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Pokémon FireRed and LeafGreen

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A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.

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103-684: Pokémon FireRed Version and Pokémon LeafGreen Version are 2004 remakes of the 1996 role-playing video games Pokémon Red and Blue . They were developed by Game Freak and published by The Pokémon Company and Nintendo for the Game Boy Advance . FireRed and LeafGreen were first released in Japan in January 2004 and in North America and Europe in September and October 2004. The games are part of

206-580: A Poké Ball at it. If the Pokémon is successfully caught, it will come under the ownership of the player. Factors in the success rate of capture include the HP of the target Pokémon and the type of Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture. While FireRed and LeafGreen are remakes of Red and Green ( Pokémon Green was only released in Japan, whereas

309-457: A starter Pokémon for their travels. The rival then challenges them to a Pokémon battle with their newly obtained Pokémon and continues to battle the player at certain points throughout the games. After reaching the next city, the player is asked to deliver a parcel to Professor Oak. Upon returning to the laboratory, they are presented with a Pokédex , a high-tech encyclopedia that records the entries of any Pokémon that are captured. Oak then asks

412-408: A third-person , overhead perspective . The main screen is an overworld , in which the player navigates the protagonist. Here, a menu interface may be accessed, in which the player may configure their Pokémon, items, and gameplay settings. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the player's Pokémon and

515-424: A video game console by quadrupling the system's sales. Since then, it became a common trend to port arcade games to home systems since the second console generation , though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles. In 1985, Sega released a pair of arcade remakes of older home video games. Pitfall II: Lost Caverns (arcade game)

618-465: A "restore point," which is like a quick save but has no restrictions on reloading. Although likely derived from quick saves, restore points are functionally identical to save states, and can be used for many of the same purposes. Game designers often attempt to integrate the save points into the style of the game using skeuomorphism . Resident Evil represents save points with old fashioned typewriters (which require an ink ribbon item for each save),

721-415: A Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an opponent's Pokémon faints, all of the player's Pokémon involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up . Capturing Pokémon is another essential element of the gameplay. During a battle with a wild Pokémon, the player may throw

824-474: A dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated. With the birth of the retrogaming phenomenon, remakes became a way for companies to revive nostalgic brands. Galaga '88 and Super Space Invaders '91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of

927-421: A game over). Games designed this way encourage players to 'try things out', and on regretting a choice, continue from an earlier point on. Although the feature of save games often allows for gameplay to resume after a game over, a notable exception is in games where save games are deleted when it is game over. Several names are used to describe this feature, including " permadeath ", "iron man", and "hardcore", and

1030-492: A lot of fun for players of all ages." Unlike Harris, Kasavin praised the games' graphics for their "colorful good looks and the endearing character designs that the series is known for." GameSpot later named LeafGreen the best Game Boy Advance game of September 2004. Game Informer rated the games a "Very Good" 8/10 for being "a lot of fun", yet they saw the graphics as "utterly unremarkable" when compared to other handheld games. GameSpy reviewer Phil Theobald, who awarded

1133-458: A pixelated demake of Team Fortress 2 ; Bloodborne PSX , a PS1 demake of Bloodborne ; and Halo 2600 , an Atari 2600 -style demake of Microsoft's Halo series . There are also NES -style demakes of the Touhou Project games Embodiment of Scarlet Devil and Perfect Cherry Blossom . Some demakes are created to showcase and push the abilities of older generation systems such as

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1236-446: A player saves the game. For instance, IGI 2 allows only a handful of saves in each mission; Max Payne 2 imposes this restriction on the highest level of difficulty. Some video games only allow the game to be saved at predetermined points in the game, called save points. (Not to be confused with " checkpoints ".) Save points are employed either because the game is too complex to allow saving at any given point or to attempt to make

1339-439: A previous video game generation . The action platformer Mega Man 9 is an example of such a game. Although remakes typically aim to adapt a game from a more limited platform to a more advanced one, a rising interest in older platforms has inspired some to do the opposite, remaking or adapting modern games to the technical standards of older platforms, usually going so far as to implement them on obsolete hardware platforms, hence

1442-476: A remaster is very faithful to the original in that aspect (in order to appeal to that nostalgic audience) while permitting only a limited number of gameplay tweaks for the sake of convenience. Games that use an existing brand but are conceptually very different from the original, such as Wolfenstein 3D (1992) and Return to Castle Wolfenstein (2001) or Tomb Raider (1996) and Tomb Raider (2013) are usually regarded as reboots rather than remakes. In

