Final Fantasy Crystal Chronicles is a series of video games within the Final Fantasy franchise developed by Square Enix . Beginning in 2003 with the game for the GameCube , the series has predominantly been released on Nintendo gaming hardware and covers multiple genres, including action role-playing . The Crystal Chronicles series takes place in an unnamed world inhabited by four tribes. Recurring themes include creating objects from memory and the importance of family. The gameplay, which has always been aimed at as wide an audience as possible within a genre, generally involves either multiple players or a large group working together.
60-548: FFCC may refer to: Final Fantasy Crystal Chronicles , a video game series Florida Film Critics Circle , an organization of film reviewers Flowery Field Cricket Club , an English cricket club Full Faith and Credit Clause , part of the United States Constitution Florida Federation of Colorguards Circuit, a circuit of Florida indoor winds, indoor drumline, and colorguard Topics referred to by
120-760: A 16-bit bus. The SM83 is a hybrid between two other 8-bit processors: the Intel 8080 and the Zilog Z80 . The SM83 has the seven 8-bit registers of the 8080 (compared to 14 on the Z80), but uses the Z80's programming syntax and extra bit manipulation instructions. Like the Game Boy Color, the SM83 in the Advance could be commanded to operate at either 4.194304 MHz when playing games compatible with
180-426: A King and My Life as a Darklord , the characters were designed by Yasuhisa Izumisawa. The majority of series music has been composed by Kumi Tanioka , who had previously worked on the music of Final Fantasy XI . She returned to work on Ring of Fates , My Life as a King , then simultaneously on Echoes of Time and My Life as a Darklord . Because of the latter commitment, Tanioka was not greatly involved in
240-624: A Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel). With hardware performance comparable to the Super Nintendo Entertainment System , the Game Boy Advance represents progress for sprite -based technology. The system's library includes platformers, SNES-like role-playing video games , and games ported from various 8-bit and 16-bit systems of
300-421: A color Game Boy only when technology addressed the limitations of existing color handhelds. Internally, however, a team led by Satoru Okada , who played a key role in the original Game Boy's design, was already experimenting with color displays. Their early-1990s prototype, codenamed "Project Atlantis," featured a color screen and a powerful 32-bit processor designed by Advanced RISC Machines (ARM). The team
360-545: A group, but this time within the tower defense genre and subverting narrative and stylistic tropes within the series. The Crystal Bearers broke away from many of the series' established gameplay mechanics; in addition to a focus on action-adventure and physics-based combat, there were also numerous minigames. The first Crystal Chronicles title originated when Final Fantasy developer Square —who had previously parted on bad terms with Nintendo when they developed Final Fantasy VII for Sony 's PlayStation console—were in
420-559: A handheld device. Like all processors using the ARM architecture , the ARM7TDMI uses a reduced instruction set computer (RISC) design with sixteen 32-bit registers . Although the console was marketed as a 32-bit system, to reduce costs, Nintendo mixed 16-bit and 32-bit buses between the different modules within the CPU ;AGB. As a result, the majority of the console's memory is only accessible through
480-464: A lot of CPU resources. For sound, the Game Boy Advance features two PCM sample player channels, which work in combination with the Audio Processing Unit (APU), a programmable sound generator first used by the legacy Game Boy. The APU has four channels: a pulse wave generation channel with frequency and volume variation, a second pulse wave generation channel with only volume variation,
540-478: A lower budget." ROM hacks , fan games, and Homebrew games are developed for the GBA. Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system's Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed this to be a realistic goal due to the company's lack of major competition in the handheld video game market. Within
600-447: A monochrome handheld, considering competitors like the Lynx and Game Gear boasted color screens. However, Nintendo's gamble paid off. The rivals' color displays, while visually impressive, were criticized for their poor battery life and bulky size. The Game Boy, in contrast, offered superior portability and longevity, propelling it to immense popularity. Publicly, Nintendo pledged to develop
660-482: A new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit features a clamshell design that resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It has a rechargeable lithium-ion battery , a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign
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#1732863163443720-422: A poor condition following the box office failure of Final Fantasy: The Spirits Within . They decided to make video games for Nintendo consoles again, founding a shell company of Square's Product Development Division 2 dubbed "The Game Designers Studio" so production could go ahead without interfering with other projects for Sony platforms. The shell company was co-owned by Square and Akitoshi Kawazu , creator of
780-556: A second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike
840-574: A successor to the Game Boy Color, with news of the project emerging at the Space World trade show in late August 1999. The project, codenamed the Advanced Game Boy (AGB), would bring the 32-bit processing power envisioned in Project Atlantis to market. Nintendo officially announced the Game Boy Advance on September 1, 1999, revealing details about the system's specifications and teasing that
900-448: A wave channel that can reproduce any waveform recorded in RAM, and a white noise channel with volume variation. The Game Boy Advance features a D-pad (directional pad) and six action buttons labeled 'A,' 'B,' 'L,' 'R,' 'SELECT,' and 'START.' The top of the console has a link port that allows it to be connected to other Game Boy devices using a Game Link Cable or a Wireless Adapter , or
960-519: Is 240 pixels wide by 160 pixels high in a 3:2 aspect ratio . Foreground objects are sprites with up to 128 per frame, sized from 8×8 to 64×64 pixels, and with 16 or 256 colors. Backgrounds can be rendered in one of six different modes. The first three are the "character modes," which use traditional tile map graphics: Mode 0 offers four static layers, Mode 1 has three layers with one affine transformation layer (which can be rotated and/or scaled), and Mode 2 has two affine layers. The other three are
1020-486: Is different from Wikidata All article disambiguation pages All disambiguation pages Final Fantasy Crystal Chronicles Since its inception, the series has been supervised by Akitoshi Kawazu , known for his work on both the Final Fantasy and SaGa series. Recurring staff include composer Kumi Tanioka , who created the series's distinctive medieval-influenced music; Toshiyuki Itahana, who worked on
1080-521: Is essentially a basic GPU that renders visuals using 96 kilobyte (KB) of Video RAM located inside the CPU CGB. Inside the PPU itself is 1 KB of object attribute memory and 1 KB of palette RAM, which are optimized for fast rendering. The display itself is a 2.9-inch (diagonal) thin-film transistor (TFT) color liquid-crystal display (LCD), measuring 61.2 millimeters (2.41 in) wide by 40.8 millimeters (1.61 in) high. The screen
1140-735: Is the final first-party-developed game for the system, released on August 3, 2006. An add-on for the GameCube , known as the Game Boy Player , was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System . This add-on allows Game Boy Advance, Game Boy, and Game Boy Color games to be played on the GameCube. However, some games may have compatibility issues due to certain features requiring extra hardware; for instance, WarioWare: Twisted! would require
1200-659: The ARM7TDMI running at a clock rate of 16.78 megahertz (MHz) for Game Boy Advance games and the Sharp SM83 running at either 4.194304 MHz or 8.388608 MHz for backward compatibility with Game Boy and Game Boy Color games. As such, the console has two operating modes: GBA mode using the ARM7TDMI and the backward-compatible CGB mode using the SM83. The ARM7TDMI is a 32-bit processor developed by Advanced RISC Machines (ARM) that maximizes performance under power and storage constraints, making it more suitable for use in
1260-589: The SaGa series. Due to the strong reception of Crystal Chronicles , Square Enix continued it as its own series, beginning work on Ring of Fates and The Crystal Bearers in early 2006. The two games were announced that year. Due to his commitment to the Crystal Chronicles series among other projects, Kawazu did not continue work on the SaGa franchise. From the original Crystal Chronicles to The Crystal Bearers ,
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#17328631634431320-554: The Expansion Pack tier. For the first time, players are able to play multiplayer games in their emulated form, online. This application emulates the Game Boy Player , meaning that games that support GameCube controller rumble work with the vibration of the Switch controllers. Nintendo released various addons for the Game Boy Advance, which include: Other accessories for the Game Boy Advance include: In early 2003, Nintendo introduced
1380-611: The Game Boy Micro , was released in September 2005. As of June 2010 , 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS , was released in November 2004 and is backward compatible with Game Boy Advance software. When the original Game Boy was first introduced in 1989, many people questioned why Nintendo had chosen to develop
1440-1321: The GameCube home console with a special GameCube – Game Boy Advance link cable . The Game Boy Advance was available in numerous colors and limited editions throughout its production. It was initially available in Arctic, Black, Orange (Japan Only), Fuchsia (translucent pink), Glacier (translucent blue), and Indigo. Later in the system's lifespan, additional colors and special editions were released, including: Red, Clear Orange/Black, Platinum, White, Gold (Japan Only), Hello Kitty edition (pink with Hello Kitty and logo on bezel ), The King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with images on bezel). Several Pokémon -themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and
