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A touchscreen (or touch screen ) is a type of display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones , tablets , laptops , and other electronic devices. The display is often an LCD , AMOLED or OLED display.

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59-457: The Fairphone 2 is a touchscreen -based, dual-SIM smartphone designed to be easily repaired by the user. First released in October 2015, it was the first modular smartphone available for purchase and has since received both hardware improvements and major software updates, initially shipping with Android 5 "Lollipop" and running Android 10 as of November 2022. Production ceased in 2018. It

118-418: A monochrome CRT touchscreen that functioned both as display and sole method of input. The ECC replaced the traditional mechanical stereo , fan, heater and air conditioner controls and displays, and was capable of providing very detailed and specific information about the vehicle's cumulative and current operating status in real time . The ECC was standard equipment on the 1985–1989 Buick Riviera and later

177-480: A 20 MB hard drive. In order to keep up-to-date information during the event, the database of visitor information was updated and remotely transferred to the computer terminals each night. Using the touch screens, visitors were able to find information about the exposition’s rides, attractions, performances, facilities, and the surrounding areas. Visitors could also select between information displayed in English and Japanese;

236-446: A bad reputation of being imprecise until 1988. Most user-interface books would state that touchscreen selections were limited to targets larger than the average finger. At the time, selections were done in such a way that a target was selected as soon as the finger came over it, and the corresponding action was performed immediately. Errors were common, due to parallax or calibration problems, leading to user frustration. "Lift-off strategy"

295-541: A goal to achieve 15,000 pre-orders by the end of September. The goal was finally exceeded, reaching a total of 17,418 pre-orders before the pre-order period ended on 30 September. Production started in December 2015, aiming to ship all phones ordered during the crowdfunding campaign that month. However, issues in ramping up production caused a delay. The last pre-ordered device was shipped on 8 February 2016. On 26 May 2016, Fairphone reported that their milestone of selling 40,000 of

354-423: A keyboard. An effective integration of this technology was aimed at helping flight crews maintain a high level of situational awareness of all major aspects of the vehicle operations including the flight path, the functioning of various aircraft systems, and moment-to-moment human interactions. EARLY 80s EVALUATATION FOR CARS - also, in the early 1980s, General Motors tasked its Delco Electronics division with

413-718: A lower price and fewer compatibility issues. However, the phone's modular design allows the Fairphone team to develop newer modules with updated components. Newer versions of the modular design contain cameras. The back of the Fairphone 2 was equipped with a USB pin-out and charging input, allowing aftermarket back covers with extended capabilities. The phone was designed to have a lower environmental impact than comparable mass-market smartphones, with an expected lifespan of five years. The modular design allows components to be replaced individually. Many electronic devices contain conflict minerals ( tin , tungsten , tantalum and gold ) from

472-416: A matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer are receiving a signal can be used to determine where the interruption is. Later iterations of matrix based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio , and

531-461: A nonorthogonal matrix to remove shadow readings when using multi-touch. 1963 INDIRECT LIGHT PEN - Later inventions built upon this system to free telewriting styli from their mechanical bindings. By transcribing what a user draws onto a computer, it could be saved for future use. See US 3089918A , Graham, Robert E, "Telewriting apparatus", issued 1963-05-14   . 1965 CAPACITANCE AND RESISTANCE - The first finger driven touchscreen

590-486: A plastic pen and a plastic board with a transparent window where pen presses are detected. It was used primarily with a drawing software application. 1985 MULTI-TOUCH CAPACITANCE - The University of Toronto group, including Bill Buxton, developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems (see History of multi-touch ). 1985 USED FOR POINT OF SALE - The first commercially available graphical point-of-sale (POS) software

649-497: A project aimed at replacing an automobile's non-essential functions (i.e. other than throttle , transmission , braking , and steering ) from mechanical or electro-mechanical systems with solid state alternatives wherever possible. The finished device was dubbed the ECC for "Electronic Control Center", a digital computer and software control system hardwired to various peripheral sensors , servomechanisms , solenoids , antenna and

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708-426: A prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers . Touchscreens are important in educational settings such as classrooms or on college campuses. The popularity of smartphones, tablets, and many types of information appliances has driven the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in

767-487: A reflection of Australia’s overseas tourist market in the 1980s. It is worth noting that Telecom’s Expo Info system was based on an earlier system employed at Expo 86 in Vancouver , Canada . 1990 SINGLE AND MULTI-TOUCH GESTURES - Sears et al. (1990) gave a review of academic research on single and multi-touch human–computer interaction of the time, describing gestures such as rotating knobs, adjusting sliders, and swiping

