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Mario Kart: Double Dash

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A kart racing game , also known as cart racing game or go-kart racing game , is a subgenre of racing games . Kart racing games have simplified driving mechanics while including unusual racetrack designs, obstacles, and vehicular combat . Though the genre has its roots in the 1980s, Super Mario Kart (1992) popularized the genre, with the Mario Kart series still being considered the foremost kart racing franchise.

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67-729: Mario Kart: Double Dash is a 2003 kart racing video game developed and published by Nintendo for the GameCube . It is the fourth main entry in the Mario Kart series. Similar to previous titles, Double Dash challenges Mario series player characters to race against each other on 16 Mario -themed tracks. The game introduced a number of gameplay features, such as having two riders per kart. Double Dash released in November 2003 and received positive reviews from critics. It attained an aggregated score of 87 out of 100 on Metacritic ; reviewers praised

134-486: A "ghost", a recording of the player's best time on a track. A ghost cannot be created if the race takes too long or if the completed race is not faster than the current ghost. In the Versus mode, two or more human players can race against each other on any given track, with the race concluding when all but the last-place racer finish the race. The frequency of items and number of laps are customizable in this mode. The Battle mode

201-474: A Mario game for the GameCube was the last request Yamauchi gave the team before resigning. In an interview about the development of Super Mario Sunshine with Koizumi, Kenta Usui, and Tezuka, it was mentioned that the game's development began after showing Super Mario 128 and following the critical and commercial success of The Legend of Zelda: Majora's Mask , when Koizumi conceived the idea of gameplay involving

268-408: A drift by pressing one of the shoulder buttons while making a turn, allowing them to take a tight corner while maintaining speed. While drifting, the sparks emanating from the kart's tires will change color; the player will obtain a short burst of speed if they exit a drift when the sparks are blue. At the beginning of a race, the player can receive a burst of speed by pressing the acceleration button at

335-428: A lower review, stating that "During the six-year span between Super Mario 64 and Super Mario Sunshine , platform games have become more epic, more interactive, and prettier. Yet the core element of collecting items in a world divided into sub-sections has been left unchanged. So it comes with a modicum of disappointment that Super Mario Sunshine doesn't shake up the genre with a number of new and fresh ideas other than

402-528: A mass of paint-like goop. After acquiring the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), a water cannon created by Professor E. Gadd , Mario defeats a slime-covered Piranha Plant that emerges from the goop. However, Mario is arrested on suspicion of vandalizing the island with graffiti, which has caused the source of the island's power, Shine Sprites, to disappear and the island to be covered in shadow. After being convicted, Mario

469-495: A single Shine Sprite , which activates a timer upon being collected. Whoever is holding the Shine Sprite when the timer reaches zero is the winner. Players can steal the Shine Sprite by attacking the player and making them drop it. In "Bob-omb Blast", players gain points by attacking other players with Bob-ombs and lose points when hit by opponents' Bob-ombs, with the winner being the first to reach three or four points depending on

536-545: A spin jump by twirling the analog stick and jumping, allowing him to jump higher and farther. Mario can also perform dives at any time, giving him the ability to slide quickly across wet surfaces. At certain points in the game, Mario can come across an egg which hatches into a Yoshi after being given a specific type of fruit. Yoshi can be ridden upon and attack by spitting juice, which can clear certain obstacles that water cannot. Yoshi can also use his tongue to eat enemies or other pieces of fruit which change his color, depending on

603-536: A stream of water, which he can use to clean sludge, attack enemies, and activate certain mechanisms. The Hover nozzle lets Mario hover in the air for a short period of time, allowing him to cross large gaps while simultaneously spraying things directly below him. As the game progresses, Mario unlocks two additional nozzles for F.L.U.D.D. which can be substituted with the Hover nozzle: the Rocket nozzle, which shoots Mario high up into

670-452: A theme park on the island, Mario encounters and destroys Mecha Bowser, a giant Bowser robot controlled by Shadow Mario. Afterwards, Shadow Mario reveals that his true identity is Bowser Jr. Bowser's son, and that he framed Mario because his father, Bowser , told him Peach is his mother, whom Mario was trying to kidnap. Mecha Bowser's head then transforms into a hot air balloon and Bowser Jr. takes Peach to Corona Mountain. With no way to enter

