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Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are five games in the series: Geneforge (video game) , Geneforge 2 , Geneforge 3 , Geneforge 4: Rebellion , and Geneforge 5: Overthrow . As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.

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62-411: The Geneforge storylines takes place in an era resembling the medieval time period, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other steampunk-esque tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in

124-488: A bigger map and smaller icons, increasing the player's overview. The graphics are improved, with better animations and cut-scenes than the previous three games. The sounds and gameplay system of the game however, remain unchanged. Geneforge 5: Overthrow is the final game in the Geneforge saga and takes place near the end of the war, about 4 years after the conclusion of Geneforge 4: Rebellion . Players may choose from between

186-405: A direct effect or the result of a miscast spell wreaking terrible havoc. In other works, developing magic is difficult. In Rick Cook 's Wizardry series, the extreme danger presented by magic and the difficulty of analyzing the magic have stymied magic and left humanity at the mercy of the dangerous elves until a wizard summons a computer programmer from a parallel world — ours — to apply

248-665: A fantasy magician's hat shape may mean that it is ultimately derived from them. Golden Hat of Schifferstadt , circa 1,400-1,300 BC, Historical Museum of the Palatinate in Speyer , Germany. Terry Pratchett described robes as a magician's way of establishing to those they meet that they are capable of practicing magic. In the Dragonlance campaign setting of the Dungeons & Dragons role-playing game, wizards show their moral alignment by

310-407: A large green serpent. She also enchants Rilian , compelling him to forget his father and Narnia. And when that enchantment is broken, she attempts further enchantments with a sweet-smelling smoke and a thrumming musical instrument to attempt to baffle him and his rescuers into forgetting them again. The term sorcerer has moved from meaning a fortune-teller , or "one who alters fate ", to meaning

372-428: A living finding lost items and people, performing exorcisms , and providing protection against the supernatural. In the series Sorcerous Stabber Orphen , human forms of life should have only been capable of acquiring divine magic powers through individual spiritual development, whereas the race of human magicians with inborn magical ability ended in conflict with pureblood human society, because this race appeared as

434-594: A number of changes and additions over its predecessor. Three new creations and several new spells are available. In addition, the player can persuade some NPCs and unaligned monsters to join their party. Geneforge 3 deals with the fallout of the previous games as the battle lines are drawn, and takes place among the Ashen Isles. The Geneforge game engine has been revamped in this sequel, debatably improving gameplay in some instances and making others more cumbersome to deal with. No new creations or spells are available, however

496-478: A number of different features have been added, for instance, two NPCs (Alwan and Greta) who will join the player's party and a new forging system, allowing the player to create powerful artifacts or enhance existing items. Geneforge 4: Rebellion picks up eight years later at the height of the rebellion against the Shapers, and is set in the east of the continent of Terrestia. Unlike the previous three Geneforge games,

558-454: A number of different features have been added. For instance, there are two NPCs who will join the party, interject comments upon situations, and possibly leave if the player does something they disagree with. Their names are Alwan and Greta. There has also been a new forging system added, allowing players to create powerful artifacts or enhance existing items. Unlike the previous two games, Geneforge 3 offers only two sides to choose from in

620-464: A particular magical item is common, and necessary to limit the magician's power for the story's sake – without it, the magician's powers may be weakened or absent entirely. In the Harry Potter universe, a wizard must expend much greater effort and concentration to use magic without a wand, and only a few can control magic without one; taking away a wizard's wand in battle essentially disarms them. In

682-506: A practitioner of magic who can alter reality. They are also sometimes shown as able to conjure supernatural beings or spirits, such as in The Sorcerer's Apprentice . Due to this perception of their powers, this character may be depicted as feared, or even seen as evil. In sword and sorcery works, typically the hero would be the sword-wielder, thus leaving the sorcery for his opponent. Villainous sorcerers were so crucial to pulp fantasy that

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744-708: A result of an experiment of mixing humans with non-human sentient Heavenly Beings that acquired magic powers not through spiritual development, but through deep studying of laws of nature and by falsely causing the world's laws to react to actions of the Heavenly Beings as to actions of Divinities. In the Harry Potter series , the Wizarding World hides themselves from the rest of the non-magic world, because, as described by Hagrid simply, "Why? Blimey, Harry, everyone’d be wantin’ magic solutions to their problems. Nah, we’re best left alone.” Geneforge 3 Geneforge 3

806-500: A weapon or tool to be more (or less) effective, enchanting a person or object to have a changed shape or appearance, creating illusions intended to deceive the observer, compelling a person to perform an action they might not normally do, or attempting to charm or seduce someone. For instance, the Lady of the Green Kirtle in C. S. Lewis 's The Silver Chair can transform herself into

