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Might & Magic Heroes VI

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Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft . Some patches and downloadable content were developed by Limbic Entertainment , while the standalone expansion Shades of Darkness was developed by Virtuos . It is the sixth installment in the Heroes of Might and Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise. Heroes VI acts as a prequel to Heroes of Might and Magic V , occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.

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58-480: As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system as well as removing

116-410: A Might and Magic: Heroes VI logo. In an interview with PlanetDS.de, the producers dropped further hints relating to the project's existence, with de Waubert stating "I'm such a fan of Might & Magic that I wear its future like a second skin, very close to my heart." According to Le Breton, Nival Interactive were considered to reprise their role as series developer, but Ubisoft could not agree on

174-434: A campaign series that covers six factions from Ashan, along with stand-alone and multiplayer scenarios. Unlike the preceding games in the series, which used 2D computer graphics but with some isometric touches, Heroes V was the first to be completely 3D . A hero can learn a new skill, upgrade an existing one, gain a new ability or create combos of multiple abilities upon gaining a new level or visiting special buildings on

232-534: A common vision with the Heroes V team, most of whom had already been transferred to work on Allods Online ; Black Hole Entertainment impressed Ubisoft as experienced, talented and passionate people, and were selected to create the sequel. Olivier Ledroit had again collaborated with Ubisoft on the game's art direction, and community suggestions had been heavily incorporated via a private forum. Though expected to be first unveiled at Gamescom 2010, numerous screenshots and

290-553: A concealed knife before the court. Slava's eldest son, Anton is crowned Duke, but the inquisition tries to force a confession from Anastasya, fearing she is in league with the Faceless; Anton elects to euthanize his sister before she can be tortured. He learns that Jorgen - one of Slava's former advisers - is an undercover Faceless, but not Slava's killer, while Anastasya is resurrected by Sveltana as an undead. Resolving to learn who manipulated her into slaying her father, she frees Jorgen from

348-487: A games-as-a-service model ( Overwatch , Destiny 2 , and Star Wars Battlefront 2 ), were indicators to many that the single-player model for AAA was waning. Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect Andromeda , acknowledged that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game at EA

406-479: A means to reboot the series with a brand-new setting, called Ashan, and no continuity to previous titles. Like the other games in the series, players take control of "heroes" (leaders with magical abilities) who provide their services for a faction, recruiting an army from settlement strongholds, such as castles, out of various forces (humanoid, undead, monsters, and so forth) and then doing battle against roaming armies, enemy heroes and rival factions. The game features

464-501: A narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative. By contrast, many single-player games are built around a compelling story. While a multiplayer game relies upon human-human interaction for its conflict, and often for its sense of camaraderie, a single-player game must build these things artificially. As such, single-player games require deeper characterisation of their non-player characters in order to create connections between

522-537: A remake of the Dead Space franchise. Around the same time, head of Xbox Game Studios Phil Spencer said that they still see a place for narrative-driven single-player games even though the financial drivers of the market tended to be live service games. Spencer said that developing such games with AAA-scale budgets can be risky, but with availability of services like cloud gaming and subscription services, they can gauge audience reaction to these games early on and reduce

580-400: A single-player element either as the core or as one of several game modes, single-player gaming had been viewed by the video game industry as peripheral to the future of gaming, with Electronic Arts vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as a single-player experience. The question of the financial viability of single-player AAA games

638-502: A very specific set of regular skills and abilities. In addition to the three levels of skills that apply to regular skills, the racial skill can reach an ultimate level when a certain artifact is worn by the hero. There are six factions in the game: Haven , Inferno , Necropolis , Dungeon , Sylvan and Academy . Additionally, the game's expansion packs added the Fortress and Stronghold alignments. In August 2003, Ubisoft acquired

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696-529: Is a video game where input from only one player is expected throughout the gameplay . Video games in general can feature several game modes , including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for