737-401: A water pump. However, at first Koizumi, Miyamoto and Tezuka thought that the world was too daringly out of character with Mario. There were ten candidates for possible water nozzles, and F.L.U.D.D. was chosen because of fitting in the game's setting, though it was not one of the favorites. They also stated that several Yoshi features were omitted, such as Yoshi vomiting water fed to him. It was

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804-601: A week of its release. In Japan, 624,240 units had been sold by October 2002. In 2002, Super Mario Sunshine was the tenth best-selling game in the United States according to the NPD Group . It was re-released in 2003 as part of the Player's Choice line, a selection of games with high sales sold for a reduced price. By July 2006, 2.5 million copies were sold for $ 85 million, in the United States alone. Next Generation ranked it as

871-490: Is a kart racing game in which the player controls characters from the Mario series , who operate karts in tandem : the rider in front drives the kart while the rider in back controls the use of items. Any combination of characters is possible; for example, Mario can be paired with his brother Luigi or his archenemy Bowser . In single-player mode, the player controls both riders, while in co-op play, each player controls one of

938-487: Is assigned community service to clean up the island and track down the real criminal. The culprit is revealed to be a shadowy blue doppelgänger of Mario known as Shadow Mario. Using a magic paintbrush, also developed by Professor E. Gadd, Shadow Mario created the graffiti. He attempts to kidnap Princess Peach, but is thwarted by Mario. After the player collects ten Shine Sprites, Shadow Mario successfully kidnaps Peach and takes her to Pinna Island. Upon arriving at Pinna Park,

1005-433: Is divided into three multiplayer games that take place on one of a selection of arenas. In "Balloon Battle", each player has three balloons, with one being lost when a player is hit by a weapon or hazard; players who lose all their balloons are eliminated, with victory going to the last player standing. Players can steal balloons using the same method for stealing items in races. In "Shine Thief", players fight for possession of

1072-420: Is often considered as the pioneer of kart racing series, and is the most successful in the genre, topping other popular games such as Diddy Kong Racing . Though the genre seems to have been the most popular among developers during the 1990s, Mario Kart DS (2005), and Mario Kart Wii (2008) became two of the best-selling kart racing games. In the late 2010s, Mario Kart 8 and its Deluxe port became

1139-461: Is older he wants to fight Mario again. Mario and Princess Peach watch the sunset at Sirena Beach, and the Toads present Mario with F.L.U.D.D., who has been repaired, and he declares the vacation begins now. A sequel to Super Mario 64 had been in development for several years; the canceled games Super Mario 64 2/Super Mario 128 were some ideas Nintendo had for a direct sequel. Super Mario Sunshine

1206-437: Is pretty cool in single-player, but add a friend on the back of your kart in multiplayer and it opens the game up like never before." Bryn Williams of GameSpy called Double Dash a "great-looking, great-playing game that most gamers will instantly warm to." Tom Bramwell of Eurogamer thought the game was one of the "finest pieces of electronic entertainment ever developed." GameZone ' s Louis Bedigian felt that none of

1273-537: The Nintendo Switch in 2020. Super Mario Sunshine shares many gameplay elements with its predecessor, Super Mario 64 , while introducing several new gameplay features. Players control Mario as he collects 120 Shine Sprites to bring light back to Isle Delfino and prove his innocence after Bowser Jr. disguises himself as Mario, steals the Shine Sprites, and covers the island in toxic slime. Players start off in

1340-455: The camera system . Gerstmann said that the game seemed somewhat unpolished and rushed, a sentiment shared by Matt Wales of Computer and Video Games . GameSpot named it 2002's most disappointing GameCube game. During the 6th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Super Mario Sunshine for " Console Platform Action/Adventure Game of

1407-399: The "wide variety of moves and the beautifully constructed environments". The game received a perfect score from Nintendo Power , who commended the "superb graphics, excellent music, clever layouts, funny cinema scenes and ingenious puzzles". Super Mario Sunshine won GameSpot ' s annual "Best Platformer on GameCube" award. GamePro gave it a perfect score, stating that the game

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1474-725: The GameCube Video Game of the Year award from the Video Software Dealers Association (VSDA). During the AIAS ' 7th Annual Interactive Achievement Awards , Double Dash received a nomination for " Console Racing Game of the Year ". In 2009, the game placed 63rd in Official Nintendo Magazine ' s 100 greatest Nintendo games of all time. In 2021, Kotaku ranked the game second best Mario Kart game, praising