1545-405: A savegame with a loss condition used in this way is usually referred to as a "save state". Game saving does not need to be manual. Some video games save the game in progress automatically, such as after the pass of a fixed amount of time, at certain predetermined points in the game as an extension to the save point concept, or when the player exits. Some games only permit "suspend saves" in which

1648-485: Is save state hacking , the practice of which uses a hex editor to modify the save states to alter gameplay conditions, usually in favor of the player. Save states are comparable to snapshots of a computer system's state or hibernation in computing, with save states being a limited form of snapshots. Save states have started to receive mainstream usage in the early 2010s with Nintendo's Virtual Console. Some Wii U and 3DS Virtual Console titles allow players to save

1751-492: Is a child who lives in a small town named Pallet Town. After players start a journey and venture alone into tall grass, a voice warns them to stop. Professor Samuel Oak , a famous Pokémon Researcher, explains to the player that such grass is often the habitat of wild Pokémon, and encountering them alone can be very dangerous. He takes the player to his laboratory where they meet Oak's grandson, another aspiring Pokémon Trainer . The player and their rival are both instructed to select

1854-416: Is a conversion of a game to a new platform that relies heavily on existing work and assets. A port may include various enhancements like improved performance, resolution, and sometimes even additional content, but differs from a remake in that it still relies heavily on the original assets and engine of the source game. Sometimes, ports even remove content that was present in the original version. For example,

1957-404: Is a form of a saved game in emulators . A save state is generated when the emulator stores the contents of random-access memory of an emulated program to disk. Save states enable players to save their games even when the emulated game or system does not support the feature. For instance, save states may be used to circumvent saving restrictions or as a savescumming technique. An associated concept

2060-424: Is a mechanism to distinguish players, such as user accounts . Leaving the decision of when to save up to the player increases the likelihood that a save will be made during a less than favourable game state. A quicksave shortly before an event which kills the player creates what is known as a death loop. Passwords are a form of saved game not stored on non-volatile memory . Instead, everything needed to reconstruct

2163-409: Is a piece of digitally stored information about the progress of a player in a video game . From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle

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2266-550: Is available after finishing the main story. Saved games have generally been rare at arcades, but have found some use, notably in the Konami e-Amusement system, Bandai Namco 's Bandai Namco Passport, or Banapassport system, or by the use of PlayStation cards, as in Dance Dance Revolution . These generally use either a magnetic card to store the data, a card that stores data through network (internet) connection or through

2369-427: Is created with the primary goal of tailoring a game to a specific piece of hardware, usually contemporaneous or nearly contemporaneous with the original release. An early example was Gun Fight , Midway 's 1975 reprogrammed version of Taito 's arcade game Western Gun , with the main difference being the use of a microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than

2472-445: Is deleted and the game must be restarted. The term "perma-death" would come to refer to the concept used for that purpose. It is possible to cheat the system by copying and reusing suspend save files in an act of what is considered to be a form of savescumming. "Checkpoints" are locations in a video game where a player character respawns after death. Characters generally respawn at the last checkpoint that they have reached. A respawn

2575-444: Is most often due to the death of the in-game character, but it can also be caused by the failure to meet an objective required to advance in the game. Checkpoints might be temporary, as they stop working when the player loses their last life, completes or quits the level, especially in platform games. Most modern games, however, save the game to memory at these points, known as auto-saving . Checkpoints might be visible or invisible to

2678-404: Is to use a deterministic, seeded pseudorandom number generator , so that undesired random outcomes cannot be avoided simply by saving and reloading. In this situation, when the player reloads a saved game, 'random' events will occur identically every time – the only way to get a different outcome is to play differently. Savescumming is made an in-built feature in most game emulators. In this case,

2781-482: The Grand Theft Auto series used representations appropriate to the era of the setting: cassette tapes for the mid-1980s ( Grand Theft Auto: Vice City ), 3½-inch disks for the early-1990s ( Grand Theft Auto: San Andreas ), and compact discs for the late-1990s ( Grand Theft Auto: Liberty City Stories ). Although save points are typically seen as boons, some games have traps which use this tendency to fool

