Deep Dungeon ( ディープダンジョン ) is a series of role-playing video games developed by HummingBirdSoft . The first two installments were released on the Family Computer Disk System by Square 's label Disk Original Group (DOG); the third one was released on the regular Family Computer by Square directly and the final one by Asmik .
57-460: Deep Dungeon: Madō Senki ( ディープダンジョン 魔洞戦記 , lit. Deep Dungeon: Demon Cave War Chronicles) is a " dungeon crawler " presented in a first person perspective , similar to Wizardry . Players navigate nondescript, maze-like corridors in their bid to find the princess. The game was released exclusively in Japan , but on April 15, 2006, Deep Dungeon was unofficially translated into English. Madō Senki
114-501: A "pure dungeon crawler" for its lack of diversions, and noted its expansive dungeons as a "key selling point". Some dungeon crawlers from this era also employed action role-playing game combat, such as Dragon Slayer , and The Tower of Druaga . Games that grew out of this style are also considered dungeon crawlers, in that the player is limited to the confines of the walls of the dungeon, but still allows for complex systems around combat, enemy behavior, and loot systems, as well as
171-461: A city in the clouds with the birds and challenges Zeus 's authority. Ovid 's Metamorphoses and Apuleius 's The Golden Ass are both works that influenced the development of the fantasy genre by taking mythic elements and weaving them into personal accounts. Both works involve complex narratives in which humans beings are transformed into animals or inanimate objects. Platonic teachings and early Christian theology are major influences on
228-671: A feudal society hindering the modernization of China. Stories of the supernatural continued to be denounced once the Communists rose to power, and mainland China experienced a revival in fantasy only after the Cultural Revolution had ended. Fantasy became a genre of pulp magazines published in the West. In 1923, the first all-fantasy fiction magazine, Weird Tales , was published. Many other similar magazines eventually followed, including The Magazine of Fantasy and Science Fiction ; when it
285-564: A large audience. Lord Dunsany established the genre's popularity in both the novel and the short story form. H. Rider Haggard , Rudyard Kipling , and Edgar Rice Burroughs began to write fantasy at this time. These authors, along with Abraham Merritt , established what was known as the "lost world" subgenre, which was the most popular form of fantasy in the early decades of the 20th century, although several classic children's fantasies, such as Peter Pan and The Wonderful Wizard of Oz , were also published around this time. Juvenile fantasy
342-456: A lot smaller and more linear. This subgenre consists of RPGs where the player leads a party of adventurers in first-person perspective , typically in a grid-based environment. Examples include the aforementioned Wizardry , Might and Magic and Bard's Tale series; as well as the Etrian Odyssey and Elminage series. Games of this type are also known as "blobbers", since the player moves
399-471: A main plot element, theme , or setting . Magic, magic practitioners ( sorcerers , witches and so on) and magical creatures are common in many of these worlds. An identifying trait of fantasy is the author's use of narrative elements that do not have to rely on history or nature to be coherent. This differs from realistic fiction in that realistic fiction has to attend to the history and natural laws of reality, where fantasy does not. In writing fantasy
456-412: A new style of "fuzzy" supernatural texts. The fantastic is on the dividing line between supernatural and not supernatural, Just as during this time period the women were not respecting the boundary of inequality that had always been set for them. At the time, women's roles in society were very uncertain, just as the rules of the fantastic are never straightforward. This climate allowed for a genre similar to
513-607: A single source. The Welsh tradition has been particularly influential, due to its connection to King Arthur and its collection in a single work, the epic Mabinogion . There are many works where the boundary between fantasy and other works is not clear; the question of whether the writers believed in the possibilities of the marvels in A Midsummer Night's Dream or Sir Gawain and the Green Knight makes it difficult to distinguish when fantasy, in its modern sense, first began. Although pre-dated by John Ruskin 's The King of
570-537: A stone in one part of the level in order to open a gate in another part of the level. Fantasy Fantasy is a genre of speculative fiction which involves themes of the supernatural , magic , and imaginary worlds and creatures . Its roots are in oral traditions, which became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film , television , graphic novels , manga , animations , and video games . The expression fantastic literature
