A player character (also known as a playable character or PC ) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games . The player character functions as a fictional, alternate body for the player controlling the character.
43-466: Dungeon Crawl Classics Role Playing Game ( DCC RPG or simply DCC ) is a role-playing game published by Goodman Games using the Open Game License (OGL) and System Reference Document (SRD) version 3.5 to provide legal compatibility with the revised third edition of Dungeons & Dragons . Dungeon Crawl Classics is also the label of an earlier series of role-playing game modules for
86-513: A game master (GM) decides on the game system and setting to be used, while acting as a facilitator or referee. Each of the other players takes on the role of a single character in the fiction. Several varieties of RPG also exist in electronic media, such as multiplayer text-based Multi-User Dungeons (MUDs) and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control
129-459: A GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. This is the format in which role-playing games were first popularized. In contrast, many indie role-playing games experiment with different structures of play, such as sharing
172-517: A GM role through a visual interface called a GM toolkit , albeit with abilities limited by the available technology. Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story. In contrast to player characters, non-player characters (NPCs) are controlled by
215-408: A broad category of action games, referring to a variety of games that are driven by the physical actions of player characters. The term dates back to the golden age of arcade video games in the early 1980s, when the terms "action games" and "character games" began being used to distinguish a new emerging genre of character-driven action games from the space shoot 'em ups that had previously dominated
258-453: A character, or team of characters, who undertake(s) quests. Role-playing video games may include player capabilities that advance over time using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling. Some RPG-related game forms, such as trading/collectible card games (CCGs) and wargames , may or may not be included under
301-411: A form of interactive and collaborative storytelling . Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect
344-616: A group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles of play. A player character may sometimes be based on a real person, especially in sports games that use the names and likenesses of real athletes. Historical figures and leaders may sometimes appear as characters too, particularly in strategy or empire building games such as in Sid Meier 's Civilization series. Such
387-488: A larger number of player characters to choose from, with some basic moves available to all or most characters and some unique moves only available to one or a few characters. Having many distinctive characters to play as and against, all possessing different moves and abilities, is necessary to create a larger gameplay variety in such games. Similarly to MOBAs, hero shooters emphasize pre-designed "hero" characters with distinctive abilities and weapons that are not available to
430-556: A loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons , on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in
473-601: A narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines . There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. Both forms feature collaborative storytelling . In both TTRPGs and LARPs, often an arranger called
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#1733085949075516-654: A player character is more properly an avatar as the player character's name and image typically have little bearing on the game itself. Avatars are also commonly seen in casino game simulations. In many video games, and especially first-person shooters , the player character is a "blank slate" without any notable characteristics or even backstory . Pac-Man , Crono from Chrono Trigger , Link from The Legend of Zelda , Chell from Portal , and Claude from Grand Theft Auto III are examples of such characters. These characters are generally silent protagonists . Some games will go even further, never showing or naming
559-413: A player typically creates or takes on the identity of a character that may have nothing in common with the player. The character is often of a certain (usually fictional) race and class (such as zombie , berserker , rifleman , elf , or cleric ), each with strengths and weaknesses. The attributes of the characters (such as magic and fighting ability) are given as numerical values which can be increased as
602-411: A real-time way include MUDs , MUSHes , and other varieties of MU* . Games played in a turn-based fashion include play-by-mail games and play-by-post games . Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and persistent world of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use
645-745: A role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief . The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes. Tabletop role-playing games may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as Autism spectrum disorders, attention-deficit hyperactive disorder ( ADHD ), and dyslexia . Role-playing games are played in
688-685: A side-scrolling playfield. Examples include beat 'em ups like Kung-Fu Master and Double Dragon , ninja action games like The Legend of Kage and Shinobi , scrolling platformers like Super Mario Bros. and Sonic the Hedgehog , and run and gun shooters like Rolling Thunder and Gunstar Heroes . "Character action games" is also a term used for 3D hack and slash games modelled after Devil May Cry , which represent an evolution of arcade character action games. Other examples of this sub-genre include Ninja Gaiden , God of War , and Bayonetta . Fighting games typically have
731-482: A wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in LARP to playing characters virtually in digital media. There is also a great variety of systems of rules and game settings . Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game . These types of games tend to reduce or eliminate
774-498: Is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere." In 2012 Goodman Games released the Dungeon Crawl Classics Role Playing Game . The company describes it as "an OGL system that cross-breeds Appendix N with a streamlined version of 3E", referring to Appendix N of the original Dungeon Masters Guide , which listed fiction that
817-401: Is about grabbing that old stick of dynamite, shaking it vigorously, and laughing maniacally while waiting to see if it explodes." Role-playing game A role-playing game (sometimes spelled roleplaying game , or abbreviated as RPG ) is a game in which players assume the roles of characters in a fictional setting . Players take responsibility for acting out these roles within
860-557: Is being given a mission briefing or debriefing; the player is usually addressed as "general", "commander", or another military rank. In gaming culture, such a character was called Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person, abbreviated as AFGNCAAP; a term that originated in Zork: Grand Inquisitor where it is used satirically to refer to the player. Character action games (also called character-driven games, character games or just action games) are
903-462: Is summed up by the following statement included in every DCC module, regardless of which underlying ruleset it is written for: "Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure
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#1733085949075946-409: Is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many of the functions of a GM are fulfilled by the game engine . However, some multi-player video RPGs also allow for a participant to take on
