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Kirby: Triple Deluxe

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An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time . The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games . Multiplayer online battle arena and some real-time strategy games are also considered action games.

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61-825: Kirby: Triple Deluxe is a 2014 action - platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS . It is the tenth main installment of the Kirby series. The game was released in Japan on January 11, 2014, in North America on May 2, 2014, in Europe on May 16, 2014, and in Australia on May 17, 2014. The game follows Kirby as he embarks on a journey through six worlds to rescue King Dedede from Taranza. It received generally positive reviews upon its release. Praise went to

122-841: A first-person shooter might secretly enjoy that their character gets killed in the game, although their expressions might show the contrary. The game used in the study was James Bond 007: Nightfire . Shooter games have been around since the beginning of the video game industry . Notable examples of shooting arcade video games during the early-to-mid-1970s include Syzygy Engineering 's Computer Space (1971), Galaxy Game (1971), Tank (1974) by Kee Games , Gun Fight (1975) by Taito and Midway Manufacturing , and Midway's Sea Wolf (1976). In turn, early arcade shooter video games were inspired by early mainframe games such as Spacewar! (1962) as well as arcade electro-mechanical games such as Periscope (1965) and gun games . A major turning point for action video games came with

183-406: A game over when they run out of lives. Alternatively, the player gets to the end of the game by finishing a sequence of levels to complete a final goal, and see the credits . Some action games, such as early arcade games , are unbeatable and have an indefinite number of levels. The player's only goal is to get as far as they can, to maximize their score. The action genre includes any game where

244-417: A level , collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives , and the player receives

305-439: A rhythm game starring King Dedede, who jumps on drums while avoiding enemies and collecting coins to the tune of classic Kirby songs. The main game is single player only. Players can also find and collect keychains which depict characters from previous Kirby games. After the main story mode is completed, players unlock an extra mode called Dededetour! , featuring King Dedede as the playable character. In this mode, all of

366-425: A 6 out of 10, praising its boss battles and use of the 3D, but strongly criticizing its low difficulty. He stated, " Kirby Triple Deluxe may look great and has some clever ideas for how to use 3D, but falls into a rut of simple platforming and puzzles that rarely require any thought or skill. I admire that it tries to give us more powers and abilities to play with than ever before, but that empowerment shouldn't come at

427-408: A broad category of action games, referring to a variety of games that are driven by the physical actions of player characters . The term dates back to the golden age of arcade video games in the early 1980s, when the terms "action games" and "character games" began being used to distinguish a new emerging genre of character-driven action games from the space shoot 'em ups that had previously dominated

488-698: A different approach to game design at the time. According to Eugene Jarvis, American arcade developers focused mainly on space shooters during the late 1970s to early 1980s, greatly influenced by Japanese space shooters but taking the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender (1981) and Robotron: 2084 (1982) as well as Atari 's Asteroids (1979). In

549-412: A dominant genre in video arcades and on game consoles through to the present day. Space Invaders set the template for later games in the shooter subgenre, and it is considered one of the most influential games of all time. During the arcade golden age, from the late 1970s to early 1980s, a wide variety of new subgenres were created. The success of Space Invaders led to space shooters becoming

610-547: A giant rolling ball to bowl over enemies, juggle flaming bowling pins to attack enemies above him and use exploding balloon animals as weapons. At least 20 copy abilities from previous games return, including Wheel, which was absent from Kirby's Return to Dream Land . Two new subgames are Kirby Fighters, a Super Smash Bros. style fighting game where the player can customize their own Kirby and give him one of ten copy abilities to battle other Kirbys in stages based on levels from previous Kirby games; and Dedede's Drum Dash ,

671-445: A hard battle, Kirby eventually defeats Queen Sectonia, but Sectonia grabs Kirby with her vines and tries to crush him while Kirby cries for help. King Dedede and Taranza (with a change of heart) come to Kirby's rescue, freeing him and giving him a Miracle Fruit to finally defeat the queen. Kirby finishes off Queen Sectonia by inhaling her giant laser blast and spitting it back out at her, destroying her utterly. With Floralia rescued, Kirby

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732-416: A limited range, but this attack is rare. Players may find a power-up within the game world that grants temporary or permanent improvements to their abilities. For example, the avatar may gain an increase in speed, more powerful attacks, or a temporary shield from attacks. Some action games even allow players to spend upgrade points on the power ups of their choice. In action games that involve navigating