2884-461: The Master System and Famicom . Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics. Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as

2987-486: The Nintendo 3DS are considered remakes of their original versions for the Nintendo 64 , and not a remaster or a port , since there are new character models and texture packs. The Legend of Zelda: Wind Waker HD for Wii U would be considered a remaster, since it retains the same, albeit updated upscaled aesthetics of the original. A remake typically maintains the same story, genre, and fundamental gameplay ideas of

3090-760: The Nintendo DS include Super Mario 64 DS , Kirby Super Star Ultra , Diddy Kong Racing DS , Pokémon HeartGold and SoulSilver , Fire Emblem: Shadow Dragon , Final Fantasy III and IV , Dragon Quest IV through VI , and Kingdom Hearts Re:coded . The Nintendo 3DS 's lineup also had numerous remasters and remakes, including The Legend of Zelda: Ocarina of Time 3D , Star Fox 64 3D , The Legend of Zelda: Majora's Mask 3D , Pokémon Omega Ruby and Alpha Sapphire , Metroid: Samus Returns , Mario & Luigi: Superstar Saga + Bowser's Minions , Luigi's Mansion , and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey . Remasters on both

3193-626: The Sega Ages line for PlayStation 2 , initially conceived as a series of modernized remakes of classic games, though the series later diversified to include emulated compilations. The series concluded with a release that combined the two approaches, and included a remake of Fantasy Zone II that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like Xbox Live Arcade and PlayStation Network has further fueled

Pokémon FireRed and LeafGreen - Misplaced Pages Continue

3296-548: The Super Cassette Vision was the first-ever game to allow saving game progress on a video game console, using an AA battery on the game cassette. In modern consoles, which use disks for storing games, saved games are stored in other ways, such as by use of memory cards or internal hard drives on the game machine itself. The use of memory cards for saving game data dates back to SNK 's cartridge-based Neo Geo arcade system and home console in 1990. Depending on

3399-455: The discrete logic of the original. In 1980, Warren Robinett created Adventure for the Atari 2600 , a graphical version of the 1970s text adventure Colossal Cave Adventure . Also in 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit Space Invaders , for the Atari 2600 . The game became the first " killer app " for

3502-573: The golden age of arcade video games did not save the player's progress towards completing the game, but rather high scores , custom settings, and other features. The first game to save the player's score was Taito 's seminal 1978 shoot 'em up title Space Invaders . The relative complexity and inconvenience of storing game state information on early home computers (and the fact that early video game consoles had no non-volatile data storage ) meant that initially game saves were represented as " passwords " (often strings of characters that encoded

3605-408: The "amateur acting" in many new and remade games on CD. Emulation also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties. Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, Sega launched

3708-557: The 1990s in China , Hong Kong , and Taiwan , black market developers created unauthorized adaptations of then-modern games such as Street Fighter II , Mortal Kombat , Final Fantasy VII or Tekken for the NES, which enjoyed considerable popularity in the regions because of the availability of low-cost compatible systems . Saved game A saved game (also called a game save , savegame , savefile , save point , or simply save )

3811-537: The Atari 2600. An example of this is the 2012 game Princess Rescue , which is a demake of the NES title Super Mario Bros. While most demakes are homebrew efforts from passionate fans, some are officially endorsed by the original creators such as Pac-Man Championship Edition ' s Famicom / NES demake being printed onto Japanese physical editions of the Namcot Collection as an original bonus game. For much of

3914-474: The DS and 3DS include Cave Story , Myst and Rayman 2: The Great Escape . Games unsupported by the rights -holders often spark remakes created by hobbyists and game communities. An example is OpenRA , which is a modernized remake of the classic Command & Conquer real-time-strategy games. Beyond cross-platform support, it adds comfort functions and gameplay functionality inspired by successors of

4017-605: The Kanto Pokémon League in the Indigo Plateau, which consists of the strongest Pokémon Trainers in the region. There the player battles the Elite Four . Also throughout the game, the player has to fight against the forces of Team Rocket , a criminal organization that abuses Pokémon. They devise numerous plans to steal rare Pokémon, all of which the player must foil, meeting and defeating the organization boss Giovanni. After

4120-584: The Kanto region, new features include a contextual help menu and a new area (Sevii Islands) the player may access after defeating the Elite 4 and the champion. The games have compatibility with the Game Boy Advance Wireless Adapter , which originally came bundled with the games. The games received mostly positive reviews, obtaining an aggregate score of 81 percent on Metacritic . Most critics praised

