Dragon Warriors is a fantasy role playing game (RPG) system written by Dave Morris and Oliver Johnson and published by Corgi Books in 1985 and 1986. In 2009, it was re-collected in a new hardcover edition by Mongoose Publishing. This print run included the publication of several supplements to the Dragon Warrior's world "Legend". However, as of September 2010, this publication run had been discontinued but the books continue to remain available in PDF format.
62-606: Unlike most RPGs which are primarily presented as box sets or large hardback or softback books, Dragon Warriors consisted of six paperback books of ordinary size. Dragon Warriors is set in the world of Legend, the same as that of the Blood Sword game books. As of April 2011, Serpent King Games is the licence holder of Dragon Warriors, and has re-published updated versions of the Mongoose books which are available on DriveThruRPG.com . Books 1-3 were published together and established
124-406: A mass market paperback edition typeset in a more compact size and printed on thinner, less hardy paper. This is intended to, in part, prolong the life of the immediate buying boom that occurs for some best sellers: After the attention to the book has subsided, a lower-cost version in the paperback, is released to sell further copies. In the past the release of a paperback edition was one year after
186-400: A standard , expresses a dice roll as n d s or n D s , where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results. The notation also allows for adding or subtracting a constant amount c to
248-547: A "jacketless" alternative has increased in popularity: these "paper-over-board" or "jacketless" hardcover bindings forgo the dust jacket in favor of printing the cover design directly onto the board binding. If brisk sales are anticipated, a hardcover edition of a book is typically released first, followed by a "trade" paperback edition (same format as hardcover) the next year. Some publishers publish paperback originals if slow hardback sales are anticipated. For very popular books these sales cycles may be extended, and followed by
310-507: A Human, a Dwarf, or an Elf. The book was published in 1985 and has 208 pages. Cover art work by Alan Craddock (also used on issue 71 of White Dwarf magazine). The Way of Wizardry ( ISBN 0-552-52288-0 ) expanded the original game to include magical spells, potions, and devices. It added Mystic and Sorcerer to the available classes. It was published in 1985 and has 176 pages. The Elven Crystals ( ISBN 0-552-52289-9 ) provided three long adventure scenarios , as well as
372-428: A coherent and fully featured, if lightweight game system. The latter three books were released one at a time and added depth to the game. Dragon Warriors ( ISBN 0-552-52287-2 ) was the original book. It included rules for combat, a listing of weapons and armor, and a selection of opponents. The game offered a choice of warrior classes, Knight and Barbarian, as well as the necessary information required to play
434-401: A complete world map and the accompanying descriptions of far away lands and cities. Sections are also devoted to popular myths or rare items, both of which lending themselves to become starting points of new adventures. It was published in 1986 and has 272 pages. Dragon Warriors rulebook ( ISBN 978-1-906103-96-5 ) is the first book of the re-released series. The original material from
496-415: A counting sequence starting at one. One variation on the standard die is known as the "average" die. These are six-sided dice with sides numbered 2, 3, 3, 4, 4, 5 , which have the same arithmetic mean as a standard die (3.5 for a single die, 7 for a pair of dice), but have a narrower range of possible values (2 through 5 for one, 4 through 10 for a pair). They are used in some table-top wargames , where
558-437: A different way. On some four-sided dice, each face features multiple numbers, with the same number printed near each vertex on all sides. In this case, the number around the vertex pointing up is used. Alternatively, the numbers on a tetrahedral die can be placed at the middle of the edges, in which case the numbers around the base are used. Normally, the faces on a die will be placed so opposite faces will add up to one more than
620-648: A difficulty score determined by the GM. If the attribute is equal or above to the difficulty, then the character succeeds automatically, otherwise they must roll below their attribute score on d20. Dragon Warriors requires the use of the whole spectrum of polyhedral dice : d4, d6, d8, d10 (d100), d12, and d20. Robert Dale reviewed the first three books in the series - Dragon Warriors , The Way of Wizardry , and The Elven Crystals - for White Dwarf #74, giving it an overall rating of 9 out of 10, and stated that "The three books are well-presented, eye-catching, and should appeal to