627-659: A wide audience, with the success of Robert E. Howard 's Conan the Barbarian and Fritz Leiber 's Fafhrd and the Gray Mouser stories. However, it was the advent of high fantasy , and most of all J. R. R. Tolkien's The Hobbit and The Lord of the Rings , which reached new heights of popularity in the late 1960s, that allowed fantasy to truly enter the mainstream . Several other series, such as C. S. Lewis's Chronicles of Narnia and Ursula K. Le Guin 's Earthsea books, helped cement
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#1732868907786684-615: Is One Thousand and One Nights (Arabian Nights) , which is a compilation of many ancient and medieval folk tales. Various characters from this epic have become cultural icons in Western culture, such as Aladdin , Sinbad and Ali Baba . Hindu mythology was an evolution of the earlier Vedic mythology and had many more fantastical stories and characters, particularly in the Indian epics . The Panchatantra ( Fables of Bidpai ), for example, used various animal fables and magical tales to illustrate
741-467: Is a special area, typically a dungeon or a restricted dungeon-like environment, that generates a new copy of the location for each group or certain number of players that enters the area. Instancing, the general term for the use of this technique, addresses several problems encountered by players in the shared spaces of virtual worlds , but also sacrifices the social element of shared spaces and realistic immersion in that virtual world. They also tend to be
798-475: Is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a " dungeon "), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre . Dungeon crawling in board games dates to 1975 when Gary Gygax introduced Solo Dungeon Adventures . That year also saw
855-720: Is also often used to refer to this genre by the Anglophone literary critics. An archaic spelling for the term is phantasy . Fantasy is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, although these can occur in fantasy. In popular culture , the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Many works of fantasy use magic or other supernatural elements as
912-479: Is largely determined by numerical values for attacking power (AP), defensive power (AC), and health ( HP ). These values are determined by the character's experience level (LEVEL), which raises after the character's accumulated experience (EX) reaches a certain point. Yūshi no Monshō: Deep Dungeon ( 勇士の紋章 ディープダンジョン , lit. The Crest of the Hero: Deep Dungeon) , also called Deep Dungeon II: Yūshi no Monshō ,
969-469: Is set in the town of Dorl. One day, monsters raided the town, stealing both the treasures and Princess Etna's soul. Despite the attempts of brave warriors to retrieve her soul, none have been successful. In the dungeon, the player is given a command list. The player can choose to attack if an enemy is in the vicinity, view allocated items, escape from battle, examine the area for items, and talk if there are people nearby. The character's effectiveness in battle
1026-582: Is the second installment of the Deep Dungeon series. According to Square Enix , it was the first 3D dungeon crawler RPG for the Famicom console. In this game, the villain Ruu has returned. The player will need to explore an eight floor tower (consisting of four ground floors and four underground floors) to find him and defeat him. Battles were much faster paced in this sequel. Whereas the first game could get slow because of
1083-612: The Epic of Gilgamesh . The ancient Babylonian creation epic, the Enûma Eliš , in which the god Marduk slays the goddess Tiamat , contains the theme of a cosmic battle between good and evil, which is characteristic of the modern fantasy genre. Genres of romantic and fantasy literature existed in ancient Egypt. The Tales of the Court of King Khufu , which is preserved in the Westcar Papyrus and
1140-509: The Elder Edda and the Younger Edda , includes such figures as Odin and his fellow Aesir , and dwarves , elves , dragons , and giants . These elements have been directly imported into various fantasy works. The separate folklore of Ireland, Wales, and Scotland has sometimes been used indiscriminately for "Celtic" fantasy, sometimes with great effect; other writers have specified the use of
1197-495: The 1980s, such as Rogue , The Bard's Tale , Cosmic Soldier , Dungeon Master , Gauntlet , Madō Monogatari , Megami Tensei , Might and Magic , Legend of Zelda , Phantasy Star , Ultima , and Wizardry , helped set the standards of the genre. Their primitive graphics were conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. Game Developer ' s Matt Barton described Telengard (1982) as
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#17328689077861254-585: The Golden River (1841), the history of modern fantasy literature is usually said to begin with George MacDonald , the Scottish author of such novels as Phantastes (1858) and The Princess and the Goblin (1872); the former is widely considered to be the first fantasy novel ever written for adults. MacDonald was a major influence on both J. R. R. Tolkien and C. S. Lewis . The other major fantasy author of this era
