Ratchet and Clank are the protagonists of the Ratchet & Clank video game series developed by Insomniac Games , starting with the 2002 Ratchet & Clank . Ratchet is an anthropomorphic alien creature known as a Lombax , while Clank is an escaped robot (real name: XJ-0461 or Defect B5429671) who soon teams up with him.
71-515: Ratchet & Clank is a third-person shooter platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 in 2002. It is the first game in the Ratchet & Clank series. The game follows the anthropomorphic character Ratchet meeting the robot Clank on his home planet, Veldin. Clank discovers that the villainous Chairman Drek of
142-455: A remake for PlayStation 4 based on that work. In Ratchet & Clank , the main playable character is Ratchet, whom the player controls from a third-person perspective, though a first-person mode to view the player's surroundings is available. The player traverses diverse environments with a large collection of unusual gadgets and weapons, using them to defeat enemies and pass obstacles. Up to 36 weapons and gadgets can be bought or found in
213-503: A "blue-collar attitude," appreciating that he's not a "typical goody-goody" though criticizing that he wasn't fleshed out. Ratchet's in-game model in Ratchet & Clank , particularly his facial animations and fur, was praised by Louis Bedigian of GameZone , noting that it is more realistic than the game's NPCs . Critics took note of Ratchet's improved character in subsequent games. Perry appreciated that he became "a little more forgiving and
284-518: A 3D third-person perspective include Nintendo 's Radar Scope (1979), Atari 's Tempest (1981), Nihon Bussan 's Tube Panic (1983), Sega 's Space Harrier (1985), Atari 's Xybots (1987), and Square 's 3-D WorldRunner (1987). and JJ (1987) Third-person shooters for home computers include Dan Gorlin's Airheart (1986) and Paul Norman's Beyond Forbidden Forest (1986). Konami 's run & gun shooter Contra (1987) featured several third-person shooter levels where
355-420: A control system inspired by Prince of Persia . Mega Man Legends (1997) by Capcom is another early 3D third person shooter which took a different approach to the genre, mixing this with a role-playing game influence. Around the same time, Deathtrap Dungeon (1998) by Eidos Interactive and MediEvil (1998) by SCE Studio Cambridge (then Millennium Interactive ) were some of the first 3D games in
426-449: A fault", feeling instead that the characters of Jak and Daxter from Jak and Daxter: The Precursor Legacy were "infinitely more likeable." Some criticism was also aimed at the story, with GameSpy saying that the game became predictable, boring, and "just bland". Reviewers also noted that the first half of the game was "yawn inducing", but once the player reaches planet Rilgar, it becomes much more intense and difficult; GamePro opined that
497-412: A first-person viewpoint for challenges that require precise aiming, while others simply allow a player to freely switch between first and third-person perspectives at will. The first-person shooter Halo: Combat Evolved was actually designed as a third-person shooter, but added a first-person perspective to improve the interface for aiming and shooting. The game switches to a third-person viewpoint when
568-468: A game codenamed I5 (Insomniac game #5) for the PlayStation 2. The developers, however, were never enthusiastic about it, and the idea was dropped after six months. Ratchet & Clank was based on an idea by Brian Hastings, which would feature a space-traveling reptile alien who would collect various weapons as he progressed through the game; Ratchet's final form was decided upon after Insomniac considered
639-561: A greater emphasis on two player cooperative play, as does Resident Evil 5 (2009). As of 2009, the third-person shooter genre has a large audience outside Japan, particularly in North America. Vanquish (2010) by PlatinumGames featured a gameplay style reminiscent of bullet hell shooters, with bullets and missiles coming from all directions. The third-person shooter genre is still quite popular in contemporary gaming circles. In 2012, Rockstar Games released Max Payne 3 , which
710-470: A grueling space battle that ends with Qwark being shot down and Ratchet and Clank travelling to the planet where he crashed, their vengeance finally laid to rest and Ratchet finally motivated to actually help after seeing the destruction of the planet by Drek's force. Ratchet and Clank fly to Quartu in order to find out about the Blarg's next move. Immediately after realizing that Drek intends to destroy Veldin with
781-416: A jet-pack or similar device. Occasionally, however, Clank becomes a playable character when Ratchet is unable to explore certain areas. Clank can control "Gadgebots", smaller robots similar to Clank, who perform certain actions for him. Racing, in the form of hoverboard races, appears in the game. Some racing missions are necessary to progress in the game, while others are optional. One level of space combat and
