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Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx ). Temple of Apshai was the most successful and most widely ported game in the series. The games relied on strategy and pen & paper RPG style rules and statistics.

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118-403: There were two types of Dunjonquest games: The Dunjonquest games were ported across a wide variety of late 1970s and early-to-mid 1980s home computers . All Dunjonquest titles were advertised as "real time" RPGs, but actually use a hybrid between a real time and turn-based system. Monsters move and take turns on their own periodic timetable, whose pace can be chosen from three options at

236-488: A disk drive (the Commodore 1541 was the only fully-compatible model) or Datasette before they could make use of it as anything but a game machine or TV Typewriter . In the early part of the 1980s, the dominant microprocessors used in home computers were the 8-bit MOS Technology 6502 (Apple, Commodore, Atari, BBC Micro ) and Zilog Z80 ( TRS-80 , ZX81 , ZX Spectrum , Commodore 128 , Amstrad CPC ). One exception

354-408: A "story network" that would highlight all the most important points of the story and list the in-game objects necessary to advance from one to the next. Reiche's work on Starflight lasted a few weeks, while he was "supposed to be working on Mail Order Monsters " . After several successful releases, Reiche left Free Fall to form Toys for Bob with Fred Ford . Though they had previously attended

472-427: A 6502 processor and ran DOS from internal ROM. While this gave Commodore systems some advanced capabilities – a utility program could sideload a disk copy routine onto the drive and return control to the user while the drive copied the disk on its own – it also made Commodore drives more expensive and difficult to clone. Many home computers had a cartridge interface which accepted ROM-based software. This

590-414: A bit. You're on your own with this one." The Dunjonquest method of listing detailed descriptions of places and events in the manual was adopted by SSI 's Goldbox series of official Dungeons & Dragons computer adaptions and Interplay's Wasteland . The concept of room descriptions in top-down view CRPGs is carried on in titles with limited budgets for voice acting or limited graphics, such as

708-530: A built-in keyboard to support its C7420 Home Computer Module. Among third-generation consoles , Nintendo 's Family Computer offered Family BASIC (sold only in Japan), which included a keyboard that could be connected to an external tape recorder to load and store programs. Books of type-in program listings like BASIC Computer Games were available, dedicated for the BASICs of most models of computer, with titles along

826-597: A common category of utility software in this pre- DMCA era. In another defining characteristic of the home computer, instead of a command line , the BASIC interpreter served double duty as a user interface. Coupled to a character-based screen or line editor , BASIC's file management commands could be entered in direct mode . In contrast to modern computers, home computers most often had their operating system (OS) stored in ROM chips. This made startup times very fast (no more than

944-566: A dedicated phone line operated bulletin boards of their own. This capability anticipated the internet by nearly 20 years. Some game consoles offered "programming packs" consisting of a version of BASIC in a ROM cartridge . Atari's BASIC Programming for the Atari 2600 was one of these. For the ColecoVision console, Coleco even announced an expansion module which would convert it into a full-fledged computer system. The Magnavox Odyssey² console had

1062-637: A few seconds), but made OS upgrades difficult or impossible without buying a new unit. Usually, only the most severe bugs were fixed by issuing new ROMs to replace the old ones at the user's cost. In addition, the small size and limited scope of home computer "operating systems" (really little more than what today would be called a kernel) left little room for bugs to hide. Although modern operating systems include extensive programming libraries to ease development and promote standardization, home computer operating systems provided little support to application programs. Professionally-written software often switched out

1180-505: A few years prior. Another friend, Erol Otus, is described as one of the broadest contributors in terms of different aspects of Star Control II , including illustrations for the game manual, in-game art, music, text, and even voice-acting. Reiche himself voiced the Mycon and the neo-Dnyarri (also known as the Talking Pet). After the success of Star Control II , Accolade offered Reiche and Ford

1298-465: A first for a stand-alone computer, costing far less than dedicated motion-video processing equipment costing many thousands of dollars. Stereo sound became standard for the first time; the Atari ST gained popularity as an affordable alternative for MIDI equipment for the production of music. Clock rates on the 68000-based systems were approximately 8  MHz with RAM capacities of 256  kB (for

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1416-622: A floppy disk drive. It was available for the TRS-80 and some others. A closely-related technology was the ZX Microdrive , developed by Sinclair Research in the UK, for their ZX Spectrum and QL home computers. Eventually, mass production of 5.25" drives resulted in lower prices, and after about 1984, they pushed cassette drives out of the US home computer market. 5.25" floppy disk drives would remain standard until

1534-432: A game now and then, learn more about computers, and help educate their children". By 1986, industry experts predicted an "MS-DOS Christmas", and the magazine stated that clones threatened Commodore, Atari, and Apple's domination of the home-computer market. The declining cost of IBM compatibles on the one hand, and the greatly-increased graphics, sound, and storage abilities of fourth generation video game consoles such as

1652-704: A great deal of software support from the traditional Japanese publishers of game software. Microsoft developed the MSX-DOS operating system, a version of their popular MS-DOS adapted to the architecture of these machines, that was also able to run CP/M software directly After the first wave of game consoles and computers landed in American homes, the United States Federal Communications Commission (FCC) began receiving complaints of electromagnetic interference to television reception. By 1979

1770-469: A high performer, the Equity was a reliable and compatible design for half the price of a similarly-configured IBM PC. Epson often promoted sales by bundling one of their printers with it at cost. The Equity I sold well enough to warrant the furtherance of the Equity line with the follow-on Equity II and Equity III. In 1986, UK home computer maker Amstrad began producing their PC1512 PC-compatible for sale in