1541-459: The North American release date to be November 17, 2003. The development team struggled in devising gameplay features that would be enjoyed by the fans of the series. One of the hardest tasks chief director Kiyoshi Mizuki was assigned to do was to attract people who had no prior experience with the series; he decided to make the gameplay as simple as possible. Producer Shigeru Miyamoto presented

1608-630: The Shine Sprites, which have appeared in later Mario games such as Mario Kart DS and Paper Mario: The Thousand-Year Door . It is also the debut of Bowser Jr. , who has since become a recurring character in games such as New Super Mario Bros. , Mario Kart Wii , New Super Mario Bros. Wii , New Super Mario Bros. U , Super Mario Galaxy , and Super Mario Galaxy 2 , and in later Mario spin-off and sports games. It introduces recurring characters Petey Piranha, Gooper Blooper, and Toadsworth. Piantas appear in Super Mario Galaxy 2 in

1675-715: The Starshine Beach Galaxy and in Paper Mario: The Thousand-Year Door in Rogueport. The game is the first 3D Super Mario game with the ability to ride Yoshi. The Super Smash Bros. series has numerous references to original elements of Super Mario Sunshine ; most notably, F.L.U.D.D. has been featured as a part of Mario's moveset since Super Smash Bros. Brawl . In the action-adventure games Asterix & Obelix XXL 2: Mission: Las Vegum and Asterix & Obelix XXL 2: Mission: Wifix , one of

1742-596: The United Kingdom. According to the NPD Group , Double Dash was the best-selling game of November 2003. It is also the third best-selling GameCube game in Australia and was rereleased under the label of Players Choice only in that region. Joystiq reported in February 2009 that the game had sold nearly seven million copies worldwide. The game received the "Multiplayer Game" award from ITV 's Game Stars in 2004. It received

1809-578: The Year ". In Japan, more than 400,000 copies of Super Mario Sunshine were sold within four days. In the United States, more than 350,000 copies were sold within its first ten days of release, surpassing launch sales of the PlayStation 2 's Grand Theft Auto III , the Xbox 's Halo , and the Nintendo 64 's Super Mario 64 , and boosting hardware sales of the GameCube. In Europe, 175,000 units were sold within

1876-514: The air; and the Turbo nozzle, which moves Mario at high speeds, allowing him to run across water and break into certain areas. Each of F.L.U.D.D.'s nozzles use water from its reserves, which can be refilled via water sources such as rivers or fountains. There are also various secret courses where F.L.U.D.D. is taken away from Mario, forcing him to rely on his natural platforming abilities. Unlike Super Mario 64 , Mario cannot long jump; he can instead perform

1943-403: The amount of whistling odd. The reviewers of Electronic Gaming Monthly also regarded some of the music to be subpar. Chris Sell of PALGN proclaimed that the music, while decent, was the game's weakest aspect and lacked the catchiness of previous Mario Kart titles. Bro Buzz said that while the audio was "safe and sweet", it was beginning to feel too familiar. Leeper, Davis and Metts warned of

2010-502: The best-selling racing video game of all time. The kart racing mobile game GKART / QQ Speed (2010), which was heavily inspired by Mario Kart , became one of the highest-grossing mobile games. Super Mario Sunshine Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube . It is the second 3D game in the Super Mario series , following Super Mario 64 (1996). The game

2077-670: The bosses from this game and Luigi's Mansion appear in multiple Mario spin-offs that followed on the GameCube, such as Bowser Jr, and the unlockable Petey Piranha and King Boo in Mario Kart: Double Dash!! and the four unlockable characters in Mario Golf: Toadstool Tour . The central goop hazard featured in Super Mario Sunshine also reappears in later Mario titles, mostly through attacks by Bowser Jr. and Petey Piranha. Super Mario Sunshine introduces

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2144-409: The conclusion of a Cup, the top three racers are awarded gold, silver and bronze trophies. A player who sets a new time record can enter their initials after the trophies are awarded. The Time Trial is a single-player mode in which the player can race over a set number of laps to record the fastest completion time. The player can set records in total race time and individual lap time, and can race against

2211-413: The difficulty of some of the missions, and the decision to use full voice acting for some characters. The game sold over five million copies worldwide by 2006, making it one of the best-selling GameCube games . The game was re-released as a part of the Player's Choice brand in 2003. It was re-released alongside Super Mario 64 and Super Mario Galaxy in the Super Mario 3D All-Stars collection for

