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Hal Halpin

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Hal Halpin (born September 1, 1969) is an American computer game executive and entrepreneur, and is the president and founder of the Entertainment Consumers Association (ECA).

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92-498: Halpin is perhaps best known as the founder of the US video game industry 's retail trade association, Interactive Entertainment Merchants Association (IEMA) which merged with Video Software Dealers Association (VSDA) to form Entertainment Merchants Association (EMA) in 2006. He is currently the president of the Crest Group, a consulting company serving the video game industry. Crest Group

184-473: A brief should cover "relevant matter" not dealt with by the parties which "may be of considerable help". The cover of an amicus brief must identify which party the brief is supporting, or if the brief supports only affirmance or reversal. The Court also requires that all non-governmental amici identify those providing a monetary contribution to the preparation or submission of the brief. Briefs must be prepared in booklet format, and 40 copies must be served with

276-523: A decision could affect an entire industry, companies other than the litigants may wish to have their concerns heard. In the United States , federal courts often hear cases involving the constitutionality of state laws. Hence states may file briefs as amici curiae when their laws or interests are likely to be affected, as in the Supreme Court case McDonald v. Chicago , when thirty-two states under

368-435: A developer using the services of a graphics design package from a different firm, the total number of employees involved in the video game industry rises above 220,000. Traditionally, the video game industry has had six connected layers in its value chain based on the retail distribution of games: As games have transitioned from the retail to more digital market, parts of this value chain have become redundant. For example,

460-402: A five-day global record for a movie, book or video game. The game's income was more than the opening weekend of Spider-Man 3 and the previous title holder for a video game Halo 3 . Many individuals have also benefited from the economic success of video games including the former chairman of Nintendo and Japan's third richest man: Hiroshi Yamauchi . By 2014, the global video game market

552-660: A professional European video game industry also began taking shape with companies such as Ocean Software and Gremlin Interactive . In 1987, Nintendo lost a legal challenge against Blockbuster Entertainment , which continued game rentals in the same way as movies. In 1989, the Game Boy handheld system was launched. Video games transitioned from having been showcased at general trade shows like Consumer Electronics Show , to dedicated shows like Nintendo Space World and Electronic Entertainment Expo . Game related technology advances of

644-499: A revenue of $ 2 billion (equivalent to $ 6.31 billion in 2023) in quarters . Space Invaders was soon licensed for the Atari VCS (later known as Atari 2600), becoming the first " killer app " and quadrupling the console's sales. The success of the Atari 2600 in turn revived the home video game market during the second generation of consoles, until the video game crash of 1983 . By

736-400: A significant disadvantage and risk a miscarriage of justice , the judge may appoint a lawyer as amicus curiae . The lawyer is not retained by and does not represent the unrepresented party as such, but has a responsibility to ensure that points of law of importance to the party's case are brought to the attention of the court. For example, in the case of a criminal trial, the amicus will have

828-473: A traditional publishers, and some of these grew substantially. Spurred by some initial events in the late 2000s, eSports centered around professional players in organized competitions and leagues for prize money, grew greatly over this decade, drawing hundreds of millions of viewers and reaching nearly $ 500 million in revenue by 2016 and expected to break $ 1 billion by 2019. The next generations of Xbox Series X/S and PlayStation 5 were planned for 2020, but

920-613: A year, collected more than $ 1 billion in quarters; in total, Pac-Man is estimated to have grossed over 10 billion quarters ($ 2.5 billion) during the 20th century. In the early 1980s, 8-bit home computing and home-made games boomed. This was especially in Europe (with the ZX Spectrum and Commodore 64 ) and in Asia (with the NEC PC-88 and MSX ). Video game journalism arose at that time, which

1012-453: Is a lawyer, rather than an outside entity, who is asked by the Court to provide submissions in such a way as to make sure the legal issues affecting the interests of all parties are properly canvassed. Where one of the parties (e.g. the accused in a criminal case) is unrepresented (and is ineligible for or refuses to apply for legal aid ), and the judge is concerned that this will leave that party at