1888-418: A home automation appliance would require the computer to be kept powered on at all times and dedicated to this task. Personal finance and database use required tedious data entry . By contrast, advertisements in the specialty computer press often simply listed specifications, assuming a knowledgeable user who already had applications in mind. If no packaged software was available for a particular application,

2006-415: A home television. Indeed, the use of a television set as a display almost defines the pre-PC home computer. Although dedicated composite or " green screen " computer displays were available for this market segment and offered a sharper display, a monitor was often a later purchase made only after users had bought a floppy disk drive, printer, modem, and the other pieces of a full system. The reason for this

2124-652: A host of other manufacturers. For many of these businesses, the development of the microcomputer made computing and business software affordable where they had not been before. Introduced in August 1981, the IBM Personal Computer would eventually supplant CP/M as the standard platform used in business. This was largely due to the IBM name and the system's 16 bit open architecture , which expanded maximum memory tenfold, and also encouraged production of third-party clones . In

2242-469: A keyboard integrated into the same case as the motherboard , or, more frequently, a mainboard . While the expandable home computers appeared from the very start (the Apple II offered as many as seven expansion slots) as the whole segment was generally aimed downmarket , few offers were priced or positioned high enough to allow for such expandability. Some systems have only one expansion port, often realized in

2360-431: A more humorous tone with suburban environments like a vegetable garden and enemies like killer tomatoes. The level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. The first expansion pack to Hellfire Warrior drops the story of Brian Hammerhand or William Nailfoot in the manual and only gives a short introduction to the mission. The player once again explores four dungeon levels to find

2478-712: A new one) with individual abilities to cause destruction in one of four cities - New York, San Francisco, Washington D.C. and Tokyo. The mechanics build upon the same core system as the Dunjonquest games, with semi-real time gameplay and keystroke controls. The program was also still based on the Dunjonquest engine, and was directly adapted from Star Warrior . Alan Isabelle reviewed Dunjonquest (specifically, The Temple of Apshai , The Datestones of Ryn , and Morloc's Tower ) in The Space Gamer No. 31. Isabelle commented that "These games are quite good, but perhaps overpriced

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2596-675: A palette of 512. MSX was a standard for a home computing architecture that was intended and hoped to become a universal platform for home computing. It was conceived, engineered and marketed by Microsoft Japan with ASCII Corporation . Computers conforming to the MSX standard were produced by most all major Japanese electronics manufacturers, as well as two Korean ones and several others in Europe and South America. Some 5 million units are known to have been sold in Japan alone. They sold in smaller numbers throughout

2714-433: A place to plug in cartridge-based games. Usually, the manufacturer would sell peripheral devices designed to be compatible with their computers as extra-cost accessories. Peripherals and software were not often interchangeable between different brands of home computer, or even between successive models of the same brand. To save the cost of a dedicated monitor, the home computer would often connect through an RF modulator to

2832-491: A program that allowed businesses to sell computers tax-free to its employees, often accompanied by home training programs. Naturally, these businesses chose to equip their employees with the same systems they themselves were using. Today, a computer bought for home use anywhere will be very similar to those used in offices; made by the same manufacturers, with compatible peripherals, operating systems, and application software. Many home computers were superficially similar. Most had

2950-503: A reboot to use the system for something else. In an enduring reflection of their early cassette-oriented nature, most home computers loaded their disk operating system (DOS) separately from the main OS. The DOS was only used for disk and file-related commands and was not required to perform other computing functions. One exception was Commodore DOS , which was not loaded into the computer's main memory at all – Commodore disk drives contained

3068-496: A single disk into the Temple of Apshai Trilogy . The game was redesigned by Stephen Landrum. The trilogy was ported to 16-bit computers by Westwood Studios . These versions feature mouse controls and room descriptions within the game instead of the manual. Freeman in BYTE magazine named several titles of Dunjonquest episodes, among them Cliffs of Tyyr . The game was never released. After

3186-559: A standard of its own, known as Tandy Graphics Adapter or TGA. Later, Tandy produced Tandy 1000 variants in form factors and price-points even more suited to the home computer market, comprised particularly by the Tandy 1000 EX and HX models (later supplanted by the 1000 RL ), which came in cases resembling the original Apple IIs (CPU, keyboard, expansion slots, and power supply in a slimline cabinet) but also included floppy disk drives. The proprietary Deskmate productivity suite came bundled with

3304-455: A successful sequel, they declined to make a third installment, instead focusing on other projects including the successful Skylanders franchise. Reiche was a childhood friend of artist Erol Otus , before either of them worked in the role-playing game industry. He and Otus played role-playing games together and released a few small games in the genre. After Otus joined TSR , the then-publisher of Dungeons & Dragons ( D&D ), Reiche

3422-485: A turbo NEC V40 CPU (up-rated 8088) which was rather slow for its time, but the video monitor did feature 400-pixel vertical resolution. This unique computer failed for the same reasons as did IBM's PCjr: poor performance and expandability, and a price too high for the home market. Another company that offered low-cost PCs for home use was Leading Edge , with their Model M and Model D computers. These were configured like full-featured business PCs, yet still could compete in

3540-479: A wizard, who is thrown into a labyrinth of mines by his rival. The second expansion to Temple of Apshai , Curse of Ra , is set in ancient Egypt and has higher difficulty than the previous two parts. It also consists of four dungeon levels, with 179 rooms total. Like Upper Reaches to Apshai , the level design and room descriptions were created by Tim Bird, Mark Madrid and Andrew Martin. The second expansion to Hellfire Warrior also features four dungeons. The player