826-421: A rugged multi-touch capacitive touchscreen, that could sense through a rigid, protective overlay - the sort later required for a mobile phone, was ever developed or patented by Boie. Many of these citations rely on anecdotal evidence from Bill Buxton of Bell Labs. However, Bill Buxton did not have much luck getting his hands on this technology. As he states in the citation: "Our assumption (false, as it turned out)

885-501: A simple mouse or keypad that capacitively sensed just one finger through a thin insulator. Although not claimed or even mentioned in the patent, this technology could potentially have been used as a capacitance touchscreen. 1993 FIRST RESISTIVE TOUCHSCREEN PHONE - IBM released the IBM Simon , which is the first touchscreen phone. EARLY 90s ABANDONED GAME CONTROLLER - An early attempt at a handheld game console with touchscreen controls

944-575: A simple x/y pen plotter, eliminating the need for expensive and complicated sputter coating, laser ablation, screen printing or etching. The resulting, incredibly flexible, touchscreen film, less than 100 microns thick, could be attached by static or non-setting weak adhesive to one side of a sheet of glass, for sensing through that glass. Early versions of this device were controlled by the PIC16C54 microchip. 1994 FIRST PUB GAME WITH TOUCHSCREEN - Appearing in pubs in 1994, JPM's Monopoly SWP (skill with prizes)

1003-498: A team around Rainer Mallebrein  [ de ] at Telefunken Konstanz for an air traffic control system. In 1970, this evolved into a device named "Touchinput- Einrichtung " ("touch input facility") for the SIG ;50 terminal utilizing a conductively coated glass screen in front of the display. This was patented in 1971 and the patent was granted a couple of years later. The same team had already invented and marketed

1062-600: A television factory in the early 1960s. Then manufactured by CERN, and shortly after by industry partners, it was put to use in 1973. 1972 OPTICAL - A group at the University of Illinois filed for a patent on an optical touchscreen that became a standard part of the Magnavox Plato IV Student Terminal and thousands were built for this purpose. These touchscreens had a crossed array of 16×16 infrared position sensors, each composed of an LED on one edge of

1121-562: A time, and few have had the capability to sense how hard one is touching. This has changed with the commercialization of multi-touch technology, and the Apple Watch being released with a force-sensitive display in April 2015. 2015 BISTATE PROJECTED CAPACITANCE - When used as a Projected Capacitance touchscreen, in mutual capacitance mode, diagonal wiring requires each I/O line to be capable of switching between two states (bistate), an output some of

1180-459: A touchscreen slider, which was later cited as prior art in the lock screen patent litigation between Apple and other touchscreen mobile phone vendors (in relation to U.S. patent 7,657,849 ). 1991 INERTIAL CONTROL - From 1991 to 1992, the Sun Star7 prototype PDA implemented a touchscreen with inertial scrolling . 1993 CAPACITANCE MOUSE / KEYPAD - Bob Boie of AT&T Bell Labs, patented

1239-489: A transparent implementation of an existing opaque touchpad technology, U.S. patent No.  3,911,215, October 7, 1975, which had been developed by Elographics' founder George Samuel Hurst . The resulting resistive technology touch screen was first shown on the World's Fair at Knoxville in 1982. 1982 MULTI-TOUCH CAMERA - Multi-touch technology began in 1982, when the University of Toronto 's Input Research Group developed

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1298-408: A wide range of Fairphone's goals to make the phone more ethical, including recycling programs and partnerships for reduced usage of "blood minerals". On 16 July 2015, pre-orders for Fairphone 2 became available. To order the components needed to assemble the first devices, as well as to generate the revenue needed to ensure continuous production, Fairphone initiated a crowdfunding campaign by setting

1357-454: The Rollkugel mouse RKS 100-86 for the SIG 100-86 a couple of years earlier. 1968 CAPACITANCE - The application of touch technology for air traffic control was described in an article published in 1968. Frank Beck and Bent Stumpe , engineers from CERN (European Organization for Nuclear Research), developed a transparent touchscreen in the early 1970s, based on Stumpe's work at

1416-673: The Democratic Republic of the Congo (DRC), used by armies and rebel groups to fund war in the country. Therefore, some manufacturers avoid all materials from the DRC, which reduces employment opportunities in the country. The Fairphone 2 supply chain was audited to ensure that these materials come from mines that do not fund armed groups while supporting local communities in the DRC (where possible) to provide an alternative to conflict mines. The tantalum and tin ores are sourced from conflict-free mines in