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#1732872878426852-470: A level of flying through the air shooting tankers is also present. Mini-games that unlock doors, extend bridges, or elevate platforms appear in most levels. In a warbot factory on planet Quartu, a defective but intelligent robot escapes and crash-lands on Veldin, the homeworld of the mechanic Ratchet ( Mikey Kelley ) (a feline-like humanoid known as a Lombax). After regaining consciousness, the robot, nicknamed Clank ( David Kaye ), reveals to Ratchet that he
923-510: A planet-destroying weapon called the Deplanetizer and allow his already-completed planet to take its orbit, Ratchet swears revenge on Drek for his mercilessness. The Blarg and Drek are pursued to Veldin by a vengeful Ratchet, and soon a vicious battle ensues. Once the fight reaches the Deplanetizer, Drek reveals that he was the one who polluted the Blargian homeworld, and did so as an attempt to make
994-414: A popular third person shooter which introduced the player being allowed to control aiming of their weapon themselves by means of two control sticks. In Tomb Raider and Syphon Filter , on the other hand, the protagonists automatically aimed at antagonists. Forcing or allowing the player to control aiming themselves, either using control sticks or a mouse, would go on to become commonplace in later games in
1065-538: A profit from creating and selling the artificial planet to the Blarg. He intends to repeat the whole process with the new world so he can continue destroying planets and getting rich. After disabling Drek's mech, Ratchet launches Drek to his new planet, which is destroyed when Ratchet fires the Deplanetizer at it. Chunks of the planet begin to impact Veldin's surface, causing the duo to nearly fall to their death. Clank saves Ratchet, however his arm ends up badly damaged, with Ratchet remarking he will be fine and seemingly leaves
1136-488: A space lizard with a tail and various terrestrial creatures, including dogs and rats; feline features stood out to the developers because of the associated sense of agility. Another early idea was to have three small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank. According to an interview, not much
1207-490: A third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. A third-person shooter is a game structured around shooting, and in which the player can see the avatar on-screen in a third-person view . Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'em ups , as
1278-407: A two-player competitive 3D third-person shooter vehicle combat game, Cyber Sled . A year later, Elite Systems Ltd. released Virtuoso on the 3DO . This was an early example of a home console third-person shooter which featured a human protagonist on-foot, as opposed to controlling a vehicle, and made use of polygonal 3D graphics along with sprites in a 3D environment. Fade to Black (1995)
1349-403: A vehicle. However, the third-person perspective can interfere with tasks that require fine aiming. Third-person shooters sometimes compensate for their distinct perspective by designing larger, more spacious environments than first-person shooters. The boundaries between third-person and first-person shooters are not always clear. For example, many third-person shooters allow the player to use
1420-476: Is "the stereotypical intellectual; stuffy and almost prudish to a fault". Ratchet's personality has received mixed response, with Benjamin Turner of GameSpy being highly critical of Ratchet in his review of the first game criticizing his design and demeanor, which he called "rude and immoral." He expressed a desire to see Clank as the protagonist instead. Johnny Liu of GameRevolution described Ratchet as having
1491-663: Is eventually taken away by the Zoni at the end of the game. In Ratchet & Clank Future: A Crack in Time , Clank is transported to the Great Clock where he learns that his creator is, in fact, a powerful Zoni named Orvus (his alternate name is also quoted as XJ-0461) and fulfills his intended purpose as Senior Caretaker of the Clock. After the final battle, Clank is left with a hard decision on whether to continue partnering Ratchet or leave him and stay at
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#17328728784261562-496: Is on a mission to stop Chairman Drek ( Kevin Michael Richardson ), a corrupt Blargian business tycoon who harvests inhabited planets to create a new one for his race, the Blarg, due to theirs having been overpopulated and severely polluted. However, by doing so, the selected planets are destroyed in the process. Clank offers to start Ratchet's ship using his robotic ignition system, and in exchange, Ratchet agrees to take him to
1633-568: Is running on the Naughty Dog engine.' People assumed that we were using Naughty Dog's engine for Ratchet , and that was not true. We shared some technology with Naughty Dog way back when, and that was great, but we are a company that puts stock in developing specialized technology and we will continue to do so. Pre-production of the game began in late March 2001, with a team of approximately 35 people. The game went into production in November 2001, and by
1704-451: Is shown to be a movie star, acting as "Secret Agent Clank". A great deal of new information regarding Clank's real origins is shown in the Future trilogy. They both appear in Ratchet & Clank Future: Tools of Destruction (2007), where Clank is often visited by mysterious beings known as the Zoni and is warned that he faces some difficult decisions regarding his adventures with Ratchet. Clank