3658-413: Is "simpler than The Temple of Apshai yet more complicated than the beginner's Datestones of Ryn . The tower has six stories and consists of 30 rooms total. Morloc's Tower has more pronounced adventure game elements, as some of the treasures found in the dungeon have to be used for a specific purpose. The player character is again predefined as Brian Hammerhand. Morloc himself is the first boss enemy in

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3776-517: Is tasked to defeat a boss enemy in each level. Since the lack of room descriptions in level 6 and 8 are a restriction of the Hellfire Warrior program, the dungeons were built around that fact and are supposed to be played out of order. In 1983, Epyx released the action-oriented Gateway to Apshai . It serves as a prequel to Temple of Apshai , as its story is set at a time before the Temple of Apshai

3894-411: Is to cause as much destruction as possible, as a distraction to prepare the assassination of a military governor. The second mission is to carry out said assassination. As a first among Dunjonquest and related titles, the game takes place in outdoors areas. Crush, Crumble and Chomp is a turn-based action game in which the player chooses one of six monsters inspired by famous monster movies (or creates

4012-572: The Tony Hawk's Pro Skater license), Reiche had all-but released Madagascar when publisher Activision fully acquired his company, in May 2005. What had begun as a partnership had evolved into a division of Crystal Dynamics , then a corporation, and finally a studio within Activision. Reiche would continue to work on licensed properties such as Tony Hawk's Downhill Jam . In that time, Activision gained

4130-600: The Atari 1040ST (not the 520ST), Amiga , and Tandy 1000 , did house floppy drive(s) internally. At any rate, to expand any computer with additional floppy drives, external units would have to be plugged in. Toward the end of the home computer era, drives for a number of home computer models appeared offering disk-format compatibility with the IBM PC. The disk drives sold with the Commodore 128, Amiga, and Atari ST were all able to read and write PC disks, which themselves were undergoing

4248-461: The Commodore PET , and the original Apple II in 1977, almost every manufacturer of consumer electronics rushed to introduce a home computer. Large numbers of new machines of all types began to appear during the late 1970s and early 1980s. Mattel , Coleco , Texas Instruments , and Timex , none of which had any prior connection to the computer industry, all had short-lived home computer lines in

4366-460: The Motorola 68008 with its external 8-bit bus). Graphics resolutions approximately doubled to give roughly NTSC -class resolution, and color palettes increased from dozens to hundreds or thousands of colors available. The Amiga was built with a custom chipset with dedicated graphics and sound coprocessors for high-performance video and audio. The Amiga found use as a workstation for desktop video ,

4484-540: The Nintendo Entertainment System , but no longer sold home computers. Toward the end of the 1980s, clones also became popular with non-corporate customers. Inexpensive, highly-compatible clones succeeded where the PCjr had failed. Replacing the hobbyists who had made up the majority of the home computer market were, as Compute! described them, "people who want to take work home from the office now and then, play

4602-480: The PCjr as a PC/DOS-compatible machine aimed squarely at the home user. It proved a spectacular failure because IBM deliberately limited its capabilities and expansion possibilities in order to avoid cannibalizing sales of the profitable PC. IBM management believed that if they made the PCjr too powerful, too many buyers would prefer it over the bigger, more expensive PC. Poor reviews in the computer press and poor sales doomed

4720-543: The Sega Genesis and Super Nintendo Entertainment System on the other, combined to cause the market segment for home computers to vanish by the early 1990s in the US. In Europe, the home computer remained a distinct presence for a few years more, with the low-end models of the 16-bit Amiga and Atari ST families being the dominant players, but by the mid-1990s, even the European market had dwindled. The Dutch government even ran

4838-473: The Sinclair ZX80 , which were both home and home-built computers since the purchaser could assemble the unit from a kit. Advertisements in the popular press for early home computers were rife with possibilities for their practical use in the home, from cataloging recipes to personal finance to home automation , but these were seldom realized in practice. For example, using a typical 1980s home computer as

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4956-504: The Spyro license, and suggested that Toys for Bob come up with something. This culminated in the release of Skylanders: Spyro's Adventure in 2011, with Reiche as Toys for Bob's Creative Director. The game became a surprise success, and his most notable game since Star Control . The next year, they followed up with the successful release of Skylanders: Giants , building a new franchise with one billion dollars in sales just 15 months after

5074-430: The game design and fiction , Ford was responsible for the programming . After publishing the game, Accolade contracted with Reiche and Ford to develop the sequel, Star Control II . As the project developed, he hired longtime friend Greg Johnson, who is credited as "one of the most significant contributors to Star Control II". The project would draw inspiration from Starflight , which Reiche had helped with just

5192-598: The indie titles of the Avernum series by Spiderweb Software and the Eschalon series by Basilisk Games . Like in the Amiga version of Temple of Apshai , the descriptions are presented in text windows within the game. Home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for

5310-474: The integrated circuits , other individual electronic components, wires and connectors, and then hand- solder all the connections. While two early home computers ( Sinclair ZX80 and Acorn Atom ) could be bought either in kit form or assembled, most home computers were only sold pre-assembled. They were enclosed in plastic or metal cases similar in appearance to typewriter or hi-fi equipment enclosures, which were more familiar and attractive to consumers than

