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Dress-up is a children's game in which costumes or clothing are put on a person or on a doll , for role-playing or aesthetics purposes. In the UK the game is called dressing up. In the mid-1990s, dress-up games also became a video game genre in which customizing a virtual character's appearance is the primary focus.

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104-492: The extension of playing dress up onto dolls made of paper can be traced back as far as the mid-1700s. They have enjoyed great popularity around the world, as they are relatively cheap to produce, yet still offer a rich, dress up experience. They had been published in books, in newspapers and in magazines. In the 20th century, the genre was dominated by dolls created by artist Tom Tierny. In the mid- to late 1990s, webmasters began creating interactive virtual dress-up games in which

208-451: A 3D virtual world, a binaural audio system, positional and rotational real-time head tracking for six degrees of movement. Options include motion controls with haptic feedback for physically interacting within the virtual world in an intuitive way with little to no abstraction and an omnidirectional treadmill for more freedom of physical movement allowing the user to perform locomotive motion in any direction. Augmented reality (AR)

312-448: A 90-degree field of vision that was previously unseen in the consumer market at the time. Luckey eliminated distortion issues arising from the type of lens used to create the wide field of vision using software that pre-distorted the rendered image in real-time. This initial design would later serve as a basis from which the later designs came. In 2012, the Rift is presented for the first time at

416-413: A PC-powered virtual reality headset that same year. In 1999, entrepreneur Philip Rosedale formed Linden Lab with an initial focus on the development of VR hardware. In its earliest form, the company struggled to produce a commercial version of "The Rig", which was realized in prototype form as a clunky steel contraption with several computer monitors that users could wear on their shoulders. The concept

520-576: A TOE, it would necessarily be a set of equations. He wrote, "What is it that breathes fire into the equations and makes a universe for them to describe?" On a much broader and more subjective level, private experiences, curiosity, inquiry, and the selectivity involved in personal interpretation of events shapes reality as seen by one and only one person and hence is called phenomenological . While this form of reality might be common to others as well, it could at times also be so unique to oneself as to never be experienced or agreed upon by anyone else. Much of

624-399: A belief or we don't have a belief") with the more permissive, probabilistic notion of credence ("there is an entire spectrum of degrees of belief, not a simple dichotomy between belief and non-belief"). Philosophy addresses two different aspects of the topic of reality: the nature of reality itself, and the relationship between the mind (as well as language and culture) and reality. On

728-419: A certain amount. Constructivism and intuitionism are realistic about objects that can be explicitly constructed, but reject the use of the principle of the excluded middle to prove existence by reductio ad absurdum . The traditional debate has focused on whether an abstract (immaterial, intelligible) realm of numbers has existed in addition to the physical (sensible, concrete) world. A recent development

832-512: A collection of essays, Le Théâtre et son double . The English translation of this book, published in 1958 as The Theater and its Double , is the earliest published use of the term "virtual reality". The term " artificial reality ", coined by Myron Krueger , has been in use since the 1970s. The term "virtual reality" was first used in a science fiction context in The Judas Mandala , a 1982 novel by Damien Broderick . Widespread adoption of

936-415: A distinction between reality and existence. In fact, many analytic philosophers today tend to avoid the term "real" and "reality" in discussing ontological issues. But for those who would treat "is real" the same way they treat "exists", one of the leading questions of analytic philosophy has been whether existence (or reality) is a property of objects. It has been widely held by analytic philosophers that it

1040-698: A firm basis for all human knowledge , including scientific knowledge , and could establish philosophy as a "rigorous science". Husserl's conception of phenomenology has been criticised and developed by his student and assistant Martin Heidegger (1889–1976), by existentialists like Maurice Merleau-Ponty (1908–1961) and Jean-Paul Sartre (1905–1980), and by other philosophers, such as Paul Ricoeur (1913–2005), Emmanuel Levinas (1906–1995), and Dietrich von Hildebrand (1889–1977). Skeptical hypotheses in philosophy suggest that reality could be very different from what we think it is; or at least that we cannot prove it

1144-400: A particular function ( Hilary Putnam ). Some have also attempted to offer significant revisions to our notion of belief, including eliminativists about belief who argue that there is no phenomenon in the natural world which corresponds to our folk psychological concept of belief ( Paul Churchland ) and formal epistemologists who aim to replace our bivalent notion of belief ("either we have

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1248-532: A person could drag and drop clothes onto a paper doll-like image. One of the most notable early adaptors of virtual dress up technology were the Kisekae Set System (KiSS), which were developed in Japan. These stand-alone games featured a manga-styled model and a small wardrobe. The next phenomenon was Dollz: small, pixel-art GIF images that were presented scattered on websites, and allowed users to be dragged onto