754-594: Is able to trap Pavel's soul in the Griffin familial sword with which he has fought. However, before she can intervene, an Angel descends and steals the sword. Counseled by Angels in the impending war against the demons, Emperor Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to exterminate Orcs in the Empire. Duke Slava, Pavel's son, retaliates in solidarity with the Orcs, and

812-437: Is also a new mode called "kingdom conquest" in multiplayer, in which the players must capture as many towns as possible, and maintain their hold of their "kingdoms" for a certain period of time. It is similar to the "king of the hill" feature in many first-person shooter games. There are five factions in the game: Haven, Sanctuary, Stronghold, Inferno and Necropolis. In general the first two factions are "good-aligned", Stronghold

870-592: Is called HOMMV: The Tribes of the East and was released on October 12, 2007 in Europe and on October 19, 2007 in North America. Tribes of the East includes the new Stronghold faction, alternate upgrades for all units currently in the game (bringing the total number of creatures to 177), as well as new artifacts and spells. On August 17, 2010, a trailer for Might & Magic Heroes VI was shown on Gamescom . The release date

928-517: Is dead for the time being". Bethesda on December 7, 2017, decided to collaborate with Lynda Carter to launch a Public Safety Announcement to save single-player gaming. A few years later in 2021, EA was reported to have revived interest in single-player games, following the successful launch of Star Wars Jedi: Fallen Order in 2020. The company still planned on releasing live service games with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as

986-456: Is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator ). Although most modern games incorporate

1044-539: Is neutral and the last two are considered "evil". However, within the story-arc individual representatives of each can have their own behaviours that do not necessarily align with their faction's alignment. Each faction has its own individual campaign. In addition, there is a short introductory campaign that is mandatory for all the factions—it teaches the game mechanics, is played as Haven and features two final alignment specific missions playable by every faction after completing their campaign, one featuring an attack on

1102-523: Is populated by approximately eleven factions inspired by those appearing in previous Heroes games and real-life cultures, five of which are showcased in Heroes VI . Many of those factions have deified dragons, with their worship system centralized around one or more dragon gods linked to the classical elements (however, some factions like Orcs and the Spider Cult of Necromancers, do not worship dragons, while

1160-586: Is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company , Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as

1218-514: The Heroes series was featured at 2010's Video Games Live concert series in order to help promote the game, and Romero performed a smaller concert exclusive to Hungarian fans of the series in November 2011, shortly after Heroes VI' s release. The stand-alone expansion, named Might & Magic Heroes VI: Shades of Darkness , was released in May 2013. Unlike the original game and its DLC, Shades of Darkness

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1276-568: The Heroes IV engine), it was decided to start over and create a completely new 3D game. The game received "generally favorable reviews" according to the review aggregation website Metacritic . It was a commercial success. Its sales surpassed 350,000 units by the end of June 2006, and it reached #1 on sales charts in Germany, France and the UK. The first Heroes V expansion pack, called Hammers of Fate ,

1334-479: The review aggregation website It is listed as an IGN Editors' Choice, citing "addictive turn-based strategy" gameplay and "major improvements to a fantastic formula". GameSpy and GamePro noted similar positives but lowered their scores due to "little visual bugs and glitches" and a poor online strategy. The Shades of Darkness expansion pack received "average" reviews according to Metacritic. Single-player video game A single-player video game

1392-568: The Ancients, a super advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise. In the everlasting war between the Orcs and the Griffin Empire, led by duke Pavel Griffin, Toghrul, an Orc shaman, summons the demons in order to help him and his tribe get rid of Pavel. The demons then overpower Pavel and slay him, but his sister, Sveltana (a necromancer)

1450-468: The Conflux and a redesigned Legacy weapons system. The expansion includes a new town and seven new creatures such as Assassins, dragons, facelesses, shadow watchers and minotaurs. It was initially scheduled to be released on February 28, 2013, but on February 7 it was announced that the release date of the expansion and the "Complete Edition" would be postponed to May 2, 2013, due to technicalities. Initially,

