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131-395: GameTrailers TV with Geoff Keighley (or GT.TV ) is a television show about video games hosted by video game journalist Geoff Keighley . Originally titled Game Head , on January 25, 2008, the show relaunched under its current name with a slightly different format and further incorporation of GameTrailers hosts, Amanda MacKay and Daniel Kayser. The series ran from 2008–2013, with

262-568: A USB device. In the late 2010s, most flat-panel TVs began offering 4K and 8K resolutions. Mechanical televisions were commercially sold from 1928 to 1934 in the United Kingdom, France, the United States, and the Soviet Union. The earliest commercially made televisions were radios with the addition of a television device consisting of a neon tube behind a mechanically spinning disk with

393-805: A display device , most commonly shown in a video format on a television set , computer monitor , flat-panel display or touchscreen on handheld devices , or a virtual reality headset . These games are addictive and can lead to the release of dopamine in the addict's synapses. Most modern video games are audiovisual , with audio complement delivered through speakers or headphones , and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming . Video games are typically categorized according to their hardware platform , which traditionally includes arcade video games , console games , and computer (PC) games ;

524-490: A light-emitting electrochemical cell or LEC, which has a slightly different mode of operation. OLED displays can use either passive-matrix (PMOLED) or active-matrix addressing schemes. Active-matrix OLEDs ( AMOLED ) require a thin-film transistor backplane to switch each individual pixel on or off, but allow for higher resolution and larger display sizes. An OLED display works without a backlight . Thus, it can display deep black levels and can be thinner and lighter than

655-480: A liquid crystal display (LCD). In low ambient light conditions such as a dark room, an OLED screen can achieve a higher contrast ratio than an LCD, whether the LCD uses cold cathode fluorescent lamps or LED backlight . While most televisions are designed for consumers in the household, there are several markets that demand variations including hospitality, healthcare, and other commercial settings. Televisions made for

786-457: A teletype printer , audio speaker , or similar device. This also distinguished from many handheld electronic games like Merlin which commonly used LED lights for indicators but did not use these in combination for imaging purposes. "Computer game" may also be used as a descriptor, as all these types of games essentially require the use of a computer processor, and in some cases, it is used interchangeably with "video game". Particularly in

917-693: A 12-inch (30 cm) screen was $ 445 (equivalent to $ 9,632 in 2023). An estimated 19,000 electronic televisions were manufactured in Britain, and about 1,600 in Germany, before World War II. About 7,000–8,000 electronic sets were made in the U.S. before the War Production Board halted manufacture in April 1942, production resuming in August 1945. Television usage in the western world skyrocketed after World War II with

1048-493: A 14-inch full-color LCD display, which convinced the electronics industry that LCD would eventually replace the CRT as the standard television display technology . The first wall-mountable TV was introduced by Sharp Corporation in 1992. During the first decade of the 21st century, CRT "picture tube" display technology was almost entirely supplanted worldwide by flat-panel displays : first plasma displays around 1997, then LCDs. By

1179-544: A DEC PDP-1 computer in 1962. Each game has different means of display: NIMROD has a panel of lights to play the game of Nim , OXO has a graphical display to play tic-tac-toe, Tennis for Two has an oscilloscope to display a side view of a tennis court, and Spacewar! has the DEC PDP-1's vector display to have two spaceships battle each other. These inventions laid the foundation for modern video games. In 1966, while working at Sanders Associates , Ralph H. Baer devised

1310-417: A USB drive and restoring those settings quickly. Additionally, server-based and cloud-based management systems can monitor and configure an entire fleet of TVs. Healthcare televisions include the provisions of hospitality TVs with additional features for usability and safety. They are designed for use in a healthcare setting in which the user may have limited mobility and audio/visual impairment. A key feature

1441-437: A combination of the limitations of the game platform and display device and the program efficiency of the game itself. The game's output can range from fixed displays using LED or LCD elements, text-based games , two-dimensional and three-dimensional graphics, and augmented reality displays. The game's graphics are often accompanied by sound produced by internal speakers on the game platform or external speakers attached to

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1572-406: A communal viewing experience to a solitary viewing experience. By 1960, Sony had sold over 4   million portable television sets worldwide. By the late 1960s and early 1970s, color television had come into wide use. In Britain, BBC1 , BBC2 and ITV were regularly broadcasting in colour by 1969. Late model CRT TVs used highly integrated electronics such as a Jungle chip which performs

1703-445: A developer's programming language of choice, or they may opt to also use game development kits that minimize the amount of direct programming they have to do but can also limit the amount of customization they can add into a game. Like all software, video games usually undergo quality testing before release to assure there are no bugs or glitches in the product, though frequently developers will release patches and updates . With

1834-422: A feature called Open World lists the top-selling games at a given independent video game retailer. In January 2008 it was announced that the 5th season Game Head would be relaunched as GameTrailers TV with Geoff Keighley , further aligning the show with MTV's popular gaming site GameTrailers . The format of the show is largely the same as Game Head, although game reviews are now handled by GameTrailers.com so

1965-414: A fictional piece of technology from Star Trek , arguing for the video game as a medium in which the player is allowed to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron , eXistenZ and The Last Starfighter . Ludologists break sharply and radically from this idea. They argue that

2096-503: A fourth season in 2007. Commercials stated that new episodes would premiere on Fridays at 1AM in January. However, the first new episode actually aired on Friday, February 2, 2007. The start of season 4 brought with it a new logo and new graphics throughout the show. Other new additions include a ratings score for game reviews, based on a 10-point scale, and a Game Head Icon segment, highlighting an iconic character in video game history. Also,

