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Christian video games are a video game genre and a form of Christian media that focus on the narrative and themes of Christian morals and Christianity . The term can also refer to Christian symbolism , mythology , media franchises , and Christian media organizations within video game culture and industry .

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78-493: Guitar Praise is a 2008 Christian rhythm video game for PC. Published by Digital Praise , it uses contemporary Christian music with gameplay akin to that of the Guitar Hero and Rock Band games, although it is only compatible with its own wired and cordless USB guitar controllers . A second guitar can be connected for two-player mode. The games can be played on a computer running Microsoft Windows or Mac OS X . While

156-453: A "company that started out as one of the more promising bastions of the digital revolution lost control to old-fashioned vulture capitalism". Providence/Tudor quickly cut a deal to sell the magazine to Miller Publishing for $ 77 million. When Wired Ventures investor Condé Nast heard about the deal through a leak to a Silicon Valley gossip columnist, they peremptorily outbid Miller and bought Wired magazine for $ 90 million dollars. The month of

234-548: A Christian vampire hunter named Simon Belmont who carried weaponry such as holy water , crosses that function as boomerangs, and a blue rosary which cleared all on-screen enemies. Konami released a game based on Noah's Ark in Japan and Europe, but was never released in the United States, due to the aforementioned reluctance of Nintendo of America towards religious content. Nintendo of America's viewpoint on religious content at

312-555: A Christian first-person shooting game with less violence because violent video games like Doom or Quake were facing controversy at the time due to the Columbine massacre. The first Christian FPS game to be released in July of 1999 was Saints of Virtue , developed by Shine Studios, a small video game company that was run by three people. In October 1999, The War in Heaven was released by

390-584: A book publishing division (HardWired), licensed a Japanese edition with Dohosha Publishing, created a British edition ( Wired UK ) in a joint venture with the Guardian newspaper, and had signed with Gruner and Jahr to do a German edition to be headquartered in Berlin. And it began work on Wired TV in partnership with MSNBC, as well as three new magazine titles: a shelter book called Neo to be edited by Wired Editor-At-Large Katrina Heron and designed by Rhonda Rubenstein;

468-558: A business magazine called The New Economy ; and a concept magazine with New York design star Tibor Kalman focusing on the countdown to the new millennium. In 1996, reacting to the IPOs of web competitors Yahoo, Lycos, Excite, and Infoseek, Wired Ventures announced its own IPO . It selected the leading East Cost investment bank Goldman Sachs and the leading West Coast bank Robertson Stephens as co-leads, with Goldman managing. Scheduled to go out in June,

546-576: A contract for advertising and bought the first 1000 subscribers. Rossetto and Metcalfe moved back to the United States to start Wired , finding the European Union not a cohesive enough media market to support a continent-wide publication. Origin’s upfront payment was the seed capital which saw Rossetto and Metcalfe through 12 fruitless months of fundraising. They approached established computer and lifestyle publishers, as well as venture capitalists, and met constant rejection. The Wired business concept

624-620: A little light animation; the games were distributed by Baker Book House, developed by Brian A. Rice Inc., and published by Educational Publishing Concepts for Apple II and Commodore 64. Series 1 ( Early Heroes of the Bible , Searching for a King , The Boy Jesus , and The Early Church ) was released in 1984, and Series 2 ( Moses and the Wilderness Wanderings , A Week That Changed the World , Paul's Missionary Journeys , and Israel's Golden Years )

702-428: A phrase relating to a "power law"-type graph that helps to visualize the 2000s emergent new media business model. Anderson's article for Wired on this paradigm related to research on power law distribution models carried out by Clay Shirky , specifically in relation to bloggers. Anderson widened the definition of the term in capitals to describe a specific point of view relating to what he sees as an overlooked aspect of

780-465: A popular item. Even as it is, it's fun — just not as fun as the others." Wired 's Eliot Van Buskirk noted that while "there's no way to battle the devil ", he considered Guitar Praise an acceptable alternative to the Rock Band and Guitar Hero series for Christian families, even though it did not contain as much functionality and polish as other major music games (noting the lack of characters, and

858-412: A private funding at the end of December 1996. Wired then proceeded to cut costs by focusing on its US magazine and web businesses, shutting its UK magazine, its book company, and its TV operation, and terminating work on new magazines. By June, Wired magazine was profitable. The web company, now rebranded Wired Digital, was growing. Wired execs wanted to try to go public again in 1998, catching what