868-737: A witch may be depicted more neutrally, such as the female witches (comparable to the male wizards) in the Harry Potter series of books by J. K. Rowling . In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor , with Merlin from the King Arthur stories being a prime example. Wizards such as Gandalf in The Lord of the Rings and Albus Dumbledore from Harry Potter are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in

930-400: A wizard as well. Magicians in role-playing games often use names borrowed from fiction, myth and legend. They are typically delineated and named so that the game's players and game masters can know which rules apply. Gary Gygax and Dave Arneson introduced the term " magic-user " in the original Dungeons & Dragons as a generic term for a practitioner of magic (in order to avoid

992-521: Is influenced by the character's attributes, such as strength, dexterity, or intelligence as well as the character's relative weapon or magic skills. Equipment plays a significant part in a character's performance. The quality of equipment determines the damage dealt and received by the character. The player can use magically enhanced spores, pods, and rods to heal and strengthen themselves and their allies. Creations, unable to equip or use items, are made before combat and can be used as powerful tools against

1054-419: Is not put to practical use in society; they may serve as mentors, act as quest companions, or even go on a quest themselves, but their magic does not build roads or buildings, provide immunizations, construct indoor plumbing, or do any of the other functions served by machinery; their worlds remain at a medieval level of technology. Sometimes this is justified by having the negative effects of magic outweigh

1116-578: Is that a wizard can only cast a specific number of spells in a day. In Larry Niven 's The Magic Goes Away , once an area's mana is exhausted, no one can use magic. The extent of a magician's knowledge is limited to which spells a wizard knows and can cast. Magic may also be limited by its danger; if a powerful spell can cause grave harm if miscast, magicians are likely to be wary of using it. Other forms of magic are limited by consequences that, while not inherently dangerous, are at least undesirable. In A Wizard of Earthsea , every act of magic distorts

1178-712: Is that the ability to use magic is innate and often rare, or gained through a large amount of study and practice. In J. R. R. Tolkien 's Middle-earth , it is mostly limited to non-humans, such as the Istari (more commonly known as wizards), or elves crafting magical items. In many writers' works, it is reserved for a select group of humans, such as in Katherine Kurtz 's Deryni novels, JK Rowling 's Harry Potter novels or Randall Garrett 's Lord Darcy universe. A common limit invented by Jack Vance in his The Dying Earth series, and later popularized in role-playing games

1240-476: Is the third video game in the Geneforge series of role-playing video games created by Spiderweb Software . he games are played in a 45° axonometric view and feature turn-based combat. The lands are split up into small areas, which can be traveled through using a world map. During combat, each warrior gets a certain number of action points, which are spent moving, attacking, casting spells, and using items. At

1302-638: The Enchanted Forest Chronicles , Patricia Wrede depicts wizards who use magic based on their staves, and magicians who practice several kinds of magic, including wizard magic; in the Regency fantasies, she and Caroline Stevermer depict magicians as identical to wizards, though inferior in skill and training. Magicians normally learn spells by reading ancient tomes called grimoires , which may have magical properties of their own. Sorcerers in Conan

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1364-531: The Odyssey , used by Circe to transform Odysseus 's men into animals. Italian fairy tales put wands into the hands of powerful fairies by the Late Middle Ages . Today, magical wands are widespread in literature and are used from Witch World to Harry Potter. In The Lord of the Rings , Gandalf refuses to surrender his own staff, breaking Saruman 's, which strips the latter of his power. This dependency on

1426-518: The Harry Potter Universe; Severus Snape invented a variety of jinxes and hexes as well as substantial improvements in the process of making potions ; Albus Dumbledore, along with Nicolas Flamel, is credited with discovering the twelve uses of dragon 's blood. To introduce conflict, writers of fantasy fiction often place limits on the magical abilities of magicians to prevent them from solving problems too easily. A common motif in fiction

1488-619: The Hogwarts Express train . The powers ascribed to magicians often affect their roles in society. In practical terms, their powers may give them authority; magicians may advise kings, such as Gandalf in The Lord of the Rings and Belgarath and Polgara the Sorceress in David Eddings 's The Belgariad . They may be rulers themselves, as in E.R. Eddison 's The Worm Ouroboros , where both

1550-502: The Marvel Universe continues to learn about magic even after being named Sorcerer Supreme. He often encounters creatures that have not been seen for centuries or more. In the same universe, Dr. Doom continues to pursue magical knowledge after mastering it by combining magic with science. Fred and George Weasley from Harry Potter invent new magical items and sell them as legitimate defense items, new spells and potions can be made in