1508-558: The Dukes' bickering forces cause the Archangel Uriel - Michael's brother - to intervene. Uriel decides that Slava's eldest daughter, Irina, is to be betrothed to Gerhart to force a lasting peace. A decade passes, and Sandor, Slava's bastard son, learns that Irina has been imprisoned in the Wolf Duchy's jails for injuring Gerhart. He rouses an army of Orcs to free her, and the renegades flee to

1566-561: The Jade Ocean, where Sandor leaves Irina in Hashima and departs. Irina quickly befriends the native Naga and assists them in destroying a Wolf trading port, before discovering she is pregnant with Gerhart's child. Gerhart accuses Slava of orchestrating Sandor's attack, and the two dukes are called before the Emperor, where Slava's youngest daughter Anastasya - Uriel's pupil and lover - kills Slava with

1624-680: The Wizards of the Seven Cities are alluded to be atheist and rather regard the dragons as some magical creation); the conflict between the followers of Elrath, the Dragon of Light, and Malassa, the Dragon of Darkness, provides the background for the events of the game. Demon invaders periodically invade and terrorize Ashan during eclipses, which weaken the magical barrier trapping them in Sheogh, an otherworldly prison. Heroes VI also re-introduces passing references to

1682-423: The adventure map. There are two sets of skills available to heroes: racial skills and regular skills. A hero can have up to five regular skills and always has the proper racial skill. Skills are divided into four levels: Basic, Advanced, Expert, and Ultimate. Each skill is associated with three to five abilities, depending on the race of the hero. Each level of skill gives the hero a chance to learn one ability under

1740-506: The alignment of the player's chosen heir is Tears, the heir rejects Michael's calls to arms and leads armies against the Angels, alongside Cate. Michael is killed in battle and Cate succeeds in sending the remaining deceased Angels' souls to Elrath, but the ritual ultimately results in her death. Alternatively, if the heir's alignment is Blood, they launch an offensive against Cate, sponsored by Michael, and succeed in slaying her to apparently prevent

1798-483: The angels' floating cities if a faction hero chose the 'tears' or good alignment and the other a hunt to exterminate the Faceless if a hero chooses the 'blood' or evil alignment. Shades of Darkness adds a new faction, Dungeon, similar to much of its previous installment appearances. The Dungeon faction is considered neutrally-aligned, much like Stronghold, however unlike Stronghold, the Dungeon's campaign does revolve around

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1856-446: The army and the wealth of this player even if another player's heroes "flag" them. This situation lasts as long as the player is the owner of this given town. Only a few buildings within the area still remain neutral to whoever visits them. The feature was reported as a big improvement of the gameplay since the previous games, as players no longer need to garrison their mines and dwellings located outside towns for protection, even though it

1914-438: The change as they did not have confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular Star Wars franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player games ( Resident Evil 7 , Prey , Dishonored 2 , and Deus Ex: Mankind Divided ) against financially successful multiplayer games and those offer

1972-433: The game to be played. The Unreal Tournament series is one example of such. The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974) and Space Invaders (1978). The reason for this, according to Raph Koster ,

2030-456: The game was plagued with numerous in-game crashes, lock-ups, errors, and bugs; poor artificial intelligence; significant faction/hero/creature imbalance; and the usage of DRM. The game has been updated with several patches, bringing the version to 2.1.1. On September 25, 2013, Ubisoft declared that there would be no more online support on Heroes VI , bringing an official end to the updates. The game received generally favorable reviews according to

2088-525: The general gameplay. There are substantial changes, however, and these include the replacement of magic guilds by the creation of the spells/abilities wheel, in addition to the skills wheel. New affiliations called "Tears" or "Blood" appear and play a major role in hero development, notably influencing their skills. For instance, a "Tears" affiliated hero will have more defensive/beneficial buffs and his or her reputation will allow for more peaceful negotiations between potential enemies. A "Blood" affiliated hero, on

2146-514: The impending conflict. In both instances, the Griffins lament Cate's death and bury her with Slava, while Jorgen conspires with the Dark Elf Raelag to instigate the war against Elrath in the wake of her absence. Heroes VI was hinted at as early as June 2009, in video developer diaries for Might & Magic: Clash of Heroes : Le Breton and fellow producer Romain de Waubert wore shirts sporting