1475-633: The 1988–1989 Buick Reatta , but was unpopular with consumers—partly due to the technophobia of some traditional Buick customers, but mostly because of costly technical problems suffered by the ECC's touchscreen which would render climate control or stereo operation impossible. 1985 GRAPHIC TABLET - Sega released the Terebi Oekaki, also known as the Sega Graphic Board, for the SG-1000 video game console and SC-3000 home computer . It consisted of

1534-504: The DRC, the tungsten was from Rwanda, and the gold was from a Fairtrade certified mine in Peru. In addition, the phone includes recycled plastic, copper, and tungsten. Hi-P assembled the Fairphone 2 in Suzhou , China , in a factory that has been audited to ensure that it meets high standards for working conditions and for the environment. The Fairphone 2 was the first modular smartphone available to

1593-506: The Fairphone 1 was a system on a chip (SoC) Mediatek MT6589 that was not widely used and thus did not receive long-term software support from its manufacturer. For the Fairphone 2, Fairphone chose the widely used Snapdragon 801 platform (a high-end, early 2014 platform); the popularity of this SoC should help maintain the LTS of Fairphone 2. Fairphone deliberately did not include recent innovations like wireless charging or USB-C ports, ensuring

1652-409: The Fairphone 2 had been reached and that all phones ordered before that date had been shipped. On January 9th 2023 Fairphone announced that, after March 2023, the Fairphone 2 would stop receiving updates. Fairphone released the final update for the Fairphone 2 on March 7, 2023. Though parts for the phone are still available, the supply is limited. Touchscreen A user can give input or control

1711-561: The cameras, with a new rear camera module (with a dual LED flash and 12- megapixel camera) and top module (with a 5-megapixel camera) in September 2017. The phone was primarily funded through pre-orders and was mostly sold directly, though in some markets the phone was available through resellers such as The Phone Co-op in the UK . The pre-order campaign started on 16 July 2015 and ended on 30 September 2015, with 17,418 phones pre-ordered (the objective

1770-420: The city of Brisbane , Australia hosted Expo 88 , whose theme was “leisure in the age of technology”. To support the event and provide information to expo visitors, Telecom Australia (now Telstra ) erected 8 kiosks around the expo site with a total of 56 touch screen information consoles, being specially modified Sony Videotex Workstations. Each system was also equipped with a videodisc player, speakers, and

1829-539: The first human-input multi-touch system, using a frosted-glass panel with a camera placed behind the glass. 1983 OPTICAL - An optical touchscreen was used on the HP-150 starting in 1983. The HP 150 was one of the world's earliest commercial touchscreen computers. HP mounted their infrared transmitters and receivers around the bezel of a 9-inch Sony cathode ray tube (CRT). 1983 MULTI-TOUCH FORCE SENSING TOUCHSCREEN - Bob Boie of AT&T Bell Labs, used capacitance to track

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1888-555: The front of the screen. Stumpe and Beck developed a self-capacitance touchscreen in 1972, and a mutual capacitance touchscreen in 1977. Both these devices could only sense the finger by direct touch or through a thin insulating film. This was 11 microns thick according to Stumpe's 1977 report. 1984 TOUCHPAD - Fujitsu released a touch pad for the Micro 16 to accommodate the complexity of kanji characters, which were stored as tiled graphics. 1986 GRAPHIC TABLET - A graphic touch tablet

1947-463: The general public. The modular, repairable design was designed to increase longevity, with an additional focus on increasing the product's recyclability. The phone components are designed to be replaceable, with the end user only needing to use a screwdriver to replace components of the phone. In addition, it was possible to replace individual components within each module. The phone received a 10 out of 10 score for smartphone repairability from iFixit ,

2006-409: The highest score ever given to a phone. The phone consists of seven removable parts: the main chassis, the battery, the display assembly, the rear camera module, the top module ( selfie camera, headphones, speaker, sensors), the bottom module (loudspeaker, vibration, microphone and charging port), and the back protective cover. Except for an updated slim case design, the first module set to be upgraded

2065-430: The information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase

2124-429: The invention of a wire based touchscreen in 1994, where one 25 micron diameter, insulation coated wire replaced about 30 of these 80 micron wide tracks, and could also accurately sense fingers through thick glass. Screen masking, caused by the copper, was reduced from 50% to less than 0.5%. The use of fine wire meant that very large touchscreens, several meters wide, could be plotted onto a thin polyester support film with