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1104-447: Is controversial. The controversy arises due to the governmental nature of WTO disputes. As only WTO members have access to the system, any non-members such as non-governmental organizations (NGOs) are excluded and have no right to be heard. Thus the only way for them to contribute to a WTO decision is through amicus curiae briefs. To date there is a divergence in approaches in the WTO as to

1196-431: Is easier to create a startup, resulting in many successful companies. The console industry is more closed, and a game developer must have up to three licenses from the console manufacturer : In addition, the developer must usually buy development systems from the console manufacturer in order to even develop a game for consideration, as well as obtain concept approval for the game from the console manufacturer. Therefore,

1288-541: Is known as an intervenor: a person or organization who requests to provide legal submissions so as to offer a relevant alternative or additional perspective regarding the matters in dispute. In the American courts, the amicus may be referred to as an amicus brief . In other jurisdictions, such as Canada , an amicus curiae is a lawyer who is asked by the court to provide legal submissions regarding issues that would otherwise not be aired properly, often because one or both of

1380-589: Is not a party to a legal case, but that is permitted to assist a court by offering information, expertise, or insight that has a bearing on the issues in the case. Whether an amicus brief will be considered is typically under the court's discretion. The phrase is legal Latin and the origin of the term has been dated to 1605–1615. The scope of amici curiae is generally found in the cases where broad public interests are involved and concerns regarding civil rights are in question. In American law , an amicus curiae typically refers to what in some other jurisdictions

1472-491: Is the association management company that previously managed IEMA and now manages the Entertainment Consumers Association (ECA). He is also a Contributing/Guest Editor for 1UP.com , BitMob, Electronic Gaming Monthly (EGM), Game Informer Magazine , GameDaily , GameTheory, IGN , iMedia Connection, IndustryGamers, and The Escapist . The Entertainment Consumers Association was launched in response to

1564-438: Is the tertiary and quaternary sectors of the entertainment industry that specialize in the development , marketing , distribution , monetization , and consumer feedback of video games . The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. As of July 2018 , video games generated US$ 134.9 billion annually in global sales. In

1656-453: Is the "original" independent developer Activision , founded by former Atari developers. Activision grew to become the world's second largest game publisher. In the meantime, many of the original developers left to work on other projects. For example, founder Alan Miller left Activision to start another video game development company, Accolade (now Atari née Infogrames ). Activision was popular among developers for giving them credit in

1748-520: The 2021–2022 cryptocurrency crash , computer parts such as GPUs have become more affordable as of August 2022. Early development costs were minimal, and video games could be quite profitable. Games developed by a single programmer, or by a small team of programmers and artists, could sell hundreds of thousands of copies each. Many of these games only took a few months to create, so developers could release multiple games per year. Thus, publishers could often be generous with benefits, such as royalties on

1840-741: The Inter-American Commission on Human Rights , the Inter-American Court of Human Rights , the Court of Justice of the European Union and the Special Tribunal for Lebanon . The role of an amicus was described by Lord Justice of Appeal Cyril Salmon in Allen v Sir Alfred McAlpine & Sons Ltd [1968] 2 QB 229 at p. 266 F-G: I had always understood that the role of an amicus curiae

1932-400: The modding communities. Prior to the 1970s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry. Many early publicly available interactive computer-based game machines used or other mechanisms to mimic a display; while technically not "video games", they had elements of interactivity between

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2024-412: The music recording industry ), but the video game industry in particular has been accused of treating its development talent poorly. This promotes independent development, as developers leave to form new companies and projects. In some notable cases, these new companies grow large and impersonal, having adopted the business practices of their forebears, and ultimately perpetuate the cycle. However, unlike

2116-555: The 1950s and 1960s, with mainframe computers becoming available to campus colleges, students and others started to develop games that could be played at terminals that accessed the mainframe. One of the first known examples is Spacewar! , developed by Harvard and MIT employees Martin Graetz, Steve Russell , and Wayne Wiitanen. The introduction of easy-to-program languages like BASIC for mainframes allowed for more simplistic games to be developed. The arcade video game industry grew out of