1612-703: The Wicked Witch of the West , and other witches in the Land of Oz . Baum named Glinda the "Good Witch of the South" in The Wonderful Wizard of Oz . In The Marvelous Land of Oz , he dubbed her "Glinda the Good," and from that point forward and in subsequent books, Baum referred to her as a sorceress rather than a witch to avoid the term that was more regarded as evil. In modern fiction,

1674-405: The Ashen Isles, summoning creations that are causing chaos and attacking the Shapers and those who serve them. The player can choose between fighting for Litalia and her comrades, or allying with Lord Rahul and the Shapers and stifling the insurgency. It is found that either Alwan or Greta will leave the player's group depending on which faction the player joins. Greta will leave if the player joins

1736-675: The Barbarian often gained powers from such books, which are demarcated by their strange bindings. In worlds where magic is not an innate trait, the scarcity of these strange books may be a facet of the story; in Poul Anderson 's A Midsummer Tempest , Prince Rupert seeks out the books of the magician Prospero to learn magic. The same occurs in the Dungeons and Dragons -based novel series Dragonlance Chronicles , wherein Raistlin Majere seeks out

1798-466: The Geneforge is encountered near the start of the fourth and fifth games. The games are played in a 45° axonometric view. "Real-time" adventure mode switches to a turn-based combat, reminiscent of classic RPGs such as Ultima VI . The lands are split up into small areas, which can be traveled through using a world map. Once a certain objective has been completed in an area, it can be skipped through on

1860-414: The Geneforge is generally excruciating and requires protective equipment to prevent outright fatality. In the first, fourth and fifth games, the Geneforge is usable by humans (and in turn, the player), but in Geneforge 2 and Geneforge 3 , it could only be used by specific intelligent creations. The first three games each climax with the player's decision to either destroy the Geneforge or to ensure its use;

1922-418: The Rings or Lord Voldemort from Harry Potter , can appear as hostile villains. Ursula K. Le Guin 's A Wizard of Earthsea explored the question of how wizards learned their art, introducing to modern fantasy the role of the wizard as the protagonist. This theme has been further developed in modern fantasy, often leading to wizards as heroes on their own quests. Such heroes may have their own mentor,

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1984-492: The beginning of the game, the player chooses a type of Shaper to be. The three types are Shapers, Guardians, and Agents. Players gain a number of skill points by gaining a level, which can be spent on improving one or more of the character's abilities. The Geneforge game engine has been revamped in this sequel, debatably improving gameplay in some instances and making others more cumbersome to deal with. No new creations or spells are available to players in Geneforge 3 , however

2046-494: The books of the sorcerer Fistandantilus. In JK Rowling's Harry Potter series, wizards already have skills of magic but they need to practise magic in Wizarding Schools in order to be able to use it properly . Some magicians, even after training, continue their education by learning more spells, inventing new ones (and new magical objects), or rediscovering ancient spells, beings, or objects. For example, Dr. Strange from

2108-412: The colour of their robes. A magician's crystal ball is a crystal or glass ball commonly associated with clairvoyance , fortune-telling , or scrying . Wands and staves have long been used as requirements for the magician. Possibly derived from wand-like implements used in fertility rituals , such as apotropaic wands , the earliest known instance of the modern magical wand was featured in

2170-920: The connotations of terms such as wizard or warlock ); this lasted until the second edition of Advanced Dungeons & Dragons , where it was replaced with mage (later to become wizard ). The exact rules vary from game to game. The wizard or mage , as a character class , is distinguished by the ability to cast certain kinds of magic but being vulnerable in direct combat; sub-classes are distinguished by strengths in some areas of magic and weakness in others. Sorcerers are distinguished from wizards as having an innate gift with magic, as well as having mystical or magical ancestry. Warlocks are distinguished from wizards as creating forbidden "pacts" with powerful creatures to harness their innate magical gifts, similarly to clerics and paladins , who are empowered through divine and deific sources to perform thaumaturgical feats, while druids and rangers draw power from nature and

2232-404: The effort put into reaching the ends stays the same. For example, when the wizards of Unseen University are chasing the hapless wizard Rincewind in the forest of Skund, the wizards send out search teams to go and find him on foot. The Archchancellor beats them to it by using a powerful spell from his own office, and while he gets there first by clever use of his spell, he has used no less effort than

2294-519: The elements. Bards , on the other hand, are similar to wizards in learning magical abilities as scholarly practices, but differ in their power being tied to artistic expression rather than arcane knowledge. Due to their traditional image as a wise old man or wise old woman , magicians may be depicted as old , white-haired , and in some instances with their hair (and in the case of male wizards, beards ), being long and majestic enough to occasionally host lurking woodland creatures. This depiction predates