1500-501: The PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles . The original model was followed in 2003 by the Game Boy Advance SP , a redesigned model with a frontlit screen and clamshell form factor. A newer revision of the SP with a backlit screen was released in 2005. A miniaturized redesign,
1560-569: The PlayStation 2 's previous record of 20,000 units. In 2004, the system's sales in the United Kingdom surpassed one million units. On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States. In a Kotaku article published on January 18, 2008, Nintendo revealed that
1620-545: The Wii U 's Virtual Console in April 2014. The first set of GBA games, including Advance Wars , Metroid Fusion , and Mario & Luigi: Superstar Saga , were released on April 3, 2014. All Virtual Console releases are single-player only, as they do not emulate multiplayer features enabled by Game Link cables. In February 2023, Nintendo added Game Boy Advance games to its Nintendo Switch Online service, exclusively to those with
1680-481: The "bitmap modes" which allow for rendering 3D geometry : Mode 3 has a single full-sized, fully-colored (32,768 colors) frame, Mode 4 provides two full-sized frames with 256 colors each, and Mode 5 provides two half-sized (160×128 pixels), fully-colored frames. Having two bitmaps allows "page-flipping" to avoid the artifacts that can sometimes appear when re-drawing a bitmap. While the bitmap modes were considered cutting-edge, most games avoided using them because they cost
1740-553: The "portrait" form factor (designed by Gunpei Yokoi ), the Game Boy Advance has a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen. It was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc. Nintendo revealed the Game Boy Advance to the public on August 24, 2000, along with the Japanese and North American launch dates and 10 launch games . The GBA
1800-488: The Game Boy Advance, with options to play such games on either their standard aspect ratios or a stretched fullscreen. Game Boy Advance cartridges are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen (specifically the original model and the Nintendo DS Lite ), although they do not support multiplayer or features involving the use of GBA accessories due to
1860-472: The GameCube linking with the Game Boy Advance (GBA) link cable . Both Ring of Fates and Echoes of Time revolve around dungeon exploration and loot collection, comparable to the gameplay of Diablo . My Life as a King focuses on city-building and construction, with the protagonist sending adventurers out on quests to gather materials and spread influence. My Life as a Darklord again focuses on
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1920-460: The Malborro and Bomb. Rather than arbitrary inclusions, these recurring elements are placed based on their in-game relevance and suitability. The timeline begins with Ring of Fates , which is set thousands of years in the past when the four tribes lived together in harmony. At some point during this period, the events of Echoes of Time take place. My Life as a King is set after the clearing of
1980-456: The Miasma at the end of Crystal Chronicles , with the main character King Leo setting out to rebuild his kingdom. My Life as a Darklord takes place in the aftermath, with surviving monsters struggling to survive and ending up fighting against characters from both My Life as a King and Crystal Chronicles . The Crystal Bearers takes place 1000 years after the time of Crystal Chronicles , with
2040-589: The Yukes having vanished during a great war with the Lilties and crystal-based magic being a rarity. The gameplay of Crystal Chronicles has tended to focus either on multiplayer, or the concept of groups working towards a common goal. A notable exception is The Crystal Bearers , which follows a single protagonist. A common aim across all titles is creating games that can be enjoyed by a wide audience. The original Crystal Chronicles notably made use of multiplayer relying on
2100-524: The absence of the GBA's external peripheral port on the DS. They can also be used to unlock original content found in Nintendo DS games. The Nintendo DSi and Nintendo DSi XL lack a GBA cartridge slot, and therefore do not support backward compatibility with the GBA. Since the Game Boy Advance was discontinued, many of its games have been re-released via digital distribution on later Nintendo consoles, mainly in
2160-484: The art design and directed The Crystal Bearers ; and Yasuhisa Izumisawa, lead artist for Echoes of Time and the two titles released through the WiiWare service. Reception of the series as a whole has been positive, with many noting its experimental nature and the first game's unconventional multiplayer mechanics. While distinct in terms of gameplay and narrative, all titles share the same world inhabited by four tribes;
