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DreamHack is an ESL Gaming brand specializing in esports tournaments and other gaming conventions . It is recognized by the Guinness Book of Records and Twin Galaxies as being the world's largest LAN party and computer festival with the world's fastest Internet connection and the most generated traffic . It usually holds its events in Western Europe and North America .

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52-856: DreamHack's events include local area network gatherings with live concerts and competitions in digital art and esports . The first event was held in Malung , Sweden . The company has held several gaming events throughout Europe, in Stockholm , Jönköping , Tours , Bucharest , Cluj , Valencia , Seville , London , and Leipzig . In May 2016, it held its first North American event in Austin , Texas . In August 2016, it held its first Canada event in Montreal , Quebec . Winter events consistently have about 10% more visitors than summer events. Attendees range from elementary school students to senior citizens . The average age

104-471: A 10 Mbit/s Ethernet in a busy office on slow processors, ARCNET ultimately gave way to Ethernet as improved processor speeds reduced the impact of collisions on overall throughput, and Ethernet costs dropped. In the early 1980s ARCNET was much cheaper than Ethernet, in particular for PCs. For example, in 1985 SMC sold ARCNET cards for around US$ 300 whilst an Ungermann-Bass Ethernet card plus transceiver could cost US$ 500 . Another significant difference

156-445: A hotspot service. Network topology describes the layout of interconnections between devices and network segments. At the data link layer and physical layer , a wide variety of LAN topologies have been used, including ring , bus , mesh and star . Simple LANs generally consist of cabling and one or more switches . A switch can be connected to a router , cable modem , or ADSL modem for Internet access. A LAN can include

208-419: A wide area network (WAN). ARCNET Attached Resource Computer NETwork ( ARCNET or ARCnet ) is a communications protocol for local area networks . ARCNET was the first widely available networking system for microcomputers ; it became popular in the 1980s for office automation tasks. It was later applied to embedded systems where certain features of the protocol are especially useful. ARCNET

260-547: A Defense Department teleconferencing application. This demonstrated the feasibility of employing TCP/IP LANs to interconnect Worldwide Military Command and Control System (WWMCCS) computers at command centers throughout the United States. However, WWMCCS was superseded by the Global Command and Control System (GCCS) before that could happen. During the same period, Unix workstations were using TCP/IP networking. Although

312-504: A limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a larger geographic distance, but also generally involves leased telecommunication circuits . Ethernet and Wi-Fi are the two most common technologies in use for local area networks. Historical network technologies include ARCNET , Token Ring and AppleTalk . The increasing demand and usage of computers in universities and research labs in

364-489: A polling/selecting central unit with a multidrop bus with Master/slave (technology) arbitration. The development and proliferation of personal computers using the CP/M operating system in the late 1970s, and later DOS -based systems starting in 1981, meant that many sites grew to dozens or even hundreds of computers. The initial driving force for networking was to share storage and printers , both of which were expensive at

416-399: A predictable maximum time; thus it is deterministic . This made ARCNET an ideal real-time networking system, which explains its use in the embedded systems and process control markets. Token Ring has similar qualities, but is much more expensive to implement than ARCNET. In spite of ARCNET's deterministic operation and historic suitability for real-time environments such as process control,

468-777: A response to the dominance of International Business Machines (IBM) and its Systems Network Architecture (SNA). In 1979, the Open Systems Interconnection Reference Model ( OSI model ) was published. Then, in 1980, Digital, Intel and Xerox (the DIX consortium) published an open standard for Ethernet that was soon adopted as the basis of standardization by the IEEE and the ISO. IBM responded by proposing Token Ring as an alternative to Ethernet but kept such tight control over standardization that competitors were wary of using it. ARCNET

520-519: A simple network operating system LAN Manager and its cousin, IBM's LAN Server . None of these enjoyed any lasting success; Netware dominated the personal computer LAN business from early after its introduction in 1983 until the mid-1990s when Microsoft introduced Windows NT . In 1983, TCP/IP was first shown capable of supporting actual defense department applications on a Defense Communication Agency LAN testbed located at Reston, Virginia. The TCP/IP-based LAN successfully supported Telnet , FTP , and