2227-432: A game following its initial release. Several games offer players the ability to create user-generated content to share with others to play. Other games, mostly those on personal computers, can be extended with user-created modifications or mods that alter or add onto the game; these often are unofficial and were developed by players from reverse engineering of the game, but other games provide official support for modding

2358-415: A letter dated July 10, 1972. In the letter, Bushnell uses the term "video game" twice. Per video game historian Keith Smith, the sudden appearance suggested that the term had been proposed and readily adopted by those in the field. Around March 1973, Ed Adlum, who ran Cashbox ' s coin-operated section until 1972 and then later founded RePlay Magazine , covering the coin-op amusement field, in 1975, used

2489-504: A limited number of platforms, and exclusivity to a platform or brand is used by platform holders as a competitive edge in the video game market. However, games may be developed for alternative platforms than intended, which are described as ports or conversions. These also may be remasters - where most of the original game's source code is reused and art assets, models, and game levels are updated for modern systems – and remakes, where in addition to asset improvements, significant reworking of

2620-432: A minimum age is used by nearly all systems, along with additional descriptors to identify specific content that players and parents should be aware of. The regulations vary from country to country but generally are voluntary systems upheld by vendor practices, with penalty and fines issued by the ratings body on the video game publisher for misuse of the ratings. Among the major content rating systems include: Additionally,

2751-688: A plasma TV became higher cost and more difficult to make in 4k compared to LED or LCD. In 1997, Philips introduced at CES and CeBIT the first large (42-inch) commercially available flat-panel TV, using Fujitsu plasma displays. Liquid-crystal-display televisions (LCD TV) are television sets that use liquid-crystal displays to produce images. LCD televisions are much thinner and lighter than CRTs of similar display size and are available in much larger sizes (e.g., 90-inch diagonal). When manufacturing costs fell, this combination of features made LCDs practical for television receivers. In 2007, LCD televisions surpassed sales of CRT-based televisions globally for

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2882-551: A platform, the hardware which contains computing elements, to process player interaction from some type of input device and displays the results to a video output display. Video games require a platform, a specific combination of electronic components or computer hardware and associated software , to operate. The term system is also commonly used. These platforms may include multiple brandsheld by platform holders , such as Nintendo or Sony, seeking to gain larger market shares. Games are typically designed to be played on one or

3013-464: A relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology . Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction . Murray puts video games in the context of the Holodeck ,

3144-420: A screen size of 97 inches or larger were sold globally. This surge in popularity can be attributed to several factors, including technological advancements and decreasing prices. The availability of larger screen sizes at more affordable prices has driven consumer demand. For example, Samsung, a leading electronics manufacturer, introduced its first 98-inch television in 2019 with a price tag of $ 99,000. In 2024,

3275-455: A service . Today, video game development requires numerous interdisciplinary skills, vision , teamwork , and liaisons between different parties, including developers , publishers , distributors , retailers , hardware manufacturers, and other marketers, to successfully bring a game to its consumers. As of 2020 , the global video game market had estimated annual revenues of US$ 159 billion across hardware, software, and services, which

3406-590: A similar version running in a smaller coin-operated arcade cabinet using a less expensive computer. This was released as Computer Space , the first arcade video game , in 1971. Bushnell and Dabney went on to form Atari, Inc. , and with Allan Alcorn , created their second arcade game in 1972, the hit ping pong -style Pong , which was directly inspired by the table tennis game on the Odyssey. Sanders and Magnavox sued Atari for infringement of Baer's patents, but Atari settled out of court, paying for perpetual rights to

3537-472: A smaller screen size of 23 inches. In 1950 a more efficient 2 + 1 ⁄ 2 inch tube with vastly improved technology and more efficient white phosphor, along with smaller and less demanding screen sizes, was able to provide an acceptable image, though the life of the tubes was still shorter than contemporary direct view tubes. As CRT technology improved during the 1950s, producing larger and larger screen sizes and later on, (more or less) rectangular tubes,

3668-645: A smart phone or tablet. Hospitality spaces are insecure with respect to content piracy, so many content providers require the use of Digital rights management . Hospitality TVs decrypt the industry standard Pro:Idiom when no set back box is used. While H.264 is not part of the ATSC 1.0 standard in North America, TV content in hospitality can include H.264 encoded video, so hospitality TVs include H.264 decoding. Managing dozens or hundreds of TVs can be time consuming, so hospitality TVs can be cloned by storing settings on

3799-502: A spiral of apertures that produced a red postage-stamp size image, enlarged to twice that size by a magnifying glass. The Baird "Televisor" (sold in 1930–1933 in the UK) is considered the first mass-produced television, selling about a thousand units. Karl Ferdinand Braun was the first to conceive the use of a CRT as a display device in 1897. The "Braun tube" became the foundation of 20th century TV. In 1926, Kenjiro Takayanagi demonstrated

3930-515: A system to play a basic table tennis game on a television screen. With the company's approval, Baer created the prototype known as the "Brown Box." Sanders patented Baer’s innovations and licensed them to Magnavox , which commercialized the technology as the first home video game console , the Magnavox Odyssey , released in 1972. Separately, Nolan Bushnell and Ted Dabney , inspired by seeing Spacewar! running at Stanford University , devised

4061-414: A television set in 1937 that relied on back projecting an image from a 4 + 1 ⁄ 2 inch tube onto a 25-inch screen. This required the tube to be driven very hard (at unusually high voltages and currents, see Cathode-ray tube § Projection CRTs ) to produce an extremely bright image on its fluorescent screen. Further, Philips decided to use a green phosphor on the tube face as it was brighter than

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4192-424: A video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player. While many games rely on emergent principles , video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to