793-517: A month later, when it was mentioned in a recap email sent by Nintendo after that November's direct. The game's title originated from developers wanting to incorporate the letter X due to the game being the 10th main installment in the Kirby series, as well as reflect the capabilities of the Nintendo 3DS. The game's release in Australia was accompanied by the launch of a pink Nintendo 2DS . Enhanced versions of

854-406: A more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space shooters that had previously dominated the video game industry. The emphasis on character-driven gameplay in turn enabled a wider variety of subgenres. Namco 's hit maze game Pac-Man (1980) popularized

915-508: A new life, the player resumes the game either from the same location they died, a checkpoint, or the start of the level. Upon starting a new life, the avatar is typically invincible for a few seconds to allow the player to re-orient themselves. Players may earn extra lives by reaching a certain score or by finding an in-game object. Arcade games still limit the number of player lives, while home video games have shifted increasingly to unlimited lives. Action games take place in either 2D or 3D from

976-680: A plethora of shoot 'em up games taking place from a top-down or side-scrolling perspective. Space shooters were initially categorized as a separate genre from action games in the early 1980s, when the term was used to refer to character action games, up until character-driven shooters, particularly scrolling run-and-gun shooters, became popular by the late 1980s. The setting of shooter games often involves military conflicts, whether historical, such as World War II , contemporary, such as Middle East conflicts , or fictional, such as space warfare . Shooter games do not always involve military conflicts. Other settings include hunting games, or follow

1037-437: A space, players will encounter obstacles, traps, and enemies. Enemies typically follow fixed patterns and attack the player, although newer action games may make use of more complex artificial intelligence to pursue the player. Enemies sometimes appear in groups or waves, with enemies increasing in strength and number until the end of the level. Enemies may also appear out of thin air. This can involve an invisible spawn point, or

1098-430: A variety of perspectives. 2D action games typically use a side view or top-down view. The screen frequently scrolls as the player explores the level, although many games scroll through the level automatically to push the player forward. In 3D action games, the perspective is usually tied to the avatar from a first-person perspective or third-person perspective. However, some 3D games offer a context-sensitive perspective that

1159-451: A visible generator which can be destroyed by the player. These points may generate enemies indefinitely, or only up to a certain number. At the end of a level or group of themed levels, players often encounter a boss . This boss enemy will often resemble a larger or more difficult version of a regular enemy. A boss may require a special weapon or attack method, such as striking when the boss opens their mouth, or attacking particular part of

1220-733: A world. Each level involves a variety of challenges, whether dancing in a dance game or shooting things in a shooter, which the player must overcome to win the game. Older games force players to restart a level after dying, although action games evolved to offer saved games and checkpoints to allow the player to restart partway through a level. The obstacles and enemies in a level do not usually vary between play sessions, allowing players to learn by trial and error. However, levels sometimes add an element of randomness, such as an enemy that randomly appears or that takes an unpredictable path. Levels in an action game may be linear or nonlinear , and sometimes include shortcuts. For levels that require exploration,

1281-443: Is controlled by an artificial intelligence camera. Most of what the player needs to know is contained within a single screen, although action games frequently make use of a heads-up display that display important information such as health or ammunition. Action games sometimes make use of maps which can be accessed during lulls in action, or a mini-map that is always visible. Action games tend to set simple goals, and reaching them

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1342-643: Is detected. Kirby Fighters Deluxe would later a receive a follow-up on the Nintendo Switch in September 2020, titled Kirby Fighters 2 , using the Kirby Star Allies engine. It features more content, online play, more copy abilities (including the new "Wrestler" ability), and playable characters besides Kirby. The game received positive reviews, holding an average of 80 on Metacritic based on 68 reviews and an 80.62% on GameRankings . GameSpot awarded

1403-621: Is ferried back home by the People of the Sky, and the Dreamstalk is purified, fully blooming and becoming a permanent fixture of Dream Land. At the end of Dededetour! , an extra mode featuring King Dedede as the protagonist, King Dedede encounters a clone of himself from another dimension, Shadow Dedede. After the real Dedede beats the shadowy clone, he encounters Dark Meta Knight , who has come back for revenge. Dedede, however, defeats him, sending him back into

1464-523: Is obvious. A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story. Many action games keep track of the player's score. Points are awarded for completing certain challenges, or defeating certain enemies. Skillful play is often rewarded with point multipliers, such as in Pac-Man where each ghost that

1525-434: Is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure. Players advance through an action game by completing a series of levels . Levels are often grouped by theme, with similar graphics and enemies called