572-491: A simple, small, unpowered box with four ports, wired together with nothing more than four discrete resistors, so the disadvantage was not significant. This disadvantage can also be seen as an advantage, often the cost of a 4 port ARCNET passive hub was less than cost of the 4 BNC Tee connectors and 2 terminators that thin Ethernet requires to connect 4 computers, and unlike BNC Tee connectors that could sometimes be hard to obtain in

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624-421: A single "token" message is passed around the network from machine to machine, and no peer is allowed to use the bus unless it has the token. If a particular peer wishes to send a message, it waits to receive the token, sends its message, and then passes the token on to the next station. Because ARCNET is implemented as a distributed star, the token cannot be passed machine to machine around a ring. Instead, each node

676-405: A single computer with dumb terminals. When the number of users outgrew the capacity of the original computer, additional 'compute' resource computers could be attached via ARCNET, running the same applications and accessing the same data. If more storage was needed, additional disk resource computers could also be attached. This incremental approach broke new ground and by the end of the 1970s (before

728-513: A small gathering of schoolmates and friends in the basement of an elementary school in Malung, Sweden, in the early 1990s. In 1994, it was moved to the school cafeteria and became one of the larger regional demo tech and gaming events at the time. This event was also the first to be called DreamHack. In 1997, the event took place at Arena Kupolen in Borlänge and became the largest LAN party of Sweden and

780-499: A special connector. This special connector, called a terminator, is nothing more than a BNC connector with a 93 ohm resistor in it. Thin Ethernet also requires nearly identical terminators at the 2 terminal ends, the only difference being Ethernet uses a 50 ohm resistor. To reduce costs, while still allowing coverage over a wide area, a common practice was to use one or more interconnected active hubs, each of which provided coverage for nodes no more than 60 m (200 ft) away. Cable

832-495: A wide variety of other network devices such as firewalls , load balancers , and network intrusion detection . Advanced LANs are characterized by their use of redundant links with switches using the spanning tree protocol to prevent loops, their ability to manage differing traffic types via quality of service (QoS), and their ability to segregate traffic with VLANs . At the higher network layers, protocols such as NetBIOS , IPX/SPX , AppleTalk and others were once common, but

884-407: Is 16–17. The event has five major components: DreamHack events are arranged with the help of about 800 volunteers , set up in "Crew Teams", who work in shifts to provide around-the-clock services for visitors. A support crew has a helpdesk where participants can address technical problems. The festival also relies on local police and security officers who patrol the area. Dreamhack began as

936-489: Is assigned an 8 bit address (usually via DIP switches), and when a new node joins the network a "reconfig" occurs, wherein each node learns the address of the node immediately above it. The token is then passed directly from one node to the next. Historically, each approach had its advantages: ARCNET added a small delay on an inactive network as a sending station waited to receive the token, but Ethernet's performance degraded drastically if too many peers attempted to broadcast at

988-479: Is good enough to run ARCNET. Some ARCNET twisted-pair products supported cable runs over 2,000 ft (610 m) on standard Cat-3 cable, far beyond anything Ethernet could do on any kind of copper cable. In the early 1990s, Thomas-Conrad Corporation developed a 100 Mbit/s topology called TCNS based on the ARCNET protocol, which also supported RG-62, twisted-pair, and fiber optic media. TCNS enjoyed some success until

1040-540: Is still the basis of most commercial LANs today. While optical fiber cable is common for links between network switches , use of fiber to the desktop is rare. In a wireless LAN , users have unrestricted movement within the coverage area. Wireless networks have become popular in residences and small businesses, because of their ease of installation. Most wireless LANs use Wi-Fi as wireless adapters are typically integrated into smartphones , tablet computers and laptops . Guests are often offered Internet access via

1092-466: Is that ARCNET provides the sender with a concrete acknowledgment (or not) of successful delivery at the receiving end before the token passes on to the next node, permitting much faster fault recovery within the higher level protocols (rather than having to wait for a timeout on the expected replies). ARCnet also doesn't waste network time transmitting to a node not ready to receive the message, since an initial inquiry (done at hardware level) establishes that