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936-740: A second General Excellence in 1997. Wired ’s founding executive editor, Kevin Kelly , had been an editor of the Whole Earth Catalog , Co-Evolution Quarterly ,  and the Whole Earth Review . He brought with him contributing writers from those publications. Six authors of the first Wired issue (1.1) had written for Whole Earth Review , most notably Bruce Sterling (who was on the first cover) and Stewart Brand . Other contributors to Whole Earth who appeared in Wired , included William Gibson , who

1014-430: A small video game company called Eternal Warriors. The game was developed by Andrew Lunstad and designed by Theodore Beale . During the 2000s, N'Lightning Software Development released two first-person shooter games: Catechumen (2000) and Ominous Horizons: A Paladin's Calling (2001). The annual Christian Game Developers Conference (CGDC) was started in 2001. In 2005, The Bible Game by Mass Media Games

1092-506: A website authored by the American evangelical organization Focus on the Family , concluded that "yes, Guitar Praise is indeed a Guitar Hero clone. Only this clone is better than the original." Some non-Christian gaming outlets were also impressed with the game. Tracey John of MTV 's Multiplayer blog wrote that the game "is no doubt a slick and surprisingly competent 'Guitar Hero' knock-off aimed at

1170-785: Is a monthly American magazine , published in print and online editions, that focuses on how emerging technologies affect culture , the economy , and politics . Owned by Condé Nast , its editorial offices are in San Francisco, California , and its business office at Condé Nast headquarters in Liberty Tower in New York City. Wired has been in publication since its launch in January 1993. Several spin-offs have followed, including Wired UK , Wired Italia , Wired Japan , Wired Czech Republic and Slovakia and Wired Germany . From its beginning,

1248-602: The Guitar Praise series of rhythm games , or the simulation video game I am Jesus Christ . They are usually developed to appeal to Christian audiences. Many of the earliest Christian video games were written by the company BibleBytes in 1982 for the TRS-80 Color Computer . That year, the company released eleven games for the computer, including such titles as Manna from Heaven , Moses' Rod , and Noah's Ark . These games were compiled together and released under

1326-596: The BASIC source code for the Timex/Sinclair, Radio Shack TRS-80 Color Computer, and TI-99/4A . The book included tips for adapting the programs for the Apple II , Atari 8-bit computers , VIC-20 , Commodore 64 , and TRS-80 Since then, PC Enterprises and BibleByte Books has published several "Computer Bible Games" programming books for Microsoft Small Basic, Visual Basic, Visual C# and Java. Another Christian video game pioneer

1404-454: The Guitar Praise expansion packs require the Guitar Praise game. The game was generally well received in both Christian and non-Christian gaming reviews. Christian entertainment site ICE gave the game a 7 out of 10, summarizing their thoughts by calling Guitar Praise "[a] 'rock-solid' product that can stand up with the competition. While some of the problems were downers overall the game

1482-631: The Information Superhighway . Due to the work of John Battelle’s fiancée, ex-CBS producer Michelle Scileppi, feature pieces on Wired ’s launch appeared on CNN and in The San Jose Mercury News , Newsweek and Time magazines. Circulation and advertising response was so strong that Wired went bi-monthly with its next issue, and monthly by September with the William Gibson cover story about Singapore called " Disneyland with

1560-511: The id Software Wolfenstein 3D engine for the SNES game Super 3D Noah's Ark . The game has been reprinted and rereleased a number of times since. After the Columbine High School massacre in 1999, there was a revival of Christian video games specifically in the first-person shooter genre. Ralph Bagley of N'Lightning Software claims that publishers were more receptive to the concept of

1638-544: The independent record label Word Entertainment , major media conglomerates like NBCUniversal which is parent company of both Big Idea Entertainment and G4 Media . While companies like G4 are not Christian media outlets, NBCUniversal operates both VeggieTales Christian studio Big Idea Entertainment and G4 Media, formerly the G4 TV network , as in-name only production units. Similarly Warner Bros. Discovery operates their interactive and Rooster Teeth studios separately from

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1716-525: The Christian video game industry has primarily been led by indie games and is generally devoid of AAA developers . This has led to criticism related to quality control concerns. Many major publishers and studios are highly diversified, with brands under their moniker with both Christian media and video game culture . This would include mass media Warner Bros. Discovery which owns Warner Bros. Interactive Entertainment , Rooster Teeth and distributes