2220-453: The console to be rotated manually due to its nature as a tilt sensor game. The GBA is the last Nintendo handheld system to bear the Game Boy name. Games developed for it are incompatible with older Game Boy systems, and each game's box carries a label indicating that the game is "not compatible with other Game Boy systems." Conversely, games designed for older Game Boy systems are compatible with
2280-698: The first game include the recorder , the crumhorn and the lute . Her work on Echoes of Time was described by her as the most challenging project she had worked on at the time. Iwasaki and Yamazaki originally wanted to emulate Tanioka's style with their work on The Crystal Bearers , but Kawazu and Itahana persuaded them to change into an acoustic style inspired by American music. The original Crystal Chronicles reached high positions in sales charts upon release, going on to sell 1.3 million units worldwide. Ring of Fates sold nearly 700,000 units worldwide, while Echoes of Time sold 570,000. The Crystal Bearers met with low sales in Japan and North America, and
2340-519: The first week of its North American launch in June, the Game Boy Advance sold 500,000 units, making it the fastest-selling video game console in the United States at the time. In response to strong sales, Nintendo ordered 100,000 units to ship to retail stores, hoping to ship another half million of them by the end of June. The Game Boy Advance also became the fastest-selling system in the United Kingdom, selling 81,000 units in its first week of release and beating
2400-661: The form of emulation . As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten GBA games, along with ten Nintendo Entertainment System games, were made available free for players who bought a 3DS system before the price drop on August 12, 2011. Unlike other Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of via emulation. In January 2014, Nintendo President Satoru Iwata announced that Game Boy Advance games would be released on
2460-469: The game (usually for the Pokémon series; Pokémon Emerald , for example, being a clear emerald green). Others have special built-in features, including rumble features ( Drill Dozer ), tilt sensors ( WarioWare: Twisted! , Yoshi's Universal Gravitation ), and solar sensors ( Boktai ). In Japan, the final game to be released on the system was Final Fantasy VI Advance on November 30, 2006, which
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2520-626: The game had to be remade. Many of the series staff were veterans of Final Fantasy IX , and the core team remained through the series' run. Kawazu had a creative role in each entry, mainly filling the role of executive producer. Kawazu also wrote the scenario for The Crystal Bearers . Both Ring of Fates and Echoes of Time were directed by Mitsuru Kamiyama and designed by Hiroyuki Saegusa. Crystal Chronicles and Ring of Fates had character designs by Toshiyuki Itahana, who had previously worked on Final Fantasy IX ; he would go on to direct The Crystal Bearers . For Echoes of Time , My Life as
2580-574: The handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year. On August 21, 2000, IGN showed images of a GBA development kit running a demonstrational port of Yoshi's Story , and on August 22, pre-production images of the GBA were revealed in Famitsu magazine in Japan. Unlike the Game Boy and Game Boy Color, which have
2640-470: The human-like Clavats, stocky Lilties, magic-wielding Yukes and nomadic Selkies. Two recurring themes within the world of Crystal Chronicles is objects generated from memories; and the importance of family. Crystals, a recurring concept within the Final Fantasy franchise, play key roles in multiple entries. There are also recurring Final Fantasy races such as the Chocobo and Moogle, and monsters like
2700-399: The music of The Crystal Bearers , which was instead composed by Hidenori Iwasaki and Ryo Yamazaki. Tanioka returned for the Crystal Chronicles remaster alongside Iwasaki to both remix the original music and compose new tracks. The music of the series is distinct from other Final Fantasy entries, making extensive use of medieval and Renaissance musical instruments . Those used for
2760-454: The original Game Boy or at 8.388608 MHz when playing games designed for the Game Boy Color. The SoC also contains a 2 KB "bootstrap" ROM which is used to start up the device in CGB mode. The CPU CGB incorporates an updated version of Nintendo's venerable Picture Processing Unit (PPU), which was used in the Game Boy, Game Boy Color, and Super Nintendo Entertainment System . The PPU
2820-587: The preface to an interview with Kawazu, Imran Khan of Game Informer grouped the Crystal Chronicles series alongside Kawazu's other work as examples of his experimental approach to game design. Game Boy Advance The Game Boy Advance ( GBA ) is a 32-bit handheld game console developed, manufactured, and marketed by Nintendo as the successor to the Game Boy Color . It was released in Japan on March 21, 2001, in North America on June 11, 2001, in