2183-475: The length of the horizontal sensing elements increases as the width of the touchscreen increases. Eventually, a limit is hit where the resistance gets so great that the touchscreen can no longer function properly. The patent describes how the use of diagonal elements ensures that the length of any element never exceeds 1.414 times the height ⌈ H 2 ⌋ {\textstyle \left\lceil H{\sqrt {2}}\right\rfloor } of

2242-446: The mechanical changes in thickness of a soft, deformable overlay membrane when one or more physical objects interact with it; the flexible surface being easily replaced, if damaged by these objects. The patent states "the tactile sensor arrangements may be utilized as a touch screen". Many derivative sources retrospectively describe Boie as making a major advancement with his touchscreen technology; but no evidence has been found that

2301-560: The medical field, heavy industry , automated teller machines (ATMs), and kiosks such as museum displays or room automation , where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content. Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators , and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged

2360-403: The monitor line scans. About 600 of these were sold for this purpose, retailing at £50 apiece, which was very cheap for the time. Working through very thick glass made it ideal for operation in a "hostile" environment, such as a pub. Although reflected light from the copper wires was noticeable under certain lighting conditions, this problem was eliminated by using tinted glass. The reflection issue

2419-589: The original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A , Denk, William E, "Electronic pointer for television images", issued 1949-11-08   . 1962 OPTICAL - The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation US 3016421A , Harmon, Leon D, "Electrographic transmitter", issued 1962-01-09   . This touchscreen utilized

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2478-958: The release of the Nintendo DS in 2004. 2007 MOBILE PHONE WITH CAPACITANCE - The first mobile phone with a capacitive touchscreen was LG Prada , released in May 2007 (which was before the first iPhone released). By 2009, touchscreen-enabled mobile phones were becoming trendy and quickly gaining popularity in both basic and advanced devices. In Quarter-4 2009 for the first time, a majority of smartphones (i.e. not all mobile phones) shipped with touchscreens over non-touch. 2013 RESISTIVE VERSUS PROJECTED CAPACITANCE SALES - In 2007, 93% of touchscreens shipped were resistive and only 4% were projected capacitance. In 2013, 3% of touchscreens shipped were resistive and 96% were projected capacitance (see page 5). 2015 FORCE SENSING TOUCHSCREENS - Until recently, most consumer touchscreens could only sense one point of contact at

2537-411: The screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement could sense any fingertip-sized opaque object in close proximity to the screen. 1973 MULTI-TOUCH CAPACITANCE - In 1973, Beck and Stumpe published another article describing their capacitive touchscreen. This indicated that it was capable of multi-touch but this feature

2596-538: The screen to activate a switch (or a U-shaped gesture for a toggle switch). The HCIL team developed and studied small touchscreen keyboards (including a study that showed users could type at 25 wpm on a touchscreen keyboard), aiding their introduction on mobile devices. They also designed and implemented multi-touch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger. 1990 TOUCHSCREEN SLIDER AND TOGGLE SWITCHES - HCIL demonstrated

2655-586: The text size. A touchscreen enables the user to interact directly with what is displayed, instead of using a mouse , touchpad , or other such devices (other than a stylus, which is optional for most modern touchscreens). Touchscreens are common in devices such as smartphones , handheld game consoles , and personal computers . They are common in point-of-sale (POS) systems, automated teller machines (ATMs), electronic voting machines , and automobile infotainment systems and controls. They can also be attached to computers or, as terminals, to networks. They play

2714-517: The time and an input at other times. I/Os are inputs most of the time, but, once every scan, one of the I/Os has to take its turn at being an output, the remaining input I/Os sensing any signals it generates. The I/O lines, therefore, may have to change from input to output, and vice versa, many times a second. This new design won an Electronics Weekly Elektra Award in 2017. 2021 FIRST "INFINITELY WIDE" TOUCHSCREEN PATENT - With standard x/y array touchscreens,

2773-538: The touchscreen, no matter how wide it is. This could be reduced to 1.15 times the height, if opposing diagonal elements intersect at 60 degrees instead of 90 degrees. The elongated touchscreen could be controlled by a single processor, or the distant ends could be controlled totally independently by different processors, linked by a synchronizing processor in the overlapping middle section. The number of unique intersections could be increased by allowing individual sensing elements to run in two opposing directions - as shown in

2832-449: The trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products. One predecessor of the modern touchscreen includes stylus based systems. 1946 DIRECT LIGHT PEN - A patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode-ray tube (CRT) display would amplify and add to