1794-564: The Death Penalty ", which was banned there. In January 1994, Advance Publications's Condé Nast made a minority investment in Wired Ventures. And in April that year, Wired won its first National Magazine Award for General Excellence for its first year of publication. During Rossetto's five years as editor, it would be nominated for General Excellence every year, win the design award in 1996, and

1872-672: The Game Boy Advance and PlayStation 2. In 2006, Left Behind: Eternal Forces , a real-time strategy game, was released by Inspired Media Entertainment based on Left Behind series of novels; it had sequels released in 2007, 2010, and 2011. The Adam's Venture games, first released in 2009, have made appearances on PlayStation 3, PlayStation 4, Xbox One, and Nintendo Switch. The 1980s Christian anime Superbook , rebooted in 2011 as an animated series, has had educational video game adaptations from 2014 and onward for browsers and mobile devices. The 2014 game That Dragon, Cancer

1950-500: The IPO was postponed when the market declined days before. When it finally went out in October, Goldman was unable to close the round following another market downturn, and Wired withdrew its IPO. Fingerpointing followed. Some observers claimed the market rejected Wired’s $ 293 million "internet valuation", as too rich for what was a traditional publishing company. Wired replied that its valuation

2028-589: The Italian edition of Wired and Wired.it . On April 2, 2009, Condé Nast relaunched the UK edition of Wired , edited by David Rowan, and launched Wired.co.uk . In 2006, Condé Nast repurchased Wired Digital from Lycos, returning the website to the same company that published the magazine, reuniting the brand. In August 2023, Katie Drummond was announced as the new editor of Wired . Wired ' s web presence started with its launch of Hotwired.com in October 1994. Hotwired

2106-652: The National Magazine Awards for General Excellence in its first year of publication, and others subsequently for both editorial and design. Adweek acknowledged Wired as its Magazine of the Decade in 2009. SF Gate called Wired "the magazine that led the digital revolution". From 1998 to 2006, Wired magazine and Wired News , which publishes at Wired.com , had separate owners. However, Wired News remained responsible for republishing Wired magazine's content online due to an agreement when Condé Nast purchased

2184-825: The Rings and The Chronicles of Narnia film series, including The Lord of the Rings: The Two Towers (2002), The Lord of the Rings: The Return of the King (2003), The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005), and The Chronicles of Narnia: Prince Caspian (2008), as well as the VeggieTales franchise in the form of LarryBoy and the Bad Apple (2006) for

2262-431: The business leadership of publisher Drew Schutte who expanded the brands reach by launching The Wired Store and Wired NextFest. In 2001 Wired found new editorial direction under editor-in-chief Chris Anderson , making the magazine's coverage "more mainstream". The print magazine's average page length, however, declined significantly from 1996 to 2001 and then again from 2001 to 2003. In 2009, Condé Nast Italia launched

2340-580: The business plan, Metcalfe and Rossetto and their initial band of twelve Wired Ones launched Wired as a quarterly on 6 January 1993 and first distributed it by hand at Macworld Expo in San Francisco and, later that week, at the Consumer Electronics Show (CES) in Las Vegas. Copies arrived on newsstand two weeks later as Bill Clinton took office as President, with his Vice President Al Gore touting

2418-410: The company by not closing the round which already had investors booked. The Goldman executive who managed the IPO is quoted as saying "Had the market not been so volatile, I believe the offering would have been quite successful." Goldman’s failure left Wired Ventures cash-strapped. It turned to its current investor Tudor Investment Corporation . Tudor brought on Providence Equity Capital , concluding

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2496-485: The distribution of Word Entertainment. Some of the early Christian video games are sought after by computer museums , particularly video game museums and private video game collections . This is due to them being distributed in small numbers at hobbyist conventions or at Christian bookstores and magazines, instead of high-volume video game retailers. One such example is the 1983 Atari 2600 game Red Sea Crossing , of which only two copies are known to have appeared on

2574-522: The editor on the piece that became Argo. The magazine was launched in 1993 by American expatriates Louis Rossetto and his life and business partner Jane Metcalfe . Wired was originally conceived in Amsterdam, the Netherlands, when they were working on Electric Word , a small, groundbreaking technology magazine that developed a global following because of its focus not just on hardware and software, but

2652-399: The evolution of digital technology and its impact on society. Wired quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. During its explosive growth in the mid-1990s, it articulated the values of a far-reaching "digital revolution" driven by the people creating and using digital technology and networks. It won