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1144-457: The Acorn Atom and Acorn System 2 / 3 / 4 computers in 1981. In the 1980s, several token ring network implementations for LANs were developed. IBM released their own implementation of token ring in 1985, It ran at 4  Mbit/s . IBM claimed that their token ring systems were superior to Ethernet, especially under load, but these claims were debated. IBM's implementation of token ring

1196-454: The Internet protocol suite (TCP/IP) has prevailed as the standard of choice. LANs can maintain connections with other LANs via leased lines, leased services, or across the Internet using virtual private network technologies. Depending on how the connections are established and secured, and the distance involved, such linked LANs may also be classified as a metropolitan area network (MAN) or

1248-479: The RG-58 (50Ω) 'thin' Ethernet most widely used at that time was limited to a maximum run of 185 m (607 ft) from end to end. ARCNET had the disadvantage of requiring either an active or passive hub between nodes if there were more than two nodes in the network, while thin Ethernet allowed nodes to be spaced anywhere along the linear coax cable. However, ARCNET passive hubs were very inexpensive, being composed of

1300-460: The advent of Novell NetWare which provided even-handed support for dozens of competing card and cable types, and a much more sophisticated operating system than most of its competitors. Of the competitors to NetWare, only Banyan Vines had comparable technical strengths, but Banyan never gained a secure base. 3Com produced 3+Share and Microsoft produced MS-Net . These then formed the basis for collaboration between Microsoft and 3Com to create

1352-651: The benches of the European Parliament Hemicycles in Strasbourg and Luxembourg. Early Ethernet ( 10BASE-5 and 10BASE-2 ) used coaxial cable . Shielded twisted pair was used in IBM's Token Ring LAN implementation. In 1984, StarLAN showed the potential of simple unshielded twisted pair by using category 3 cable —the same cable used for telephone systems. This led to the development of 10BASE-T (and its twisted-pair successors ) and structured cabling which

1404-404: The early days of Ethernet, an ARCNET passive hub could be easily manufactured in the field with 9 readily available parts (4 connectors, 4 resistors and a box to put them in). Passive hubs limited the distance between a node and an active hub to 30 m (100 ft). A passive hub could not be connected directly to another passive hub. Unused ports on both types of hubs had to be terminated with

1456-443: The embedded market. Even though ARCNET is now rarely used for new general networks, the diminishing installed base still requires support - and it retains a niche in industrial control. Original ARCNET used RG-62/U coaxial cable of 93 Ω impedance and either passive or active hubs in a star-wired bus topology. At the time of its greatest popularity, this was a significant advantage of ARCNET over Ethernet. A star-wired bus

1508-505: The first IBM PC was announced in 1981) over ten thousand ARCNET LAN installations were in commercial use around the world, and Datapoint had become a Fortune 500 company. As microcomputers took over the industry, well-proven and reliable ARCNET was also offered as an inexpensive LAN for these machines. ARCNET remained proprietary until the early-to-mid 1980s. This did not cause concern at the time, as most network architectures were proprietary. The move to non-proprietary, open systems began as

1560-455: The focus of summer and winter is same. In 2011, DreamHack AB went through a corporate reform, renewing the company administration. DreamHack winter 2011 hosted League of Legends season 1 World Championship. The next year's League of Legends World Championship was held independently. It was announced on November 15, 2012, that DreamHack would be partnering with Major League Gaming (MLG) and Electronic Sports League (ESL) to help facilitate

1612-473: The general availability of switched gigabit Ethernet and Quality of service capabilities in Ethernet switches has all but eliminated ARCNET today. At first the system was deployed using RG-62/U coaxial cable (commonly used in IBM mainframe environments to connect 3270 terminals and controllers), but later added support for twisted pair and fibre media. At ARCNET's lower speeds ( 2.5 Mbit/s ), Cat-3 cable