682-511: A few new monsters, magic, and items, although the scenarios make up the bulk of the book. It was published in 1985 and has 192 pages. Out of the Shadows ( ISBN 0-552-52333-X ) added rules for the Assassin class. It includes rules for stealth, martial arts, alchemy, and trance-magic. It also includes a new selection of monsters, which for the most part are more powerful and less common than
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#1732880402953744-614: A flexible, sewn spine which allows the book to lie flat on a surface when opened. Modern hardcovers may have the pages glued onto the spine in much the same way as paperbacks. Following the ISBN sequence numbers, books of this type may be identified by the abbreviation Hbk . Hardcover books are often printed on acid-free paper , and they are much more durable than paperbacks , which have flexible, easily damaged paper covers. Hardcover books are marginally more costly to manufacture. Hardcovers are frequently protected by artistic dust jackets , but
806-407: A method by which dice can be used to generate passphrases . Diceware is a method recommended for generating secure but memorable passphrases, by repeatedly rolling five dice and picking the corresponding word from a pre-generated list. In many gaming contexts, especially tabletop role-playing games, shorthand notations representing different dice rolls are used. A very common notation, considered
868-435: A narrower range of numbers is required. Other numbered variations include Sicherman dice and intransitive dice . A die can be constructed in the shape of a sphere, with the addition of an internal cavity in the shape of the dual polyhedron of the desired die shape and an internal weight. The weight will settle in one of the points of the internal cavity, causing it to settle with one of the numbers uppermost. For instance,
930-475: A paint of the same density as the material used for the dice, such that the center of gravity of the dice is as close to the geometric center as possible. This mitigates concerns that the pips will cause a small bias. All such dice are stamped with a serial number to prevent potential cheaters from substituting a die. Precision backgammon dice are made the same way; they tend to be slightly smaller and have rounded corners and edges, to allow better movement inside
992-506: A pair of boxcars on a freight train. Many rolls have names in the game of craps . Using Unicode characters, the faces can be shown in text using the range U+2680 to U+2685 or using decimal ⚀ to ⚅ , and the emoji using U+1F3B2 or 🎲 from the Miscellaneous Symbols and Pictographs block. A loaded, weighted, cheat, or crooked die is one that has been tampered with so that it will land with
1054-623: A single six-sided die yields a uniform distribution, where each number from 1 to 6 has an equal chance of appearing. However, when rolling two dice and summing the results, the probability distribution shifts, as some sums (like 7) become more likely than others (like 2 or 12). These distributions can model real-world scenarios or mathematical constructs, making dice a practical tool for teaching and exploring concepts in probability theory. Common dice are small cubes , most often 1.6 cm (0.63 in) across, whose faces are numbered from one to six, usually by patterns of round dots called pips . (While
1116-454: A specific side facing upwards more often or less often than a fair die would. There are several methods for making loaded dice, including rounded faces, off-square faces, and weights. Casinos and gambling halls frequently use transparent cellulose acetate dice, as tampering is easier to detect than with opaque dice. Various shapes such as two-sided or four-sided dice are documented in archaeological findings; for example, from Ancient Egypt and
1178-405: A sphere with an octahedral cavity and a small internal weight will settle with one of the 6 points of the cavity held downwards by the weight. Many board games use dice to randomize how far pieces move or to settle conflicts. Typically, this has meant that rolling higher numbers is better. Some games, such as Axis & Allies , have inverted this system by making the lower values more potent. In
1240-403: A variety of probability distributions . For instance, 10-sided dice can be rolled in pairs to produce a uniform distribution of random percentages, and summing the values of multiple dice will produce approximations to normal distributions . Unlike other common dice, a four-sided (tetrahedral) die does not have a side that faces upward when it is at rest on a surface, so it must be read in