2880-440: The previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by the Nintendo DS , which also played Game Boy Advance games through the GBA cartridge slot. Upon its North American release, IGN praised the Game Boy Advance's graphical capabilities and battery life, but criticized
2940-551: The previous generations. This includes the Super Mario Advance series, and the system's backward compatibility with all earlier Game Boy titles. Though most GBA games primarily employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom , racing games like V-Rally 3 , and even platformers , like Asterix & Obelix XXL . Some cartridges are colored to resemble
3000-405: The same term [REDACTED] This disambiguation page lists articles associated with the title FFCC . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=FFCC&oldid=1063588218 " Category : Disambiguation pages Hidden categories: Short description
3060-399: The series had lost some of its identity as it went on and aimed itself at mainstream gaming audiences. In a 2007 retrospective video series on the Final Fantasy franchise, GameTrailers noted that Crystal Chronicles stood out from the likes of SaGa and Mana , being a branch of the series while retaining a unique identity as opposed to spinning off into its own separate universe. In
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#17328631634433120-451: The series remained exclusive to Nintendo consoles. Kawazu explained this as being an act of loyalty to Nintendo, who had first requested a game for their consoles. The remastered version of Crystal Chronicles was spearheaded by later staff member Ryoma Araki, who had joined Square Enix after playing the game and wanted to revive it for a modern gaming audience. The remaster was done with Kawazu's input, and featured enough changes that half of
3180-567: The suggested price of $ 99.99 and the 15 launch games . Nintendo estimated that around 60 new games would be released by the end of 2001. The Game Boy Advance uses a custom system on a chip (SoC), integrating the CPU and other major components into a single package, named the CPU ;AGB by Nintendo and manufactured by the Sharp Corporation . The CPU AGB contains two completely different CPUs:
3240-425: The system with a 7.0 out of 10, praising its graphical performance and backward compatibility, but being considerably critical of the system's lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately recommended the sleeker and backlit Game Boy Advance SP instead, despite noting that the cheaper price of the original model may "appeal to gamers on
3300-474: The system's shoulder button placement and noted the system's high price tag which "may be a tad bit too high to swallow", ultimately scoring the system with an "8.0" out of 10. They also pointed out the system's lack of a backlight which occasionally got in the way of playing games. ABC News praised the Game Boy Advance's graphics, grip, and larger screen, stating that "You've never had as much fun playing old games." Reviewing for CNET , Darren Gladstone scored
3360-490: Was also the final game published by Nintendo on the system. In North America, the last game for the system was Samurai Deeper Kyo , released on February 12, 2008. In Europe, the last game for the system is The Legend of Spyro: The Eternal Night , released on November 2, 2007. The Japan-only Rhythm Tengoku , the first game in what would eventually become known outside Japan as the Rhythm Heaven / Rhythm Paradise series,
3420-432: Was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to a dark screen. On September 19, 2005, Nintendo released a new version of the SP, model AGS-101, that features a brighter backlit display. The switch that controls the backlight now toggles between two brightness levels. In September 2005, Nintendo released
3480-476: Was not mentioned in Square Enix's fiscal report for the year ending in 2010. In a Final Fantasy series retrospective, Digital Spy noted it as one of the more successful spin-offs within the Final Fantasy franchise alongside Final Fantasy Tactics . Eurogamer ' s Rob Haines, in a retrospective on the first game, noted its unique multiplayer mechanics despite them not ageing well. He also felt that
3540-649: Was not satisfied with the outcome and shelved further development by 1997. However, Nintendo was under pressure from other companies who were introducing next-generation handhelds, including the Neo Geo Pocket and WonderSwan . To maintain consumer interest in the Game Boy, the company decided to pair the color screen they had been testing for Project Atlantis with a faster version of the existing Game Boy's 8-bit processor. The Game Boy Color launched in 1998. Still under pressure from its competitors more technically advanced handhelds, Nintendo quickly started developing
3600-464: Was then featured at Space World 2000 from August 24 to 26 alongside several peripherals for the system, including the GBA Link cable , the GameCube – Game Boy Advance link cable , a rechargeable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data. In March 2001, Nintendo revealed details about the system's North American launch, including
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