5428-510: The "Star Control" trademark. During the course of the lawsuit, Stardock trademarked numerous alien names from Star Control 1 and 2. Reiche and Ford asserted that Atari only owned the game name, marketing content and the new aliens in Star Control 3 , and that the in-game alien names to the first two games were never Atari's to sell. Litigation ended at June 2019 when both sides reached a settlement agreeing that Stardock has exclusive rights of

5546-537: The Atari and Commodore 8-bit machines, coprocessors were added to speed processing of graphics and audio data. For these computers, clock rate was considered a technical detail of interest only to users needing accurate timing for their own programs. To economize on component cost, often the same crystal used to produce color television-compatible signals was also divided down and used for the processor clock. This meant processors rarely operated at their full rated speed, and had

5664-524: The BASIC interpreter was also used as the user interface , and given tasks such as loading, saving, managing, and running files. One exception was the Jupiter Ace , which had a Forth interpreter instead of BASIC. A built-in programming language was seen as a requirement for any computer of the era, and was the main feature setting home computers apart from video game consoles . Still, home computers competed in

5782-468: The FCC demanded that home computer makers submit samples for radio frequency interference testing. It was found that "first generation" home computers emitted too much radio frequency noise for household use. The Atari 400 and 800 were designed with heavy RF shielding to meet the new requirements. Between 1980 and 1982 regulations governing RF emittance from home computers were phased in. Some companies appealed to

5900-835: The FCC to waive the requirements for home computers, while others (with compliant designs) objected to the waiver. Eventually techniques to suppress interference became standardized. Paul Reiche III Paul Reiche III ( / ˈ r ɪ tʃ i / RITCH -ee ) is an American game designer . His career started in the pen and paper RPG industry, where he collaborated with artist Erol Otus on games such as Dungeons & Dragons and Gamma World . He then transitioned into video games, working with Jon Freeman to establish Free Fall Associates and developed titles like Mail Order Monsters, World Tour Golf, and Archon . Later, he left Free Fall to establish Toys for Bob with Fred Ford . Their first collaboration resulted in Star Control . After

6018-521: The Macintosh itself was too expensive for most households. The Amiga in particular had true multitasking capability, and unlike all other low-cost computers of the era, could run multiple applications in their own windows. The second generation of MSX computers (MSX2) achieved the performance of high-performance computers using a high-speed video processor ( Yamaha V9938 ) capable of handling resolutions of 512 ×  424 pixels, and 256 simultaneous colors from

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6136-462: The PCjr. Tandy Corporation capitalized on IBM's blunder with its PCjr-compatible Tandy 1000 in November. Like the PCjr, it was pitched as a home, education, and small-business computer, featuring joystick ports, better sound and graphics (same as the PCjr but with enhancements), combined with near-PC/DOS compatibility (unlike Tandy's earlier Tandy 2000 ). The improved Tandy 1000 video hardware became

6254-513: The ROM-based OS anyway to free the address space it occupied and maximize RAM capacity. This gave the program full control of the hardware and allowed the programmer to optimize performance for a specific task. Games would often turn off unused I/O ports, as well as the interrupts that served them. As multitasking was never common on home computers, this practice went largely unnoticed by users. Most software even lacked an exit command, requiring

6372-549: The Tandy 1000s. Deskmate was suited to use by computer novices with its point-and-click (though not graphical) user interface. From the launch of the Tandy 1000 series, their manufacture were price-competitive because of Tandy's use of high-density ASIC chip technology, which allowed their engineers to integrate many hardware features into the motherboard (obviating the need for circuit cards in expansion slots as with other brands of PC). Tandy never transferred its manufacturing operation to Asia; all Tandy desktop computers were built in

6490-475: The Tollah. Hostages get teleported around the station if the player is not fast enough to rescue them, and the overall mission is limited to 50 minutes. Instead of unique descriptions for numbered rooms, the game has multiple rooms labeled "Sanctum", for example, and a detailed description the room types is given in the manual. The role of the fictional backstory character in the manual was filled by "Sudden Smith", and

6608-644: The UK. Later they would market the machine in the US as the PC6400. In June 1987, an improved model was produced as the PC1640. These machines had fast 8086 CPUs, enhanced CGA graphics, and were feature-laden for their modest prices. They had joystick adapters built into their keyboards and shipped with a licensed version of the Digital Research 's GEM , a GUI for the MS-DOS operating system. They became marginal successes in

6726-643: The USA (this was not true of the laptop and pocket computers, nor peripherals). In 1985, the Epson corporation, a popular and respected producer of inexpensive dot-matrix printers and business computers (the QX-10 and QX-16 ), introduced its low-cost Epson Equity PC. Its designers took minor shortcuts, such as few expansion slots and a lack of a socket for an 8087 math chip, but Epson did bundle some utility programs that offered decent turnkey functionality for novice users. While not

6844-431: The ability to run industry-standard MS-DOS software on affordable, user-friendly PCs was anticipated as a source of new sales. Furthermore, many in the industry felt that MS-DOS would eventually (inevitably, it seemed) come to dominate the computer business entirely, and some manufacturers felt the need to offer individual customers PC-style products suitable for the home market. In early 1984, market colossus IBM produced

6962-476: The author to obtain the programs on disk or cassette for a few dollars. Before the Internet, and before most computer owners had a modem , books were a popular and low-cost means of software distribution—one that had the advantage of incorporating its own documentation. These books also served a role in familiarizing new computer owners with the concepts of programming; some titles added suggested modifications to