1352-455: A person who if asked about the color of snow would assert "snow is white"). There are various ways that contemporary philosophers have tried to describe beliefs, including as representations of ways that the world could be ( Jerry Fodor ), as dispositions to act as if certain things are true ( Roderick Chisholm ), as interpretive schemes for making sense of someone's actions ( Daniel Dennett and Donald Davidson ), or as mental states that fill

1456-457: A physically 'real' world". The hypothesis suggests that worlds corresponding to different sets of initial conditions, physical constants, or altogether different equations should be considered real. The theory can be considered a form of Platonism in that it posits the existence of mathematical entities, but can also be considered a mathematical monism in that it denies that anything exists except mathematical objects. The problem of universals

1560-459: A real video. Users can select their own type of participation based on the system capability. In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating realistic models, it

1664-455: A service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings and rural areas. It also features a stereoscopic 3D mode, introduced in 2010. In 2010, Palmer Luckey designed the first prototype of the Oculus Rift . This prototype, built on a shell of another virtual reality headset, was only capable of rotational tracking. However, it boasted

1768-524: A single value be produced with certainty). A closely related term is counterfactual definiteness (CFD), used to refer to the claim that one can meaningfully speak of the definiteness of results of measurements that have not been performed (i.e. the ability to assume the existence of objects, and properties of objects, even when they have not been measured). Local realism is a significant feature of classical mechanics, of general relativity , and of classical electrodynamics ; but not quantum mechanics . In

1872-406: A special position. The founders of quantum mechanics debated the role of the observer, and of them, Wolfgang Pauli and Werner Heisenberg believed that quantum mechanics expressed the observers knowledge and when an experiment was completed the additional knowledge should be incorporated in the wave function, an effect that came to be called state reduction or collapse . This point of view, which

1976-499: A stereoscopic image with a field-of-view wide enough to create a convincing sense of space. The users of the system have been impressed by the sensation of depth ( field of view ) in the scene and the corresponding realism. The original LEEP system was redesigned for NASA's Ames Research Center in 1985 for their first virtual reality installation, the VIEW (Virtual Interactive Environment Workstation) by Scott Fisher . The LEEP system provides

2080-428: A subconscious set of mental filters formed from their beliefs and experiences, every individual interprets the same world differently, hence "Truth is in the eye of the beholder". His ideas influenced the work of his friend Robert Anton Wilson . The status of abstract entities, particularly numbers, is a topic of discussion in mathematics. In the philosophy of mathematics, the best known form of realism about numbers

2184-533: A systematic framework we use to structure our experience. Spatial measurements are used to quantify how far apart objects are, and temporal measurements are used to quantitatively compare the interval between (or duration of) events . Although space and time are held to be transcendentally ideal in this sense, they are also empirically real , i.e. not mere illusions. Idealist writers such as J. M. E. McTaggart in The Unreality of Time have argued that time

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2288-448: A tendency: in the way that glass objects tend to break, or are disposed to break, even if they do not actually break. Likewise, the mind-independent properties of quantum systems could consist of a tendency to respond to particular measurements with particular values with ascertainable probability. Such an ontology would be metaphysically realistic, without being realistic in the physicist's sense of "local realism" (which would require that

2392-599: A user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback , but may also allow other types of sensory and force feedback through haptic technology . " Virtual " has had

2496-630: A virtual environment. This addresses a key risk area in rotorcraft operations, where statistics show that around 20% of accidents occur during training flights. In 2022, Meta released the Meta Quest Pro . This device utilised a thinner, visor-like design that was not fully enclosed, and was the first headset by Meta to target mixed reality applications using high-resolution colour video passthrough. It also included integrated face and eye tracking , pancake lenses , and updated Touch Pro controllers with on-board motion tracking. In 2023, Sony released

2600-693: A work now called the EPR paradox , Einstein relied on local realism to suggest that hidden variables were missing in quantum mechanics. However, John S. Bell subsequently showed that the predictions of quantum mechanics are inconsistent with hidden variables, a result known as Bell's theorem . The predictions of quantum mechanics have been verified: Bell's inequalities are violated, meaning either local realism or counterfactual definiteness must be incorrect. Different interpretations of quantum mechanics violate different parts of local realism and/or counterfactual definiteness . The transition from "possible" to "actual"

2704-462: A year later) initially required users to log in with a Facebook account in order to use the new headset. In 2021 the Oculus Quest 2 accounted for 80% of all VR headsets sold. In 2021, EASA approved the first Virtual Reality-based Flight Simulation Training Device. The device, made by Loft Dynamics for rotorcraft pilots, enhances safety by opening up the possibility of practicing risky maneuvers in