1586-480: The University of Rochester on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing Unreal Tournament compared to those playing Tetris . Most arcade games are action games, because they can be difficult for unskilled players, and thus make more money quickly. Researchers from Helsinki School of Economics have shown that people playing

1647-459: The arcades in the late 1970s. Classic examples of character action games from the early 1980s include Frogger , maze games like Pac-Man , and platformers like Donkey Kong . Shooter games allow the player to take action at a distance using a ranged weapon, challenging them to aim with accuracy and speed. This subgenre includes first-person shooters , third-person shooters , light gun shooters , rail shooters , run and gun games and

1708-484: The first-person shooter (FPS) genre was popularized by Doom ; it is also considered, despite not using 3D polygons, a major leap forward for three-dimensional environments in action games. 3D polygon texture mapping appeared in action games around the mid-1990s, introduced to fighting games by Sega AM2's Virtua Fighter 2 (1994), to light gun shooters by Sega AM2's Virtua Cop in 1994, and to FPS games by Parallax Software 's Descent (1995). Kirby %26

1769-443: The high score . It also had a basic story with animated characters along with a "crescendo of action and climax" which laid the groundwork for later video games, according to Eugene Jarvis , who said many games "still rely on the multiple life , progressively difficult level paradigm" of Space Invaders . Following the mainstream success of Space Invaders , the industry came to be dominated by action games, which have remained

1830-465: The vespid -being Queen Sectonia, and that the Floralians planted the Dreamstalk in the hopes of summoning Dream Land's hero to their aid. Mistakenly believing King Dedede to be that hero, Taranza kidnapped him on the orders of Queen Sectonia, who wants to use the Dreamstalk to take over Dream Land. Queen Sectonia scolds Taranza for his failure, blasting at him with her staff that causes him to fly away from

1891-430: The 1978 release of Taito's shoot 'em up game Space Invaders , which marked the beginning of the golden age of arcade video games . The game was designed by Tomohiro Nishikado , who drew inspiration from Atari 's Breakout (1976) and the science fiction genre. Nishikado added several interactive elements to Space Invaders that he found lacking in earlier video games, such as the ability for enemies to react to

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1952-490: The Dreamstalk that lifts Kirby’s house in the air. In the morning, a shocked Kirby heads to Castle Dedede, which has also been lifted by the vines. Once he reaches the gates, however, Kirby notices an arachnid -like being named Taranza entering the castle. Effortlessly, Taranza takes out the Waddle Dee guards and kidnaps a surprised King Dedede , carrying him up the Dreamstalk. Kirby gives chase, fighting Taranza’s minions along

2013-601: The North American home video game market (after it had crashed in 1983 ). Alongside side-scrollers, rail shooters and light gun shooters also became popular during the mid-to-late 1980s. Popular examples include first-person light gun shooting gallery games such as Nintendo 's Duck Hunt (1984), pseudo-3D third-person rail shooters such as Sega's Space Harrier (1985) and After Burner (1987), and Taito's Operation Wolf (1987) which popularized military-themed first-person light gun rail shooters. A trend that

2074-423: The Y button, can heal Kirby. New copy abilities include Beetle, which allows Kirby to use a Japanese rhinoceros beetle 's horn to impale enemies, slam them on the ground, or carry them around; Bell, which lets Kirby wield twin bells, use them as a shield, and attack with sound waves; Archer, which lets Kirby fire arrows and use fake trees and boulders to avoid enemy attacks; and Circus, which allows Kirby to ride on

2135-474: The avatar eats will generate twice as many points as the last. Sometimes action games will offer bonus objects that increase the player's score. There is no penalty for failing to collect them, although these bonus objects may unlock hidden levels or special events. In many action games, achieving a high score is the only goal, and levels increase in difficulty until the player loses. Arcade games are more likely to be unbeatable, as they make their money by forcing

2196-445: The best player, paving the way for the competitive multiplayer and deathmatch modes found in modern action games. Inspired by Street Fighter II , along with the SNK fighting games Fatal Fury (1991) and Art of Fighting (1992), John Romero created the deathmatch mode in id Software 's Doom (1993), which popularized competitive multiplayer online games . In the 1990s, there

2257-401: The boss. In many action games, the avatar has a certain number of hit-markers or health, which are depleted by enemy attacks and other hazards. Sometimes health can be replenished by collecting an in-game object. When the player runs out of health, the player dies. The player's avatar is often given a small number of chances to retry after death, typically referred to as lives . Upon beginning