1302-565: A variety of contextual rule systems rather than a single encompassing game mechanic or dice system. However, there are two primary mechanics within the game. The first is the opposed score system, where an ability value of a character or creature is subtracted from the opposed ability value of another to generate a number that must be rolled below on either a d20 or 2d10. Examples are ATTACK vs. DEFENCE, MAGICAL ATTACK vs. MAGICAL DEFENCE, STEALTH vs. PERCEPTION, and SPEED vs. EVASION. The second main mechanic involves an attribute score being compared to
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#17328804029531364-475: Is craps , where two dice are thrown simultaneously and wagers are made on the total value of the two dice. Dice are frequently used to introduce randomness into board games , where they are often used to decide the distance through which a piece will move along the board (as in backgammon and Monopoly ). Thrown or simulated dice are sometimes used to generate specific probability distributions, which are fundamental to probability theory . For example, rolling
1426-412: Is a cube with each of its six faces marked with a different number of dots ( pips ) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from
1488-515: Is a fan-community-driven organisation. Red Ruin publishes original and accessible content compatible with the Dragon Warriors RPG as an independent non-profit publisher. Their flagship publication is Casket of Fays , a quarterly A5 fanzine, although they have also produced a pair of chapbooks detailing The Adventures of Cedric and Fulk , a series of short adventures and gamebooks intended for solo play, (e.g. The Village of Frogton , Village of
1550-492: Is called "left-handed". Western dice are normally right-handed, and Chinese dice are normally left-handed. The pips on standard six-sided dice are arranged in specific patterns as shown. Asian style dice bear similar patterns to Western ones, but the pips are closer to the center of the face; in addition, the pips are differently sized on Asian style dice, and the pips are colored red on the 1 and 4 sides. Red fours may be of Indian origin. Non-precision dice are manufactured via
1612-703: Is frequently used. Astrological dice are a specialized set of three 12-sided dice for divination; the first die represents the planets, the Sun, the Moon, and the nodes of the Moon, the second die represents the 12 zodiac signs , and the third represents the 12 houses . A specialized icosahedron die provides the answers of the Magic 8 Ball , conventionally used to provide answers to yes-or-no questions. Dice can be used to generate random numbers for use in passwords and cryptography applications. The Electronic Frontier Foundation describes
1674-455: Is similar to backgammon and dates to the Heian period (794–1185 CE), while e-sugoroku is a racing game . Dice are thrown onto a surface either from the hand or from a container designed for this (such as a cup, tray, or tower ). The face (or corner, in cases such as tetrahedral dice, or edge, for odd-numbered long dice ) of the die that is uppermost when it comes to rest provides the value of
1736-437: Is the 10-sided die, a pentagonal trapezohedron die, whose faces are ten kites , each with two different edge lengths, three different angles, and two different kinds of vertices. Such sets frequently include a second 10-sided die either of contrasting color or numbered by tens, allowing the pair of 10-sided dice to be combined to generate numbers between 1 and 100. Using these dice in various ways, games can closely approximate
1798-659: Is the second release of the re-released series. It is a supplement containing a large list of monsters from the world of Legend along with a set of Random Encounter Tables for various terrain. It also contains an expanded Treasure/Habitat tables for the new and existing monsters. The book itself is a softback at 88 pages in length and was released in 2008. A supplement containing 36 NPC characters for inclusion in campaigns. A supplement adding information on Living in Legend, new skills, weapons, and armour, demons and new spells. Taking content from Magnum Opus' In From The Cold , this adds in
1860-459: Is then polished via a tumble finishing process similar to rock polishing . The abrasive agent scrapes off all of the paint except for the indents of the numbering. A finer abrasive is then used to polish the die. This process also produces the smoother, rounded edges on the dice. Precision casino dice may have a polished or sand finish, making them transparent or translucent respectively. Casino dice have their pips drilled, then filled flush with
1922-525: The ancient Indian Rigveda , Atharvaveda , Mahabharata and Buddhist games list . There are several biblical references to "casting lots" ( Hebrew : יפילו גורל yappîlū ḡōrāl ), as in Psalm 22 , indicating that dicing (or a related activity) was commonplace when the psalm was composed. Knucklebones was a game of skill played in ancient Greece ; a derivative form had the four sides of bones receive different values like modern dice. Although gambling