2808-399: Is Platonic realism , which grants them abstract, immaterial existence. Other forms of realism identify mathematics with the concrete physical universe. Anti-realist stances include formalism and fictionalism . Some approaches are selectively realistic about some mathematical objects but not others. Finitism rejects infinite quantities. Ultra-finitism accepts finite quantities up to

2912-552: Is not a property at all, though this view has lost some ground in recent decades. On the other hand, particularly in discussions of objectivity that have feet in both metaphysics and epistemology, philosophical discussions of "reality" often concern the ways in which reality is, or is not, in some way dependent upon (or, to use fashionable jargon , "constructed" out of) mental and cultural factors such as perceptions, beliefs, and other mental states, as well as cultural artifacts, such as religions and political movements , on up to

3016-401: Is a major topic of quantum physics , with related theories including quantum darwinism . The quantum mind –body problem refers to the philosophical discussions of the mind–body problem in the context of quantum mechanics. Since quantum mechanics involves quantum superpositions , which are not perceived by observers , some interpretations of quantum mechanics place conscious observers in

3120-454: Is a perennial topic in metaphysics. For instance, Parmenides taught that reality was a single unchanging Being, whereas Heraclitus wrote that all things flow. The 20th-century philosopher Heidegger thought previous philosophers have lost sight of the question of Being (qua Being) in favour of the questions of beings (existing things), so he believed that a return to the Parmenidean approach

3224-410: Is a subjective attitude that a proposition is true or a state of affairs is the case. A subjective attitude is a mental state of having some stance , take, or opinion about something. In epistemology , philosophers use the term "belief" to refer to attitudes about the world which can be either true or false . To believe something is to take it to be true; for instance, to believe that snow

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3328-408: Is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into a headset or smartglasses or through a mobile device giving

3432-421: Is an ancient problem in metaphysics about whether universals exist. Universals are general or abstract qualities, characteristics, properties , kinds or relations , such as being male/female, solid/liquid/gas or a certain colour, that can be predicated of individuals or particulars or that individuals or particulars can be regarded as sharing or participating in. For example, Scott, Pat, and Chris have in common

3536-521: Is an illusion. As well as differing about the reality of time as a whole, metaphysical theories of time can differ in their ascriptions of reality to the past , present and future separately. Time, and the related concepts of process and evolution are central to the system-building metaphysics of A. N. Whitehead and Charles Hartshorne . The term " possible world " goes back to Leibniz's theory of possible worlds, used to analyse necessity, possibility , and similar modal notions . Modal realism

3640-454: Is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance. Desktop-based virtual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized VR positional tracking equipment. Many modern first-person video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make

3744-611: Is fundamentally immaterial (e.g. idealism ), whether hypothetical unobservable entities posited by scientific theories exist, whether a god or gods exist, whether numbers and other abstract objects exist, and whether possible worlds exist. Epistemology is concerned with what can be known or inferred as likely and how, whereby in the modern world emphasis is put on reason , empirical evidence and science as sources and methods to determine or investigate reality. A common colloquial usage would have reality mean "perceptions, beliefs, and attitudes toward reality", as in "My reality

3848-436: Is given a complete sensation of reality, i.e. moving three dimensional images which may be in colour, with 100% peripheral vision, binaural sound, scents and air breezes." In 1968, Harvard Professor Ivan Sutherland , with the help of his students including Bob Sproull , created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called The Sword of Damocles . It

3952-502: Is increasingly used to combine several high-resolution photographs for the creation of detailed 3D objects and environments in VR applications. Reality Reality is the sum or aggregate of all that is real or existent within the universe , as opposed to that which is only imaginary , nonexistent or nonactual. The term is also used to refer to the ontological status of things, indicating their existence . In physical terms, reality

4056-844: Is instead branded as a “ spatial computer ”. In 2024, the Federal Aviation Administration approved its first virtual reality flight simulation training device: Loft Dynamics' virtual reality Airbus Helicopters H125 FSTD —the same device EASA qualified. As of September 2024, Loft Dynamics remains the only VR FSTD qualified by EASA and the FAA. Modern virtual reality headset displays are based on technology developed for smartphones including: gyroscopes and motion sensors for tracking head, body, and hand positions ; small HD screens for stereoscopic displays; and small, lightweight and fast computer processors. These components led to relative affordability for independent VR developers, and led to

4160-457: Is known as direct realism when developed to counter indirect or representative realism, also known as epistemological dualism , the philosophical position that our conscious experience is not of the real world itself but of an internal representation, a miniature virtual-reality replica of the world. Timothy Leary coined the influential term Reality Tunnel , by which he means a kind of representative realism . The theory states that, with