2891-636: Was Sega 's intended successor to the Game Gear , though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s. 1994 FIRST WIRE BASED PROJECTED CAPACITANCE - Stumpe and Beck's touchscreens (1972/1977 - already cited), used opaque conductive copper tracks that obscured about 50% of the screen (80 micron track / 80 micron space). The advent of projected capacitance in 1984, however, with its improved sensing capability, indicated that most of these tracks could be eliminated. This proved to be so, and led to

2950-422: Was 15,000). Just as they did for the Fairphone 1, Fairphone released details about costs for the Fairphone 2, which sold for an average price of €525. Despite its relatively high price compared to many phones (a similarly equipped "normal" phone cost about US$ 402–500), the margin on each phone sold was only €9, principally due to low sales volume and higher manufacturing costs than most phones. The price also funded

3009-674: Was demonstrated on the 16-bit Atari 520ST color computer. It featured a color touchscreen widget-driven interface. The ViewTouch POS software was first shown by its developer, Gene Mosher, at the Atari Computer demonstration area of the Fall COMDEX expo in 1986. 1987 CAPACITANCE TOUCH KEYS - Casio launched the Casio PB-1000 pocket computer with a touchscreen consisting of a 4×4 matrix, resulting in 16 touch areas in its small LCD graphic screen. 1988 SELECT ON "LIFT-OFF" - Touchscreens had

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3068-550: Was developed by Eric Johnson, of the Royal Radar Establishment located in Malvern , England, who described his work on capacitive touchscreens in a short article published in 1965 and then more fully—with photographs and diagrams—in an article published in 1967. MID-60s ULTRASONIC CURTAIN - Another precursor of touchscreens, an ultrasonic-curtain-based pointing device in front of a terminal display, had been developed by

3127-488: Was introduced by researchers at the University of Maryland Human–Computer Interaction Lab (HCIL). As users touch the screen, feedback is provided as to what will be selected: users can adjust the position of the finger, and the action takes place only when the finger is lifted off the screen. This allowed the selection of small targets, down to a single pixel on a 640×480 Video Graphics Array (VGA) screen (a standard of that time). 1988 WORLD EXPO - From April to October 1988,

3186-639: Was later resolved by using finer (10 micron diameter), dark coated wires. Throughout the following decade JPM continued to use touchscreens for many other games such as "Cluedo" and "Who wants to be a Millionaire". 1998 PROJECTED CAPACITANCE LICENSES - This technology was licensed four years later to Romag Glass Products - later to become Zytronic Displays, and Visual Planet in 2003 (see page 4). 2004 MOBILE MULTI-TOUCH PROJECTED CAPACITANCE PATENT - Apple patents its multi-touch capacitive touchscreen for mobile devices. 2004 VIDEO GAMES WITH TOUCHSCREENS - Touchscreens were not be popularly used for video games until

3245-590: Was purposely inhibited, presumably as this was not considered useful at the time ("A...variable...called BUT changes value from zero to five when a button is touched. The touching of other buttons would give other non-zero values of BUT but this is protected against by software" (Page 6, section 2.6). "Actual contact between a finger and the capacitor is prevented by a thin sheet of plastic" (Page 3, section 2.3). At that time Projected capacitance had not yet been invented. 1977 RESISTIVE - An American company, Elographics – in partnership with Siemens – began work on developing

3304-475: Was released for the Sega AI Computer . EARLY 80s EVALUATION FOR AIRCRAFT - Touch-sensitive control-display units (CDUs) were evaluated for commercial aircraft flight decks in the early 1980s. Initial research showed that a touch interface would reduce pilot workload as the crew could then select waypoints, functions and actions, rather than be "head down" typing latitudes, longitudes, and waypoint codes on

3363-529: Was that the Boie technology would become available to us in the near future. Around 1990 I took a group from Xerox to see this technology it [sic] since I felt that it would be appropriate for the user interface of our large document processors. This did not work out". UP TO 1984 CAPACITANCE - Although, as cited earlier, Johnson is credited with developing the first finger operated capacitive and resistive touchscreens in 1965, these worked by directly touching wires across

3422-412: Was the first machine to use touch screen technology instead of buttons (see Quiz machine / History). It used a 14 inch version of this newly invented wire based projected capacitance touchscreen and had 64 sensing areas - the wiring pattern being similar to that shown in the lower diagram. The zig-zag pattern was introduced to minimize visual reflections and prevent Moire interference between the wires and

3481-400: Was the second phone from the social enterprise Fairphone and the first one completely designed by them. The phone was ethically sourced , using conflict-free minerals , Fairtrade gold and recycled materials. It was assembled in audited factories with good working conditions. The phone was designed to have a higher life expectancy (five years) than other phones. The main challenge with

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