2204-508: The inquisition before travelling onward to Heresh with her aunt. Meanwhile, her twin brother Kiril finds himself abandoned in Sheogh by his mentor, the Archangel Sarah, with the soul of a demon prince sharing his body. Desperate to expunge the demon, he pursues Sarah as a renewed demon invasion begins. Sveltana is kidnapped by Anastasya's rival, Miranda. Suspecting her of Slava's murder, Anastasya kills Miranda, and she explains that Anastasya

2262-453: The mistakes; Ubisoft reassumed all rights to the game following a copyright lawsuit. On July 12, 2012, Ubisoft released a freemium downloadable add-on package for the game: Pirates of the Savage Sea . It corresponded to another patch release, which featured a lot of bug fixes and several new features, such as town screens (due to high fan demand). On September 27, 2012, another similar package

2320-403: The old "magic guild" spell system and replacing both with a hero-based "talents" tree. The game also reduced the number of resources from seven to four in its economics model, and introduced new mechanics, including a points-based reputation system , army-less hero travel, and increased area control by faction-affiliated towns. Heroes VI received "generally favorable reviews". Reviewers praised

2378-406: The other factions (most notably Haven and Inferno) and its final alignment is rather chosen by the players themselves over the course of the game. Heroes VI takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its Might and Magic -related projects, starting with Heroes of Might and Magic V in 2006. Ashan

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2436-422: The other hand, will profit from destructive/dark abilities and gain bonuses in adversary combat aimed to hurt the opponents. The player's possessions are still regrouped in "Kingdoms", though now they are not just an overview, but also a part of the map "owned" by that player. The presence of a town determines who owns the land itself. All forts, mines/deposits and occasional goods givers now automatically replenish

2494-547: The player and the sympathetic characters and to develop deeper antipathy towards the game's antagonists . This is typically true of role-playing games (RPGs), such as Dragon Quest and the Final Fantasy , which are primarily character-driven and have a different setting. These game elements are not firm, fixed rules; single-player puzzle games such as Tetris or racing games focus squarely on gameplay. Heroes of Might and Magic V Heroes of Might and Magic V

2552-432: The remaining demons. Kiril finally apprehends Sarah, who reveals she sold Kiril's soul to the demons in order to cripple the Faceless by destroying their repository of knowledge; Kiril usurps the repository and frees himself of possession, while Sveltana discovers that Pavel's soul was used to resurrect Michael. With the demons overcome, Michael appeals to the Griffin heirs to assist him in ending his war against darkness. If

2610-462: The rights to the Might and Magic franchise for USD$ 1.3 million after 3DO filed for Chapter 11 bankruptcy . Ubisoft announced their plan to develop the fifth game in the series under the direction of producer Fabrice Cambounet. This news caused controversy as New World Computing under 3DO had already started making the fifth Heroes game. Although Ubisoft gained access to NWC's progress on Heroes V (which envisioned it as an isometric 2D game in

2668-515: The risk involved before releases. As the narrative and conflict in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain gaming experiences that are typically absent—or de-emphasised—in multiplayer games. Single-player games rely more heavily on compelling stories to draw the player into the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied upon to carry

2726-457: The skill. That is, a hero with Basic level of a skill can learn one ability, Advanced level two, and Expert level three. An ability is not immediately learned when the hero increases the corresponding skill level. The racial skill that a hero learns is dependent on their native faction. All heroes from a faction learn the same racial skill and racial abilities. Each racial skill culminates in an 'ultimate ability' that can only be gained by learning

2784-549: The sound design and music composition on all previous entries in the Heroes series and four of their sister role-playing video games , returned to work on the game alongside new composers Jason Graves and Rick Knight. The soundtrack consists of several new compositions and a "medley of iconic themes" from previous Might and Magic games, including Heroes of Might and Magic II , III and V , Dark Messiah of Might and Magic , Might & Magic: Clash of Heroes and Might and Magic VI: The Mandate of Heaven . The music of