4323-412: A video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of

4454-457: A way to distinguish them from console games , arcade games , or mobile games . Other terms such as "television game", "telegame", or "TV game" had been used in the 1970s and early 1980s, particularly for home gaming consoles that rely on connection to a television set . However, these terms were also used interchangeably with "video game" in the 1970s, primarily due to "video" and "television" being synonymous. In Japan , where consoles like

4585-411: A word from Billboard ' s description of movie jukeboxes, Adlum started to refer to this new breed of amusement machine as 'video games.' The phrase stuck." Adlum explained in 1985 that up until the early 1970s, amusement arcades typically had non-video arcade games such as pinball machines and electro-mechanical games . With the arrival of video games in arcades during the early 1970s, there

4716-647: Is a light-emitting diode (LED) in which the emissive electroluminescent layer is a film of organic compound which emits light in response to an electric current. This layer of organic semiconductor is situated between two electrodes. Generally, at least one of these electrodes is transparent. OLEDs are used to create digital displays in devices such as television screens. It is also used for computer monitors , portable systems such as mobile phones , handheld game consoles and PDAs . There are two main families of OLED: those based on small molecules and those employing polymers . Adding mobile ions to an OLED creates

4847-462: Is a vacuum tube containing a so-called electron gun (or three for a color television) and a fluorescent screen where the television image is displayed. The electron gun accelerates electrons in a beam which is deflected in both the vertical and horizontal directions using varying electric or (usually, in television sets) magnetic fields, in order to scan a raster image onto the fluorescent screen. The CRT requires an evacuated glass envelope, which

4978-431: Is a video game "appears highly eclectic and diverse". The gameplay experience varies radically between video games, but many common elements exist. Most games will launch into a title screen and give the player a chance to review options such as the number of players before starting a game. Most games are divided into levels which the player must work the avatar through, scoring points , collecting power-ups to boost

5109-459: Is frequently a cross-disciplinary field. Video game developers , as employees within this industry are commonly referred to, primarily include programmers and graphic designers . Over the years, this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers , musicians, and other technicians; as well as skills that are specific to video games, such as

5240-421: Is from 1947—a " cathode-ray tube amusement device " was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on 14 December 1948, as U.S. Patent 2455992. Inspired by radar display technology, it consists of an analog device allowing a user to control the parabolic arc of a dot on the screen to simulate a missile being fired at targets, which are paper drawings fixed to

5371-548: Is mostly isolated from the rest of the world due to the government's censorship, and all games published there must adhere to strict government review, disallowing content such as smearing the image of the Chinese Communist Party . Foreign games published in China often require modification by developers and publishers to meet these requirements. Video game development and authorship, much like any other form of entertainment,

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5502-429: Is rather deep (well over half of the screen size), fairly heavy, and breakable. As a matter of radiation safety , both the face (panel) and back (funnel) were made of thick lead glass in order to reduce human exposure to harmful ionizing radiation (in the form of x-rays ) produced when electrons accelerated using a high voltage (10-30 kV ) strike the screen . By the early 1970s, most color TVs replaced leaded glass in

5633-474: Is scanned repetitively (completing a full frame 25 or 30 times a second) in a fixed pattern called a raster . The Image information is received in real-time from a video signal which controls the electric current supplying the electron gun, or in color televisions each of the three electron guns whose beams land on phosphors of the three primary colors (red, green, and blue). Except in the very early days of television, magnetic deflection has been used to scan

5764-493: Is the highest rated video game show on television, and consistently has higher ratings than anything on G4 or MTV2 . A number of celebrities have also appeared as guests, including Clint Eastwood , Kiefer Sutherland , Tobey Maguire , Kirsten Dunst , and even Triumph the Insult Comic Dog . During the 2006 Spike TV Video Game Awards on December 13, 2006, a 30-second commercial revealed that Game Head will return for

5895-416: Is the pillow speaker connection. Pillow speakers combine nurse call functions, TV remote control and a speaker for audio. In multiple occupancy rooms where several TVs are used in close proximity, the televisions can be programmed to respond to a remote control with unique codes so that each remote only controls one TV. Smaller TVs, also called bedside infotainment systems, have a full function keypad below

6026-447: Is the primary means which one interacts with a video game. The narrative setting does not impact gameplay; a shooter game is still a shooter game, regardless of whether it takes place in a fantasy world or in outer space. An exception is the horror game genre, used for games that are based on narrative elements of horror fiction , the supernatural , and psychological horror . Genre names are normally self-describing in terms of

6157-571: Is three times the size of the global music industry and four times that of the film industry in 2019, making it a formidable heavyweight across the modern entertainment industry . The video game market is also a major influence behind the electronics industry , where personal computer component, console, and peripheral sales, as well as consumer demands for better game performance, have been powerful driving factors for hardware design and innovation. Early video games use interactive electronic devices with various display formats. The earliest example

6288-472: Is used in DLP front projectors (standalone projection units for classrooms and business primarily), DLP rear projection television sets, and digital signs. It is also used in about 85% of digital cinema projection, and in additive manufacturing as a power source in some SLA 3D printers to cure resins into solid 3D objects. Rear-projection televisions (RPTVs) became very popular in the early days of television, when

6419-459: The Berne Convention . This typically only applies to the underlying code, as well as to the artistic aspects of the game such as its writing, art assets, and music. Gameplay itself is generally not considered copyrightable; in the United States among other countries, video games are considered to fall into the idea–expression distinction in that it is how the game is presented and expressed to

6550-637: The Clue VCR Mystery Game which required players to watch VCR clips between turns. To distinguish between these two, video games are considered to require some interactivity that affects the visual display. Most video games tend to feature some type of victory or winning conditions, such as a scoring mechanism or a final boss fight. The introduction of walking simulators ( adventure games that allow for exploration but lack any objectives) like Gone Home , and empathy games (video games that tend to focus on emotion) like That Dragon, Cancer brought