2318-487: The bosses are replaced by their "DX" counterparts, who sport different color schemes, are more powerful, and have new attacks. At the end of this mode, Dedede fights Shadow Dedede and Dark Meta Knight, who are King Dedede's and Meta Knight 's evil clones from the Mirror World . After a relaxing day, Kirby heads home for a good night’s rest. While he is sleeping, a large seed falls from the clouds and lands nearby, creating

2379-500: The dominant genre in arcades for a few years, before a new genre of character-driven action games emerged in the early 1980s. The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from manga and anime culture. According to Eugene Jarvis , these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and

2440-429: The expense of any real difficulty." As of March 2015, the game has sold 1.78 million units worldwide. As of December 31, 2022, Kirby's Triple Deluxe had sold 2.66 million copies worldwide, making it the 27th best-selling game for the Nintendo 3DS . Action game In an action game, the player typically controls a character often in the form of a protagonist or avatar . This player character must navigate

2501-455: The game an 8 out 10, praising the level design, graphics, soundtrack, use of 3D, controls, and lasting appeal. Polygon gave it a 7.5 out of 10, praising its innovative level design but criticizing the overall aesthetics as "simple" and "drab" in comparison to earlier games. Hardcore Gamer gave the game a 4 out of 5 calling it a "one of the best handheld iterations in the beloved Nintendo franchise." However, IGN ' s Jose Otero gave it

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2562-430: The game. She is capable of many new attacks, some of which reference previous Kirby final bosses such as Marx and Drawcia . Upon her final defeat, Queen Sectonia explodes in a flurry of blue petals, as a single large, sparkling blue petal is seen drifting down the screen. The game was announced on October 1, 2013, during a Nintendo Direct presentation. However, the title of the game was not actually revealed until over

2623-459: The genre of "character-led" action games. It was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player character, the character's location, the enemies, and the energizers. Other classic examples of character action games that followed include Nintendo 's Donkey Kong (1981), which established

2684-578: The level design, the new Hypernova ability, soundtrack, graphics, use of 3D, and extra content. However, it received some criticism for its low difficulty level. Kirby: Triple Deluxe was succeeded by Kirby: Planet Robobot for the 3DS in 2016. Kirby: Triple Deluxe is a platformer displayed in a 2.5D perspective. Some enemy attacks also emanate from the background. Kirby can eat a rainbow-colored Miracle Fruit to become Hypernova Kirby, which allows him to inhale extremely large objects. Bandana Waddle Dee also throws Assist Stars at Kirby, which, by pressing

2745-420: The level is completed with time remaining, this usually adds to the player's score. In most action games, the player controls a single avatar as the protagonist . The avatar has the ability to navigate and maneuver, and often collects or manipulates objects. They have a range of defenses and attacks, such as shooting or punching. Many action games make use of a powerful attack that destroys all enemies within

2806-547: The mid-1980s, side-scrolling character action games emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platformers, with the side-scrolling of space shooters. These new side-scrolling character-driven action games featured large character sprites in colorful, side-scrolling environments, with the core gameplay consisting of fighting large groups of weaker enemies using attacks/weapons such as punches, kicks, guns, swords, ninjutsu or magic. The most notable early example

2867-464: The mirror he came from. He then uses his hammer to destroy the mirror. At the end of The True Arena, a boss rush that is unlocked by beating the game, Queen Sectonia uses the Miracle Fruits to revive herself. Kirby then fights Soul of Sectonia, a harder version of Queen Sectonia with brand new attacks. Defeating her first form makes her rip herself out of the Dreamstalk for the final (bonus) boss of

2928-491: The platforming of Donkey Kong and Mario Bros. (1983) with side-scrolling elements from racing game Excitebike (1984) and beat 'em up Kung-Fu Master to create Super Mario Bros. (1985) for the Nintendo Entertainment System (NES). It went on to have a significant impact on the video game industry , establishing the conventions of the side-scrolling platformer sub-genre and helping to reinvigorate

2989-437: The player may need to search for a level exit that is hidden or guarded by enemies. Such levels can also contain secrets—hidden or hard-to-reach objects or places that contain something valuable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a hidden level, or jump ahead several levels. Action games sometimes offer a teleporter that will cause the player's avatar to re-appear elsewhere in

3050-403: The player overcomes challenges by physical means such as precise aim and quick response times. Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand–eye coordination. The player