1311-467: The Hero) is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though
1368-589: The RPG products sold in 2005. The science fantasy role-playing game series Final Fantasy has been an icon of the role-playing video game genre (as of 2012 it was still among the top ten best-selling video game franchises ). The first collectible card game , Magic: The Gathering , has a fantasy theme and is similarly dominant in the industry. Fantasy encompasses numerous subgenres characterized by particular themes or settings, or by an overlap with other literary genres or forms of speculative fiction. They include
1425-676: The Rings film trilogy directed by Peter Jackson , and the Harry Potter films, two of the highest-grossing film series in cinematic history. Fantasy role-playing games cross several different media. Dungeons & Dragons was the first tabletop role-playing game and remains the most successful and influential. According to a 1999 survey in the United States , 6% of 12- to 35-year-olds have played role-playing games. Of those who play regularly, two thirds play D&D . Products branded Dungeons & Dragons made up over fifty percent of
1482-470: The Supernatural in the 1890s and 1920s , Lizzie Harris McCormick, Jennifer Mitchell, and Rebecca Soares describe how the social climate in the 1890s and 1920s allowed for a new era of "fantastic" literature to grow. Women were finally exploring the new freedoms given to them and were quickly becoming equals in society. The fear of the new women in society, paired with their growing roles, allowed them to create
1539-505: The air of uncertainty in its narratives as described by Todorov. Jackson also introduces the idea of reading the fantastic through a psychoanalytical lens, referring primarily to Freud's theory of the unconscious, which she believes is integral to understanding the fantastic's connection to the human psyche. There are however additional ways to view the fantastic, and often these differing perspectives come from differing social climates. In their introduction to The Female Fantastic: Gender and
1596-438: The author uses worldbuilding to create characters, situations, and settings that may not be possible in reality. Many fantasy authors use real-world folklore and mythology as inspiration; and although another defining characteristic of the fantasy genre is the inclusion of supernatural elements, such as magic, this does not have to be the case. Fantasy has often been compared to science fiction and horror because they are
1653-580: The central Indian principles of political science . Chinese traditions have been particularly influential in the vein of fantasy known as Chinoiserie , including such writers as Ernest Bramah and Barry Hughart . Beowulf is among the best known of the Old English tales in the English speaking world, and has had deep influence on the fantasy genre; several fantasy works have retold the tale, such as John Gardner 's Grendel . Norse mythology , as found in
1710-631: The circular effect that all fantasy works, even the later The Lord of the Rings , were therefore classified as children's literature . Political and social trends can affect a society's reception towards fantasy. In the early 20th century, the New Culture Movement 's enthusiasm for Westernization and science in China compelled them to condemn the fantastical shenmo genre of traditional Chinese literature. The spells and magical creatures of these novels were viewed as superstitious and backward, products of
1767-646: The convention. The first WFC was held in 1975 and it has occurred every year since. The convention is held at a different city each year. Additionally, many science fiction conventions, such as Florida's FX Show and MegaCon , cater to fantasy and horror fans. Anime conventions, such as Ohayocon or Anime Expo frequently feature showings of fantasy, science fantasy, and dark fantasy series and films, such as Majutsushi Orphen (fantasy), Sailor Moon (urban fantasy), Berserk (dark fantasy), and Spirited Away (fantasy). Many science fiction/fantasy and anime conventions also strongly feature or cater to one or more of
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1824-469: The difference of critical traditions of each country have led to controversies such as the one led by Stanislaw Lem . Rosemary Jackson builds onto and challenges as well Todorov's definition of the fantastic in her 1981 nonfiction book Fantasy: The Literature of Subversion . Jackson rejects the notion of the fantastic genre as a simple vessel for wish fulfillment that transcends human reality in worlds presented as superior to our own, instead positing that