6681-713: The GameTrailers site being shut down in 2016. In the program, host Geoff Keighley, along with his correspondents, are seen on location at video game companies or interviewing with special guests while divulging exclusive information on upcoming video games. During the program, video game previews, reviews, new gadgets, and trivia facts about the video games are featured. Past episodes have included interviews with film director Uwe Boll , former Nintendo of America President and Chief Operating Officer Reggie Fils-Aimé , professional video gamer Johnathan "Fatal1ty" Wendel , and fashion designer Marc Ecko . Episodes have also focused on

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6812-540: The United Kingdom and Western Europe , this is common due to the historic relevance of domestically produced microcomputers. Other terms used include digital game, for example, by the Australian Bureau of Statistics . However, the term "computer game" can also be used to more specifically refer to games played primarily on personal computers or other types of flexible hardware systems (also known as PC game ), as

6943-485: The Unterhaltungssoftware Selbstkontrolle ( Entertainment Software Self-Regulation ) would refuse to classify, and thus allow sale, of any game depicting Nazi imagery, and thus often requiring developers to replace such imagery with fictional ones. This ruling was relaxed in 2018 to allow for such imagery for "social adequacy" purposes that applied to other works of art. China's video game segment

7074-476: The crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market. Following the crash, the industry matured, was dominated by Japanese companies such as Nintendo , Sega , and Sony , and established practices and methods around the development and distribution of video games to prevent a similar crash in the future, many of which continue to be followed. In

7205-611: The first-person shooter and the Grand Theft Auto clone , respectively, in the few years after their release. However, at times and more frequently at the onset of the industry, developers would intentionally create video game clones of successful games and game hardware with few changes, which led to the flooded arcade and dedicated home console market around 1978. Cloning is also a major issue with countries that do not have strong intellectual property protection laws, such as within China . The lax oversight by China's government and

7336-409: The game designer . All of these are managed by producers . In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that

7467-540: The hospitality industry are part of an establishment's internal television system designed to be used by its guests. Therefore, settings menus are hidden and locked by a password. Other common software features include volume limiting, customizable power-on splash image, and channel hiding. These TVs are typically controlled by a set-back box using one of the data ports on the rear of the TV. The set back box may offer channel lists, pay per view, video on demand, and casting from

7598-514: The "Best of E3 " in their E3 2006 and E3 2007 episode, featuring editors from internet gaming site GameSpot . Other episodes have featured the Academy of Interactive Arts & Sciences 's D.I.C.E. Summit , including an interview with the former head of Microsoft 's Interactive Entertainment Business division Peter Moore , the 8th Annual Independent Games Festival , PAX East , and Spike TV Video Game Awards (VGAs). According to Spike TV, GT.TV

7729-439: The 1950s and 1960s were simple extensions of electronic games using video-like output from large, room-sized mainframe computers . The first consumer video game was the arcade video game Computer Space in 1971. In 1972 came the iconic hit game Pong and the first home console , the Magnavox Odyssey . The industry grew quickly during the "golden age" of arcade video games from the late 1970s to early 1980s but suffered from

7860-463: The 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominantly led by major companies in North America (primarily the United States and Canada), Europe, and southeast Asia including Japan, South Korea, and China. Hardware production remains an area dominated by Asian companies either directly involved in hardware design or part of the production process, but digital distribution and indie game development of

7991-549: The 1970s, television manufacturers utilized this push for miniaturization to create small, console-styled sets which their salesmen could easily transport, pushing demand for television sets out into rural areas. However, the first fully transistorized color TV set, the HMV Colourmaster Model 2700, was released in 1967 by the British Radio Corporation. This began the transformation of television viewership from

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8122-522: The 1983 crash, forming around the concept of publisher-developer dichotomies, and by the 2000s, leading to the industry centralizing around low-risk, triple-A games and studios with large development budgets of at least $ 10 million or more. The advent of the Internet brought digital distribution as a viable means to distribute games, and contributed to the growth of more riskier, experimental independent game development as an alternative to triple-A games in

8253-462: The 1993 game . A hierarchy of game genres exist, with top-level genres like "shooter game" and "action game" that broadly capture the game's main gameplay style, and several subgenres of specific implementation, such as within the shooter game first-person shooter and third-person shooter . Some cross-genre types also exist that fall until multiple top-level genres such as action-adventure game . A video game's mode describes how many players can use

8384-626: The 2000s, the core industry centered on " AAA " games, leaving little room for riskier experimental games. Coupled with the availability of the Internet and digital distribution , this gave room for independent video game development (or " indie games ") to gain prominence into the 2010s. Since then, the commercial importance of the video game industry has been increasing. The emerging Asian markets and proliferation of smartphone games in particular are altering player demographics towards casual gaming and increasing monetization by incorporating games as

8515-470: The DLP imaging device was invented by Texas Instruments, the first DLP based projector was introduced by Digital Projection Ltd in 1997. Digital Projection and Texas Instruments were both awarded Emmy Awards in 1998 for the DLP projector technology. DLP is used in a variety of display applications from traditional static displays to interactive displays and also non-traditional embedded applications including medical, security, and industrial uses. DLP technology

8646-637: The Internet or other communication methods as well as cloud gaming alleviate the need for any physical media. In some cases, the media serves as the direct read-only memory for the game, or it may be the form of installation media that is used to write the main assets to the player's platform's local storage for faster loading periods and later updates. Games can be extended with new content and software patches through either expansion packs which are typically available as physical media, or as downloadable content nominally available via digital distribution. These can be offered freely or can be used to monetize