1775-494: Is working for Drek the entire time as a highly paid spokesperson for Drek's new planet. Qwark leaves the duo to die in the lair of a Blargian Snagglebeast, which is easily dispatched by Ratchet. Determined on getting revenge for Qwark's deception, a bitter Ratchet liberates more Blarg-conquered planets, eventually coming across a Blargian moonbase. Qwark, attempting to make sure that the duo does not interfere in Drek's plans, engages them in
1846-610: The PlayStation 2 , Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the Ratchet & Clank series reached 4 million units in the United States by July 2006. As of June 30, 2007, the game sold more than 3.7 million copies worldwide. Ratchet & Clank was met with positive reviews from critics upon release. After playing a preview of the game, GameSpot described it as having "excellent graphics, varied gameplay, and tight control[s]". The game's use of weapons, rather than simple melee attacks,
1917-474: The "real-time, over-the-shoulder tracking shots of Gus Van Sant 's Elephant evoke third-person shooter games like Max Payne , a close cousin of the FPS". 2D third-person shooters have existed since the earliest days of video games, dating back to Spacewar! (1962); third-person perspective shooting is also featured in its clones , Galaxy Game (1971) and Computer Space (1971). Arcade shooters with
1988-524: The Blarg race plans to create a new planet for his species, destroying other planets in the process. Clank convinces Ratchet to help him in his mission to secure the assistance of the famous hero Captain Qwark . The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets in the fictional Solana galaxy. The game includes several mini-games , such as racing or hacking, which
2059-637: The Clock, but he ultimately picks Ratchet. Ratchet and Clank appear in various other games; Ratchet and Clank both appear in Hot Shots Golf Fore! , PlayStation Move Heroes , PlayStation All-Stars Battle Royale , Fall Guys , and the PlayStation 4 version of Super Bomberman R , They both cameo in Astro's Playroom . Ratchet appears by himself in Jak X: Combat Racing and Jak II . Ratchet and Clank have been generally well-received; Ratchet
2130-454: The PS2 right now and possibly the best on any format!" Reviewers praised the game's graphics, specifically pointing out the character and background designs as being high-quality for PS2 games of the time. GameSpy called the graphics "mind-blowing", and GameSpot praised the game's smooth frame rate . GameZone noted the animation of Ratchet, praising the details in his animation. Reviewers found that
2201-459: The Suck Cannon, a vacuum gun, which sucks up smaller enemies and converts them into projectiles. Weapons are either found, or can be bought with bolts, the game's form of currency. The OmniWrench remains the standard melee weapon for close combat, with its own button, as all other weapons assume the role of secondary weaponry and can only be equipped one at a time, though all weapons can be carried in
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2272-468: The agreement, Ted Price said that "Naughty Dog's generosity gave us a huge leg up and allowed us to draw the enormous vistas in the game." Some years later, Ted Price clarified Insomniac's stance on engine technology while obliquely mentioning the shared renderers: We've always developed all our own technology. It's been a little frustrating in the past for us to hear people say, 'Oh yeah, the Insomniac game
2343-446: The area surrounding the avatar more clearly. This viewpoint facilitates more interaction between the character and their surrounding environment, such as the use of a tactical system in Gears of War , or navigating tight quarters. As such, the third-person perspective is better for interacting with objects in the game world, such as jumping on platforms, engaging in close combat, or driving
2414-596: The avatar is piloting a vehicle, and this combination of first-person for aiming and third-person for driving has since been used in other games. Metroid Prime is another first-person shooter that switches to a third-person perspective when rolling around the environment using the morph ball. Many games in the genre such as the ARMA series and its descendants (including the popular battle-royale shooter PUBG ) allow players to freely transition between first and third-person perspectives at will. Alexander R. Galloway writes that
2485-458: The cover system as its core game mechanic, along with a blind fire mechanic. Gears of War (2006) employed tactical elements such as taking cover, influenced by Kill Switch , using off-center viewpoints inspired by Resident Evil 4 . The game also employed grittier themes than other titles and used a unique feature which rewarded the player for correctly reloading weapons. Gears of War , as well as games such as Army of Two (2008), place
2556-512: The end of the project, the team had grown to 45. The game was released in North America on November 6, 2002, and Australia on November 6, 2002. It was released in PAL regions on November 8, 2002, and in Japan on December 3, 2002. In November 2003, Sony added Ratchet & Clank to their Greatest hits series of games for the PlayStation 2 when Ratchet & Clank: Going Commando was released at that time, and