2356-401: The enemies. There are three main classes of creations - Magical, who specialize in magical projectiles; Battle, who specialize in close combat; and Fire, who use a mix of projectiles and melee. The Geneforge series is known for its versatile skill development, demanding many strategic decisions from the player. At the beginning of the game, the player chooses what class of Shaper to play. When

2418-412: The ensuing conflict. Players cannot get very far before being forced to choose a side, although they can change sides with some success fairly late in the game if they so desire, whereas the previous games were possible to complete without ever actually taking sides. The player begins as an apprentice learning the arts of Shaping. While attending school on Greenwood Isle the player character is awoken when

2480-486: The equilibrium of the world, which in turn has far-reaching consequences that can affect the entire world and everything in it. As a result, competent wizards do not use their magic frivolously. In Terry Pratchett's Discworld series, the Law of Conservation of Reality is a principle imposed by forces wanting wizards to not destroy the world, and works to limit how much power it is humanly possible to wield. Whatever your means,

2542-453: The first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of said havoc. The player is left to determine what is the right thing to do, such as using mysterious skill canisters which may breed arrogance in

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2604-436: The genre in which they appeared was dubbed " sword and sorcery ". Witch (an—often female—practitioner of witchcraft ) and wicked (an adjective meaning "bad, evil, false") are both derivative terms from the word, wicca (an Old English word with varied meanings, including soothsayer, astrologer, herbalist, poisoner, seductress, or devotee of supernatural beings or spirits). L. Frank Baum combined these terms in naming

2666-544: The heroes and the villains, although kings and lords, supplement their physical power with magical knowledge, or as in Jonathan Stroud 's Bartimaeus Trilogy , where magicians are the governing class. On the other hand, magicians often live like hermits , isolated in their towers and often in the wilderness, bringing no change to society. In some works, such as many of Barbara Hambly 's, they are despised and outcast specifically because of their knowledge and powers. In

2728-489: The island, after dealing with the forces at work to steal the Shaper secrets that were abandoned on Sucia Isle long ago. Geneforge 2 engages on how the tumult of the Geneforge influenced the Shapers and their creations, and takes place in an isolated mountain valley (revealed to be located in southwestern Terrestia in the final game). The game engine remains essentially unchanged from the original Geneforge . Geneforge 2 offers

2790-547: The magic-noir world of the Dresden Files , wizards generally keep a low profile, though there is no explicit prohibition against interacting openly with non-magical humanity. The protagonist of the series, Harry Dresden , openly advertises in the Yellow Pages under the heading "Wizard" and maintains a business office, though other wizards tend to resent him for practicing his craft openly. Dresden primarily uses his magic to make

2852-589: The modern fantasy genre, being derived from the traditional image of wizards such as Merlin. In fantasy, a magician may be shown wearing a pointed hat , robes , and/or a cloak . In more modern stories, a magician may be dressed similarly to a stage magician , wearing a top hat and tails , with an optional cape . Several golden hats adorned with astronomical sequences have been found in Europe. It has been speculated by archaeologists and historians that they were worn by ancient wizards. The similarities shared with

2914-514: The modern works of Arthuriana . Wizards can be cast similarly to the absent-minded professor : being foolish and prone to misconjuring. They can also be capable of great magic, both good and evil. Even comical magicians are often capable of great feats, such as those of Miracle Max in The Princess Bride ; although he is a washed-up wizard fired by the villain, he saves the dying hero. Other wizards, such as Saruman from The Lord of

2976-739: The others. Magic may require rare and precious materials, such as rare herbs or flowers (often selected by prescribed rituals), minerals or metals such as mercury , parts of creatures such as the eye of a newt , or even fantastic ingredients like the cool of a soft breeze on a summer's day. Even if the magician lacks scruples, obtaining the materials in question may be difficult. This can vary by fantasy work. Many magicians require no materials at all; or those that do may require only simple and easily obtained materials. Role-playing games are more likely to require such materials for at least some spells for game balance reasons. Nevertheless, many magicians live in pseudo-medieval settings in which their magic

3038-467: The player gains a level, they gain several skill points, which can be spent on improving the character's abilities. Depending on the strengths and weaknesses of each type of player (Shaper, Guardian, and Agent), the skills have varying costs. The class's skills are generally exaggerated as the character levels up. Geneforge is the first game in the series. It was released for Macintosh on December 12, 2001, and for Windows on March 19, 2002. The game engages

3100-402: The player into the origins of the Shapers as well as an introduction to the series as to the Geneforge itself. The player assume the role of an apprentice Shaper who is cast away on an island abandoned, or "barred" as the plot calls it, by the sect 200 years prior. The island contains groups of the Shapers' creations, who have formed their own ideologies regarding the sect. The player must escape