2208-402: The 1951 Festival of Britain . The development of cathode-ray tube , the core technology inside televisions, created several of the first true video games. In 1947, Thomas T. Goldsmith Jr. and Estle Ray Mann filed a patent for a "cathode ray tube amusement device". Their game, which uses a cathode-ray tube hooked to an oscilloscope display, challenges players to fire a gun at target. Between

2300-402: The 1990s include these: Aside from technology, in the early part of the decade, licensed games became more popular, as did video game sequels. The arcades experienced a renaissance in the early 1990s following the release of Street Fighter II (1991), which led to a number of other popular fighting games such as Fatal Fury (1991) and Mortal Kombat (1992). The arcade resurgence

2392-433: The 2007 Penny Arcade Expo, but the debate was cancelled and replaced in the schedule with keynote speaker, Wil Wheaton. Prior to Crest, ECA, and IEMA, Halpin was the founder and president of Cyberactive Media Group, a business-to-business publishing company. There he was publisher of Interactive Entertainment Magazine (formerly known as GameWeek Magazine and Video Game Advisor), which was the leading trade publication serving

2484-618: The Anglo-Saxon world was Latin , so that many Latin legal terms first spread through English law , and then also in the Law of the United States . The Italian academic Giovanni Criscuoli, while admitting the theoretical possibility of eventually comparing it with the Roman figure of the " consiliarius ", concludes that: "it is a figure of exclusive Anglo-Saxon blood". Starting in the 9th century, it

2576-563: The Australian retailer Game would purchase twice the games per year as non-trade-in customers. The sale of pre-owned games kept retailers in business, and composed about a third of Game's revenue. Retailers also saved on the UK's value-added tax, which only taxed the retailer's profit on pre-owned games, rather than the full sale on regular games. The former trade-in retail executives behind the trade-in price comparison site Trade In Detectives estimated that

2668-515: The Court. In the United States Supreme Court, unless the amicus brief is being filed by the federal government (or one of its officers or agents) or a U.S. state, permission of the court (by means of motion for leave ) or mutual consent of the parties is generally required. Allowing an amicus curiae to present oral argument is considered "extraordinary". The court can also appoint its own amicus curiae if neither party supports

2760-679: The U.S. Supreme Court case, Schwarzenegger v. EMA , known as the violent video games case. Halpin's brother, Spencer, created a feature-length documentary about video game violence , Spencer Halpin's Moral Kombat , in which Halpin is interviewed. He also appeared in Playing Columbine , a documentary about the controversial videogame, Super Columbine Massacre RPG! . Halpin is a vocal consumer advocate, providing reaction quotes and interviews for news media on topically-important issues and making himself available for national news journalists. Video game industry The video game industry

2852-621: The US on certain imported hot rolled lead and bismuth carbon steel from the UK. The Panel at first instance affirmed the position in the US – Shrimp case and accepted two amicus curiae briefs that were submitted. On appeal, the Appellate Body relied on Article 17.9 of the Dispute Settlement Understanding and Rule 16(1) of the Working Procedures for Appellate Review to create rules to accept amicus curiae briefs. This

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2944-503: The US, the industry earned about $ 9.5 billion in 2007, $ 11.7 billion in 2008, and US$ 25.1 billion in 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021 , to a record $ 191 billion ; the global games and services market is forecast to shrink 1.2% annually to $ 188 billion in 2022. The industry has influenced

3036-504: The United Kingdom's trade-in industry was about a third of the size of its new games business. They figured that sites such as eBay , which convert used games into cash, compose about a quarter of the UK's trade-in market, but do not keep the credit within the industry. While consumers might appear to receive better offers on these sites, they also take about 15 percent of the selling price in fees. Alternatively, some retailers will match

3128-556: The United States alone, in 1994, arcades generated $ 7 billion in quarters while home console game sales generated $ 6 billion Combined, this was nearly two and a half times the $ 5 billion revenue generated by movies in the United States at the time. In 2000s, the video game industry was in heavy development; profit still drove technological advancement used by other industry sectors. Technologies such as Smartphones , virtual reality , and augmented reality were major drivers for game hardware and gameplay development. Though maturing,