8777-467: The Odyssey were first imported and then made within the country by the large television manufacturers such as Toshiba and Sharp Corporation , such games are known as "TV games", "TV geemu", or "terebi geemu". The term "TV game" is still commonly used into the 21st century. "Electronic game" may also be used to refer to video games, but this also incorporates devices like early handheld electronic games that lack any video output. The first appearance of

8908-496: The RCA CT-100 color TV set used 36 vacuum tubes. Following the invention of the first working transistor at Bell Labs , Sony founder Masaru Ibuka predicted in 1952 that the transition to electronic circuits made of transistors would lead to smaller and more portable television sets. The first fully transistorized, portable solid-state television set was the 8-inch Sony TV8-301 , developed in 1959 and released in 1960. By

9039-434: The TV to be hidden. 2023 saw the release of wireless TVs which connect to other devices solely through a transmitter box with an antenna that transmits information wirelessly to the TV. Demos of transparent TVs have also been made. There are TVs that are offered to users for free, but are paid for by showing ads to users and collecting user data. Cambridge's Clive Sinclair created a mini TV in 1967 that could be held in

9170-492: The ability to practically produce tubes with a large display size did not exist. In 1936, for a tube capable of being mounted horizontally in the television cabinet, nine inches would have been regarded as the largest convenient size that could be made owing to its required length, due to the low deflection angles of CRTs produced in the era, which meant that CRTs with large front sizes would have also needed to be very deep, which caused such CRTs to be installed at an angle to reduce

9301-728: The age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets, where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some PDAs ). Video games are programmed like any other piece of computer software. Prior to the mid-1970s, arcade and home consoles were programmed by assembling discrete electro-mechanical components on circuit boards, which limited games to relatively simple logic. By 1975, low-cost microprocessors were available at volume to be used for video game hardware, which allowed game developers to program more detailed games, widening

9432-417: The avatar's innate attributes, all while either using special attacks to defeat enemies or moves to avoid them. This information is relayed to the player through a type of on-screen user interface such as a heads-up display atop the rendering of the game itself. Taking damage will deplete their avatar's health , and if that falls to zero or if the avatar otherwise falls into an impossible-to-escape location,

9563-414: The cabinet depth of the TV set. Twelve inch tubes and TV sets were available, but the tubes were so long (deep) that they were mounted vertically and viewed via a mirror in the top of the TV set cabinet which was usually mounted under a hinged lid, reducing considerably the depth of the set but making it taller. These mirror lid televisions were large pieces of furniture. As a solution, Philips introduced

9694-434: The cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Most commonly, video games are protected by copyright , though both patents and trademarks have been used as well. Though local copyright regulations vary to the degree of protection, video games qualify as copyrighted visual-audio works, and enjoy cross-country protection under

9825-829: The company will offer four 98-inch models starting at $ 4,000. This trend is reflected in the overall market, with the average price of a television exceeding 97 inches, declining from $ 6,662 in 2023 to $ 3,113 in 2024. As technology advances, even larger screen sizes, such as 110 and 115 inches, are becoming increasingly accessible to consumers. Television sets may employ one of several available display technologies . As of mid-2019, LCDs overwhelmingly predominate in new merchandise, but OLED displays are claiming an increasing market share as they become more affordable and DLP technology continues to offer some advantages in projection systems. The production of plasma and CRT displays has been completely discontinued. There are four primary competing TV technologies: The cathode-ray tube (CRT)

9956-417: The console itself, while peripheral controllers are available as a separate purchase from the console manufacturer or third-party vendors. Similar control sets are built into handheld consoles and onto arcade cabinets. Newer technology improvements have incorporated additional technology into the controller or the game platform, such as touchscreens and motion detection sensors that give more options for how

10087-423: The difficulty for foreign companies to take Chinese entities to court had enabled China to support a large grey market of cloned hardware and software systems. The industry remains challenged to distinguish between creating new games based on refinements of past successful games to create a new type of gameplay, and intentionally creating a clone of a game that may simply swap out art assets. The early history of

10218-417: The early 2010s, LCD TVs , which increasingly used LED-backlit LCDs , accounted for the overwhelming majority of television sets being manufactured. In 2014, Curved OLED TVs were released to the market, which were intended to offer improved image quality but this effect was only visible at a certain position away from the TV. Rollable OLED TVs were introduced in 2020, which allow the display panel of

10349-419: The face panel with vitrified strontium oxide glass, which also blocked x-ray emissions but allowed better color visibility. This also eliminated the need for cadmium phosphors in earlier color televisions. Leaded glass, which is less expensive, continued to be used in the funnel glass, which is not visible to the consumer. In Television Sets (or most computer monitors that used CRT's), the entire screen area

10480-477: The first thin-film-transistor liquid-crystal display (TFT LCD). Brody and Fang-Chen Luo demonstrated the first flat active-matrix liquid-crystal display (AM LCD) in 1974. By 1982, pocket LCD TVs based on AM LCD technology were developed in Japan. The 2.1-inch Epson ET-10 (Epson Elf) was the first color LCD pocket TV , released in 1984. In 1988, a Sharp research team led by engineer T. Nagayasu demonstrated

10611-613: The first TV system that employed a cathode-ray tube (CRT) display, at Hamamatsu Industrial High School in Japan. This was the first working example of a fully electronic television receiver. His research toward creating a production model was halted by the US after Japan lost World War II . The first commercially made electronic televisions with CRTs were manufactured by Telefunken in Germany in 1934, followed by other makers in France (1936), Britain (1936), and US (1938). The cheapest model with