4264-523: Is no mind or soul over and above such mental events . Finally, anti-realism became a fashionable term for any view which held that the existence of some object depends upon the mind or cultural artifacts. The view that the so-called external world is really merely a social, or cultural, artifact, called social constructionism , is one variety of anti-realism. Cultural relativism is the view that social issues such as morality are not absolute, but at least partially cultural artifact . The nature of being

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4368-470: Is not your reality." This is often used just as a colloquialism indicating that the parties to a conversation agree, or should agree, not to quibble over deeply different conceptions of what is real. For example, in a religious discussion between friends, one might say (attempting humor), "You might disagree, but in my reality, everyone goes to heaven." Reality can be defined in a way that links it to worldviews or parts of them (conceptual frameworks): Reality

4472-405: Is not. Examples include: Jain philosophy postulates that seven tattva (truths or fundamental principles) constitute reality. These seven tattva are: Scientific realism is, at the most general level, the view that the world (the universe) described by science (perhaps ideal science) is the real world, as it is, independent of what we might take it to be. Within philosophy of science , it

4576-557: Is often framed as an answer to the question "how is the success of science to be explained?" The debate over what the success of science involves centers primarily on the status of entities that are not directly observable discussed by scientific theories . Generally, those who are scientific realists state that one can make reliable claims about these entities (viz., that they have the same ontological status) as directly observable entities, as opposed to instrumentalism . The most used and studied scientific theories today state more or less

4680-498: Is related to alethic logic : a proposition is necessary if it is true in all possible worlds, and possible if it is true in at least one. The many worlds interpretation of quantum mechanics is a similar idea in science. The philosophical implications of a physical TOE are frequently debated. For example, if philosophical physicalism is true, a physical TOE will coincide with a philosophical theory of everything. The "system building" style of metaphysics attempts to answer all

4784-405: Is said not to depend on perceptions, beliefs, language, or any other human artifact, one can speak of "realism about " that object. A correspondence theory of knowledge about what exists claims that "true" knowledge of reality represents accurate correspondence of statements about and images of reality with the actual reality that the statements or images are attempting to represent. For example,

4888-448: Is that there simply and literally is no reality beyond the perceptions or beliefs we each have about reality. Such attitudes are summarized in popular statements, such as "Perception is reality" or "Life is how you perceive reality" or "reality is what you can get away with" ( Robert Anton Wilson ), and they indicate anti-realism  – that is, the view that there is no objective reality, whether acknowledged explicitly or not. Many of

4992-525: Is the mathematical universe hypothesis , the theory that only a mathematical world exists, with the finite, physical world being an illusion within it. An extreme form of realism about mathematics is the mathematical multiverse hypothesis advanced by Max Tegmark . Tegmark's sole postulate is: All structures that exist mathematically also exist physically . That is, in the sense that "in those [worlds] complex enough to contain self-aware substructures [they] will subjectively perceive themselves as existing in

5096-583: Is the totality of a system, known and unknown. Philosophical questions about the nature of reality or existence or being are considered under the rubric of ontology , which is a major branch of metaphysics in the Western philosophical tradition. Ontological questions also feature in diverse branches of philosophy , including the philosophy of science , of religion , of mathematics , and philosophical logic . These include questions about whether only physical objects are real (i.e., physicalism ), whether reality

5200-404: Is the totality of all things, structures (actual and conceptual), events (past and present) and phenomena, whether observable or not. It is what a world view (whether it be based on individual or shared human experience) ultimately attempts to describe or map. Certain ideas from physics, philosophy, sociology, literary criticism , and other fields shape various theories of reality. One such theory

5304-488: Is the view, notably propounded by David Kellogg Lewis , that all possible worlds are as real as the actual world. In short: the actual world is regarded as merely one among an infinite set of logically possible worlds, some "nearer" to the actual world and some more remote. Other theorists may use the Possible World framework to express and explore problems without committing to it ontologically. Possible world theory

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5408-405: Is white is comparable to accepting the truth of the proposition "snow is white". However, holding a belief does not require active introspection . For example, few individuals carefully consider whether or not the sun will rise tomorrow, simply assuming that it will. Moreover, beliefs need not be occurrent (e.g. a person actively thinking "snow is white"), but can instead be dispositional (e.g.