3220-523: The United States is known as an "intervener" in Canada. In Italian law , amici curiae are "nonprofit organizations and the institutional subjects, bearers of collective or diffuse interests related to the issue of constitutionality" who "may submit a written opinion to the constitutional Court". The role of amicus curiae briefs in the World Trade Organization (WTO) dispute settlement system

3312-887: The United States, for example, non-profit legal advocacy organizations, such as the American Civil Liberties Union , the Landmark Legal Foundation , the Pacific Legal Foundation , the Electronic Frontier Foundation , the American Center for Law and Justice or the National Organization for the Reform of Marijuana Laws (NORML), frequently submit such briefs to advocate for or against a particular legal change or interpretation. If

3404-428: The admissibility of such briefs. The first WTO case to comprehensively examine the admissibility of amicus curiae briefs was US – Shrimp. The case concerned a ban by the US on imports of all shrimp and shrimp products not caught with turtle excluder devices. The panel at first instance rejected the two amicus curiae briefs that were submitted by environmental groups, on the basis they were not expressly solicited by

3496-436: The aegis of Texas (and California independently) filed such briefs. De facto amici curiae who do not file briefs may present in the print media and social media academic perspectives on the case. For example, if the law gives deference to a history of legislation of a certain topic, a historian may choose to evaluate the claim from their specialized expertise. Economists, statisticians, sociologists, etc. may choose to do

3588-417: The arcade video game industry was generating an annual North American revenue of $ 5 billion (equivalent to $ 16.8 billion in 2023). In 1982, the arcade video game industry reached its peak, generating $ 8 billion in quarters, surpassing the annual gross revenue of both pop music ($ 4 billion) and Hollywood films ($ 3 billion) combined. This was also nearly twice as much as the $ 3.8 billion generated by

3680-616: The console market surpassed arcade video games for the first time around 1997-1998. Arcade systems such as the Sega Model 3 remained more technologically advanced than home systems in the late 1990s, but the gap between arcade and home systems began narrowing in the late 1990s. The video game industry generated worldwide sales of $ 19.8 billion in 1993 (equivalent to $ 41.8 billion in 2023), $ 20.8 billion in 1994 (equivalent to $ 42.8 billion in 2023), and an estimated $ 30 billion in 1998 (equivalent to $ 56.1 billion in 2023). In

3772-432: The cost of development. Traditionally, the video game monetization method is to sell hard copies in retail store. Cheaper production and distribution methods include online distribution . In the 2010s, the video game industry had a major impact on the economy through the sales of major systems and games such as Call of Duty: Black Ops , which had over $ 650 million of sales in the game's first five days and which set

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3864-406: The decision of the lower court, which it has done at least 44 times. Religious groups regularly file amicus briefs at the U.S. Supreme Court. Muslim organizations and individuals, for example, have filed amicus briefs on both sides of recent cases dealing with divisive cultural issues, such as same-sex marriage and expansive conceptions of gender identity. In Canadian law , an amicus curiae

3956-491: The developer normally has to have a publishing deal in place before starting development on a game project, but in order to secure a publishing deal, the developer must have a track record of console development, something which few startups will have. An alternative method for publishing video games is to self-publish using the shareware or open source model over the Internet . Gaming conventions are an important showcase of

4048-429: The distributor may be redundant as a function of either the publisher or the retailer, or even in some cases as the case of indie games , the function of the developer themselves. Ben Sawyer of Digitalmill observes that the development side of the industry is made up of six connected and distinctive layers: The game industry employs those experienced in other traditional businesses, but some have experience tailored to

4140-499: The end of the 1970s, the personal computer game industry began forming from a hobby culture. In the early 1980s, the golden age of video arcade games reached its zenith. The total sales of arcade video game machines in North America increased significantly during this period, from $ 50 million in 1978 to $ 900 million by 1981, with the arcade video game industry's revenue in North America tripling to $ 2.8 billion in 1980. By 1981,

4232-469: The facts and arguments most favorable to their clients. Where a case may have broader implications, amicus curiae briefs are a way to articulate those concerns, so that the possibly broad legal or public policy implications of the court's anticipated decisions will not depend solely on the positions and arguments advanced by the parties directly involved in the case. In prominent cases, amici curiae are generally organizations with sizable legal budgets. In