2842-447: The teaser trailer prepared for the announcement were leaked and posted early at the fansite Heroes Community, several days prior to the official press release. On May 24, 2011, it was announced that the alpha version of the game was complete and that the first public beta testing would start in June. On June 6, the date was confirmed as 28 June. The beta ran public for 6 or 7 weeks, after which

2900-421: The title went gold with a release date set for September 30, 2011. However, the date was changed to October 13 weeks prior in order to coincide with the 25th anniversary of the Might & Magic franchise. Multiple posters showing famous creatures' change from their first game up to this day and other promotional content were released as teasers. On April 17, 2012, Ubisoft announced that Black Hole Entertainment

2958-574: The title's replay value, visuals and improvements to the Heroes formula, but were critical of the numerous bugs and glitches in the release version and its intrusive DRM system, which requires players to maintain a connection to the Internet to avail several features. The gameplay of Heroes VI mainly follows in the same vein taken by its predecessor, i.e. hero-based faction-affiliated development. As such, every faction has two types of heroes, every unit has an upgrade and turns affect combat as they affect

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3016-508: Was also criticized as being "too easy" by some older fans. Finally, the game now features only four collectable resources (instead of the classic seven): gold, wood, ore, and blood crystals. The wood and ore are more common and serve to build the player's towns as well as keep the flow of the marketplace. The gold is less common and serves to purchase goods and armies. The crystals are rare and valuable, and are required for otherwise unaffordable content (like Champion creatures, for example). There

3074-643: Was controlled with a comb empowered by Faceless magic. Irina ransacks the Wolf duchy, slaughtering Gerhart, and both she and Sandor devote their resources to the eradication of the demons. Michael dispatches Anton to assist Gerhart against the Naga, but Anton soon learns the Duke has already been killed. Using the comb, Anastasya enters the mind of her betrayer: Uriel, who had sought to use her soul to reincarnate his mother. Enraged, Anastasya destroys Uriel's mind, and both he and Emperor Liam are slain in battle, leaving Anton to eliminate

3132-473: Was developed by Virtuos . Its main protagonist is the Dark Elf Raelag, who first appeared in Heroes of Might and Magic V , and features the return of the Dungeon faction, led by the Dark Elves. New additional content is also available, such as about 20 new neutral creatures, 10 new buildings and three new artifact sets. There are also notable changes to the multiplayer wing, especially the way players connect to

3190-414: Was no longer working on Might & Magic Heroes VI ; instead, Limbic Entertainment would be, who had previously helped Black Hole Entertainment with some of the final stages of development. Patches 1.3 onward were developed by Limbic Entertainment. At this time, Black Hole Entertainment had filed for bankruptcy as a result of the nature of this development, and members of the company blamed Ubisoft for

3248-574: Was raised following the closure of Visceral Games by Electronic Arts (EA) in October 2017. Visceral had been a studio that established itself on a strong narrative single-player focus with Dead Space , and had been working on a single-player, linear narrative Star Wars game at the time of the closure; EA announced following this that they would be taking the game in a different direction, specifically "a broader experience that allows for more variety and player agency". Many commentators felt that EA made

3306-494: Was released in the same way, Danse Macabre . Both packages were developed by Limbic Entertainment . In all, 27 patches were released for Heroes VI , 23 of them for the original and four for the expansion. In October 2023, Ubisoft announced the servers for several of its games, including Might & Magic Heroes VI , would be shut down on January 24, 2024, affecting the game's multiplayer capability and other online features. Rob King and Paul Romero , who were responsible for

3364-475: Was released on November 17, 2006 in Europe and November 24, 2006 in North America. It includes a new race, the Dwarves , who have exclusive access to a new kind of magic, known as Rune Magic. Other features include the much-awaited random map generator and the return of the Heroes IV caravans. This expansion pack requires the full version of Heroes of Might and Magic V to play. The stand-alone second expansion pack

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