5512-550: The E3 video game trade show by John Carmack . In 2014, Facebook (later Meta) purchased Oculus VR for what at the time was stated as $ 2 billion but later revealed that the more accurate figure was $ 3 billion. This purchase occurred after the first development kits ordered through Oculus' 2012 Kickstarter had shipped in 2013 but before the shipping of their second development kits in 2014. ZeniMax , Carmack's former employer, sued Oculus and Facebook for taking company secrets to Facebook;

5616-584: The Greek phainómenon , meaning "that which appears", and lógos , meaning "study". In Husserl's conception, phenomenology is primarily concerned with making the structures of consciousness, and the phenomena which appear in acts of consciousness, objects of systematic reflection and analysis. Such reflection was to take place from a highly modified " first person " viewpoint, studying phenomena not as they appear to "my" consciousness, but to any consciousness whatsoever. Husserl believed that phenomenology could thus provide

5720-705: The Meta Quest 3 , the successor to the Quest 2. It features the pancake lenses and mixed reality features of the Quest Pro, as well as an increased field of view and resolution compared to Quest 2. In 2024, Apple released the Apple Vision Pro . The device is a fully enclosed mixed reality headset that strongly utilises video passthrough. While some VR experiences are available on the device, it lacks standard VR headset features such as external controllers or support for OpenXR and

5824-614: The PlayStation VR ), a virtual reality headset for the PlayStation 4 video game console. The Chinese headset AntVR was released in late 2014; it was briefly competitive in the Chinese market but ultimately unable to compete with the larger technology companies. In 2015, Google announced Cardboard , a do-it-yourself stereoscopic viewer: the user places their smartphone in the cardboard holder, which they wear on their head. Michael Naimark

5928-461: The PlayStation VR2 , a follow-up to their 2016 headset. The device includes inside-out tracking, eye-tracked foveated rendering , higher-resolution OLED displays, controllers with adaptive triggers and haptic feedback, 3D audio , and a wider field of view. While initially exclusive for use with the PlayStation 5 console, a PC adapter is scheduled for August 2024. Later in 2023, Meta released

6032-491: The Power Glove , an early affordable VR device, released in 1989. That same year Broderbund 's U-Force was released. Atari, Inc. founded a research lab for virtual reality in 1982, but the lab was closed after two years due to the video game crash of 1983 . However, its hired employees, such as Scott Fisher , Michael Naimark , and Brenda Laurel , kept their research and development on VR-related technologies. In 1988,

6136-662: The Sega VR headset for the Mega Drive home console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user's head. In the same year, Virtuality launched and went on to become the first mass-produced, networked, multiplayer VR entertainment system that was released in many countries, including a dedicated VR arcade at Embarcadero Center . Costing up to $ 73,000 per multi-pod Virtuality system, they featured headsets and exoskeleton gloves that gave one of

6240-517: The Sensorama in 1962, along with five short films to be displayed in it while engaging multiple senses (sight, sound, smell, and touch). Predating digital computing, the Sensorama was a mechanical device . Heilig also developed what he referred to as the "Telesphere Mask" (patented in 1960). The patent application described the device as "a telescopic television apparatus for individual use... The spectator

6344-688: The VR-1 motion simulator ride attraction in Joypolis indoor theme parks, as well as the Dennou Senki Net Merc arcade game . Both used an advanced head-mounted display dubbed the "Mega Visor Display" developed in conjunction with Virtuality; it was able to track head movement in a 360-degree stereoscopic 3D environment, and in its Net Merc incarnation was powered by the Sega Model 1 arcade system board . Apple released QuickTime VR , which, despite using

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6448-609: The Valve Index . Notable features include a 130° field of view, off-ear headphones for immersion and comfort, open-handed controllers which allow for individual finger tracking, front facing cameras, and a front expansion slot meant for extensibility. In 2020, Oculus released the Oculus Quest 2 , later renamed the Meta Quest 2. Some new features include a sharper screen, reduced price, and increased performance. Facebook (which became Meta

6552-460: The absolute a positive one. The question of direct or "naïve" realism , as opposed to indirect or "representational" realism , arises in the philosophy of perception and of mind out of the debate over the nature of conscious experience ; the epistemological question of whether the world we see around us is the real world itself or merely an internal perceptual copy of that world generated by neural processes in our brain. Naïve realism

6656-503: The scientific method can verify that a statement is true based on the observable evidence that a thing exists. Many humans can point to the Rocky Mountains and say that this mountain range exists, and continues to exist even if no one is observing it or making statements about it. One can also speak of anti -realism about the same objects. Anti-realism is the latest in a long series of terms for views opposed to realism. Perhaps

6760-416: The stereoscope invented by Sir Charles Wheatstone were both precursors to virtual reality. The first references to the more modern-day concept of virtual reality came from science fiction . Morton Heilig wrote in the 1950s of an "Experience Theatre" that could encompass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. He built a prototype of his vision dubbed