2278-447: The distinct trait or personality of the character driving it. Kart racing games are a more arcade-like experience than other racing games and usually offer over-the-top gameplay in which player characters can shoot projectiles against one another, collect power-ups to gain advantage, or perform special techniques to gain a speed boost. Typically, in such games, vehicles move more like go-karts and scooters , lacking anything along

2345-536: The first in the Mario series to include Peach’s panneria-like overskirt and ponytail and Toad’s different colored spots, and vests with yellow outlines. Koji Kondo and Shinobu Tanaka composed the score to Super Mario Sunshine . Kondo composed the main motif for Isle Delfino, Bianco Hills, Ricco Harbor, and Gelato Beach, as well as the ending credits, while additional music was composed by Tanaka. The soundtrack features various arrangements of classic Mario tunes, including

2412-512: The first kart racing game to implement combat elements within races. The game was also slower than other racing games of the time due to hardware limitations, prompting its developers to use a go-kart theme. Since then, many kart racing games have been released, with franchises such as Nicktoons and South Park featuring such games. The Crash Bandicoot franchise in particular (starting with Crash Team Racing in 1999) consists of numerous kart racing video games. The Mario Kart series

2479-465: The game a perfect score, and said the graphics were of "3-D perfection" and the controls and game mechanics "rival those of any [GameCube] racing game". Bro Buzz of GamePro commented that the gameplay remains "fast and furious". The feature of having two riders per kart was praised by Justin Leeper and Andy McNamara of Game Informer ; McNamara stated: "Giving the player control of two different characters

2546-611: The game had sold 2.2 million copies and earned $ 105 million in the United States. Next Generation ranked it as the 12th highest-selling game launched for the PlayStation 2 , Xbox or GameCube between January 2000 and July 2006 in that country. The game ultimately sold 3.8 million units in the United States, and over 802,000 units in Japan. It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in

2613-466: The game, players can find Blue Coins hidden across Isle Delfino, which can be exchanged for Shine Sprites in the boathouse at Delfino Plaza. In this game, Mario is joined by a robotic backpack named F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), which uses the power of water to clean goop and help Mario reach new places. Mario starts with two default nozzles for F.L.U.D.D., Squirt and Hover, which he can switch between. The Squirt nozzle lets Mario spray

2680-441: The graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but the audio received mixed reactions. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time , selling around 7 million copies worldwide, behind Super Smash Bros. Melee . Mario Kart: Double Dash

2747-505: The hot tub, causing everyone to fall from the sky. Bowser and Bowser Jr. land on a platform in the ocean, while Mario and Peach land on a small island. However, F.L.U.D.D. is damaged by the fall and powers down. Mario and Peach watch as the Shine Gate's power is restored while a group of Piantas and Nokis celebrate. Meanwhile, Bowser admits to his son that Peach is not his mother, to which Bowser Jr. replies that he already knows, and that when he

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2814-574: The hub world of Delfino Plaza and access various worlds via portals which become available as the game progresses. Like Stars in Super Mario 64 , players obtain Shine Sprites by clearing selected missions with specific objectives. Unlike its predecessor, these missions have a more strictly linear order and most mission Shine Sprites cannot be collected until previous missions are completed. There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout

2881-439: The limited scope of the game". Mirabella was critical towards Double Dash for not progressing beyond its predecessor, calling the game a "mediocre effort". G-Wok of Game Revolution criticized the game's single-player mode for lacking substance and the track design for being "bland". In its first seven weeks of sales, Double Dash sold 1 million units, making it the fastest-selling GameCube game up to that point. By July 2006,

2948-405: The lines of a gear stick and clutch pedal . Kart racing games are distinct from and not to be confused with kart simulators, which is a minor subgenre of racing simulator games that simulates actual kart racing without over-the-top gameplay elements. Power Drift featured go-kart racing in 1988, but Super Mario Kart (1992) is cited to have popularized the kart racing genre, being

3015-512: The male Piantas, and Dolores Rogers voices Bowser Jr. and the female Piantas. Unlike most games of the series, the cutscenes in Super Mario Sunshine feature full English voice acting. Super Mario Sunshine was released in Japan on July 19, 2002. It was later released in the United States on August 26 of that year. A GameCube bundle containing the game along with a GameCube console was released in North America on October 14, 2002. The game

