Hellfire Warrior is a dungeon crawl video game for the Apple II , Commodore PET , and TRS-80 published by Automated Simulations in 1980. A port to Atari 8-bit computers was released in 1982. Hellfire Warrior is the direct sequel to 1979's Temple of Apshai . Two expansion packs were published.
21-602: Hellfire Warrior leads players into the ruins that are unearthed below the Temple of Apshai. The levels are "The Lower Reaches of Apshai", "The Labyrinth" of the minotaur, "The Vault of the Dead" and "The Plains of Hell". Only the first and third levels have room numbers and descriptions. The game is meant for expert players and characters who already explored all the levels of Temple of Apshai ; advertisements warned that "newcomers to Dunjonquest should begin with something easier". The complexity
42-470: A digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson , the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, Stellar Conquest ). Initial issues were in a plain-paper digest format. By issue 17, it had grown to
63-414: A full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his own company, he also secured the right to publish The Space Gamer from number 27 on. In the first Steve Jackson Games (SJG) issue, Howard Thompson wrote a report on Metagaming and stated "Metagaming's staff won't miss the effort. After the change in ownership, Metagaming feels comfortable with
84-408: A complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of F&M at the time. F&M is now published by Decision Games . In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve
105-485: A section in their own magazine The VIP of Gaming , but it soon became a separate publication again with the previous numbering and format, but with the name Space Gamer/Fantasy Gamer . Space Gamer ceased publication in September 1985. Since that time, it has gone through a number of owners, all keeping the final name, but occasionally restarting the numbering. Eventually, Better Games , now renamed Space Gamer , bought
126-638: Is also increased, with more shops and several new strengthening potions, some of which can give the player character an addiction. While the focus is still mostly on becoming stronger and richer, the last level also has the secondary objective of rescuing a princess from hell, who is represented as a particularly heavy treasure. There is still no ending trigger related to this goal, though. Forrest Johnson reviewed Hellfire Warrior in The Space Gamer No. 38. Johnson commented that "I won't forget my last view of Sanson - badly wounded, crawling desperately towards
147-450: The definite article with the split in Number 64), and Fantasy Gamer ; the former concentrating entirely on science fiction, and the latter on fantasy. This arrangement lasted about a year. Fantasy Gamer ran six issues before being folded back into Space Gamer : You see, we were churning out magazines - Space Gamer , Fantasy Gamer , Fire & Movement , and Autoduel Quarterly - at
168-422: The concepts that F&M would later make famous were included, such as game reviews, game reports, hobby news, and feedback analysis from readers. As he became more involved in the writing of Arquebus , a friend suggested "going professional". Using his background as a professional graphic designer in both advertising and magazine production, he approached Baron Publishing Company, who expressed interest in printing
189-425: The decision; it was the right thing to do." In the same issue, Steve Jackson announced, " TSG is going monthly ... from [number 28 (May 1980)] on, it'll be a monthly magazine." The magazine stayed with SJG for the next five years, during which it was at its most popular and influential. In 1983, the magazine was split into two separate bimonthly magazines published in alternating months: Space Gamer (losing
210-430: The exit, with sweet-but-cumbersome Brynhild in tow and an outraged fiend at his heels. If you enjoyed the earlier games, Hellfire Warrior is a must." Computer Gaming World in 1993 stated that Hellfire Warrior was "better than Apshai , but not by too much", criticizing the outcome of rescuing the princess. The first expansion pack to Hellfire Warrior is The Keys of Acheron by designer Paul Reiche III . In it,
231-456: The game for fact checking and it was decided to publish his reply word for word. The technique of having developers respond in print to reviews, in the same issue, would be repeated many times over the years. The title "Fire & Movement" comes from a standard military expression, and MacGowan noticed it as a chapter heading in a military manual and decided it would be more appropriate and recognizable than Arquebus . Fire & Movement won
SECTION 10
#1732890984879252-483: The independence of the magazine content, but subscriptions and newsstand sales continued to decline. As of February 2010, Fire & Movement had been redesignated as an online magazine, and is undergoing retooling. Editorial duties have since been assigned to Eric Harvey. F&M was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame in 1999. Rodger B. MacGowan started wargaming when he
273-552: The magazine, and has kept the title alive by reinventing it through the internet. In 2010 Steve Jackson Games started republishing back issues in PDF format. The Space Gamer won the 1977 Charles S. Roberts Award for Best Semiprofessional Magazine . The Space Gamer was awarded the Origins Award for "Best Professional Roleplaying Magazine of 1982". Fire %26 Movement Fire & Movement: The Forum of Conflict Simulation
294-415: The magazine, as long as MacGowan did the work. MacGowan next contacted Mark Saha, who wrote for The General and Moves magazines. Since he was playtesting the next big release from Avalon Hill — Tobruk — he was able to provide an "inside scoop" for the first issue of F&M . Another concept was born with the first edition, when a copy of the review for Tobruk was sent to the actual developer of
315-705: The player attempts to defeat four enemies of the wizard Yoturni, the Wizard King of Drindisti. Since a lack of room descriptions in level 6 and 8 are a restriction of the Hellfire Warrior program, the dungeons were built around that fact and are suggested to be played out of order: "The Glass Wizard" (level 7), "The Abode of the Illusionist" (level 6), "The Temple of the Demonmaster" (level 9), and "The Realm of Mist" (level 8). The Space Gamer The Space Gamer
336-626: The player attempts to recover four magical gems (the eponymous keys) for the wizard Abosandrus in order to prevent the immortal demon Kronus from invading the Earth. Kronus pursues the player through the four levels: "Abode of the Dragon", "The Temple in the Jungle", "The Crystal Caves", and "The Shadowland of Kronus." The second expansion pack for Hellfire Warrior is Danger in Drindisti by designer Rudy Kraft. In it,
357-401: The rate of two a month! ... We had to find some way to preserve what little sanity we had left. The best way to do this was to merge Space Gamer and Fantasy Gamer ... As it has for the past year, Space Gamer will appear bimonthly, giving us the time to get some games done, as well. Like Metagaming before it, the effort of producing a magazine became greater than its publisher
378-440: Was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games . It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title Space Gamer/Fantasy Gamer . The Space Gamer ( TSG ) started out as
399-501: Was a magazine devoted to wargames , both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games . In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of Fire & Movement , Battleplan and Space Gamer , leading to
420-621: Was in high school in the late 1960s. After a hiatus due to the Vietnam War (in his words, "girls also had a major impact"), he returned to the hobby in the 1970s with his old playing partners, who had now moved to different cities. They started to correspond with each other about gaming, and MacGowan started to detail the games in a format he referred to as "Battle Report". He included maps and analyses of his games, and his reports proved to be so popular with his friends that he expanded his concept to create his first magazine, entitled Arquebus . Many of
441-464: Was willing to bear. The change to bi-monthly publication was not enough to allow SJG to focus on new games as they wished, and in 1985, it was announced, "We've sold Space Gamer . We'll still be heavily involved—but SJ Games won't be the publisher any longer. Giving up SG is definitely traumatic... but it gives us the time to do other things, especially GURPS ". The magazine had been sold to Diverse Talents, Incorporated (DTI). They initially had it as
SECTION 20
#1732890984879#878121