6864-413: The virtual fixtures system at the U.S. Air Force 's Armstrong Labs using a full upper-body exoskeleton , enabling a physically realistic mixed reality in 3D. The system enabled the overlay of physically real 3D virtual objects registered with a user's direct view of the real world, producing the first true augmented reality experience enabling sight, sound, and touch. By July 1994, Sega had released

6968-466: The 2012 Oculus Rift Kickstarter offering the first independently developed VR headset. Independent production of VR images and video has increased alongside the development of affordable omnidirectional cameras , also known as 360-degree cameras or VR cameras, that have the ability to record 360 interactive photography , although at relatively low resolutions or in highly compressed formats for online streaming of 360 video . In contrast, photogrammetry

7072-414: The 20th century, views similar to Berkeley's were called phenomenalism . Phenomenalism differs from Berkeleyan idealism primarily in that Berkeley believed that minds, or souls, are not merely ideas nor made up of ideas, whereas varieties of phenomenalism, such as that advocated by Russell , tended to go farther to say that the mind itself is merely a collection of perceptions, memories, etc., and that there

7176-668: The Cyberspace Project at Autodesk was the first to implement VR on a low-cost personal computer. The project leader Eric Gullichsen left in 1990 to found Sense8 Corporation and develop the WorldToolKit virtual reality SDK, which offered the first real time graphics with Texture mapping on a PC, and was widely used throughout industry and academia. The 1990s saw the first widespread commercial releases of consumer headsets. In 1992, for instance, Computer Gaming World predicted "affordable VR by 1994". In 1991, Sega announced

7280-719: The basis for most of the modern virtual reality headsets. By the late 1980s, the term "virtual reality" was popularized by Jaron Lanier , one of the modern pioneers of the field. Lanier had founded the company VPL Research in 1984. VPL Research has developed several VR devices like the DataGlove , the EyePhone, the Reality Built For Two (RB2), and the AudioSphere. VPL licensed the DataGlove technology to Mattel , which used it to make

7384-487: The comprehension of reality. Out of all the realities, the reality of everyday life is the most important one since our consciousness requires us to be completely aware and attentive to the experience of everyday life. In philosophy , potentiality and actuality are a pair of closely connected principles which Aristotle used to analyze motion , causality , ethics , and physiology in his Physics , Metaphysics , Nicomachean Ethics , and De Anima . A belief

7488-400: The concepts of science and philosophy are often defined culturally and socially . This idea was elaborated by Thomas Kuhn in his book The Structure of Scientific Revolutions (1962). The Social Construction of Reality , a book about the sociology of knowledge written by Peter L. Berger and Thomas Luckmann , was published in 1966. It explained how knowledge is acquired and used for

7592-446: The consumer headsets including separate 1K displays per eye, low persistence, positional tracking over a large area, and Fresnel lenses . HTC and Valve announced the virtual reality headset HTC Vive and controllers in 2015. The set included tracking technology called Lighthouse, which utilized wall-mounted "base stations" for positional tracking using infrared light. In 2014, Sony announced Project Morpheus (its code name for

7696-418: The driver the impression of actually driving a vehicle by predicting vehicular motion based on the driver's input and providing corresponding visual, motion, and audio cues. With avatar image -based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment in the form of either a conventional avatar or

7800-490: The early modern period include the Leibniz 's Monadology , Descartes 's Dualism , Spinoza 's Monism . Hegel 's Absolute idealism and Whitehead 's Process philosophy were later systems. Other philosophers do not believe its techniques can aim so high. Some scientists think a more mathematical approach than philosophy is needed for a TOE, for instance Stephen Hawking wrote in A Brief History of Time that even if we had

7904-426: The featured character, advancing the genre to "doll makers". These applications also featured extensive hairstyle and clothing choices, allowing for longer gameplay. The games pushed beyond the usual stereotypes of the genre, and expanded to more pop culture and fantasy themes. Virtuality Virtual reality ( VR ) is a simulated experience that employs 3D near-eye displays and pose tracking to give

8008-554: The first "immersive" VR experiences. That same year, Carolina Cruz-Neira , Daniel J. Sandin and Thomas A. DeFanti from the Electronic Visualization Laboratory created the first cubic immersive room, the Cave automatic virtual environment (CAVE). Developed as Cruz-Neira's PhD thesis, it involved a multi-projected environment, similar to the holodeck , allowing people to see their own bodies in relation to others in