3082-423: The mess. Mario is ordered to clean up Isle Delfino, using a device called the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.), while saving Princess Peach from Shadow Mario. Super Mario Sunshine received critical acclaim, with reviewers praising the game's graphics, gameplay, story, soundtrack, and the addition of F.L.U.D.D. as a mechanic. However, some criticized the game's camera, F.L.U.D.D.'s gimmicky nature,

3149-435: The music as upbeat, with Davis classifying some of the tracks as ska , swing and big band . Leeper and Bramwell found the music infectious, and Bramwell and Planet GameCube ' s Jonathan Metts appreciated the soundtrack's focus on original compositions rather than arrangements of series standards. However, Metts and IGN ' s Fran Mirabella III dismissed the score as simplistic and unimpressive, and Metts considered

3216-500: The ninth highest-selling game launched for the PlayStation 2 , Xbox , or GameCube between January 2000 and July 2006 in that country. By June 2006, over 5.5 million copies had been sold worldwide. Despite strong sales numbers, Satoru Iwata confirmed at E3 2003 that the game's sales, along with those of Metroid Prime , had failed to live up to the company's expectations. Super Mario Sunshine introduced several elements that were carried over into subsequent Mario games. Many of

3283-405: The number of players. Mario Kart: Double Dash was first shown at E3 2001 as a seven-second video clip. The clip featured Mario and Luigi driving their karts on a bump mapped 3D surface with no background. At the time, it was early in development, and the working title of the game was Mario Kart . In April 2003, Nintendo released the first pictures and details of the game, as well as revealing

3350-473: The racing games he had played for the GameCube were as "spectacular" as Double Dash . GMR ' s Andrew Pfister said, " Mario Kart: Double Dash is the most fun you'll have with a game this year. And probably next year. And maybe even the year after that". Electronic Gaming Monthly said that the game's "pure, exhilarating glee will envelop your soul". Reactions to the audio were mixed. Ryan Davis of GameSpot and Skyler Miller of Xplay characterized

3417-427: The rear rider, while Double Item Boxes give an item to both riders. When a racer suffers a crash, any items they were carrying will fall onto the course, and any racer who runs into these items will be instantly affected. In co-op play, if the rear rider is not already carrying an item, they can steal an item from other racers by using one of the shoulder buttons to attack an opponent. The player can send their kart into

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3484-427: The repetitive character voices, with Metts mentioning that the player characters each had a single first-place victory comment. Mirabella and Sell remarked that the game's Dolby Pro Logic II support was useful in gauging when an opponent is approaching the player. Double Dash has received criticism from the media. Considering the 7-year gap since Mario Kart 64 , Davis stated that he was "a little disappointed with

3551-804: The riders. While racing, the player can accelerate, steer, reverse, brake, drift, switch character positions or use weapons and power-ups with the game controller's analog stick and buttons. The game supports LAN setups for up to sixteen players in eight pairs. Both characters and karts are divided into light, medium, and heavy classes; characters cannot ride in karts that are smaller than they are. Light karts have fairly low top speeds but accelerate quickly and are scarcely affected by off-road terrain. Heavy karts have high top speeds and can knock away lighter karts on impact but have poor acceleration and lose significant speed off-road. Medium karts are average in both speed and acceleration. The player can acquire weapons and power-ups by running into Item Boxes scattered across

3618-519: The same time Lakitu 's start signal turns green; if both players in co-op play execute this input simultaneously, an even greater burst of speed can be achieved. Mario Kart: Double Dash features four game modes: Grand Prix, Time Trial, Versus, and Battle. In the Grand Prix mode, the player races in one of a series of Cups consisting of four tracks each. A race is held on each track, and the racers receive points depending on their finishing positions. Upon

3685-461: The staff with a variety of opinions which they in turn would have to incorporate the best way possible. Miyamoto let the team decide which graphics they wanted to use without restrictions. Connectivity to the Game Boy Advance was discussed as an opportunity among the developers, but they eventually agreed that Double Dash was not suited to these connectivity ideas and decided to exclude it. It

3752-537: The title to be Mario Kart: Double Dash . At E3 2003 , a playable demo was available. New features, such as having two characters drive one kart, had been implemented. An updated demo with some additions was shown at the Games Convention in August 2003. In September, Nintendo held a Gamers' Summit for the press, in which a nearly complete and more sped up version of Double Dash was displayed. The Gamers' Summit announced