1881-541: The entire party around the playing field as a single unit, or "blob". Many "blobbers" are turn-based, such as the play-by-mail game Heroic Fantasy , but some games such as Dungeon Master , Legend of Grimrock and Eye of the Beholder series are played in real-time. Early games in this genre lack an automap feature, forcing players to draw their own maps in order to keep track of their progress. Spatial puzzles are common, and players may have to, for instance, move
1938-510: The fantastic is a liminal space , characterized by the intrusion of supernatural elements into the realistic framework of a story, accompanied by uncertainty about their existence. However, this precise definition is not the predominant one in English critical literature, and the French term fantastique is used to differentiate the French concept from the broader English term of fantastic, synonym of fantasy. The restrictive definition of Todorov and
1995-429: The fantastic represents the unspoken desire for greater societal change. Jackson criticizes Todorov's theory as being too limited in scope, examining only the literary function of the fantastic, and expands his structuralist theory to fit a more cultural study of the genre—which, incidentally, she proposes is not a genre at all, but a mode that draws upon literary elements of both realistic and supernatural fiction to create
2052-554: The fantasy publisher Tor Books , men outnumber women by 67% to 33% among writers of historical, epic or high fantasy. But among writers of urban fantasy or paranormal romance, 57% are women and 43% are men. Fantasy is studied in a number of disciplines including English and other language studies, cultural studies , comparative literature , history and medieval studies . Some works make political, historical and literary connections between medievalism and popular culture. French literature theorists as Tzvetan Todorov argues that
2109-526: The following: In her 2008 book Rhetorics of Fantasy , Farah Mendlesohn proposes the following taxonomy of fantasy, as "determined by the means by which the fantastic enters the narrated world", while noting that there are fantasies that fit none of the patterns: Publishers, editors, authors, artists, and scholars with interest in the fantasy genre get together yearly at the World Fantasy Convention . The World Fantasy Awards are presented at
2166-528: The genre is inseparable from real life, particularly the social and cultural contexts within which each work of the fantastic is produced. She writes that the "unreal" elements of fantastic literature are created only in direct contrast to the boundaries set by its time period's "cultural order", acting to illuminate the unseen limitations of said boundaries by undoing and recompiling the very structures which define society into something "strange" and "apparently new". In subverting these societal norms, Jackson claims,
2223-629: The genre's popularity. The popularity of the fantasy genre has continued to increase in the 21st century, as evidenced by the best-selling status of J. K. Rowling 's Harry Potter series, Robert Jordan 's The Wheel of Time series, George R. R. Martin 's Song of Ice and Fire series, Steven Erikson 's Malazan Book of the Fallen sweeping epic, Brandon Sanderson 's The Stormlight Archive series and Mistborn series, and A. Sapkowski 's The Witcher saga. Several fantasy film adaptations have achieved blockbuster status, most notably The Lord of
2280-460: The hallways (although they will still be attacked when they step on predetermined spaces on the map). When the player gains an experience level, they are given attribute points to allocate to their character's stats as they wish (unlike most console RPGs of the era, where stat upgrades are usually predetermined or randomized beyond the player's control). Deep Dungeon III: Yūshi he no Tabi ( ディープダンジョンIII 勇士への旅 , lit. Deep Dungeon III: The Journey to
2337-415: The major categories of speculative fiction . Fantasy is distinguished from science fiction by the plausibility of the narrative elements. A science fiction narrative is unlikely, though seemingly possible through logical scientific or technological extrapolation, where fantasy narratives do not need to be scientifically possible. Authors have to rely on the readers' suspension of disbelief , an acceptance of
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2394-502: The modern fantasy genre. Plato used allegories to convey many of his teachings, and early Christian writers interpreted both the Old and New Testaments as employing parables to relay spiritual truths. This ability to find meaning in a story that is not literally true became the foundation that allowed the modern fantasy genre to develop. The most well known fiction from the Islamic world
2451-417: The player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. The game however will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if
2508-448: The player is at a significantly higher experience level than needed for their current location. One exclusive feature of this game is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force