8112-485: The first artist to produce navigable virtual worlds at NASA 's Jet Propulsion Laboratory (JPL) from 1977 to 1984. The Aspen Movie Map , a crude virtual tour in which users could wander the streets of Aspen in one of the three modes (summer, winter, and polygons ), was created at MIT in 1978. In 1979, Eric Howlett developed the Large Expanse, Extra Perspective (LEEP) optical system. The combined system created

8216-614: The first major commercial release of sensor-based tracking, allowing for free movement of users within a defined space. A patent filed by Sony in 2017 showed they were developing a similar location tracking technology to the Vive for PlayStation VR, with the potential for the development of a wireless headset. In 2019, Oculus released the Oculus Rift S and a standalone headset, the Oculus Quest . These headsets utilized inside-out tracking compared to external outside-in tracking seen in previous generations of headsets. Later in 2019, Valve released

8320-561: The first was idealism , so called because reality was said to be in the mind, or a product of our ideas . Berkeleyan idealism is the view, propounded by the Irish empiricist George Berkeley , that the objects of perception are actually ideas in the mind. In this view, one might be tempted to say that reality is a "mental construct"; this is not quite accurate, however, since, in Berkeley's view, perceptual ideas are created and coordinated by God. By

8424-460: The history of dollz. Her new avatars were freely distributed on the main Palace server, the "Mansion". Within weeks thousands of creatively modified dollz were redistributed around the many Palace servers, replacing the default smiley face avatars that were previously used. Many teenagers adopted dollz avatars as a sign of rebellion against older Palace users. By 2007, dress up games had changed. With

8528-424: The important questions in a coherent way, providing a complete picture of the world. Plato and Aristotle could be said to be early examples of comprehensive systems. In the early modern period (17th and 18th centuries), the system-building scope of philosophy is often linked to the rationalist method of philosophy, that is the technique of deducing the nature of the world by pure a priori reason. Examples from

8632-533: The introduction of Macromedia (later Adobe) Flash technology, the number of dress-up games creator dramatically increased. Flash offered a visual-based way for artists to learn simple programming, and put a powerful tool in the hands of doll enthusiasts. The number of games and websites grew, as companies found easy success in a market that was previously under-supplied. In the late 2010s, a few websites managed by dedicated dress up fans utilized Adobe Flash to create dress up games that also allow complete customization of

8736-648: The kind of experience deemed spiritual occurs on this level of reality. Phenomenology is a philosophical method developed in the early years of the twentieth century by Edmund Husserl (1859–1938) and a circle of followers at the universities of Göttingen and Munich in Germany. Subsequently, phenomenological themes were taken up by philosophers in France, the United States, and elsewhere, often in contexts far removed from Husserl's work. The word phenomenology comes from

8840-448: The meaning of "being something in essence or effect, though not actually or in fact" since the mid-1400s. The term "virtual" has been used in the computer sense of "not physically existing but made to appear by software " since 1959. In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as "la réalité virtuelle" in

8944-553: The mind. Some anti-realists whose ontological position is that objects outside the mind do exist, nevertheless doubt the independent existence of time and space. Kant , in the Critique of Pure Reason , described time as an a priori notion that, together with other a priori notions such as space , allows us to comprehend sense experience . Kant denies that either space or time are substance , entities in themselves, or learned by experience; he holds rather that both are elements of

9048-430: The one hand, ontology is the study of being, and the central topic of the field is couched, variously, in terms of being, existence, "what is", and reality. The task in ontology is to describe the most general categories of reality and how they are interrelated. If a philosopher wanted to proffer a positive definition of the concept "reality", it would be done under this heading. As explained above, some philosophers draw

9152-399: The other hand, is the view that universals are real entities, but their existence is dependent on the particulars that exemplify them. Nominalism and conceptualism are the main forms of anti-realism about universals. A traditional realist position in ontology is that time and space have existence apart from the human mind. Idealists deny or doubt the existence of objects independent of

9256-459: The pixel dolls. Dollz are generally created by taking a base body (a drawing of a bald and naked body created for this purpose), and then drawing hair, clothes and accessories onto it. The creators are usually women. Dollz were first created to be used as avatars on The Palace Chat Program in 1995. The invention of dollz is attributed to Melicia Greenwood (also known as artgrrl, or shatteredInnocents), mainly because of her detailed web publishing on

9360-431: The room. Antonio Medina, a MIT graduate and NASA scientist, designed a virtual reality system to "drive" Mars rovers from Earth in apparent real time despite the substantial delay of Mars-Earth-Mars signals. In 1992, Nicole Stenger created Angels , the first real-time interactive immersive movie where the interaction was facilitated with a dataglove and high-resolution goggles. That same year, Louis Rosenberg created