4324-627: The first time in twenty years. The industry's shift from brick and mortar retail to digital downloads led to a severe sales decline at video game retailers such as GameStop , following other media retailers superseded by Internet delivery, such as Blockbuster , Tower Records , and Virgin Megastores . GameStop diversified its services by purchasing chains that repair wireless devices and expanding its trade-in program through which customers trade used games for credit towards new games. The company began to produce its own merchandise and games. In Britain,

4416-465: The game industry. Some of the disciplines specific to the game industry include: game programmer , game designer , level designer , game producer , game artist , and game tester . Most of these professionals are employed by video game developers or video game publishers . However, many hobbyists also produce computer games and sell them commercially. Game developers and publishers sometimes employ those with extensive or long-term experience within

4508-553: The games retailer Game revamped its stores so customers would spend time playing games there. It built a gaming arena for events and tournaments. The shift to digital marketplaces, especially for smartphones, led to an influx of inexpensive and disposable games, and lower engagement among gamers who otherwise purchased new games from retail. Customers also shifted away from the tradition of buying games on their first day of release. Publishers often funded trade-in deals to encourage consumers to purchase new games. Trade-in customers at

4600-888: The games sold. Many early game publishers started from this economic climate, such as Origin Systems , Sierra Entertainment , Capcom , Activision and Electronic Arts . As computing and graphics power increased, so too did the size of development teams, as larger staffs were needed to address the ever-increasing technical and design complexities. The larger teams consist of programmers, artists, game designers, and producers. Their salaries can range anywhere from $ 50,000 to $ 120,000 generating large labor costs for firms producing video games which can often take between one and three years to develop. Modern budgets typically reach millions of dollars and use middleware and pre-built game engines . In addition to growing development costs, marketing budgets have grown dramatically, sometimes two to three times of

4692-442: The home video game industry that year; both the arcade and home video game markets combined in 1982 total of $ 11.8 billion (equivalent to $ 37.3 billion in 2023). The arcade video game industry would continue to generate an annual revenue of $ 5 billion in quarters through to 1985. The most successful game of this era was Namco 's Pac-Man , released in 1980, of which more than 350,000 cabinets were eventually sold, and within

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4784-399: The industry was one of the few to actually thrive from a home-bound population using video games to cope. The market had a 20% year-to-year growth from 2019, reaching over $ 179 billion in global revenue in both hardware and software for 2020. Easily learned games with high social interactions were popular, including Animal Crossing: New Horizons , Fall Guys , and Among Us . As

4876-522: The industry. The major annual video game conventions include Gamescom in Cologne (Germany), E3 in Los Angeles (US), Penny Arcade Expo , Summer Games Fest , Tokyo Game Show(TGS) , Brazil Game Show (BGS), and etc. As with other forms of media, video games have often been released in different world regions at different times. The practice has been used where localization is not done in parallel with

4968-405: The introduction of the personal computer, Western Europe also became a major center for video game development. Since then, the industry is primarily led by companies in North America, Europe, and Japan, but other regions, including Australia/New Zealand, and other East Asian countries including China and South Korea, have become significant sectors for the industry. International video game revenue

5060-435: The judge appointed amicus to provide detailed submissions on the intersection between constitutional rights and prison law, explaining why this was normally outside the ken even of experienced criminal defence counsel. Another situation in which amicus may be appointed is when an accused is self-represented in a trial for offences such as sexual assault or assault in a domestic violence context. An unrepresented accused has

5152-442: The judge finds that amicus is needed, the former counsel may be asked to remain as amicus , given their familiarity with the case. Canadian courts may also appoint amici in situations in which a party is represented by counsel, but issues emerge in a highly specialized or technical area of the law, on which the judge wants submissions from a lawyer with special expertise in that area. For example, in R. v. Warren, 2022 ONSC 542,

5244-420: The late 1960s, a college student named Nolan Bushnell had a part-time job at an arcade where he became familiar with EM games such as Chicago Coin 's racing game Speedway (1969), watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. In 1971, the first commercial arcade video game , Computer Space ,