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1984-483: The material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others for cheating or entertainment. Dice have been used since before recorded history, and their origin is uncertain. It is hypothesized that dice developed from the practice of fortune-telling with the talus of hoofed animals, colloquially known as knucklebones . The Ancient Egyptian game of senet (played before 3000 BCE and up to
2046-773: The 2nd century CE) was played with flat two-sided throwsticks which indicated the number of squares a player could move, and thus functioned as a form of dice. Perhaps the oldest known dice were excavated as part of a backgammon -like game set at the Burnt City , an archeological site in south-eastern Iran , estimated to be from between 2800 and 2500 BCE. Bone dice from Skara Brae , Scotland have been dated to 3100–2400 BCE. Excavations from graves at Mohenjo-daro , an Indus Valley civilization settlement, unearthed terracotta dice dating to 2500–1900 BCE, including at least one die whose opposite sides all add up to seven, as in modern dice. Games involving dice are mentioned in
2108-516: The 2nd century BCE. Dominoes and playing cards originated in China as developments from dice. The transition from dice to playing cards occurred in China around the Tang dynasty (618–907 CE), and coincides with the technological transition from rolls of manuscripts to block printed books. In Japan, dice were used to play a popular game called sugoroku . There are two types of sugoroku. Ban-sugoroku
2170-520: The Damned , Icon of Death ), and scenarios such as The Fallen Monastery . All of these are available in pdf format from DriveThruRPG and itch.io. Casket of Fays is an A5 fanzine produced by the Dragon Warriors community and published by Red Ruin on DriveThruRPG. Casket of Fays features adventures, new magic items, non-player characters, new monsters and articles on the lore of Legend, all compatible with
2232-514: The Dragon Warriors RPG. There are currently ten issues of Casket of Fays available. Ambula in Fabulam has produced Cadaver Draconis , content that was originally produced for the Players Guide , and The Nomad Khanates , a guide to The Great Steppes. Both these provide additional content and background for Dragon Warriors and were crafted by the community. Like a number of RPGs, Dragon Warriors uses
2294-560: The Middle East. While the cubical six-sided die became the most common type in many parts of the world, other shapes were always known, like 20-sided dice in Ptolemaic and Roman times. The modern tradition of using sets of polyhedral dice started around the end of the 1960s when non-cubical dice became popular among players of wargames , and since have been employed extensively in role-playing games and trading card games . Dice using both
2356-541: The back of the jacket. Many modern bestselling hardcover books use a partial cloth cover, with a cloth-covered board on the spine only, and only boards covering the rest of the book. Dice#Polyhedral dice A die ( sg. : die or dice ; pl. : dice ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values , commonly as part of tabletop games , including dice games , board games , role-playing games , and games of chance . A traditional die
2418-419: The boards, and it too is covered by the cloth. A paper wrapper, or dust jacket, is usually put over the binding, folding over each horizontal end of the boards. Dust jackets serve to protect the underlying cover from wear. On the folded part, or flap, over the front cover is generally a blurb , or a summary of the book. The back flap is where the biography of the author can be found. Reviews are often placed on
2480-400: The dice cup and stop forceful rolls from damaging the playing surface. The word die comes from Old French dé ; from Latin datum "something which is given or played". While the terms ace , deuce , trey , cater , cinque and sice are generally obsolete, with the names of the numbers preferred, they are still used by some professional gamblers to designate different sides of
2542-516: The dice. Ace is from the Latin as , meaning "a unit"; the others are 2 to 6 in Old French . When rolling two dice, certain combinations have slang names. The term snake eyes is a roll of one pip on each die. The Online Etymology Dictionary traces use of the term as far back as 1919. The US term boxcars , also known as midnight , is a roll of six pips on each die. The pair of six pips resembles