3162-472: The player is no longer a Shaper, and is not restricted to the original three classes. Both of the player's companions from Geneforge 3 (Alwan and Greta) have grown up and are now leaders of the two rival factions in the game (the Shapers and the Rebels, respectively). The player can choose from five separate rebel classes, including playing as a servile. The resolution in Geneforge 4 is considerably larger, using

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3224-440: The player's group without any conditions. It is discovered that a traitor Shaper named Litalia had orchestrated the attack on the school and other strikes against Shaper communities. She and others, including a former teacher at your school, believe that the Shapers are tyrannical rulers who make the lives of their creations miserable and should be stopped by extreme measures. The rebellion has been creating rogue spawners throughout

3286-408: The positive possibilities. In Barbara Hambley's Windrose Chronicles , wizards are precisely pledged not to interfere because of the terrible damage they can do. In Discworld , the importance of wizards is that they actively do not do magic, because when wizards have access to sufficient "thaumaturgic energy", they develop many psychotic attributes and may eventually destroy the world. This may be

3348-414: The quest to destroy an object, while an opposing sect will charge you with its protection. The Geneforge itself is the culmination of the game world's technology, a means of genetic enhancement of living things that greatly increases their physical and magical abilities. All Geneforges thus far have taken the form of small colourful pools of semi-living chemicals, and are used through physical contact. Using

3410-683: The saga will end. Mage (fantasy) A magician , also known as an archmage , mage , magus , magic-user , spellcaster , enchanter/enchantress , sorcerer/sorceress , warlock , witch , or wizard , is someone who uses or practices magic derived from supernatural , occult , or arcane sources. Magicians enjoy a rich history in mythology , legends , fiction , and folklore , and are common figures in works of fantasy, such as fantasy literature and role-playing games . People who work magic are called by several names in fantasy works, and terminology differs widely from one fantasy world to another. While derived from real-world vocabulary,

3472-453: The school is attacked. Luckily, two Shapers are ready to join the shaper and assist to survive in the world outside. Alwan is a loyal Shaper Guardian who has only one skill, that of using his iron sword. He is trained as a Guardian, to obey without questioning. Due to there not being anyone he is able to obey, at first he is disoriented by the attack and does not know what to do. The player can get him to join only after obtaining permission from

3534-403: The servant mind in the school. Greta is a castout from the school because she started to sympathise with the Shapers' creations. She was an Agent, skilled in magic (starts with Firebolt but the player can get teachers to teach her other spells later in the game) and battle arts (also a sword). She is living in the village, outside the school, that is aptly named South End. She consents to joining

3596-628: The skills he learned in our world to magic. At other times, magic and technology do develop in tandem; this is most common in the alternate history genre. Patricia Wrede's Regency fantasies include a Royal Society of Wizards and a technological level equivalent to the actual Regency; Randall Garrett 's Lord Darcy series, Robert A. Heinlein 's Magic, Incorporated , and Poul Anderson 's Operation Chaos all depict modern societies with magic equivalent to twentieth-century technology. In Harry Potter , wizards have magical equivalents to non-magical inventions; sometimes they duplicate them, as with

3658-564: The terms: magician , mage , magus , enchanter/enchantress , sorcerer/sorceress , warlock , witch , and wizard , each have different meanings depending upon context and the story in question. Archmage is used in fantasy works to indicate a powerful magician or a leader of magicians. Enchanters typically practice a type of imbued magic that produces no permanent effects on objects or people and are temporary, or of an indefinite duration, or which may require some item or act, to nullify or reverse. For example, this could include enchanting

3720-407: The three Shaper classes, as well as the six rebel classes. The graphics are improved in numerous aspects, with better animations and cut-scenes. The plot is more akin to that of Geneforge 2 in that there are multiple factions that the player can join, whereas in the third and fourth games, there are only two major factions. The Player must choose between the five factions and decide for themselves how

3782-405: The user in return for increased power. The games are highly non-linear, with multiple goals allowing the player to join any sect, and receive one of a number of different endings (the canonical ending for each game being revealed in the following one). There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give you

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3844-587: The world map, allowing the player's party to move very quickly throughout the land. During combat mode, each character gets a certain number of action points , which are spent moving, attacking, casting spells, and using items. Unless enhanced or affected, the player and their allies in the Party Roster will start with 8 action points . The characters may attack with melee weapons, such as fists and blades, ranged weapons, such as thorn batons, wands, javelins, crystals, or magic spells. The chance of hitting an enemy

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