3819-400: The tracks and arenas of the game. The item the player receives is determined randomly and can be used to hinder other racers or boost the player's own performance. Each pair of characters has a unique item that others cannot receive and are picked up in the same way as standard items; for example, only Mario and Luigi can launch fireballs against other racers. Singular Item Boxes grant an item to

3886-427: The two-player co-op mode and track design. Kart racing game Kart racing games are known to have simplified driving mechanics while adding obstacles, over-the-top racetrack designs, a wide range of background music and various action elements. Kart racers are also known to cast fictional characters, particularly from animated media franchises , as the drivers of vehicles with unusual designs, often reflecting

3953-481: The type of fruit. Yoshi will disappear if he runs out of juice or falls into deep water; juice can be replenished by eating more fruit. The game takes place on Isle Delfino, a dolphin-shaped tropical island mainly inhabited by the Pianta and Noki people. Mario sets out for Isle Delfino for a vacation with Princess Peach , her steward Toadsworth , and several other Toads . Upon arrival at Delfino Airstrip, they discover

4020-467: The underground music and the main stage music from the original Super Mario Bros. Super Mario Sunshine features many of the usual voice actors for the various Mario characters. Charles Martinet voices Mario , Jen Taylor voices Princess Peach and Toad , Kit Harris voices F.L.U.D.D. and the Nokis, Scott Burns voices Bowser in the character's first speaking role in a video game, Toadsworth , and

4087-475: The usual enhancements expected from a sequel." Some reviewers were critical towards certain aspects of the game. The camera system and high difficulty were the most criticized aspects of the game. The decision to use full voice acting for some characters in the game, as well as F.L.U.D.D., received mixed responses. GameSpot ' s Jeff Gerstmann criticized the various additions, including F.L.U.D.D. and Yoshi, calling them "mere gimmicks". He also complained about

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4154-402: The volcano, Mario continues his mission collecting Shine Sprites. After the player defeats Bowser Jr. in his Shadow Mario disguise in the seven main levels, Delfino Plaza floods and the entrance to Corona Mountain is opened. Mario travels through the lava-filled caverns and finds Bowser, Bowser Jr. and Princess Peach in a giant hot tub in the sky. Mario defeats Bowser and Bowser Jr. by destroying

4221-413: Was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life." The American-based publication Game Informer said that the game is arguably "the best Mario game to date." Computer and Video Games also mentioned the game is "better than Super Mario 64 ." The game placed 46th in Official Nintendo Magazine ' s 100 greatest Nintendo games of all time. AllGame gave

4288-564: Was desirable to narrow down the gap between the ability of veteran and novice players. Gameplay features like the ability to escape the banana were removed; the staff wanted both veteran and novice players to enjoy the game. A special edition was released, which included a bonus disc containing playable demos, video trailers and bonus content for Fire Emblem: The Blazing Blade on the Game Boy Advance . Mario Kart: Double Dash received "generally favorable" reviews from critics according to review aggregator Metacritic . Nintendo Power gave

4355-466: Was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka , written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. The game takes place on the tropical Isle Delfino, where Mario , Toadsworth , Princess Peach , and five Toads are taking a vacation. A villain resembling Mario, known as Shadow Mario, vandalizes the island with graffiti and causes Mario to be wrongfully convicted for

4422-513: Was first shown at Nintendo Space World 2001 . The game was later shown again at E3 2002 . It was developed by Nintendo EAD . The game received the first lead directing role for Nintendo designer Yoshiaki Koizumi following a ten-year-long apprenticeship working on various other games. Super Mario creators Shigeru Miyamoto and Takashi Tezuka served as producers. It was the first Nintendo first-party game after Satoru Iwata became president of Nintendo, succeeding Hiroshi Yamauchi . Developing

4489-456: Was re-released alongside Super Mario 64 (1996) and Super Mario Galaxy (2007) in the Super Mario 3D All-Stars collection on Nintendo Switch on September 18, 2020. Super Mario Sunshine was critically acclaimed by game critics and fans. Particular praise went towards the graphics, music, story, gameplay and the addition of F.L.U.D.D. IGN praised the addition of the water backpack for improving gameplay, and GameSpy commented on

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