10742-626: The first recorded media for consumer use in the 1970s, such as Betamax , VHS ; these were later succeeded by DVD . It has been used as a display device since the first generation of home computers (e.g. Timex Sinclair 1000 ) and dedicated video game consoles (e.g., Atari) in the 1980s. By the early 2010s, flat-panel television incorporating liquid-crystal display (LCD) technology, especially LED-backlit LCD technology, largely replaced CRT and other display technologies. Modern flat-panel TVs are typically capable of high-definition display (720p, 1080i, 1080p, 4K, 8K) and can also play content from

10873-556: The first time, and their sales figures relative to other technologies accelerated. LCD TVs quickly displaced the only major competitors in the large-screen market, the plasma display panel and rear-projection television . In the mid-2010s LCDs became, by far, the most widely produced and sold television display type. LCDs also have disadvantages. Other technologies address these weaknesses, including OLEDs , FED and SED . LCDs can have quantum dots and mini-LED backlights to enhance image quality. An OLED (organic light-emitting diode)

11004-502: The functions of many transistors. Paul K. Weimer at RCA developed the thin-film transistor (TFT) in 1962, later the idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated the concept in 1968 with a dynamic scattering LCD that used standard discrete MOSFETs. In 1973, T. Peter Brody , J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories demonstrated

11135-434: The game Tomb Raider , saying that "the dimensions of Lara Croft 's body, already analyzed to death by film theorists , are irrelevant to me as a player, because a different-looking body would not make me play differently... When I play, I don't even see her body, but see through it and past it." Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of

11266-642: The game at the same type. This is primarily distinguished by single-player video games and multiplayer video games . Within the latter category, multiplayer games can be played in a variety of ways, including locally at the same device, on separate devices connected through a local network such as LAN parties , or online via separate Internet connections. Most multiplayer games are based on competitive gameplay, but many offer cooperative and team-based options as well as asymmetric gameplay . Online games use server structures that can also enable massively multiplayer online games (MMOs) to support hundreds of players at

11397-406: The game can also be exploited. On some consoles, cheat cartridges allow players to execute these cheat codes, and user-developed trainers allow similar bypassing for computer software games. Both of which might make the game easier, give the player additional power-ups, or change the appearance of the game. To distinguish from electronic games, a video game is generally considered to require

11528-484: The game should they lose all their lives or need to stop the game and restart at a later time. These also may be in the form of a passage that can be written down and reentered at the title screen. Product flaws include software bugs which can manifest as glitches which may be exploited by the player; this is often the foundation of speedrunning a video game. These bugs, along with cheat codes , Easter eggs , and other hidden secrets that were intentionally added to

11659-501: The game. Video game can use several types of input devices to translate human actions to a game. Most common are the use of game controllers like gamepads and joysticks for most consoles, and as accessories for personal computer systems along keyboard and mouse controls. Common controls on the most recent controllers include face buttons, shoulder triggers, analog sticks , and directional pads ("d-pads") . Consoles typically include standard controllers which are shipped or bundled with

11790-399: The game. By definition, all video games are intended to output graphics to an external video display, such as cathode-ray tube televisions, newer liquid-crystal display (LCD) televisions and built-in screens, projectors or computer monitors , depending on the type of platform the game is played on. Features such as color depth , refresh rate , frame rate , and screen resolution are

11921-560: The game. Today, many games are built around a game engine that handles the bulk of the game's logic, gameplay, and rendering. These engines can be augmented with specialized engines for specific features, such as a physics engine that simulates the physics of objects in real-time. A variety of middleware exists to help developers access other features, such as playback of videos within games, network-oriented code for games that communicate via online services, matchmaking for online games, and similar features. These features can be used from

12052-485: The growth of the size of development teams in the industry, the problem of cost has increased. Development studios need the best talent, while publishers reduce costs to maintain profitability on their investment. Typically, a video game console development team ranges from 5 to 50 people, and some exceed 100. In May 2009, Assassin's Creed II was reported to have a development staff of 450. The growth of team size combined with greater pressure to get completed projects into

12183-586: The idea of games that did not have any such type of winning condition and raising the question of whether these were actually games. These are still commonly justified as video games as they provide a game world that the player can interact with by some means. The lack of any industry definition for a video game by 2021 was an issue during the case Epic Games v. Apple which dealt with video games offered on Apple's iOS App Store . Among concerns raised were games like Fortnite Creative and Roblox which created metaverses of interactive experiences, and whether

12314-468: The image onto the face of the CRT; this involves a varying current applied to both the vertical and horizontal deflection coils placed around the neck of the tube just beyond the electron gun(s). Digital light processing (DLP) is a type of video projector technology that uses a digital micromirror device . Some DLPs have a TV tuner, which makes them a type of TV display. It was originally developed in 1987 by Larry Hornbeck of Texas Instruments . While

12445-450: The larger " AAA " game studios, and are often experiments in gameplay and art style. Indie game development is aided by the larger availability of digital distribution, including the newer mobile gaming market, and readily-available and low-cost development tools for these platforms. Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are

12576-713: The larger game and the individual experiences themselves were games or not in relation to fees that Apple charged for the App Store. Judge Yvonne Gonzalez Rogers , recognizing that there was yet an industry standard definition for a video game, established for her ruling that "At a bare minimum, video games appear to require some level of interactivity or involvement between the player and the medium" compared to passive entertainment like film, music, and television, and "videogames are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in films or television". Rogers still concluded that what

12707-417: The late 1920s in mechanical form, television sets became a popular consumer product after World War II in electronic form, using cathode-ray tube (CRT) technology. The addition of color to broadcast television after 1953 further increased the popularity of television sets in the 1960s, and an outdoor antenna became a common feature of suburban homes. The ubiquitous television set became the display device for

12838-417: The late 2000s and which has continued to grow as a significant portion of the video game industry. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: The industry itself grew out from both the United States and Japan in