2730-709: The first investor in Wired, but even before he could write his check, software entrepreneur Charlie Jackson deposited the first investor money in the Wired account a few weeks later. Negroponte was to become a regular columnist for six years (through 1998), wrote the book Being Digital , and later founded One Laptop per Child . By September 1992, Wired had rented loft space in the SoMa district of San Francisco off South Park and hired its first employees. As Editor and CEO, Rossetto oversaw content and business strategy, and Metcalfe, as President and COO, oversaw advertising, circulation, finance, and company operations. Kevin Kelly

2808-470: The first issue. She and her protégé Simon Ferguson ( Wired ' s first advertising manager) landed pioneering campaigns by a diverse group of industry leaders such as Apple Computer , Intel , Sony , Calvin Klein , and Absolut . Lyman and Ferguson left in year two. Condé Nast veteran Dana Lyon then took over ad sales. Two years after they left Amsterdam, and nearly five years after they first started work on

2886-535: The first with original content and Fortune 500 advertising. Inventing the banner ad, Wired brought ATT , Volvo , MCI, Club Med and seven other companies to the web for the first time on websites built by Jonathan Nelson’s Organic Online . Among the launch crew of 12 was Jonathan Steuer , who led the group, Justin Hall , a pioneer blogger who ran his own successful site on the side, Howard Rheingold as executive editor, and Apache server co-creator Brian Behlendorf , who

2964-640: The former was sold to Condé Nast and the latter to Lycos in September 1998. The two remained independent until Condé Nast purchased Wired News on July 11, 2006. This move finally reunited the Wired brand. As of August 2023, Wired.com is paywalled . Users may only access a limited number of articles per month without payment. Today, Wired.com hosts several technology blogs on topics in security, business, new products, culture, and science. From 2004 to 2008, Wired organized an annual "festival of innovative products and technologies". A NextFest for 2009

3042-591: The game Abzû . In 1984, then-editor and president of Christianity Today V. Gilbert Beers and his son Ronald A. Beers worked for Baker Book House and co-authored Bible stories for children in the form of the Baker Street Kids franchise, which consists of the titular gang of children who dress up for a Sunday school play and reenact stories from the Bible. The books were adapted into educational computer games in which religious youth must answer questions about Bible stories correctly before they get treated to

3120-533: The game does not contain a mode for vocals, it does display the song's lyrics on-screen during the song. It also supports online leaderboards but the website is currently down. Guitar Praise was developed in response to the popularity of the Guitar Hero and Rock Band franchises, popular demand directly received by CEO Tom Bean via emails , and as a follow-up to Dance Praise —a dance game focused on Contemporary Christian music which proved successful within its market. As with Dance Praise , Guitar Praise

3198-404: The game-playing Christian market," and noted that the game stayed true to its market instead of attempting to re-invent the genre, and aside from songs making references to such themes, had little overtly religious imagery or tones." U.S. Military site Stars and Stripes says that "Developer Digital Praise obviously has an idea that strikes a chord with Christian youth and a few tweaks would make this

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3276-445: The lack of characters in the game as a result of the budgetary requirements modelling and animating 3D characters would require. At launch, the game included 52 songs from 43 different artists. An expansion pack titled "Expansion Pack 1" added 25 new songs from various artists. Digital Praise later released a five-song downloadable pack that could only be purchased online. The final official expansion pack, Guitar Praise: Stryper ,

3354-409: The lack of hammer-ons and pull-offs in songs, and its easier difficulty), and also noted that the game's wireless guitar peripheral did not have a sleep mode, which could drain the battery easily. The game exceeded sales expectations, according to icepowered.com. In response, Digital Praise has considered expanding the franchise to include support for full band gameplay, and has also actively considered

3432-458: The magazine. In 2006, Condé Nast bought Wired News for $ 25 million, reuniting the magazine with its website. Wired ’s second editor Katrina Heron published Bill Joy's " Why the Future Doesn't Need Us ", breaking with Wired's optimism to present a dystopian view of the technological future. Wired 's third editor, Chris Anderson is known for popularizing the term "the long tail ", as

3510-456: The movie Argo . In more recent times, the publication became known for its deep investigative reporting, including a long story about Facebook—"Inside the Two Years that Shook Facebook and the World"—that became the publication's most read article of the modern era. It was written by Fred Vogelstein and Nicholas Thompson , the latter of whom was the publication's editor-in-chief and had also been