4223-620: The Player's Choice edition games did not include a bundled Wireless Adapter. Video game remakes Remakes are often made by the original developer or copyright holder , and sometimes by the fan community . If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D for

Pokémon FireRed and LeafGreen - Misplaced Pages Continue

4326-560: The Sevii Islands, a new area not present in the original Red and Blue games. The Sevii Islands are an archipelago of seven islands and contain Pokémon normally exclusive to the Johto region, as well as several post-game missions. After the aforementioned missions on the Sevii Islands are completed, the ability to trade with Ruby and Sapphire for Hoenn-exclusive Pokémon becomes available. The silent protagonist of FireRed and LeafGreen

4429-480: The Xbox 360, many players are beginning to view those who load other people's files onto their systems as "cheaters". Some games such as Grand Theft Auto IV attempt to prevent the use of saved games made by other users. In contrast, The Legend of Zelda: Oracle of Seasons and Oracle of Ages actively encourages players that have completed the game to share their progress with others via a password swapping side quest that

4532-596: The ability to connect to the GameCube and interact with Pokémon Box: Ruby and Sapphire . In Pokémon Box , the player may organize and view their collected Pokémon, and in Colosseum , Pokémon may be used in battle. FireRed and LeafGreen are also the first games in the series to be compatible with the Game Boy Advance Wireless Adapter, which comes prepackaged with the games. The adapter can be plugged into

4635-420: The case where the player received a " game over ". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after

4738-413: The character save game is managed by the server. The use of saved games is very common in modern video games, particularly in role-playing video games , which are usually much too long to finish in a single session. In early video games , there was no need for saving games, since these games usually had no actual plot to develop and were generally very short in length. Classic arcade video games from

4841-549: The developers used the engine, point-and-click interface, and graphical style of Space Quest IV: Roger Wilco and The Time Rippers , replacing the original graphics and text parser interface of the original. However, other elements, like the narrative, puzzles and sets, were largely preserved. Another example is Black Mesa , a remake built entirely from the ground up in the Source Engine that remakes in-game textures, assets, models, and facial animations , while taking place in

4944-451: The early history of video games, remakes were generally regarded as "conversions" and seldom associated with nostalgia. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. These conversions often included considerable changes to the graphics and gameplay, and could be regarded retroactively as remakes, but are distinguished from later remakes largely by intent. A conversion

5047-468: The engaged Pokémon. During a battle, the player may select a move for their Pokémon to perform, use an item, switch their active Pokémon, or attempt to flee (in wild battles only). All Pokémon moves have power points (PP); when a Pokémon tries to perform a move while awake, the move's PP is reduced by 1. When the PP of a move hits zero the Pokémon is not able to use that move. All Pokémon have hit points (HP); when

5150-435: The events of the original Half-Life game. Resident Evil 2 (2019) is a remake of the 1998 game Resident Evil 2 ; while the original uses tank controls and fixed camera angles, the remake features "over-the-shoulder" third-person shooter gameplay similar to Resident Evil 4 and more recent games in the series that allows players the option to move while using their weapons similar to Resident Evil 6 . A port

5253-462: The expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include Bionic Commando Rearmed , Jetpac Refuelled , Wipeout HD (a remake not of the original Wipeout but of the two PSP games), Cyber Troopers Virtual-On Oratorio Tangram and Super Street Fighter II Turbo HD Remix . Some remakes may include

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5356-645: The fact that the games introduced new features while still maintaining the traditional gameplay of the series. Reception of the graphics and audio was more mixed, with some reviewers complaining that they were too simplistic and lacked improvement compared to the previous games, Pokémon Ruby and Sapphire . FireRed and LeafGreen were commercial successes, selling a total of around 12 million copies worldwide. Nearly two years after their original release, Nintendo re-marketed them as Player's Choice titles. As with almost all Pokémon role-playing games released for handheld consoles , FireRed and LeafGreen are in

5459-412: The feature has developed over the years from being the only kind of save system per game to the more modern 'suspend game' feature among regular save points. For online games, the game's progress is maintained on the remote server. In some games, upon resuming the game from a save game, the software locks or marks the save game. Early examples include Moria and Diablo II 's "hardcore" mode where