989-524: The Original Adventures Reincarnated label) in an Advanced Dungeons & Dragons 1st edition version as well as 3rd edition. Some have also been converted to Castles & Crusades . In his 2023 book Monsters, Aliens, and Holes in the Ground , RPG historian Stu Horvath referred to Mathew Finch's "Four Pillars of OSR", especially the fourth pillar that advises gamemasters to throw out
1032-465: The arcades in the late 1970s. Classic examples of character action games from that period include maze games like Pac-Man , platformers like Donkey Kong , and Frogger . Side-scrolling character action games (also called "side-scrolling action games" or "side-scrollers") are a broad category of character action games that were popular from the mid-1980s to the 1990s, which involve player characters defeating large groups of weaker enemies along
1075-683: The d20 System , that is compatible with the 3rd edition of the Dungeons & Dragons ruleset. This line continued with modules for the 4th edition D&D ruleset before Goodman Games in 2012 switched over to their in-house ruleset, also called Dungeon Crawl Classics . The series includes more than 100 adventures and features game designers such as Michael Mearls , Dave Arneson , and Monte Cook , as well as former TSR artists like Jeff Dee , Erol Otus , Jim Roslof , and Jim Holloway . The DCC series harks back to 1st edition Advanced Dungeons & Dragons modules in content and style. The design ethos
1118-465: The retronyms tabletop role-playing game or pen and paper role-playing game are sometimes used, though neither a table nor pen and paper are strictly necessary. A LARP is played more like improvisational theatre . Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and
1161-621: The DCC RPG under license from Goodman Games. The series began in 2003 with the publication of Idylls of the Rat King for D&D 3rd edition, and continued to publish well over sixty adventures. In 2008, using the Game System License , the series changed to D&D 4th edition. The series switched to the DCC RPG upon the new system's release in 2012. Some adventures are also available (under
1204-436: The definition of role-playing games. Although some amount of role-playing activity may be present in such games, it is not the primary focus. The term role-playing game is also sometimes used to describe other games involving roleplay simulation , such as exercises used in teaching, training, academic research, or therepeutic settings. Both authors and major publishers of tabletop role-playing games consider them to be
1247-556: The game play style different. Characters can learn new abilities or augment existing ones over the course of a match by collecting experience points. Choosing a character who complements the player's teammates and counters their opponents opens up a strategy before the beginning of the match itself. Playable characters blend a variety of fantasy tropes, featuring numerous references to popular culture and mythology . In both tabletop role playing games such as Dungeons & Dragons and role-playing video games such as Final Fantasy ,
1290-504: The gamemaster or game engine, or by people assisting the gamemaster. Non-player characters fill out the population of the fictional setting and can act as antagonists, bystanders, or allies of the player characters. [REDACTED] Media related to Role-playing games at Wikimedia Commons Player character Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena , hero shooter , and fighting games , offer
1333-413: The gamer progresses and gains rank and experience points through accomplishing goals or fighting enemies. In many sports games , player characters are often modelled after real-life athletes , as opposed to fictional characters. This is particularly the case for sports simulation games , whereas many arcade-style sports games often have fictional characters instead. A secret or unlockable character
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1376-520: The games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense. Computer-assisted gaming can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction. One common feature of many RPGs
1419-459: The idea of balance between the abilities of players and monsters. " Dungeon Crawl Classics doesn't just dismiss balance, it nukes balance from orbit and wages a relentless war on the straggling survivors. Randomness rules here." Horvath concluded, "If players want a game that encourages character envelopment, sprawling stories, or rewarding exploration, look elsewhere. Longevity isn't the point — short campaigns and glorious, improbable deaths are. DCC
1462-498: The late 1990s due to competition from online MMO RPGs, role-playing video games , and collectible card games. However, TTRPGs experienced a resurgence in popularity between the mid-2010s and early 2020s due to actual play web series and online play through videoconferencing during the COVID-19 lockdowns . The tabletop format is often referred to simply as a role-playing game . To distinguish this form of RPG from other formats,
1505-438: The number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner. Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974,
1548-420: The other characters. Hero shooters strongly encourage teamwork between players on a team, guiding players to select effective combinations of hero characters and coordinate the use of hero abilities during a match. Multiplayer online battle arena games offer a large group of viable player characters for the player to choose from, each of which having distinctive abilities, strengths, and weaknesses to make
1591-445: The player character at all. This is somewhat common in first-person videogames, such as in Myst , but is more often done in strategy video games such as Dune 2000 , Emperor: Battle for Dune , and Command & Conquer series. In such games, the only real indication that the player has a character (instead of an omnipresent status), is from the cutscenes during which the character
1634-460: The responsibility for creating setting details and NPCs among all players. The first commercially available RPG, Dungeons & Dragons ( D&D ), was inspired by fantasy literature and the wargaming hobby and was published in 1974. The popularity of D&D led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games decreased in
1677-517: The same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as dnd and Dungeon . These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. Single-player role-playing video games form
1720-408: The story. Such role-playing games extend an older tradition of storytelling games where a small party of friends collaborate to create a story. While simple forms of role-playing exist in traditional children's games of make believe , role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in
1763-420: The use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at gaming conventions , or in standalone games that do not form part of a campaign. Tabletop (TTRPG) and pen-and-paper (PnP) RPGs are conducted through discussion in a small social gathering. In traditional TTRPGs,
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1806-423: The venue may be decorated to resemble the fictional setting. Some live-action role-playing games use rock paper scissors or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as airsoft guns or foam weapons . LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because
1849-532: Was an influence on Dungeons & Dragons . The DCC module series migrated to the new system in 2012 with the release of module 66.5, Doom of the Savage Kings by Harley Stroh . The game requires the Zocchi dice set , meaning the d3, d5, d7, d14, d16, d24 and d30 dice are required in addition to the standard set of 7 polyhedrals (d4, d6, d8, d10, d12 and d20). Third party publishers also publish material for use in
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