5336-670: The launch of the ECA. Notable ECA publications include GamePolitics , GameCulture and ECA Today . While running the IEMA, Halpin was involved in a number of historically important changes including the Hot Coffee scandal, retailers carding for mature-rated games, and the standardization of PC games packaging and related platform identification marks. During that time he also became a favourite target of noted anti-games activist and attorney, Jack Thompson. The two opponents were scheduled to debate publicly at

5428-678: The main driver but significantly impact the industry, such as Spelunky , Fez , Don't Starve , Castle Crashers , and Minecraft , with millions of dollars and users. In the 2010s, the shift increased to casual and mobile gaming , and in 2016, the mobile video game market was estimated at $ 38 billion in revenues, compared to $ 6 billion for the console market and $ 33 billion for personal computing gaming. Virtual reality and augmented reality games arose during this decade. As of 2014, newer game companies arose that vertically integrate live operations and publishing such as crowdfunding and other direct-to-consumer efforts, rather than relying on

5520-507: The market and led to the video game crash of 1977 . The crash eventually came to an end with the success of Taito 's Space Invaders , released in 1978, inspiring the golden age of video arcade games . The game's success prompted the prevalence of arcade machines in mainstream locations such as shopping malls , traditional storefronts, restaurants , and convenience stores during the golden age. More than 360,000 Space Invaders arcade cabinets were sold worldwide, and by 1982, generated

5612-453: The medium to federal and state government representatives. His role became more public as president of the ECA while advocating consumer rights issues such as Net Neutrality and Universal Broadband, Fair Use and DMCA, ACTA negotiations transparency and Taxation on video games and other digital products. On March 25, 2009, speaking at the FTC workshop on Digital Rights, he recommended in testimony that

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5704-452: The more profitable industries during the COVID-19 pandemic in 2020 and 2021. Video games are seen as a low-cost vice and entertainment for consumers when approaching recession. However, in 2022, atop pandemic economic fallout including chip shortages, supply chain disruption, and consumers preferring outdoor activities, the industry started to indicate recession with global revenues falling for

5796-583: The most unpopular with gamers, as a measure to counter piracy. The most popular and effective strategy to counter piracy is to change the business model to freemium , where gamers pay for their in-game needs or service. Strong server-side security is required for this, to properly distinguish authentic transactions from hacked transactions. On various Internet forums, some gamers have expressed disapproval of publishers having creative control since publishers are more apt to follow short-term market trends rather than invest in risky but potentially lucrative ideas. On

5888-461: The music industry, where modern technology has allowed a fully professional product to be created extremely inexpensively by an independent musician, modern games require increasing amounts of manpower and equipment. This dynamic makes publishers , who fund the developers , much more important than in the music industry. In the video game industry, it is common for developers to leave their current studio and start their own. A particularly famous case

5980-726: The need for consumer rights advocacy following a string of anti-games and anti-gamer legislation which would have criminalized the sale of certain video games if not for the efforts of trade groups in opposition. The industry itself was well represented by the International Game Developers Association (IGDA), the Entertainment Software Association (ESA), and the Entertainment Merchants Association (EMA), but those that purchase and play games went completely unrepresented until

6072-408: The other hand, publishers may know better than developers what consumers want. The relationship between video game developers and publishers parallels the relationship between recording artists and record labels in many ways. But unlike the music industry , which has seen flat or declining sales in the early 2000s, the video game industry continues to grow. In the computer games industry, it

6164-461: The packaging and title screens for their games, while Atari disallowed this practice. As the video game industry took off in the mid-1980s, many developers faced the more distressing problem of working with fly-by-night or unscrupulous publishers that would either fold unexpectedly or run off with the game profits. The industry claims software piracy to be a big problem, and takes measures to counter this. Digital rights management have proved to be

6256-647: The pandemic wore on from 2020 into 2021, a secondary effect was the impact of the global semiconductor chip shortage on hardware manufacturing. The three major console vendors, Nintendo, Microsoft, and Sony, were impacted by availability of supply of core components, and for the latter two, limited the launch of their new consoles. The chip supply shortage also affected personal computer gamers, coupled with demand for computer parts to be used in cryptocurrency mining , which artificially raised prices and made it difficult to purchase newer components. However, after cryptocurrency mining started paying out less during and following