5562-455: The fictional region of Kanto . This is one distinct region of many in the Pokémon world, which includes varied geographical habitats for the Pokémon species, human-populated towns and cities, and routes between locations. Some areas are only accessible once players acquire a special item or one of their Pokémon learns a special ability. Near the end of the plot, the protagonist is able to venture to

5665-580: The first time players defeat the Elite Four, one of the members, Lorelei, disappears. After gaining access to the Sevii Islands, an entirely new region, the player discovers Lorelei in her house and convinces her to come back with them. Once more, the protagonist must thwart Team Rocket's plans on several occasions, recover two artifacts, the Ruby and the Sapphire, and put them in the main computer at One Island. After that,

5768-401: The game a particular feel or alter its difficulty. A video game may allow the user to save at any point of the game at any time. There are also modified versions of this. For example, in the GameCube game Eternal Darkness , the player can save at almost any time, but only if no enemies are in the room. To make gaming more engaging, some video games may impose a limit on the number of times

5871-417: The game again. If the outcome is red (or green), the player disregards this outcome by reloading their last savegame. This allows for an indefinite winning streak. Game programmers may defend against savescumming by various means, such as checking timestamps. For example, on multiuser Unix systems, NetHack uses setgid to prevent users from copying save files into the necessary directory. Another technique

5974-442: The game for resolving the connectivity issues that Ruby and Sapphire had at the time, which would convince older players to get back into Pokémon. Craig Harris of IGN gave the games an "Outstanding" 9.0/10 rating and praised the creators of the games for creating a game that "works extremely well for the handheld market. It doesn't have quite the same variety as Ruby and Sapphire , but it's still incredibly satisfying." Harris

6077-405: The game is automatically saved upon exiting and reloaded upon restarting. The aim of a suspend save is only to allow the gameplay to be temporarily interrupted; as such, suspend saves are erased when the player resumes the game. This concept was popularized by Rogue and the namesake genre , which are known for employing the mechanic such that if the player were to die in the game, their save file

6180-404: The game more challenging by forcing the player to rely on their skills instead of on the ability to retry indefinitely. Save points are easier to program and thus attractive from a development standpoint. Some games use a hybrid system where both save anywhere and save points are used. For example, Final Fantasy VII permits saving anywhere when the player is traveling on the world map, but once

6283-400: The game state is encoded in and displayed on-screen as a string of text, usually comprising random alphanumeric characters, and the player can then record or memorize it. The player may later resume play from that point by entering the same password. Passwords were widely used by home console games before the advent of non-volatile memory and later internal and external storage. A "save state"

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6386-491: The game state) that players could write down and later input into the game when resuming. BYTE magazine stated in 1981, regarding the computer text adventure Zork I ' s save-game feature, that "while some cowards use it to retain their hard-earned position in the game before making some dangerous move", it was intended to let players play over many weeks. InfoWorld disagreed that year, stating that save games "allow users to experiment with different approaches to

6489-492: The game's world." He justified the games' graphics by comparing them to the "ugly" original Red and Blue versions. Additional praise was given to the new features such as the contextual tutorial, and flashbacks when loading a saved game, as well as the games' multiplayer capabilities via the Wireless Adapter. During its first week of release in Japan, FireRed and LeafGreen sold a combined total of 885,039 copies, which

6592-402: The game, a player will have the ability to save the game either at any arbitrary point (usually when the game has been paused), after a specific task has been completed (such as at the end of a level), or at designated areas within the game known as save points. The available ways to save a game affect gameplay, and can represent a practice of players or an explicit decision by designers to give

6695-487: The game. For many years, sharing game saves among friends has been very common. From trading passwords to swapping memory cards, gamers have always been able to help each other out to unlock features in a game. With the growing popularity of the Internet, many people upload their game saves to help out their online friends. However, with the inclusion of a progress meter or " gamerscore " that tracks player progress in games for

6798-448: The games four out of five stars, stated, "Before I knew it, I was hooked all over again. The engrossingly simple gameplay combined with the more-strategic-than-they-first-appear battles was just too much to resist. And yeah, the 'gotta catch 'em all' gimmick is still effective, not to mention necessary to build a well balanced party. There's just something about tracking down, capturing, and training all those Pokémon that really draw you into