3111-523: The player to lose the game. Games sold at home are more likely to have discrete victory conditions, since a publisher wants the player to purchase another game when they are done. Action games contain several major subgenres. However, there are a number of action games that do not fit any particular subgenres, as well as other types of genres like adventure or strategy games that have action elements. Character action games , also called "character-driven" games, "character games" or just "action games", are

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3172-407: The player's movement and fire back and a game over triggered by enemies killing the player, either by getting hit or enemies reaching the bottom of the screen, rather than a timer running out. In contrast to earlier arcade games which often had a timer, Space Invaders introduced the "concept of going round after round." It also gave the player multiple lives before the game ends, and saved

3233-426: The same level. Levels often make use of locked doors that can only be opened with a specific key found elsewhere in the level. Action games sometimes make use of time restrictions to increase the challenge. However, game levels typically do not react to time passing, and day/night cycles are rare. When the timer expires, the player typically loses a life, although some games generate a difficult enemy or challenge. If

3294-539: The story of a criminal, as seen in the popular Grand Theft Auto franchise. Although shooting is almost always a form of violence, non-violent shooters exist as well, such as Splatoon which focuses on claiming more territory than the opposing team, by covering the playable environment with colored paint or ink. Hybrid action games are games that combine elements of action games with elements from other genres. Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at

3355-441: The template for the platform game subgenre, as well as Konami 's Frogger (1981) and Universal Entertainment 's Lady Bug (1981). Martial arts action games eventually emerged in the mid-1980s, with Data East 's Karate Champ (1984) establishing the one-on-one fighting game subgenre. While Japanese developers were creating a character-driven action game genre in the early 1980s, American developers largely adopted

3416-450: The tower before turning her sights on Kirby. Kirby faces Queen Sectonia and wins. Kirby and Dedede celebrate, but Sectonia merges with the Dreamstalk and turns into a giant flower-like monster. She begins to spread vines all over Popstar, ripping out pieces of land for her kingdom and preventing anyone from getting close enough to attack her. With Dedede's help, Kirby manages to get through Sectonia's vines and confronts her once more. After

3477-488: The two minigames featured in the main game, titled Kirby Fighters Z and Dedede's Drum Rush Z , were released as standalone titles downloadable from the Nintendo eShop on July 23, 2014, in Japan and August 29, 2014, in North America as Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe and it was also available in Europe on February 13, 2015. These versions feature new stages and gameplay features, with additional content unlocked if save data from Kirby: Triple Deluxe

3538-478: The way. After following Taranza throughout multiple regions, the adventure reaches its conclusion in Royal Road, the capital city of Floralia, the kingdom in the sky. When Kirby finally reaches Taranza, he attacks Kirby using a brainwashed King Dedede. After an intense fight, Kirby is able to defeat the king and free him of his brainwashing. Taranza reveals that he has been working for Floralia's self-proclaimed Queen,

3599-681: Was Irem 's Kung-Fu Master (1984), the first beat 'em up and the most influential side-scrolling martial arts action game. It was based upon two Hong Kong martial arts films, Bruce Lee 's Game of Death (1973) and Jackie Chan 's Wheels on Meals (1984), This side-scrolling arcade action format became popular during the mid-to-late 1980s, with examples including ninja action games such as Taito's The Legend of Kage (1985) and Sega 's Shinobi (1987), run and gun video games such as Namco 's Rolling Thunder (1986), and beat 'em ups such as Technōs Japan 's Renegade (1986) and Double Dragon (1987). Shigeru Miyamoto combined

3660-760: Was a "3D Revolution" where action games made the transition from 2D and pseudo-3D graphics to real-time 3D polygon graphics . 3D arcade system boards that were originally designed for 3D racing games during the late 1980s to early 1990s, such as the Namco System 21 , Sega Model 1 and Sega Model 2 , were used to produce 3D arcade action games in the early 1990s, including 3D rail shooters such as Namco 's Galaxian 3 (1990) and Solvalou (1991), 3D fighting games such as Sega AM2 's Virtua Fighter (1993) and Namco's Tekken (1994), and 3D light gun shooters such as Sega AM2's Virtua Cop (1994) and Namco's Time Crisis (1995). On personal computers ,

3721-517: Was popularized for action games in the early 1990s was competitive multiplayer , including what would later be known as esports tournaments. The arcade fighting game Street Fighter II (1991) by Capcom popularized the concept of direct, tournament-level competition between two players. Previously, action games most often relied on high scores to determine the best player, but this changed with Street Fighter II , where players would instead challenge each other directly, "face-to-face," to determine

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