2627-399: The example of boss fights in which the camera centers on the boss rather than being freely movable. Allgame found that it was hard to form an emotional bond with Ratchet & Clank ' s main characters, saying that Ratchet is "your typical teenager ... who desires nothing more than excitement and adventure" and that Clank is "the stereotypical intellectual; stuffy and almost prudish to
2698-424: The first time are carried through. There is also the option to buy "gold weapons", more powerful versions of existing weapons. The game's health system, Nanotech, starts at four health bubbles equivalent to be able to take four hits, but upgrades can be purchased, giving the player a total of five hit points with the first upgrade and eight hit points with the second. Normally, Clank rides on Ratchet's back, acting as
2769-464: The game is presented with the player's avatar as a primary focus of the camera's view. Third-person shooters are analogous to first-person shooters in terms of immersion, but simply displace the camera from being at the eyes of the character to a point slightly above and behind them in most cases. It is a 3D genre that grew to prominence during the 2000s, especially on game consoles . It features shooter game elements, sometimes combining these with
2840-426: The game was similarly added to Sony's Platinum Range used in the PAL region on August 22, 2003. The game was added to Japan's The Best range on July 3, 2003; it was also the only game to be bundled with the PlayStation 2 in Japan. By July 2006, Ratchet & Clank had sold 1.1 million copies and earned $ 31 million in the United States. Next Generation ranked it as the 49th highest-selling game launched for
2911-455: The game's voice overs and other audio elements were generally well-done. IGN commented on the game's artificial intelligence , saying that it was not as well-done as that of Jak and Daxter: The Precursor Legacy , but still "purposefully comic and somewhat sophisticated" in others. Gameplanet felt that the game's levels were well laid-out. Criticism was aimed at the game's camera angles, which Eurogamer felt were "idiotic" at times, giving
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2982-568: The game. The player begins the game with two weapons: the "OmniWrench 8000", a standard melee weapon with a variety of uses such as interacting with puzzles in the environment, and the Bomb Glove, a short-range grenade thrower. As missions are completed across the game's various planets, more weapons and gadgets become available, including the Blaster, an automatic pistol; the Pyrocitor, a flamethrower; and
3053-510: The game." Shortly after changing the game from I5 to Ratchet & Clank , Naughty Dog asked Insomniac if they would be interested in sharing the game technology used in Naughty Dog's Jak and Daxter: The Precursor Legacy , asking that Insomniac in turn share with them any improvements that were made. Insomniac agreed, resulting in most of the Ratchet & Clank engine technology being developed in-house by Insomniac, but some important renderers were developed by Naughty Dog. Looking back on
3124-474: The genre to include third person shooter influences in a fantasy setting, with fictional or alternative weapons achieving the same effect as a gun for the player. Die Hard Trilogy (1998) by Fox Interactive was met with critical acclaim at the time of its release, and the section of the game based around the first Die Hard film in the trilogy was another early take on a 3D third person shooter. Syphon Filter (1999) by Eidetic (now Bend Studio) combined
3195-539: The genre, such as Oni (2001), Max Payne (2001) and SOCOM (2002). Max Payne (2001) was acclaimed as a superlative third person shooter, inspired by Hong Kong action cinema . Several platform games with third-person shooter elements were also released during that time; examples included Ratchet & Clank and most of the games in the Jak and Daxter series, both of which were designed for younger audiences than most third-person shooters. Resident Evil 4 (2005)
3266-446: The genre, the player would often be required to stand still to use first-person view, but newer titles allow the player to play like a FPS. These games are closely related to first-person shooters , which also tie the perspective of the player to an avatar, distinguished only in a minor change of position of the player camera . While the first-person perspective allows players to aim and shoot without their avatar blocking their view,
3337-407: The jumping and climbing elements of puzzle-based games and brawlers . Third-person shooter games sometimes incorporate an aim-assist feature to compensate for the difficulty of aiming from a third-person camera. Many include some form of first-person view, which allows precise shooting and looking around at environment features that are otherwise hidden from the default camera. In early examples of
3408-468: The negative critical reception of Ratchet's personality, Ratchet's personality was altered in Ratchet & Clank: Going Commando to be "less cocky, much more friendly to Clank, and... able to handle himself better in stressful situations without being impetuous." In the English versions of the games, Ratchet is voiced by Mikey Kelley in the first Ratchet & Clank and by James Arnold Taylor since