7080-472: The base Amiga 1000 ) up to 1024 kB ( 1  MB , a milestone, first seen on the Atari 1040ST). These systems used 3.5" floppy disks from the beginning, but 5.25" drives were made available to facilitate data exchange with IBM PC compatibles. The Amiga and ST both had GUIs with windowing technology. These were inspired by the Macintosh , but at a list price of US$ 2,495 (equivalent to $ 7,100 in 2023),

7198-505: The concept of having room descriptions presented as detailed text printed in the game's manuals, similar to role-playing solitaire adventures . Each room in Temple of Apshai has a room number attached to it, displayed in the UI . By checking the corresponding room number listed in the "Chambers of the Dunjon" section in the manual, the player can get detailed descriptions of the atmosphere and objects in

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7316-471: The default PC floppy was double-sided, with about twice the storage capacity of floppy disks used by 8-bit home computers. PC drives tended to cost less because they were most often built-in, requiring no external case, controller, or power supply. The faster clock rates and wider buses available to later Intel CPUs compensated somewhat for the custom graphics and sound chips of the Commodores and Ataris. In time,

7434-478: The early 1980s. Some home computers were more successful. The BBC Micro , Sinclair ZX Spectrum , Atari 8-bit computers , and Commodore 64 sold many units over several years and attracted third-party software development. Almost universally, home computers had a BASIC interpreter combined with a line editor in permanent read-only memory , which one could use to type in BASIC programs and execute them immediately, or save them to tape or disk. In direct mode ,

7552-487: The end of the 8-bit era. Though external 3.5" drives were made available for home computer systems toward the latter part of the 1980s, almost all software sold for 8-bit home computers remained on 5.25" disks. 3.5" drives were used for data storage, with the exception of the Japanese MSX standard, on which 5.25" floppies were never popular. Standardization of disk formats was not common; sometimes, even different models from

7670-416: The family TV set, which served as both video display and sound system. The rise of the home computer also led to a fundamental shift during the early 1980s in where and how computers were purchased. Traditionally, microcomputers were obtained by mail order or were purchased in person at general electronics retailers like RadioShack . Silicon Valley , in the vanguard of the personal computer revolution,

7788-465: The few business users. Various copy protection schemes were developed for floppy disks; most were broken in short order. Many users would only tolerate copy protection for games, as wear and tear on disks was a significant issue in an entirely floppy-based system. The ability to make a "working backup" disk of vital application software was seen as important. Copy programs that advertised their ability to copy or even remove common protection schemes were

7906-579: The first game. The series was one of the first and most successful to utilize the toys-to-life feature, and the soaring demand would challenge Reiche to release Skylanders: Trap Team on 10 platforms simultaneously, in 2014. After years of requests from fans, Fred Ford and Paul Reiche III announced they would be working on a direct sequel to the story of Star Control II . In 2018, Stardock sued Paul Reiche III along with Fred Ford in Stardock Systems, Inc. v. Reiche , for trademark infringement of

8024-756: The first time, were intended for the use of a single, non-technical user. These computers were a distinct market segment that typically cost much less than business, scientific, or engineering-oriented computers of the time, such as those running CP/M or the IBM PC , and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were word processing , playing video games , and programming . Home computers were usually sold already manufactured in stylish metal or plastic enclosures. However, some home computers also came as commercial electronic kits , like

8142-472: The form of cumbersome "sidecar" systems, such as on the TI-99/4 , or required finicky and unwieldy ribbon cables to connect the expansion modules. Sometimes they were equipped with a cheap membrane or chiclet keyboard in the early days, although full-travel keyboards quickly became universal due to overwhelming consumer preference. Most systems could use an RF modulator to display 20–40 column text output on

8260-453: The four eponymous Keys of Acheron, while being stalked by a demon who tries to prevent this. Like in Hellfire Warrior , only two of the dungeons have room numbers. The dungeon levels were designed by Paul Reiche III . The last standalone title in the series is not as large as the major games, but also not as small as the MicroQuests , hence that label is dropped. The player takes the role of

8378-606: The game console showed a blank screen or continued playing the same repetitive game. Another capability home computers had that game consoles of the time lacked was the ability to access remote services over telephone lines by adding a serial port interface, a modem , and communication software . Though it could be costly, it permitted the computer user to access services like Compuserve , and private or corporate bulletin board systems and viewdata services to post or read messages, or to download or upload software. Some enthusiasts with computers equipped with large storage capacity and

8496-463: The general public in the 1970s due to the mass production of the microprocessor , starting in 1971. Early microcomputers such as the Altair 8800 had front-mounted switches and diagnostic lights (nicknamed " blinkenlights ") to control and indicate internal system status, and were often sold in kit form to hobbyists. These kits would contain an empty printed circuit board which the buyer would fill with

8614-414: The growing popularity of home PCs spurred many software publishers to offer gaming and children's software titles. Many decision-makers in the computer industry believed there could be a viable market for office workers who used PC/DOS computers at their jobs and would appreciate an ability to bring diskettes of data home on weeknights and weekends to continue work after-hours on their "home" computers. So,

8732-537: The home computer era is that the once-common endeavor of writing one's own software programs has almost vanished from home computer use. As early as 1965, some experimental projects, such as Jim Sutherland's ECHO IV , explored the possible utility of a computer in the home. In 1969, the Honeywell Kitchen Computer was marketed as a luxury gift item, and would have inaugurated the era of home computing, but none were sold. Computers became affordable for

8850-443: The home computer user could program one—provided they had invested the requisite hours to learn computer programming , as well as the idiosyncrasies of their system. Since most systems arrived with the BASIC programming language included on the system ROM , it was easy for users to get started creating their own simple applications. Many users found programming to be a fun and rewarding experience, and an excellent introduction to