3588-434: The name Bible Computer Games . Several Christian-themed computer programming books, based on the original BibleBytes Bible Computer Games source code , were written by John and Joyce Conrod in 1984. The Conrods were the primary authors of the first two books while their son, Phil Conrod, was one of the original game developers and served as technical editor. The first BASIC programming book, "Computer Bible Games", included

3666-405: The networking explosion, carrying cover stories on Yahoo’s origin story, Neal Stephenson’s 50,000 word, epic essay on the laying of the fiber optic datalink from London to Japan, and Bill Gate’s media strategy for Microsoft. On October 27, 1994, 20 months after its first issue, and following the introduction of the first graphic web browser Mosaic, Wired Ventures launched its Hotwired website,

3744-584: The original business plan, John Plunkett, who designed the "Manifesto", Eugene Mosier, who provided production support to create the first prototype (and later became Art Director for Production), and Randy Stickrod, who provided Rossetto and Metcalfe refuge in his office on South Park when they first arrived in San Francisco. IDG’s George Clark arranged nationwide newsstand distribution. Associate publisher Kathleen Lyman joined Wired from News Corporation and Ziff Davis to execute on its ambition to attract both technology and lifestyle advertising, and delivered from

3822-438: The people, companies, and ideas that were part of what they called the language industries. Whole Earth Review called it "The Least Boring Computer Magazine in the World". This broader focus on the social, economic, and political issues surrounding technology became the core of the Wired editorial approach. Initial funding for Wired was provided by Eckart Wintzen , a Dutch entrepreneur. His Origin software company extended

3900-477: The possibility of bringing the series to game consoles, however it has considered the idea a potential financial risk. On March 31, 2010, Digital Praise released an expansion pack entitled Guitar Praise: Stryper . The expansion pack features twenty-five Stryper tracks from three of their albums: eleven from 7 Weeks: Live in America, 2003 , nine from Murder by Pride , and five from Reborn . This expansion pack

3978-599: The resale market, one of which sold for over $ 10,000 in 2013. Another such Atari 2600 game was the 1982 The Music Machine , which sold for over $ 5,000 in 2017. The 1980s also saw the earliest video game adaptions of Narnia , in the form of Adventures in Narnia and Adventures in Narnia: Dawn Treader . None of these games released on the NES, probably due to Nintendo of America's strict guidelines against religious content at

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4056-405: The sale amounting to $ 50-100 million. Ultimately, the controlling investors relented, and the deal closed in June 1999 for $ 285 million. At that point, Wired Digital was also cashflow positive. Combined proceeds of the two sales exceeded the Wired Ventures valuation at the time of its failed IPO. Rossetto’s penultimate issue was five years after his first, in January 1998. Appropriately, the issue

4134-419: The sale, Wired ’s magazine and web businesses became cashflow positive. Condé Nast declined to buy Wired Digital. Four months later, Providence/Tudor sold Wired Digital to Lycos . The deal almost didn’t close. Wired Ventures’s founders and early investors threatened lawsuits against Tudor and Providence for breach of fiduciary responsibility, claiming they were engaging in unfair distribution of proceeds from

4212-721: The service by Piko Interactive in 2015 and 2017, and the role-playing simulation title I Am Jesus Christ launched in 2019, that same year Shepherd of Light was released by John Paul the Great Catholic University , and in 2021 action-adventure game John Christian and the turn-based RPG Paladin Dream were released. Christian video game journalism is common for Christian news and media outlets. Some churches are known to incorporate game journalism into their services, which former theology student turned video game journalist Andy Robertson did with an interactive sermon involving

4290-846: The small independent studio GraceWorks Interactive. The conference has been described as a place for Christian game developers to gather, make deals with other Christian developers, and gain encouragement from developers with a shared faith. Game Developer , affiliated with the Game Developers Conference , featured an article by Greg Campbell titled "How to Handle Christianity in Video Games" in 2018. The article covered historical depictions of Christianity in video games, and suggested how developers can incorporate Christianity into their Christian game design. While other Christian media formats such as music , literature , and film have big budget record labels , publishers , and blockbusters ,

4368-488: The strongest influence on the magazine's editorial outlook came from founding editor and publisher Louis Rossetto . In 1991, Rossetto and founding creative director John Plunkett created a 12-page "Manifesto for a New Magazine", nearly all of whose ideas were realized in the magazine's first several issues. During the five years of Rossetto’s editorship, Wired 's colophon credited Canadian media theorist Marshall McLuhan as its " patron saint ". Wired went on to chronicle