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1664-454: The greater raw speed of Ethernet ( 10 Mbit/s , as compared with 2.5 Mbit/s for ARCnet) helped to increase Ethernet demand, and as more companies entered the market the price of Ethernet started to fall—and ARCNET (and Token Ring) volumes tapered off. In response to greater bandwidth needs, and the challenge of Ethernet, a new standard called ARCnet Plus was developed by Datapoint, and introduced in 1992. ARCnet Plus ran at 20 Mbit/s , and

1716-539: The growth and development of the North American and European esports scene. These partnerships included universal rankings, unified competition structures, and more. In 2013, DreamHack AB grew into a corporation. Later they added a third event during the late summer in Stockholm. It was hosted at Globe Arenas in 2014. In November 2015, Modern Times Group bought DreamHack for 244 million Swedish krona . In response to

1768-462: The increasing visibility of older gamers, in June 2019 DreamHack hosted the first senior World Cup for Counter Strike . In 2020, on the 30th of September, ESL announced that it had merged with DreamHack. The two companies are functioning as one, but the two brands are operated separately. Local area network A local area network ( LAN ) is a computer network that interconnects computers within

1820-491: The late 1960s generated the need to provide high-speed interconnections between computer systems. A 1970 report from the Lawrence Radiation Laboratory detailing the growth of their "Octopus" network gave a good indication of the situation. A number of experimental and early commercial LAN technologies were developed in the 1970s. Ethernet was developed at Xerox PARC between 1973 and 1974. Cambridge Ring

1872-461: The network interface card. Larger networks would have to be split into smaller networks, and bridged. The small number of possible nodes and the need to manually configure IDs was a disadvantage compared with Ethernet, particularly as large enterprise networks became common. To mediate access to the bus , ARCNET, like Token Ring, uses a token passing scheme, rather than the carrier sense multiple access approach of Ethernet. When peers are inactive,

1924-424: The recipient is able and ready to receive the larger message before it is sent across the bus. One further advantage that ARCNET enjoyed over collision-based Ethernet is that it guarantees equitable access to the bus by everyone on the network. Although it might take a short time to get the token depending on the number of nodes and the size of the messages currently being sent about, you will always receive it within

1976-413: The same time, due to the time required for the slower processors of the day to process and recover from collisions. ARCNET had slightly lower best-case performance (viewed by a single stream), but was much more predictable. ARCNET also has the advantage that it achieved its best aggregate performance under the highest loading, approaching asymptotically its maximum throughput. While the best case performance

2028-574: The third largest party in Scandinavia at the time. Furthermore, DreamHack 2001 and the upcoming events were held at the Elmia exhibition centre in Jönköping , where it has been since. In 2002, DreamHack had events twice a year. Initially, DreamHack Summer in June was focused on computer games, and DreamHack Winter was more focused on computer program demos and was held during the last weekend of November. Today,

2080-560: The time. There was much enthusiasm for the concept, and for several years, from about 1983 onward, computer industry pundits habitually declared the coming year to be, "The year of the LAN". In practice, the concept was marred by the proliferation of incompatible physical layer and network protocol implementations, and a plethora of methods of sharing resources. Typically, each vendor would have its own type of network card, cabling, protocol, and network operating system . A solution appeared with

2132-521: The workstation market segment is now much reduced, the technologies developed in the area continue to be influential on the Internet and in all forms of networking—and the TCP/IP protocol has replaced IPX , AppleTalk , NBF , and other protocols used by the early PC LANs. Econet was Acorn Computers's low-cost local area network system, intended for use by schools and small businesses. It was first developed for

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2184-636: Was a relatively high-speed choice of that era, with speeds such as 100 Mbit/s. By 1994, vendors included Cisco Systems , National Semiconductor , Network Peripherals, SysKonnect (acquired by Marvell Technology Group ), and 3Com . FDDI installations have largely been replaced by Ethernet deployments. In 1979, the Electronic voting systems for the European Parliament was using 10 kilometers of simple unshielded twisted pair category 3 cable —the same cable used for telephone systems—installed inside