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2604-455: The format makes it tricky to use in play. Still, it was well received throughout its short life, and is highly collectable these days." Hardback A hardcover , hard cover , or hardback (also known as hardbound , and sometimes as casebound ) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth , heavy paper , or occasionally leather ). It has
2666-404: The general public are usually printed in hardback only for authors who are expected to be successful, or as a precursor to the paperback to predict sale levels; however, many academic books are often only published in hardcover editions. Hardcovers usually consist of a page block, two boards, and a cloth or heavy paper covering. The pages are sewn together and glued onto a flexible spine between
2728-468: The hardback, but by the early 21st century paperbacks were released six months after the hardback by some publishers. It is very unusual for a book that was first published in paperback to be followed by a hardback. One example is the novel The Judgment of Paris by Gore Vidal , which had its revised edition of 1961 first published in paperback, and later in hardcover. Hardcover books are usually sold at higher prices than comparable paperbacks. Books for
2790-801: The infinite set of prisms . All the rectangular faces are mutually face-transitive, so they are equally probable. The two ends of the prism may be rounded or capped with a pyramid, designed so that the die cannot rest on those faces. 4-sided long dice are easier to roll than tetrahedra and are used in the traditional board games dayakattai and daldøs . The faces of most dice are labelled using sequences of whole numbers, usually starting at one, expressed with either pips or digits. However, there are some applications that require results other than numbers. Examples include letters for Boggle , directions for Warhammer Fantasy Battle , Fudge dice , playing card symbols for poker dice , and instructions for sexual acts using sex dice . Dice may have numbers that do not form
2852-475: The modern age, a few games and game designers have approached dice in a different way by making each side of the die similarly valuable. In Castles of Burgundy , players spend their dice to take actions based on the die's value. In this game, a six is not better than a one, or vice versa. In Quarriors (and its descendant, Dice Masters ), different sides of the dice can offer completely different abilities. Several sides often give resources while others grant
2914-516: The number of faces. (This is not possible with 4-sided dice and dice with an odd number of faces.) Some dice, such as those with 10 sides, are usually numbered sequentially beginning with 0, in which case the opposite faces will add to one less than the number of faces. Some twenty-sided dice have a different arrangement used for the purpose of keeping track of an integer that counts down, such as health points. These spindown dice are arranged such that adjacent integers appear on adjacent faces, allowing
2976-510: The numerals 6 and 9, which are reciprocally symmetric through rotation, typically distinguish them with a dot or underline. Dice are often sold in sets, matching in color, of six different shapes. Five of the dice are shaped like the Platonic solids , whose faces are regular polygons . Aside from the cube, the other four Platonic solids have 4, 8, 12, and 20 faces, allowing for those number ranges to be generated. The only other common non-cubical die
3038-639: The ones featured in Dragon Warriors . It was published in 1986 and has 256 pages. The Power of Darkness ( ISBN 0-552-52334-8 ) added rules for the Elementalist class. It includes new spells as well as an epic adventure scenario making up the bulk of the book. It was published in 1986 and has 192 pages. The Lands of Legend ( ISBN 0-552-52335-6 ) adds rules for the Warlock class. It also includes several elements for campaign setting such as
3100-411: The outcome of events. Games typically determine results either as a total on one or more dice above or below a fixed number, or a certain number of rolls above a certain number on one or more dice. Due to circumstances or character skill, the initial roll may have a number added to or subtracted from the final result, or have the player roll extra or fewer dice. To keep track of rolls easily, dice notation
3162-411: The plastic injection molding process, often made of polymethyl methacrylate (PMMA) . The pips or numbers on the die are a part of the mold. Different pigments can be added to the dice to make them opaque or transparent, or multiple pigments may be added to make the dice speckled or marbled. The coloring for numbering is achieved by submerging the die entirely in paint, which is allowed to dry. The die