4446-588: The time has been criticized, it even caused the censorship and modification of small-scale Christian iconography including 1989's DuckTales and Castlevania III: Dracula's Curse . Starting in the late 1980s, the unlicensed game developer Wisdom Tree developed a number of specifically Christian video games for the NES, such as Spiritual Warfare . As time went on Nintendo of America reversed their stance on religious material, now even overtly Christian games release on Nintendo platforms, just as Nintendo of Japan had always allowed. In 1994, Wisdom Tree licensed

4524-399: The time. Nintendo of America's corporate stance at the time was that religious symbolism was forbidden. Nevertheless, even officially developed Nintendo of Japan products sometimes featured Christian symbols; for example, The Legend of Zelda featured a Christian cross on Link 's shield. One of the first NES games to use overt Christian symbolism was Castlevania , a game which followed

4602-401: The traditional market space that has been opened up by new media. The magazine coined the term crowdsourcing , as well as its annual tradition of handing out Vaporware Awards, which recognize "products, videogames, and other nerdy tidbits pitched, promised and hyped, but never delivered". In these same years, the magazine also published the story, written by Joshuah Bearman, that became

4680-535: Was Bernard K. Bangley, who wrote Bible BASIC: Bible Games for Personal Computers with his son, David Bangley. Bible BASIC was published by Harper & Row in December, 1983. His book included type-in BASIC programs to create Bible games. All of these Bible themed programming books were designed for Christian schools . The annual Christian Game Developers Conference (CGDC) was started in 2001 by Tim Emmerich, founder of

4758-562: Was a radical departure. Computer magazines carried no lifestyle advertising, and lifestyle magazines carried no computer advertising. And Wired’s target audience of “Digital Visionaries” was unknown. Wired ’s fundraising breakthrough came when they showed a prototype to Nicholas Negroponte , founder and head of the MIT Media Lab at the February 1992 TED Conference, which Richard Saul Wurman comped them to attend. Negroponte agreed to become

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4836-633: Was also featured on Wired 's cover in its first year. Wired co-founder Rossetto claimed in his launch editorial that "the Digital Revolution is whipping through our lives like a Bengali typhoon", a bold statement at the time, when there were no smart phones, web browsers, and less than 10 million users connected to the Internet around the world, barely half that in the United States. Bold also describes John Plunkett’s graphic design, and its use of fluorescents and metallics. Uniquely for magazines, Wired

4914-493: Was confirmed by savvy private investors who put $ 12.5 million into the company in May at just under the original offering stock price. They also argued that the offering price was set by the bankers, and was merited since it pioneered web media, and its revenue at Hotwired was greater than Yahoo when it went public at a higher valuation than Wired’s. For their part, Wired executives blamed Goldman for mismanaging their IPO, and then failing

4992-477: Was created to celebrate Christian band Stryper 's 25th anniversary. It featured 25 songs, all performed by Stryper: eleven from 7 Weeks: Live in America, 2003 , nine from Murder by Pride , and five from Reborn . Expansion packs were manufactured on CD-ROM, but they have since been discontinued. Songs can still be downloaded online from Digital Praise. Unlike Guitar Hero and Rock Band games released as expansion packs, which are full games in and of themselves,

5070-476: Was critically acclaimed as an example of video games as an art form ; the game touches on the concepts of love, mortality, and faith. The game involves couple Ryan and Amy Green raising their son Joel, who had been diagnosed with cancer, and the experience was the subject of the documentary film Thank You for Playing . Steam has allowed indie games to reach a wider audience. The Wisdom Tree games Super 3D Noah's Ark and Spiritual Warfare were ported to

5148-436: Was designed to be a family-oriented game and provide a "positive experience" for all players. As a result of this mandate, its soundtrack consists of primarily Christian rock music with no offensive content, and the game additionally does not feature any animated avatars for players—as the company viewed the characters of Guitar Hero to be negative role models for its intended audience. However, some reviewers also attributed

5226-469: Was entitled "Change is Good", Wired's unofficial slogan. In his last issue in February, he ushered in a complete redesign of the magazine, the first since its start. Katrina Heron became Wired ’s second editor-in-chief with the March 1998 issue. Wired magazine’s new owner Condé Nast kept the editorial offices in San Francisco, but moved the business offices to New York . Wired survived the dot-com bubble under