6901-518: The games made this feature optional, as do franchises such as the Fire Emblem , Shenmue and .hack series. Video games may also take the saved games of other video games into account; for example, the character Rosalina becomes available on Mario Kart Wii if there is a Super Mario Galaxy save on the console. The save game of Midnight Club 3: DUB Edition can be imported to the Remix version of

7004-410: The handheld console ports of Mortal Kombat II had fewer characters than the original arcade game and other console ports due to system storage limitations but otherwise were still faithful to the original in terms of gameplay. Compared to the intentional video game remake or remaster which is often done years or decades after the original came out, ports or conversions are typically released during

7107-732: The international variant was Blue ), they contain usability enhancements such as a contextual tutorial feature which allows players to look up data at any point in the game, by pressing the select button. Additionally, when continuing a saved game , players are shown the last four actions they performed, aiding in remembering what they were previously doing. The games support the Game Boy Advance Game Link Cable , through which connected players may trade or battle. Players may also connect with Pokémon Ruby and Sapphire , as well as with Pokémon Colosseum , allowing them to obtain over 350 Pokémon. FireRed and LeafGreen also have

7210-484: The link port of the Game Boy Advance system and allows players within a radius of 30–50 feet (9.1–15.2 m) to wirelessly interact with each other. In addition, as many as 30 players at a time may join a special location called the "Union Room", where they can trade, battle, or chat. Nintendo set up "JoySpots" at Japanese retail locations for this purpose. Pokémon FireRed and LeafGreen takes place mostly in

7313-409: The mid-'90s, Atari released a series of remakes with the 2000 brand, including Tempest 2000 , Battlezone 2000 , and Defender 2000 . After Atari's demise, Hasbro continued the tradition, with 3D remakes of Pong , Centipede , and Asteroids . By 1994 the popularity of CD-ROM led to many remakes with digitized voices and, sometimes, better graphics, although Computer Gaming World noted

7416-534: The one used in Pokémon Ruby and Sapphire . As a result, FireRed and LeafGreen were made fully backward compatible with Ruby and Sapphire , allowing players to trade Pokémon between games. FireRed and LeafGreen ' s connectivity with the Game Boy Advance Wireless Adapter was heralded by then-president of Nintendo Satoru Iwata as being able "to enhance head-to-head battles, exchange of information, and communication with others." An enhanced interface

7519-416: The original NES game it was based on, even though it is a clean-slate remake with a different engine and assets. Compared to a port which is typically released in the same era as the original, a remaster is done years or decades after the original in order to take advantage of generation technological improvements (the latter which a port avoids doing). Unlike a remake which often changes the now-dated gameplay,

7622-556: The original game as a bonus feature. The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend was continued in the sequel, and is also a feature in Halo: Combat Evolved Anniversary and later in Halo 2 Anniversary as part of Halo: The Master Chief Collection . Remasters and remakes on

7725-668: The original games. Another notable examples are Pioneers , a remake and sequel in spirit to Frontier: Elite II ; CSBWin , a remake of the dungeon crawler classic Dungeon Master ; and Privateer Gemini Gold , a remake of Wing Commander: Privateer . Skywind is a fan remake of Morrowind (2002) running on Bethesda's Creation Engine , utilising the source code, assets and gameplay mechanics of Skyrim (2011). The original game developers, Bethesda Softworks, have given project volunteers their approval. The remake team includes over 70 volunteers in artist, composer, designer, developer, and voice-actor roles. In November 2014,

7828-608: The original games. The 16-bit generation of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. Super Mario All-Stars remade the entire NES Mario series, and was met with great commercial success. Remake compilations of the Ninja Gaiden and Mega Man series followed. As RPGs increased in popularity, Dragon Quest , Ys and Kyūyaku Megami Tensei were also remade. In

7931-489: The original launch platform for a video game, publishers tend to release the video game simultaneously on several consoles first and then port to the PC later. A port that contains a great deal of remade assets may sometimes be considered a remaster or a partial remake , although video game publishers are not always clear on the distinction. DuckTales: Remastered for example uses the term "Remastered" to distinguish itself from

8034-466: The original work. The intent of a remake is usually to take an older game that has become outdated and update it for a new platform and audience. A remake will not necessarily preserve the original gameplay especially if it is dated, instead remaking the gameplay to conform to the conventions of contemporary games or later titles in the same series in order to make a game marketable to a new audience. For example, for Sierra's 1991 remake of Space Quest ,