6348-542: The panel under Article 13 of the Dispute Settlement Understanding of the WTO. This was overturned by the Appellate Body who held a panel had authority to accept, consider or reject briefs under Articles 12 and 13 of the Dispute Settlement Understanding regardless of whether they were expressly solicited. The issue was re-examined in US – Lead and Bismuth II which concerned the imposition of duties by

6440-500: The parties is not represented by counsel. In international courts , legal submissions by intervenors are called amicus curiae observations . Direct or indirect connections between the amicus curiae figure and the Roman juridical experience are still debated. Some scholars simply explain the Latin expression with the fact that the cultural elites' (including the jurists') language of

6532-515: The player and the machine. Some examples of these included the 1940 "Nimatron", an electromagnetic relay-based Nim -playing device designed by Edward Condon and built by Westinghouse Electric for the New York World's Fair , Bertie the Brain , an arcade game of tic-tac-toe , built by Josef Kates for the 1950 Canadian National Exhibition , and Nimrod created by engineering firm Ferranti for

6624-408: The pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games). Following the arrival of Sega 's EM game Periscope (1966), the arcade industry was experiencing a "technological renaissance" driven by "audio-visual" EM novelty games, establishing the arcades as a healthy environment for the introduction of commercial video games in the early 1970s. In

6716-400: The presence of embedded Digital Rights Management (DRM) technology be disclosed to customers prior to the sale/license of the software and that End User License Agreements (EULA) – also known as software license agreements  – be standardized for packaged goods software. Halpin and ECA also represented the position of game consumers via an amicus brief and online petition regarding

6808-442: The responsibility to ensure that the accused's right to make full answer and defence is upheld. Examples of situations that could call for the appointment of amicus could include a highly complex or technical trial, an unsophisticated accused or one with cognitive or psychiatric challenges, or an unruly and disruptive accused. In some cases, when an accused has retained counsel for part of the trial but then fires that counsel, and if

6900-522: The rest of development or where the game must be encoded differently, as in PAL vs. NTSC . It has also been used to provide price discrimination in different markets or to focus limited marketing resources. Developers may also stagger digital releases so as not to overwhelm the servers hosting the game. The video game industry had its primary roots in the United States following the introduction of arcade games and console systems, with Japan soon following. With

6992-473: The right to cross-examine Crown witnesses, but it may be undesirable to permit him or her to personally cross-examine, for example, the complainant. As a result, the Criminal Code permits the judge to order that the accused will not personally cross-examine the witness, and to name an uninvolved lawyer to conduct the cross-examination in place of the accused. The role commonly described as amicus curiae in

7084-430: The same point in the seventh generation-console cycle seven or eight years earlier. By 2018, the United States video game industry had matched that of the United States film industry on basis of revenue, with both having made around US$ 43 billion that year. Since 2000, the video game industry was considered recession -proof, having thrived compared to other industries during the 2008 Great Recession , and as one of

7176-525: The same. Newspaper editorials, blogs , and other opinion pieces arguably have the capability to influence Supreme Court decisions as de facto amici curiae . They are not, however, technically considered amici curiae, as they do not submit materials to the Court, do not need to ask for leave, and have no guarantee that they will be read. The Supreme Court of the United States has special rules for amicus curiae briefs sought to be filed in cases pending before it. Supreme Court Rule 37 states, in part, such

7268-421: The sector. He also previously founded and was the publisher of GameDaily, the category's primary daily news outlet. Although he claims credit for coining the phrase " interactive entertainment ," this claim is certainly untrue. Halpin previously founded and was the publisher of GameDaily , the category's primary daily news outlet and career site and job board, GameJobs.com , which remains a staple HR tool serving

7360-711: The technological advancement of personal computers through sound cards , graphics cards and 3D graphic accelerators , CPUs , and co-processors like PhysX . Sound cards, for example, were originally developed for games and then improved for adoptation by the music industry . In 2017 in the United States, which represented about a third of the global video game market, the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies, including in hardware and software manufacturing, service providers, and distributors. These companies in total have nearly 66,000 direct employees. When including indirect employment, such as