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#17328804029533224-476: The player useful actions. Dice can be used for divination and using dice for such a purpose is called cleromancy . A pair of common dice is usual, though other forms of polyhedra can be used. Tibetan Buddhists sometimes use this method of divination . It is highly likely that the Pythagoreans used the Platonic solids as dice. They referred to such dice as "the dice of the gods" and they sought to understand
3286-538: The previously PDF only adventure, Fury of the Deep . Published so far are The Elven Crystals (taken from book 3 of the original series), Prince of Darkness (taken from book 5) and Sleeping Gods (a compilation of the adventures contained in books 1, 2, 4 and 6). The Cursed King is planned, as well as Brymstone , an expansion of the material originally presented in Red Giant magazine. An unofficial fanzine ran for 2 issues, and
3348-414: The roll. When an amount is added, the notation is n d s + c or n D s + c ; for example, 3d6+4 instructs the player to roll three six-sided dice, calculate the total, and add four to it. When an amount is to be subtracted, the notation is n d s - c or n D s - c; so 3d6-4 instructs the player to subtract four from the result of rolling 3d6 . If the result of a modified dice roll is negative, it
3410-427: The six Dragon Warriors books of the 1980s has been re-edited and updated, including new covers and artwork. The new material has been overseen and approved by the original Dragon Warriors authors, Dave Morris and Oliver Johnson, and includes a new introduction to the rulebook by the former. The 8.5" x 11" hardback book was published is 2008, and has 256 pages. Dragon Warriors Bestiary ( ISBN 978-1-906103-99-6 )
3472-398: The throw. The result of a die roll is determined by the way it is thrown, according to the laws of classical mechanics (although luck is often credited for the results of a roll). A die roll is made random by uncertainty in minor factors such as tiny movements in the thrower's hand; they are thus a crude form of hardware random number generator . One typical contemporary dice game
3534-408: The uninitiated. The more experienced gamer should appreciate the care that has been taken to provide a fast, unrestrained, yet balanced and fair game." Dragon Warriors was ranked 48th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "Unfortunately, even though this is a fine, solid system,
3596-481: The universe through an understanding of geometry in polyhedra. Polyhedral dice are commonly used in role-playing games. The fantasy role-playing game Dungeons & Dragons (D&D) is largely credited with popularizing dice in such games. Some games use only one type, like Exalted which uses only ten-sided dice. Others use numerous types for different game purposes, such as D&D, which makes use of all common polyhedral dice. Dice are usually used to determine
3658-399: The use of Arabic numerals is occasionally seen, such dice are less common.) Opposite sides of a modern die traditionally add up to seven, requiring the 1, 2, and 3 faces to share a vertex . The faces of a die may be placed clockwise or counterclockwise about this vertex. If the 1, 2, and 3 faces run counterclockwise, the die is called "right-handed". If those faces run clockwise, the die
3720-598: The user to easily find the next lower number. They are commonly used with collectible card games . "Uniform fair dice" are dice where all faces have an equal probability of outcome due to the symmetry of the die as it is face-transitive . In addition to the Platonic solids, these theoretically include: Two other types of polyhedra are technically not face-transitive but are still fair dice due to symmetry: Long dice and teetotums can, in principle, be made with any number of faces, including odd numbers. Long dice are based on
3782-403: Was illegal, many Romans were passionate gamblers who enjoyed dicing, which was known as aleam ludere ("to play at dice"). There were two sizes of Roman dice. Tali were large dice inscribed with one, three, four, and six on four sides. Tesserae were smaller dice with sides numbered from one to six. Twenty-sided dice date back to the 2nd century CE and from Ptolemaic Egypt as early as
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#17328804029533844-510: Was known as Ordo Draconis . It was produced in pdf-format only, featuring adventures, new professions, and other material for the Dragon Warriors RPG re-release. In August 2010 two fans who had contributed to Ordo Draconis released a 54-page pdf adventure through Magnum Opus Press titled Fury of the Deep ; it is a digital-only release that will not be issued in printed form. These are available through sites that sell electronic versions of roleplaying games, such as DriveThruRPG and RPGNow. Red Ruin
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