8137-545: The original, for example Ultima I: The First Age of Darkness , a 1986 remake of the original that appeared on multiple platforms, including the Apple II , the system the game originated on. Other early remakes of this type include Sierra 's early-1990s releases of King's Quest , Space Quest and Leisure Suit Larry . These games used the technology and interface of the most recent games in Sierra's series, and original assets in

8240-427: The player can trade with Ruby , Sapphire , Emerald , Colosseum , and XD . FireRed and LeafGreen were first announced in September 2003 as upcoming remakes of the original Pocket Monsters Red and Blue games that were released in Japan in 1996. Game director Junichi Masuda stated the new titles would be developed around the idea of simplicity, as the game engine was a slightly modified version of

8343-439: The player enters a location (e.g. town, cavern or forest), saving is only possible at save points. Overusing saved games may be seen as unfair and in such a context is referred to as "savescumming". Savescumming makes losing a game impossible because whenever the player loses or is about to lose, a savegame is loaded, effectively turning back time to the situation before the loss. In a video game, this could for example be done when

8446-448: The player interest!" Over one million copies of FireRed and LeafGreen were sold in the US less than one month after their release in that region. As of March 31, 2008, the games had sold 11.82 million copies worldwide. The games later entered Nintendo's Player's Choice line in North America and were re-marketed with a significantly lower retail price. However, unlike the original release,

8549-411: The player loses a battle/race, misses the best performance grading for a level (such as an S-rank ) or runs into an unwinnable situation by losing anyone or anything needed to continue and win. For example, in a game that features a casino, the player could save the game and then bet all their in-game money on black at a roulette table. If the outcome is black, their money is doubled and the player saves

8652-403: The player must find and expend an ink ribbon for each save. In some games, save games or save points are part of the plot. In Chrono Cross , save points are called Records of Fate, managed by an entity called FATE, an antagonist that uses the save points to control people. In Anonymous;Code , the protagonist Pollon Takaoka has a unique ability to save and load save games, which is central to

8755-403: The player to fulfill his dream of compiling a comprehensive list of every Pokémon in the game. While visiting the region's cities, the player encounters special establishments called Pokémon Gyms . Inside these buildings are Gym Leaders, each of whom the player must defeat in a Pokémon battle to obtain a Gym Badge. Once a total of eight badges are acquired, the player is given permission to enter

8858-415: The player would lose all of their checkpoints. Quick-saving and quick-loading allow the player to save or load the game with a single keystroke. These terms are used to differentiate between the traditional saving mechanism where the player is required to invoke a menu or dialog box, issue save the order, specify a title for the game being saved and, if applicable, confirm whether an old saved game file with

8961-543: The player. In Chrono Trigger , attempting to use a fake save point in Magus's castle can actually bring the party into battle. Some games employ limits to saving in order to prevent players from using them as a primary means of succeeding in the game. In Tomb Raider save points are consumed upon use, Donkey Kong Country 2: Diddy's Kong Quest charges two banana coins to use a save point more than once, and in Resident Evil

9064-399: The player. Visible checkpoints might give a player a sense of security when activated, but in turn sacrifice some immersion , as checkpoints are intrinsically "gamey" and might even need an explanation of how they work. Invisible checkpoints do not break immersion but make players unsure of where they will respawn. Usually, if a player does get a game over, then their progress will be lost, and

9167-477: The plot and the main game mechanic. Another way saved games interact with each other is through passing along data to sequels. A famous example of this is the first three installments of the Wizardry series. To play the second and third installments, players needed to import the characters they'd used in the previous installment, which retained all experience and equipment gained in that installment. Later versions of

9270-468: The remakes retained the Japanese names of "Red" and "Green". Masuda noted this as a choice on his part, stating the leaf represented a peaceful icon, in contrast to the alternative of water which he saw as suggesting conflict with the icon of fire used by the other game. The music used in the games was derived from the classic game consoles, and arranged by Go Ichinose. Masuda and Ichinose decided not to change

9373-620: The reused music from the basic background sounds used in Red and Blue , and instead updated them by adding additional sounds. Some of the songs have additional key changes compared to the original soundtrack and some songs such as the Trainer Battle music are re-written in MIDI for the GBA and contain pitch bends between notes. A two-disc set of the music entitled GBA Pokémon FireRed & LeafGreen Super Complete