5304-416: Was executive editor, John Plunkett creative director, and John Battelle managing editor. John Plunkett's wife and partner, Barbara Kuhr (Plunkett+Kuhr) later became the launch creative director of Wired's website Hotwired . They were to remain with Wired through the first six years of publication, 1993–98. Rossetto and Metcalfe were aided in starting Wired by Ian Charles Stewart , who helped write

5382-501: Was one of the first magazines to list the email addresses of its authors and contributors, the column by Nicholas Negroponte, while written in the style of an email message, surprisingly contained an obviously fake, non-standard email address. That was remedied in the second issue. Wired first mentioned the World Wide Web in its third issue, after CERN put it in the public domain in April. Subsequently, Wired focused extensively on

5460-411: Was printed on a new, state of the art, high-end, six color press normally used for annual reports. The first issue covered interactive games, cell-phone hacking, digital special effects, digital libraries, an interview with Camille Paglia by Stewart Brand, digital surveillance, Bruce Sterling’s cover story about military simulations, and Karl Taro Greenfeld ’s story on Japanese otaku . And while Wired

5538-425: Was quite fun." However, they also noted that this style of game is better suited for console play, citing small text size and poor use of screen layout as major issues. "As a PC and Mac only title it is heavily limited by the nature of the beast." It was also noted that Guitar Praise does not support any peripherals from any other music game, hindering the use of existing Guitar Hero controllers. PluggedIn Online ,

5616-578: Was released for the Game Boy Advance , PlayStation 2 , and Xbox . That same year, the first version of Dance Praise was released by Digital Praise for PC. Emo's MatchMaker , a puzzle video game developed by Omni Creative Group and published by Big Fish Games for Microsoft Windows in early 2007, gives Biblical related advice to husbands and/or wives. The 2000s also saw the first adaptations of Christian media franchises for major video game platforms. Those include games based on The Lord of

5694-474: Was released in 1985-86. Major Christian news outlets Christianity Today , Christian Broadcasting Network , Relevant , and Trinity Broadcasting Network , often include video game journalism as a part of their coverage. And some outlets specialize in video game culture including Christ Centered Gamer and Geeks Under Grace , journalists at these outlets often work for other outlets as well. Wired (magazine) Wired (stylized in all caps )

5772-501: Was released to commemorate the twenty-fifth anniversary of Stryper. Christian video game These games usually emphasize the teachings of the ministry of Jesus , or retell Bible stories such as Noah's Ark or the life of Jesus . While Christian video games are considered a genre, they usually intersect with other genres, such as early computer title Bible Computer Games which is an educational game , action-adventure games Spiritual Warfare and Super 3D Noah's Ark ,

5850-492: Was so new at the time, Wired hired forty engineers to write the code for its edit and ad serving software. By the end of 1995, Hotwired ranked sixth among all websites for revenue, ahead of ESPN, CNET, and CNN. The New York Times commented, " Wired is more than a successful magazine. Like Rolling Stone in the 60's, it has become the totem of a major cultural movement." With Wired magazine and Hotwired’s explosive growth, Wired expansion accelerated. By 1996, it had launched

5928-418: Was the first website with original content and Fortune 500 advertising. Hotwired grew into a variety of vertical content sites, including Webmonkey, Ask Dr. Weil, Talk.com, WiredNews, and the search engine Hotbot. In 1997, all were rebranded under Wired Digital. The Wired.com website, formerly known as Wired News and Hotwired , launched in October 1994. The website and magazine were split in 1998, when

6006-451: Was to be the second runup in internet stocks which resulted in the 1999 dot-com bubble. In 1996, Wired Digital made up 7 percent of the company's revenues, and in 1997 it pulled in 30 percent. The unit was expected to contribute about 40 percent of revenues in 1998. Providence and Tudor had other plans, and hired Lazard Freres to shop the company. Rossetto and Metcalfe lost control of Wired Ventures in March 1998. The Street.com commented that

6084-538: Was webmaster. Convinced the Web was the future of media, and using Condé Nast’s investment, Wired bet its future by quickly expanding Hotwired into a suite of websites to include Ask Dr. Weil, Rough Guides, extreme sports, even cocktails. In 1996, it introduced its search engine HotBot in partnership with Berkeley startup Inktomi . Hotwired pioneered many of the features and techniques that would go on to define online journalism and online content creation in general. The web

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