2236-465: Was backward compatible with original ARCnet equipment. However, by the time ARCnet Plus products were ready for the market, Ethernet had captured the majority of the network market, and there was little incentive for users to move back to ARCnet. As a result, very few ARCnet Plus products were ever produced. Those that were built, mainly by Datapoint, were expensive, and hard to find. ARCNET was eventually standardized as ANSI ARCNET 878.1. It appears this

2288-520: Was developed at Cambridge University starting in 1974. ARCNET was developed by Datapoint Corporation in 1976 and announced in 1977. It had the first commercial installation in December 1977 at Chase Manhattan Bank in New York. In 1979, the Electronic voting systems for the European Parliament was the first installation of a LAN connecting hundreds (420) of microprocessor-controlled voting terminals to

2340-410: Was developed by principal development engineer John Murphy at Datapoint Corporation in 1976 under Victor Poor , and announced in 1977. It was originally developed to connect groups of their Datapoint 2200 terminals to talk to a shared 8" floppy disk system. It was the first loosely coupled LAN-based clustering system, making no assumptions about the type of computers that would be connected. This

2392-558: Was in contrast to contemporary larger and more expensive computer systems such as DECnet or SNA , where a homogeneous group of similar or proprietary computers were connected as a cluster . The token-passing bus protocol of that I/O device-sharing network was subsequently applied to allowing processing nodes to communicate with each other for file-serving and computing scalability purposes. An application could be developed in DATABUS, Datapoint's proprietary COBOL -like language and deployed on

2444-664: Was less expensive than either, more reliable, more flexible, and by the late 1980s it had a market share about equal to that of Ethernet. Tandy/Radio Shack offered ARCNET as an application and file sharing medium for their TRS-80 Model II , Model 12 , Model 16 , Tandy 6000 , Tandy 2000 , Tandy 1000 and Tandy 1200 computer models. There were also hooks in the Model 4P 's ROM to boot from an ARCNET network. When Ethernet moved from co-axial cable to twisted pair and an "interconnected stars" cabling topology based on active hubs , it became much more attractive. Easier cabling, combined with

2496-433: Was less than Ethernet, the general case was equivalent and the worst case was dramatically better. An Ethernet network could collapse when too busy due to excessive collisions. An ARCNET would keep on going at normal (or even better) throughput. Throughput on a multi-node collision-based Ethernet was limited to between 40% and 60% of bandwidth usage (depending on source). Although 2.5 Mbit/s ARCNET could at one time outperform

2548-519: Was much easier to build and expand (and was more readily maintainable) than the clumsy linear bus Ethernet of the time. The "interconnected stars" cabling topology made it easy to add and remove nodes without taking down the whole network, and much easier to diagnose and isolate failures within a complex LAN. Another significant advantage ARCNET had over Ethernet was cable distance. ARCNET coax cable runs could extend 610 m (2,000 ft) between active hubs or between an active hub and an end node, while

2600-530: Was run from each port of the active hubs to a different location no more than 30 m (100 ft) away. A passive hub would then be attached to the end of the cable, and cables would be run locally from the passive hub, allowing connection of up to three nodes. In this way, a single 8-port active hub could be used to connect 24 networked devices over an area not exceeding 120 m (400 ft) in diameter. ARCNET allowed only 255 nodes per network. Node IDs for LAN workstations were typically set by DIP switches on

2652-573: Was the basis of the IEEE 802.5 standard. A 16 Mbit/s version of Token Ring was standardized by the 802.5 working group in 1989. IBM had market dominance over Token Ring, for example, in 1990, IBM equipment was the most widely used for Token Ring networks. Fiber Distributed Data Interface (FDDI), a LAN standard, was considered an attractive campus backbone network technology in the early to mid 1990s since existing Ethernet networks only offered 10 Mbit/s data rates and Token Ring networks only offered 4 Mbit/s or 16 Mbit/s rates. Thus it

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2704-420: Was when the name changed from ARCnet to ARCNET. Other companies entered the market, notably Standard Microsystems who produced systems based on a single VLSI chip, originally developed as custom LSI for Datapoint, but later made available by Standard Microsystems to other customers. Datapoint eventually found itself in financial trouble and eventually moved into video conferencing and (later) custom programming in

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