9476-430: The same generation as the original (the exception being mobile gaming versions of PC games, such as Grand Theft Auto III , since mobile gaming platforms did not exist until the 2010s going forward). Home console ports usually came out less than a year after the original arcade game, such as the distribution of Mortal Kombat for home consoles by Acclaim Entertainment. Since the 2000s as arcade releases are no longer

9579-428: The same situation". Home computers in the early 1980s had the advantage of using external media for saving, with compact cassettes and floppy disks , before finally using internal hard drives . For later cartridge -based console games , such as The Legend of Zelda and Kirby's Adventure , saved games were stored in battery-backed random-access memory on the game cartridge itself. Pop and Chips (1985) for

9682-452: The same title should be overwritten. The term "quick save" may be used in video games that lack the traditional saving mechanism altogether. The advantage of quick saving is its low burden: The player only has to press a button and, if applicable, wait a few seconds. The disadvantage is the automatic loss of the previous quick-saved game. Games that only offer quick saving may be impossible to play by two different players (or more) unless there

9785-635: The team reported to have finished half of the remake's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. The same open-development project is also working on Skyblivion , a remake of Oblivion (the game between Morrowind and Skyrim ) in the Skyrim engine, and Morroblivion , a remake of Morrowind in the Oblivion engine (which still has a significant userbase on older PCs). The term demake may refer to games created deliberately with an artstyle inspired by older games of

9888-489: The term "Demake". Such games are either physical or emulated. Modern demakes often change the 3D gameplay to a 2D one. Popular demakes include Quest: Brian's Journey , an official Game Boy Color port of Quest 64 ; Super Smash Land , an unofficial Game Boy-style demake of Super Smash Bros. ; D-Pad Hero , a NES-esque demake of Guitar Hero ; Rockman 7 FC and Rockman 8 FC , NES-styled demakes of Mega Man 7 and Mega Man 8 , respectively; Gang Garrison 2 ,

9991-456: The third generation of the Pokémon video game series and hold the distinction of being the first enhanced remakes of previous games within the franchise. As in previous games, the player controls their character from an Top-down perspective or overhead perspective and participates in turn-based battles. Throughout the games, the player captures and raises Pokémon for use in battle. Based in

10094-444: Was created for the game to increase usability for new players, as well as a contextual in-game help system that could aid lost or confused players during their journey. President of The Pokémon Company Tsunekazu Ishihara noted, "We don't feel that this a remake at all. We feel that this is a new game, with wireless technology", referring to the bundled wireless adapter. The exclusive Japanese production run for FireRed and LeafGreen

10197-430: Was effectively a remake of both the original Pitfall! and its sequel Pitfall II: Lost Caverns with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982 computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to

10300-473: Was less positive about the games' graphics, which he thought were "limited" and "basic". GameSpot ' s Greg Kasavin, who gave the games 8.4 out of 10, commented that "though Pokémon could probably use a few new twists after all these years, FireRed and LeafGreen are great role-playing games on their own merits, filled with lots more content and more challenges than last year's Ruby and Sapphire , and offering up plenty of addictive gameplay that can be

10403-563: Was less than the number sold by Pokémon Ruby and Sapphire in that time period, but IGN reasoned that the smaller sales were due to the new titles being remakes. In the first half of August before FireRed and LeafGreen were released in the United States, the games received over 150,000 pre-orders , over twice the number Ruby and Sapphire received. Nintendo's Senior Vice President of Marketing and Corporate Communication George Harrison remarked, "This pre-sell indicates more than twice

10506-425: Was limited to half a million copies, despite the success of Pokémon Ruby and Sapphire . IGN speculated that Nintendo was expecting less demand for the new games, or that it was limited by the production of the bundled wireless adapter. The North American versions of FireRed and LeafGreen were indirectly announced at DICE in 2004. Although the original games were released as Red and Blue in North America,

10609-459: Was released, with the first disc featuring all the music used normally in-game, while the second disc featured bonus tracks based on and inspired by the music in the games. Among these are two vocal tracks. Reviews of FireRed and LeafGreen were mostly positive, and the games currently hold an aggregate score of 81 percent on Metacritic . Jon Minife of the New Zealand Herald praised

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