12969-401: The late 2000s has allowed game developers to flourish nearly anywhere and diversify the field. Television set A television set or television receiver (more commonly called TV , TV set , television , telly , or tele ) is an electronic device for viewing and hearing television broadcasts, or as a computer monitor . It combines a tuner, display, and loudspeakers. Introduced in

13100-452: The latter also encompasses LAN games , online games , and browser games . More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers ), virtual and augmented reality systems, and remote cloud gaming . Video games are also classified into a wide range of genres based on their style of gameplay and target audience . The first video game prototypes in

13231-521: The lifting of the manufacturing freeze, war-related technological advances, the drop in television prices caused by mass production, increased leisure time, and additional disposable income. While only 0.5% of U.S. households had a television in 1946, 55.7% had one in 1954, and 90% by 1962. In Britain, there were 15,000 television households in 1947, 1.4 million in 1952, and 15.1 million by 1968. Early electronic television sets were large and bulky, with analog circuits made of vacuum tubes . As an example,

13362-609: The major content system provides have worked to create the International Age Rating Coalition (IARC), a means to streamline and align the content ratings system between different region, so that a publisher would only need to complete the content ratings review for one provider, and use the IARC transition to affirm the content rating for all other regions. Certain nations have even more restrictive rules related to political or ideological content. Within Germany, until 2018,

13493-462: The market to begin recouping production costs has led to a greater occurrence of missed deadlines, rushed games, and the release of unfinished products. While amateur and hobbyist game programming had existed since the late 1970s with the introduction of home computers, a newer trend since the mid-2000s is indie game development . Indie games are made by small teams outside any direct publisher control, their games being smaller in scope than those from

13624-405: The market. Due to loss of publishing control and oversaturation of the market, the North American home video game market crashed in 1983 , dropping from revenues of around $ 3 billion in 1983 to $ 100 million by 1985. Many of the North American companies created in the prior years closed down. Japan's growing game industry was briefly shocked by this crash but had sufficient longevity to withstand

13755-622: The operating bulb glass became weaker with ageing to the point where the bulb could eventually shatter often damaging the projection system. Those that used CRTs and lasers did not require replacement. A plasma display panel (PDP) is a type of flat-panel display common to large TV displays 30 inches (76 cm) or larger. They are called " plasma " displays because the technology utilizes small cells containing electrically charged ionized gases , or what are in essence chambers more commonly known as fluorescent lamps . Around 2014, television manufacturers were largely phasing out plasma TVs, because

13886-774: The original game and possibly from scratch is performed. The list below is not exhaustive and excludes other electronic devices capable of playing video games such as PDAs and graphing calculators . Early arcade games, home consoles, and handheld games were dedicated hardware units with the game's logic built into the electronic componentry of the hardware. Since then, most video game platforms are considered programmable, having means to read and play multiple games distributed on different types of media or formats. Physical formats include ROM cartridges , magnetic storage including magnetic-tape data storage and floppy discs , optical media formats including CD-ROM and DVDs , and flash memory cards. Furthermore digital distribution over

14017-491: The outdoor sections of bars , sports field , or other community facilities. Most outdoor televisions use high-definition television technology. Their body is more robust. The screens are designed to remain clearly visible even in sunny outdoor lighting. The screens also have anti-reflective coatings to prevent glare. They are weather-resistant and often also have anti-theft brackets. Outdoor TV models can also be connected with BD players and PVRs for greater functionality. In

14148-438: The palm of a hand and was the world's smallest television at the time, though it never took off commercially because the design was complex. In 2019, Samsung launched the largest television to date at 292 inches, which is around 24 feet. The average size of TVs has grown over time. In 2024, the sales of large-screen televisions significantly increased. Between January and September, approximately 38 million televisions with

14279-472: The patents. Following their agreement, Atari made a home version of Pong , which was released by Christmas 1975. The success of the Odyssey and Pong , both as an arcade game and home machine, launched the video game industry. Both Baer and Bushnell have been titled "Father of Video Games" for their contributions. The term "video game" was developed to distinguish this class of electronic games that were played on some type of video display rather than on

14410-409: The platform, as directed by the game's programming. This often will include sound effects tied to the player's actions to provide audio feedback, as well as background music for the game. Some platforms support additional feedback mechanics to the player that a game can take advantage of. This is most commonly haptic technology built into the game controller, such as causing the controller to shake in

14541-399: The player interacts with the game. Specialized controllers may be used for certain genres of games, including racing wheels , light guns and dance pads . Digital cameras and motion detection can capture movements of the player as input into the game, which can, in some cases, effectively eliminate the control, and on other systems such as virtual reality, are used to enhance immersion into

14672-502: The player that can be copyrighted, but not the underlying principles of the game. Because gameplay is normally ineligible for copyright, gameplay ideas in popular games are often replicated and built upon in other games. At times, this repurposing of gameplay can be seen as beneficial and a fundamental part of how the industry has grown by building on the ideas of others. For example Doom (1993) and Grand Theft Auto III (2001) introduced gameplay that created popular new game genres,

14803-433: The player will lose one of their lives . Should they lose all their lives without gaining an extra life or "1-UP" , then the player will reach the " game over " screen. Many levels as well as the game's finale end with a type of boss character the player must defeat to continue on. In some games, intermediate points between levels will offer save points where the player can create a saved game on storage media to restart

14934-419: The player's hands to simulate a shaking earthquake occurring in game. Video games are frequently classified by a number of factors related to how one plays them. A video game, like most other forms of media, may be categorized into genres . However, unlike film or television which use visual or narrative elements, video games are generally categorized into genres based on their gameplay interaction, since this

15065-430: The player." However, emergent behavior is not limited to sophisticated games. In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow or maneuver to accommodate