7452-455: The trade-in values offered by their competitors. Microsoft's original plan for the Xbox One attempted to translate trade-in deals for the digital marketplace, with a database of product licenses that shops would be able to resell with publisher permission, though the plan was poorly received or poorly sold. Video game industry practices are similar to those of other entertainment industries (e.g.,

7544-440: The trade. Halpin also re-published David Sheff's Game Over , a book on the history of the video game industry considered by many to be the "Bible" of the video game business and re-launched the industry's first charitable organization, Games for Good . While acting as president of the IEMA, Halpin was frequently called upon to represent the sector in mass-media outlets, speaking at conventions and trade shows, and in representing

7636-449: The video game industry was affected by the COVID-19 pandemic that had a worldwide impact starting in March 2020 due to forced stay-at-home orders by governmental regulations. There were similar impacts to the video game industry as with other industries, such as cancellation of in-person trade shows, conventions and esports events, and the delay of many games into late 2020, 2021, or beyond, and

7728-475: The video game industry was still very volatile, with third-party video game developers quickly cropping up, and just as quickly, going out of business. Nevertheless, many casual games and indie games became successful, such as Braid and Limbo . Game development for mobile phones (such as iOS and Android devices) and social networking sites emerged. For example, a Facebook game developer, Zynga , raised more than $ 300 million. Indie games are not

7820-646: Was deemed as the source of legal authority to accept such briefs by an Appellate Body. The next significant case to deal with amicus curiae briefs was EC – Asbestos, where the French government banned domestically produced and imported asbestos products. Of the five amicus curiae briefs received by the Panel, only two that were submitted by the European Community, were accepted. The panel did not provide any explanation as to why they were accepted or rejected. On appeal,

7912-455: Was further driven by increasing realism, with the "3D Revolution" from 2D and pseudo-3D graphics to true real-time 3D polygon graphics , following the release of games such as Virtua Racing (1992) and Virtua Fighter (1993). In the late 1990s, there was a transition away from arcades to home systems. Until about 1996-1997, arcade video games represented the largest sector of the global video game industry, before arcades declined and

8004-469: Was incorporated into English law , and it was later extended to most common law systems. Later, it was introduced in international law , in particular concerning human rights . From there, it was integrated in some civil law systems (it has been, as at 2013, integrated into Argentina 's law system and Honduras 's 2010 civil procedures code). Today, it is used by the European Court of Human Rights ,

8096-636: Was later expanded to include covermounted cassettes and CDs. In 1983, the North American industry crashed due to the production of too many badly developed games (quantity over quality), resulting in the fall of the North American industry. The industry would eventually be revitalized by the release of the Nintendo Entertainment System , which resulted in the home console market being dominated by Japanese companies such as Nintendo , while

8188-404: Was over $ 142B in 2022. This is almost double the revenue of the international film industry in 2023. The largest nations by estimated video game revenues in 2016 are the United States ($ 46.4B), China ($ 44B), and Japan ($ 19.1B). Amicus brief An amicus curiae ( lit.   ' friend of the court ' ; pl.   amici curiae ) is an individual or organization that

8280-473: Was released. The following year, Atari, Inc. released the first commercially successful video game, Pong , and 19,000 arcade cabinets of the original arcade version were sold. In that year, video games were introduced to the home market with the release of the early video game console , the Magnavox Odyssey . However, both the arcade and home markets would be dominated by Pong clones, which flooded

8372-449: Was to help the court by expounding the law impartially, or if one of the parties were unrepresented, by advancing the legal arguments on his behalf. The situation most often noted in the press is when an advocacy group files a brief in a case before an appellate court in which it is not a litigant . Appellate cases are normally limited to the factual record and arguments coming from the lower court case under appeal; attorneys focus on

8464-414: Was valued at over $ 93 billion. The industry wide adoption of high-definition graphics during the seventh generation of consoles greatly increased development teams' sizes and reduced the number of high-budget, high-quality games under development. In 2013 Richard Hilleman of Electronic Arts estimated that only 25 developers were working on such games for the eighth console generation, compared to 125 at

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