8968-447: The home market on price because Leading Edge had access to low-cost hardware from their Asian manufacturing partners Mitsubishi with the Model M and Daewoo with the Model D. The LEWP was bundled with the Model D. It was favorably reviewed by the computer press and sold very well. By the mid '80s, the market for inexpensive PCs for use in the home market was expanding at such a rate that

9086-478: The home market. In 1987, longtime small computer maker Zenith introduced a low-cost PC they called the EaZy PC . This was positioned as an "appliance" computer much like the original Apple Macintosh: turnkey startup, built-in monochrome video monitor, and lacking expansion slots, requiring proprietary add-ons available only from Zenith, but instead with the traditional MS-DOS Command-line interface . The EaZy PC used

9204-484: The home". In 1990, the company reportedly refused to support joysticks on its low-cost Macintosh LC and IIsi computers to prevent customers from considering them as "game machines". Although the Apple II and Atari computers are functionally similar, Atari's home-oriented marketing resulted in a game-heavy library with much less business software. By the late 1980s, many mass merchants sold video game consoles like

9322-459: The image of, as Compute! wrote, "a low-powered, low-end machine primarily suited for playing games". Apple consistently avoided stating that it was a home-computer company, and described the IIc as "a serious computer for the serious home user", despite competing against IBM's PCjr home computer. John Sculley denied that his company sold home computers; rather, he said, Apple sold "computers for use in

9440-605: The industrial metal card-cage enclosures used by the Altair and similar computers. The keyboard - a feature lacking on the Altair - was usually built into the same case as the motherboard . Ports for plug-in peripheral devices such as a video display, cassette tape recorders, joysticks , and (later) disk drives were either built-in or available on expansion cards . Although the Apple II had internal expansion slots, most other home computer models' expansion arrangements were through externally-accessible 'expansion ports' that also served as

9558-573: The larger titles in the series feature room descriptions. The fictional character Brian Hammerhand regularly appears in semi-comedic short story sections in the manuals of Dunjonquest games as an introduction into the fantasy world and narrative. In the Temple of Apshai expansions Upper Reaches of Apshai and Curse of Ra , he is replaced by another character named William Nailfoot. The Hellfire Warrior expansions The Keys of Acheron and Danger in Drindisti instead have brief introductions that address

9676-406: The late 1970s, the 6502-based Apple II had carved out a niche for itself in business, thanks to the industry's first killer app , VisiCalc , released in 1979. However, the Apple II would quickly be displaced for office use by IBM PC compatibles running Lotus 1-2-3 . Apple Computer 's 1980 Apple III was underwhelming, and although the 1984 release of the Macintosh introduced the modern GUI to

9794-402: The lines of 64 Amazing BASIC Games for the Commodore 64 . While most of the programs in these books were short and simple games or demos , some titles, such as Compute! ' s SpeedScript series, contained productivity software that rivaled commercial packages. To avoid the tedious process of typing in a program listing from a book, these books would sometimes include a mail-in offer from

9912-505: The market, it was not common until IBM-compatible computers adopted it. Throughout the 1980s, businesses large and small adopted the PC platform, leading, by the end of the decade, to sub-US$ 1000 IBM PC XT -class white box machines, usually built in Asia and sold by US companies like PCs Limited . In 1980, Wayne Green , the publisher of Kilobaud Microcomputing , recommended that companies avoid

10030-660: The new machine and its MS-DOS operating system. Even basic PCs cost thousands of dollars and were far out of reach for typical home computer users. However, in the following years, technological advances and improved manufacturing capabilities (mainly greater use of robotics and relocation of production plants to lower-wage locations in Asia) permitted several computer companies to offer lower-cost, PC-style machines that would become competitive with many 8-bit home-market pioneers like Radio Shack, Commodore, Atari, Texas Instruments, and Sinclair. PCs could never become as affordable as these because

10148-424: The player directly in the second person. The first and most successful of the Dunjonquest titles is a long form game spanning four dungeons with more than 200 rooms with detailed descriptions. It was also ported to more platforms than any of the other games. Unlike most RPGs it has no specific goal, and the player merely explores the eponymous temple to amass treasure and gain experience. The Datestones of Ryn

10266-546: The price difference between old 8-bit technology and new PCs. Despite their higher absolute prices, PCs were perceived by many to be better values for their utility as superior productivity tools and their access to industry-standard software. Another advantage was the 8088/8086's wide, 20-bit address bus. The PC could access more than 64 kilobytes of memory relatively inexpensively (8-bit CPUs, which generally had multiplexed 16-bit address buses, required complicated, tricky memory management techniques like bank-switching ). Similarly,

10384-474: The program listings for the user to carry out. Applying a patch to modify software to be compatible with one's system, or writing a utility program to fit one's needs, was a skill every advanced computer owner was expected to have. During the peak years of the home computer market, scores of models were produced, usually as individual design projects with little or no thought given to compatibility between different manufacturers, or even within product lines of

10502-685: The race of Thri-kreen mantis warriors for Advanced Dungeons & Dragons , which debuted in the second set of Monster Cards . Through his work at TSR, he met Jon Freeman, co-founder of computer game company Automated Systems (later Epyx), and together they decided to start a new gaming studio called Free Fall Associates . During this time, Reiche worked on Mail Order Monsters , World Tour Golf , and Archon , which were released with Electronic Arts . Around this time, Reiche also befriended Greg Johnson and became fascinated with his expansive science fiction game Starflight . Johnson had many conversations with Reiche, who advised him to draft