3479-486: The only way to pilot his ship. They appear in the sequel, Ratchet & Clank: Going Commando (2003), also made for the PlayStation 2, where they are living the lives of heroes and get a call from the CEO of Megacorp, wanting them to help retrieve a dangerous prototype which was stolen. In Ratchet & Clank: Up Your Arsenal (2004), Ratchet and Clank help Captain Qwark defeat his past nemesis, Dr. Nefarious . Meanwhile, Clank
3550-405: The original Ratchet & Clank . Ratchet was originally envisioned by Insomniac Games Vice President of Programming Brian Hastings as a space-traveling reptile alien who would collect various weapons as he progressed through the game; Ratchet's final form was decided upon after Insomniac looked at various terrestrial creatures, such as dogs, rats, and feline features stood out to them because of
3621-458: The perspective of Tomb Raider with action elements of games such as GoldenEye 007 (1997) and Metal Gear Solid (1998). Richard Rouse III wrote in Game Developer that the game was the most popular third person shooter for the PlayStation . The Nintendo 64 version of Army Men: Sarge's Heroes by The 3DO Company was released the same year as Syphon Filter, and is an early example of
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#17328728784263692-671: The planet Novalis presented in the infobot. Joining forces, the two take out several of Drek's operations one-by-one while gathering gradual information on his plans. These moves enrage Drek, who launches a manhunt for the duo. Ratchet and Clank seek to enlist the help of Captain Qwark ( Jim Ward ), the Solana Galaxy's most popular superhero and celebrity. Once Ratchet and Clank locate Qwark in his trailer on Planet Rilgar, they agree to meet him at Qwark's private headquarters on Umbris. After surviving his obstacle course, Ratchet and Clank discover that they are betrayed by Qwark, who reveals that he
3763-569: The player does not "engage a single thought process" for the first parts of the game. During the 6th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences awarded Ratchet & Clank with " Console Platform Action/Adventure Game of the Year "; it also received nominations for " Game of the Year ", "Console Game of the Year", and outstanding achievement in " Animation ", " Art Direction ", and " Gameplay Engineering ". The game
3834-418: The player does not need to follow the same paths multiple times, as was common in platformers at the time. GameSpot named Ratchet & Clank the best PlayStation 2 game of November 2002; it later won the publication's annual "Best Graphics (Technical) on PlayStation 2" award, and a nomination for "Best Graphics (Artistic) on PlayStation 2". Gameplanet said that it was "Quite simply the best platform game on
3905-415: The player must complete to proceed. The game was very well received by critics, who praised the graphics, gameplay, voice acting, audio, soundtrack, and comedic approach to the story; some criticism was directed at the camera, the characterization (especially in regard to Ratchet's personality) and the low level of difficulty in early stages. In April 2016, a film based on the game was released, preceded by
3976-496: The player trudges through indoor enemy bases. Konami's Devastators (1988) is a third-person shooter where, rather than moving forward automatically, the player walks forward by holding the Up direction, as the background slowly scales toward the screen. Devastators also featured various obstacles that could be used to take cover from enemy fire, as well as two-player cooperative gameplay . A similar shooter released that same year
4047-475: The player's inventory. Bolts can be found in crates, along with ammo, or dropped from defeated enemies. The player also needs to buy ammo for most weapons, but a small number can function without the need for ammo. Vendors, which sell weapons and ammo, are situated at strategic points throughout levels. After completing the game, the player may choose to enter "challenge mode", in which the game's difficulty level rises considerably, but all bolts and weapons acquired
4118-459: The popularity of this genre". Other commentators have considered it influential on later third person shooters such as BloodRayne (2002), The Contra Adventure (1998), MDK (1997), Duke Nukem: Time To Kill (1998), Burning Rangers (1998), and Heavy Metal: F.A.K.K. 2 (2000). The game eschewed the popular first person perspective of games such as Doom , instead making use of "third person" viewpoints, wide 3D environments and
4189-585: The scene. A distraught Clank begins to walk away, only for Ratchet to return to take Clank home and repair him. The duo walk home together. In a post-credits scene , Qwark advertises his "Personal Hygienator", much to Ratchet and Clank's disgust and discomfort, as Clank turns off the Holovision, ending the game. After finishing work on the Spyro the Dragon series on the PlayStation , Insomniac originally intended to launch
4260-477: The second game . Meanwhile, Clank was voiced by David Kaye . Ratchet and Clank first appear in Ratchet & Clank , the first game in the Ratchet & Clank series, made for the PlayStation 2 , where they first meet while on separate missions, both looking for help from Captain Qwark to stop the goals of Chairman Drek. Their goals frequently conflict, with Clank calling Ratchet out for his selfishness and Ratchet ultimately apologizing due to Clank being