15196-450: The question of what are the essential factors of a video game that separate the medium from other forms of entertainment. The introduction of interactive films in the 1980s with games like Dragon's Lair , featured games with full motion video played off a form of media but only limited user interaction. This had required a means to distinguish these games from more traditional board games that happen to also use external media, such as

15327-411: The rear projection system was obsolete before the end of the decade. However, in the early to mid 2000s RPTV systems made a comeback as a cheaper alternative to contemporary LCD and Plasma TVs. They were larger and lighter than contemporary CRT TVs and had a flat screen just like LCD and Plasma, but unlike LCD and Plasma, RPTVs were often dimmer, had lower contrast ratios and viewing angles, image quality

15458-637: The same time. A small number of video games are zero-player games , in which the player has very limited interaction with the game itself. These are most commonly simulation games where the player may establish a starting state and then let the game proceed on its own, watching the results as a passive observer, such as with many computerized simulations of Conway's Game of Life . Most video games are intended for entertainment purposes. Different game types include: Video games can be subject to national and international content rating requirements. Like with film content ratings, video game ratings typing identify

15589-544: The scope of what was possible. Ongoing improvements in computer hardware technology have expanded what has become possible to create in video games, coupled with convergence of common hardware between console, computer, and arcade platforms to simplify the development process. Today, game developers have a number of commercial and open source tools available for use to make games, often which are across multiple platforms to support portability, or may still opt to create their own for more specialized features and direct control of

15720-512: The scores match those on the website. The show was also re-launched in high-definition on SpikeHD and is available in HD on GameTrailers.com and Xbox Live Marketplace . Video games A video game , also known as a computer game or just a game , is an electronic game that involves interaction with a user interface or input device (such as a joystick , controller , keyboard , or motion sensing device) to generate visual feedback from

15851-605: The screen. Other early examples include Christopher Strachey 's draughts game, the Nimrod computer at the 1951 Festival of Britain ; OXO , a tic-tac-toe computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two , an electronic interactive game engineered by William Higinbotham in 1958; and Spacewar! , written by Massachusetts Institute of Technology students Martin Graetz, Steve Russell , and Wayne Wiitanen's on

15982-503: The screen. This allows direct interaction without the use of a pillow speaker or remote. These TVs typically have antimicrobial surfaces and can withstand daily cleaning using disinfectants. In the US, the UL safety standard for televisions, UL 62368-1, contains a special section (annex DVB) which outlines additional safety requirements for televisions used in healthcare. Outdoor television sets are designed for outdoor use and are usually found in

16113-506: The short-term effects, and Nintendo helped to revitalize the industry with the release of the Nintendo Entertainment System in North America in 1985. Along with it, Nintendo established a number of core industrial practices to prevent unlicensed game development and control game distribution on their platform, methods that continue to be used by console manufacturers today. The industry remained more conservative following

16244-484: The target age group that the national or regional ratings board believes is appropriate for the player, ranging from all-ages, to a teenager-or-older, to mature, to the infrequent adult-only games. Most content review is based on the level of violence, both in the type of violence and how graphic it may be represented, and sexual content, but other themes such as drug and alcohol use and gambling that can influence children may also be identified. A primary identifier based on

16375-405: The term "video game" emerged around 1973. The Oxford English Dictionary cited a 10 November 1973 BusinessWeek article as the first printed use of the term. Though Bushnell believed the term came from a vending magazine review of Computer Space in 1971, a review of the major vending magazines Vending Times and Cashbox showed that the term may have come even earlier, appearing first in

16506-546: The term in an article in March 1973. In a September 1982 issue of RePlay , Adlum is credited with first naming these games as "video games": "RePlay's Eddie Adlum worked at 'Cash Box' when 'TV games' first came out. The personalities in those days were Bushnell, his sales manager Pat Karns, and a handful of other 'TV game' manufacturers like Henry Leyser and the McEwan brothers. It seemed awkward to call their products 'TV games', so borrowing

16637-503: The type of gameplay, such as action game , role playing game , or shoot 'em up , though some genres have derivations from influential works that have defined that genre, such as roguelikes from Rogue , Grand Theft Auto clones from Grand Theft Auto III , and battle royale games from the film Battle Royale . The names may shift over time as players, developers and the media come up with new terms; for example, first-person shooters were originally called "Doom clones" based on

16768-422: The video game industry, following the first game hardware releases and through 1983, had little structure. Video games quickly took off during the golden age of arcade video games from the late 1970s to early 1980s, but the newfound industry was mainly composed of game developers with little business experience. This led to numerous companies forming simply to create clones of popular games to try to capitalize on

16899-420: The white phosphors of the day. In fact these early tubes were not up to the job and by November of that year Philips decided that it was cheaper to buy the sets back than to provide replacement tubes under warranty every couple of weeks or so. Substantial improvements were very quickly made to these small tubes and a more satisfactory tube design was available the following year helped by Philips's decision to use

17030-583: Was affected by room lighting and suffered when compared with direct view CRTs, and were still bulky like CRTs. These TVs worked by having a DLP, LCoS or LCD projector at the bottom of the unit, and using a mirror to project the image onto a screen. The screen may be a Fresnel lens to increase brightness at the cost of viewing angles. Some early units used CRT projectors and were heavy, weighing up to 500 pounds. Most RPTVs used Ultra-high-performance lamps as their light source, which required periodic replacement partly because they dimmed with use but mainly because

17161-434: Was initially some confusion in the arcade industry over what term should be used to describe the new games. He "wrestled with descriptions of this type of game," alternating between "TV game" and "television game" but "finally woke up one day" and said, "What the hell... video game!" While many games readily fall into a clear, well-understood definition of video games, new genres and innovations in game development have raised

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