10620-491: The recording back through the modem to "load". Most cassette implementations were notoriously slow and unreliable, but 8" drives were too bulky for home use, and early 5.25" form-factor drives were priced for business use, out of reach of most home buyers. An innovative alternative was the Exatron Stringy Floppy , a continuous-loop tape drive which was much faster than a data cassette drive and could perform much like

10738-420: The release of Temple of Apshai , Automated Simulations launched a second line with a science fiction setting and the label Starquest . Only two games in this series were released. Rescue at Rigel uses a modified version of the same engine as Temple of Apshai , and a hybrid form of room descriptions along with time limited play. The player enters a space station to rescue 10 hostages from insectoid aliens,

10856-442: The rooms, like dust on the floor, particular smells in the air or peculiarities of the architecture. The descriptions warrant guesses at traps, treasures, hidden passages and lurking enemies within the room. The printed room descriptions were used as a means of overcoming the limitations of the simple black-on-white graphics and limited memory for displaying text on screen. They also serve as an early form of copyright protection . Only

10974-436: The same budget to produce another sequel, which they turned down to pursue other projects. Toys for Bob proceeded to release Pandemonium! and The Unholy War , and eventually took on a series of contracts for licensed work through the early 2000s. By 2002, Toys for Bob parted ways with Crystal Dynamics and Eidos Interactive , and began seeking a new publisher. After completing Disney's Extreme Skate Adventure (under

11092-510: The same manufacturer used different disk formats. Almost universally, the floppy disk drives available for 8-bit home computers were housed in external cases, with their own controller boards and power supplies contained within. Only the later, advanced 8-bit home computers housed their drives within the main unit; these included the TRS-80 Model III , TRS-80 Model 4 , Apple IIc , MSX2 , and Commodore 128D . The later 16-bit machines, such as

11210-445: The same manufacturer. Except for the Japanese MSX standard, the concept of a computer platform was still forming, with most companies considering rudimentary BASIC language and disk format compatibility sufficient to claim a model as "compatible". Things were different in the business world, where cost-conscious small business owners had been using CP/M running on Z80 -based computers from Osborne , Kaypro , Morrow Designs , and

11328-473: The same market as the consoles. A home computer was often seen as simply a higher-end purchase than a console, adding abilities and productivity potential to what would still be mainly a gaming device. A common marketing tactic was to show a computer system and console playing games side by side, then emphasizing the computer's greater ability by showing it running user-created programs, education software, word processing, spreadsheet, and other applications, while

11446-418: The same price-reducing measures were available to all computer makers. Furthermore, software and peripherals for PC-style computers tended to cost more than those for 8-bit computers because of the anchoring effect caused by the pricey IBM PC. As well, PCs were inherently more expensive since they could not use the home TV set as a video display. Nonetheless, the overall reduction in manufacturing costs narrowed

11564-520: The same school, they had never met until a games night arranged by friends, both seeking a partner to work on a new project. One of the mutual friends who helped introduce them was fantasy artist Erol Otus . This led to their first collaboration, the game Star Control . Reiche and Ford both shared a love of Jack Vance in both their formative years, and took inspiration from exaggerated societies taken to their extremes, and intelligent characters committed to an interesting agenda. While Reiche focused on

11682-533: The series, who has to be defeated within 45 minutes after starting the game. Hellfire Warrior is the direct sequel to Temple of Apshai , leading players into the ruins that are unearthed below the temple. The levels are "The Lower Reaches of Apshai", "The Labyrinth" of the minotaur, "The Vault of the Dead" and "The Plains of Hell". Upper Reaches of Apshai is the first expansion to Temple of Apshai It contains four new dungeon levels for beginning characters, and conveys

11800-444: The side-effect that European and North American versions of the same home computer operated at slightly different speeds and different video resolution due to different television standards. Initially, many home computers used the then-ubiquitous compact audio cassette as a storage mechanism. A rough analogy to how this worked would be to place a recorder on the phone line as a file was uploaded by modem to "save" it, and playing

11918-465: The start of the game. Even if the player remains idle, the monsters keep advancing and attacking. The player character is controlled with the use of keystrokes. Walking is possible in speeds from 1-9, but faster walking speeds cause more fatigue. If the "fatigue" value sinks below 0, the character cannot move anymore and has to rest, even in combat. Most actions decrease the character's stamina, but some can replenish it gradually. Dunjonquest introduced

12036-465: The story dedicated to a number of vintage science fiction heroes, including Buck Rogers, Lazarus Long and the casts of Star Trek and Star Wars . Star Warrior is closer to a strategy game, although the player still controls only one character. The player takes the role of a "Fury", an assassin who uses highly advanced technology and wears an exoskeleton. The game offers the choice between two maps, each with an individual mission. The first mission

12154-406: The term "home computer" in their advertising, as it "I feel is self-limiting for sales...I prefer the term "microcomputers" since it doesn't limit the uses of the equipment in the imagination of the prospective customers". With the exception of Tandy, most computer companies – even those with a majority of sales to home users – agreed, avoiding the term "home computer" because of its association with

12272-580: The time 1801 series CPU , offering a full PDP-11 compatibility and a fully functional Q-Bus slot, though at the cost of very anemic RAM and graphics. The Motorola 6809 was used by the Radio Shack TRS-80 Color Computer , the Fujitsu FM-7 , and Dragon 32/64 . Processor clock rates were typically 1–2 MHz for 6502 and 6809-based CPUs and 2–4 MHz for Z80-based systems (yielding roughly equal performance), but this aspect