4331-440: The sense of agility associated with it. Clank spawned from an early idea involving a number of small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank. Ratchet tends to be headstrong and is usually not afraid to voice his opinion. In response to
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#17328728784264402-436: The third-person shooter shows the protagonist from an " over the shoulder shot " or "behind the back" perspective. Thus, the third-person perspective allows the game designer to create a more strongly characterized avatar and directs the player's attention as in watching a film. In contrast, a first-person perspective provides the player with greater immersion into the game universe. Third-person shooters allow players to see
4473-463: The voice actor generally hits the mark." He described David Kaye 's performance as Clank as "quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon." Gavin Frankle of AllGame found it hard to form an emotional bond with Ratchet or Clank, saying that Ratchet is "your typical teenager [...] who desires nothing more than excitement and adventure", and that Clank
4544-513: Was Cabal (1988), which inspired many of its own " Cabal clones," such as NAM-1975 (1990) and Wild Guns (1994). Kurt Kalata of Hardcore Gaming 101 cites Sega's Last Survivor (1988), released for arcades and then ported to the FM Towns and FM Towns Marty , featuring eight-player deathmatch. He notes that it has a perspective and split-screen similar to Xybots , but with entirely different gameplay and controls. In 1993, Namco released
4615-542: Was adapted into an animated feature film of the same name , released in April 2016. A remake of the game for the PlayStation 4 was also released to tie in with the film. Third-person shooter Third-person shooter ( TPS ) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters , but with the player character visible on-screen during play. While 2D shoot 'em up games also employ
4686-481: Was also a fully 3D third-person shooter released around this time, but as well as featuring an on-foot protagonist rather than a vehicle, utilised entirely polygonal 3D graphics. Tomb Raider (1996) by Eidos Interactive (now Square Enix Europe ) is claimed by some commentators as a third-person shooter, and Jonathan S. Harbour of the University of Advancing Technology argues that it's "largely responsible for
4757-449: Was cited as one of the main features that made it stand out from other platform games; Computer and Video Games said that "Going berserk with your giant ratchet ... is seriously satisfying ... Every time you thump an enemy with the hefty tool, it looks, sounds and feels remarkably solid. ... What's more, the same can be said for all the other weapons you collect and use over the course of your intergalactic adventure". GameSpot noted that
4828-546: Was cut but that (according to Insomniac) "Interestingly, we really didn't cut anything except for a few weapons and gadgets that just weren't fun when we prototyped them. There was the Revolverator – a drill gun which would spin enemies around once Ratchet impaled them and the Mackerel 1000 – basically a fish that took the place of the wrench. Both of these got cut because they were either too hard to use or just didn't add anything to
4899-437: Was influential in helping to redefine the third-person shooter genre, with its use of "over the shoulder" offset camera angles, where the camera is placed directly over the right shoulder and therefore doesn't obscure the action. An important gameplay mechanic that helped revolutionize third-person shooters in the past decade was the cover system . Koei 's WinBack (1999) has a cover system. Kill Switch (2003) features
4970-806: Was praised for its refined gameplay. In 2015, Nintendo published multiplayer third-person shooter game Splatoon for the Wii U , which was followed by two sequels for Nintendo Switch in 2017 and 2022 respectively, with Splatoon 2 being one of the console's highest selling games and Splatoon 3 becoming one of the fastest selling Switch games. In the late 2010s, the third-person shooter battle royale game Fortnite Battle Royale saw huge popularity. The survival horror games Resident Evil 2 and Resident Evil 3: Nemesis were remade in 2019 and 2020 respectively, featuring third-person shooter gameplay similar to Resident Evil 4 . Clank (Ratchet %26 Clank) Both Ratchet and Clank were conceived for inclusion in
5041-600: Was voted as the sixteenth top character of the 2000s decade by Game Informer ' s readers, and readers of Guinness World Records Gamer's Edition voted Ratchet as the 15th-top video game character of all time. GamesRadar listed Clank on their list of "The 25 best new characters of the decade", describing him as a "quiet, collected and effortlessly charming robot with cool powers and cooler personality". On Mikey Kelley's vocal performance as Ratchet in Ratchet & Clank , Douglass C. Perry of IGN commented that "while Ratchet strives for that perfect dude-like teenager vibe,
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