9464-567: The term "VR", was unable to represent virtual reality, and instead displayed 360-degree interactive panoramas . Nintendo 's Virtual Boy console was released in 1995. A group in Seattle created public demonstrations of a "CAVE-like" 270 degree immersive projection room called the Virtual Environment Theater, produced by entrepreneurs Chet Dagit and Bob Jacobson. Forte released the VFX1 ,

9568-411: The term "virtual reality" in the popular media is attributed to Jaron Lanier , who in the late 1980s designed some of the first business-grade virtual reality hardware under his firm VPL Research , and the 1992 film Lawnmower Man , which features use of virtual reality systems. One method of realizing virtual reality is through simulation -based virtual reality. For example, driving simulators give

9672-505: The truth. Realism in the sense used by physicists does not equate to realism in metaphysics. The latter is the claim that the world is mind-independent: that even if the results of a measurement do not pre-exist the act of measurement, that does not require that they are the creation of the observer. Furthermore, a mind-independent property does not have to be the value of some physical variable such as position or momentum . A property can be dispositional (or potential), i.e. it can be

9776-424: The universal quality of being human or humanity . The realist school claims that universals are real – they exist and are distinct from the particulars that instantiate them. There are various forms of realism. Two major forms are Platonic realism and Aristotelian realism . Platonic realism is the view that universals are real entities and they exist independent of particulars. Aristotelian realism , on

9880-622: The user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings). VR is one of the key technologies in the reality-virtuality continuum . As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality . Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate

9984-475: The user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of peripheral vision , limiting the user's ability to know what is happening around them. A head-mounted display (HMD) more fully immerses the user in a virtual world. A virtual reality headset typically includes two small high resolution OLED or LCD monitors which provide separate images for each eye for stereoscopic graphics rendering

10088-616: The user the ability to view three-dimensional images. Mixed reality (MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. A cyberspace is sometimes defined as a networked virtual reality. Simulated reality is a hypothetical virtual reality as truly immersive as the actual reality , enabling an advanced lifelike experience or even virtual eternity. The development of perspective in Renaissance European art and

10192-450: The vague notion of a common cultural world view , or Weltanschauung . The view that there is a reality independent of any beliefs, perceptions, etc., is called realism . More specifically, philosophers are given to speaking about "realism about " this and that, such as realism about universals or realism about the external world. Generally, where one can identify any class of object, the existence or essential characteristics of which

10296-445: The verdict was in favour of ZeniMax, settled out of court later. In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible. This was adopted by Oculus and was used in all their future headsets. In early 2014, Valve showed off their SteamSight prototype, the precursor to both consumer headsets released in 2016. It shared major features with

10400-513: Was appointed Google's first-ever 'resident artist' in their new VR division. The Kickstarter campaign for Gloveone, a pair of gloves providing motion tracking and haptic feedback, was successfully funded, with over $ 150,000 in contributions. Also in 2015, Razer unveiled its open source project OSVR . By 2016, there were at least 230 companies developing VR-related products. Amazon , Apple, Facebook, Google, Microsoft , Sony and Samsung all had dedicated AR and VR groups. Dynamic binaural audio

10504-462: Was common to most headsets released that year. However, haptic interfaces were not well developed, and most hardware packages incorporated button-operated handsets for touch-based interactivity. Visually, displays were still of a low-enough resolution and frame rate that images were still identifiable as virtual. In 2016, HTC shipped its first units of the HTC Vive SteamVR headset. This marked

10608-532: Was later adapted into the personal computer-based, 3D virtual world program Second Life . The 2000s were a period of relative public and investment indifference to commercially available VR technologies. In 2001, SAS Cube (SAS3) became the first PC-based cubic room, developed by Z-A Production ( Maurice Benayoun , David Nahon), Barco, and Clarté. It was installed in Laval , France. The SAS library gave birth to Virtools VRPack. In 2007, Google introduced Street View ,

10712-619: Was needed. An ontological catalogue is an attempt to list the fundamental constituents of reality. The question of whether or not existence is a predicate has been discussed since the Early Modern period, not least in relation to the ontological argument for the existence of God . Existence, that something is, has been contrasted with essence , the question of what something is. Since existence without essence seems blank, it associated with nothingness by philosophers such as Hegel. Nihilism represents an extremely negative view of being,

10816-636: Was primitive both in terms of user interface and visual realism, and the HMD to be worn by the user was so heavy that it had to be suspended from the ceiling, which gave the device a formidable appearance and inspired its name. Technically, the device was an augmented reality device due to optical passthrough. The graphics comprising the virtual environment were simple wire-frame model rooms. The virtual reality industry mainly provided VR devices for medical, flight simulation, automobile industry design, and military training purposes from 1970 to 1990. David Em became

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