12390-498: The transition from 5.25" to 3.5" format at the time (though 5.25" drives remained common on PCs until the late 1990s, due to existence of the large software and data archives on five-inch floppies). 5.25" drives were made available for the ST, Amiga, and Macintosh, otherwise 3.5" based systems with no other use for a 5.25" format. Hard drives were never popular on home computers, remaining an expensive, niche product mainly for BBS sysops and

12508-836: The two leaders in the US, Commodore and Atari, themselves felt compelled to enter the market with their own lines. They were only marginally successful compared to other companies that made only PCs. Still, later prices of white box PC clone computers by various manufacturers became competitive with the higher-end home computers (see below). Throughout the 1980s, costs and prices continued to be driven down by: advanced circuit design and manufacturing, multi-function expansion cards, shareware applications such as PC-Talk , PC-Write , and PC-File , greater hardware reliability, and more user-friendly software that demanded less customer support services. The increasing availability of faster processor and memory chips, inexpensive EGA and VGA video cards, sound cards , and joystick adapters also bolstered

12626-499: The viability of PC/DOS computers as alternatives to specially-made computers and game consoles for the home. From about 1985, the high end of the home computer market began to be dominated by "next-generation" home computers using the 16-bit Motorola 68000 chip, which enabled the greatly-increased abilities of the Amiga and Atari ST series (in the UK, the Sinclair QL was built around

12744-421: The world of digital technology. The line between 'business' and 'home' computer market segments vanished completely once IBM PC compatibles became commonly used in the home, since now both categories of computers typically use the same processor architectures, peripherals, operating systems, and applications. Often, the only difference may be the sales outlet through which they are purchased. Another change from

12862-543: The world. Due to the "price wars" being waged in the USA home computer market during the 1983-85 period, MSX computers were never marketed to any great extent in the USA. Eventually more advanced mainstream home computers and game consoles obsoleted the MSX machines. The MSX computers were built around the Zilog Z80 8-bit processor, assisted with dedicated video graphics and audio coprocessors supplied by Intel , Texas Instruments , and General Instrument . MSX computers received

12980-647: Was able to eventually find employment there as a writer. They made contributions to the evolving game and other games by TSR—Otus with artwork, Reiche with game design (primarily on D&D and Gamma World ). Reiche's credits as developer include Isle of Dread , Slave Pits of the Undercity and Assault on the Aerie of the Slave Lords , and The Ghost Tower of Inverness , and he also contributed to Gary Gygax 's Legion of Gold for Gamma World . Reiche also invented

13098-561: Was also used for expansion or upgrades such as fast loaders . Application software on cartridge did exist, which loaded instantly and eliminated the need for disk swapping on single-drive setups, but the vast majority of cartridges were games. From the introduction of the IBM Personal Computer (ubiquitously known as the PC) in 1981, the market for computers meant for the corporate, business, and government sectors came to be dominated by

13216-424: Was not emphasized by users or manufacturers, as the systems' limited RAM capacity, graphics abilities, and storage options had a more perceivable effect on performance than CPU speed. For low-price computers, the cost of RAM memory chips contributed greatly to the final product price to the consumer, and fast CPUs demanded expensive, fast memory. As a result, designers kept clock rates only adequate. In some cases, like

13334-523: Was rediscovered. The game consists of 8 levels with 16 dungeons each There are no room descriptions. The game was published on a cartridge, is controlled with the joystick and runs in real time with a focus on fast action. The player character has attributes for strength, agility, luck and health, which are randomly increased each time a dungeon is completed. In 1985, Epyx published a remake of Temple of Apshai , featuring new graphics and music, and bundled with both Upper Reaches of Apshai and Curse of Ra on

13452-417: Was that while those TV-monitors had difficulty displaying the clear and readable 80-column text that became the industry standard at the time, the only consumers who really needed that were the power users utilizing the machine for business purposes, while the average casual consumer would use the system for games only and was content with the lower resolution, for which a TV worked fine. An important exception

13570-466: Was the Radio Shack TRS-80 , the first mass-marketed computer for home use, which included its own 64-column display monitor and full-travel keyboard as standard features. This " peripherals sold separately" approach is another defining characteristic of the home computer era. A first-time computer buyer who brought a base C-64 system home and hooked it up to their TV would find they needed to buy

13688-492: Was the TI-99/4 , announced in 1979 with a 16-bit TMS9900 CPU. The TI was originally to use the 8-bit 9985 processor designed especially for it, but this project was cancelled. However, the glue logic needed to retrofit the 16-bit CPU to an 8-bit 9985 system negated the advantages of the more powerful CPU. Another exception was the Soviet Elektronika BK series of 1984, which used the fully-16-bit and powerful for

13806-470: Was the first " MicroQuest " in the series, a short game meant for beginners. The objective is to enter a lair of robbers, find as many of the Datestones as possible and get out of the dungeon before the 20-minute time limit expires. The player is predefined as Brian Hammerhead from the stories in the manuals. There is also no shop program, as leaving the dungeon immediately ends the game. The second Microquest

13924-424: Was the first place to see the appearance of new retail stores dedicated to selling only computer hardware, computer software, or both, and also the first place where such stores began to specialize in particular platforms. By 1982, an estimated 621,000 home computers were in American households, at an average sales price of US$ 530 (equivalent to $ 1,673 in 2023). After the success of the Radio Shack TRS-80 ,

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