2565-495: The player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm. Deep Dungeon IV: Kuro no Yōjutsushi ( ディープダンジョンIV 黒の妖術師 , lit. Deep Dungeon IV: The Black Sorcerer) is the fourth and final installment in the Deep Dungeon series. The game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to
2622-613: The potential for multiplayer and online play. Gauntlet , Diablo , The Binding of Isaac and Enter the Gungeon are examples of these dungeon crawlers. Variations on the dungeon crawl trope can be found in other genres . In the early 2010s there was a modest resurgence in their popularity, particularly in Japan, largely due to the success of the Etrian Odyssey series by Atlus . In massively multiplayer online games , an instance
2679-402: The previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map). In this game, the player can accept "requests" from the non-player characters. These are optional tasks that will reward the player with bonus items, experience or money when finished. Dungeon crawl A dungeon crawl
2736-593: The release of Dungeon! . Over the years, many games built on that concept. One of the most acclaimed board games of the late 2010s, Gloomhaven , is a dungeon crawler. The first computer-based dungeon crawl was pedit5 , developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois . Although this game was quickly deleted from the system, several more like it appeared, including dnd and Moria . Computer games and series from
2793-458: The several subcultures within the main subcultures, including the cosplay subculture (in which people make or wear costumes based on existing or self-created characters, sometimes also acting out skits or plays as well), the fan fiction subculture, and the fan video or AMV subculture, as well as the large internet subculture devoted to reading and writing prose fiction or doujinshi in or related to those genres. According to 2013 statistics by
2850-465: The social structure to emerge. The fantastic is never purely supernatural, nor can the supernatural be ruled out. Just as women were not equal yet, but they were not completely oppressed. The Female Fantastic seeks to enforce this idea that nothing is certain in the fantastic nor the gender roles of the 1920s. Many women in this time period began to blur the lines between the genders, removing the binary out of gender and allowing for many interpretations. For
2907-420: The standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. The maps in this game are also much smaller (whereas
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#17328689077862964-494: The unbelievable or impossible for the sake of enjoyment, in order to write effective fantasies. Despite both genres' heavy reliance on the supernatural, fantasy and horror are distinguishable from one another. Horror primarily evokes fear through the protagonists' weaknesses or inability to deal with the antagonists. While some elements of the supernatural and the fantastic were a part of literature from its beginning, fantasy elements occur throughout ancient religious texts such as
3021-413: The very high miss rate for both player and enemies, creating prolonged battle scenes, this game improved that. It also has a much higher encounter rate, and the player is very likely to be attacked within seconds if they stand still. A new feature to this game is that if the player is significantly higher in level than the enemies for the current floor, they will not be attacked while randomly walking through
3078-589: Was William Morris , an English poet who wrote several novels in the latter part of the century, including The Wood Beyond the World (1894) and The Well at the World's End (1896). Despite MacDonald's future influence with At the Back of the North Wind (1871), Morris's popularity with his contemporaries, and H. G. Wells 's The Wonderful Visit (1895), it was not until the 20th century that fantasy fiction began to reach
3135-477: Was considered more acceptable than fantasy intended for adults, with the effect that writers who wished to write fantasy had to fit their work into forms aimed at children. Nathaniel Hawthorne wrote fantasy in A Wonder-Book for Girls and Boys , intended for children, although his works for adults only verged on fantasy. For many years, this and successes such as Alice's Adventures in Wonderland (1865) created
3192-401: Was founded in 1949, the pulp magazine format was at the height of its popularity, and the magazine was instrumental in bringing fantasy fiction to a wide audience in both the U.S. and Britain. Such magazines were also instrumental in the rise of science fiction, and it was at this time the two genres began to be associated with each other. By 1950, " sword and sorcery " fiction had begun to find
3249-548: Was probably written in the middle of the second half of the eighteenth century BC, preserves a mixture of stories with elements of historical fiction, fantasy, and satire. Egyptian funerary texts preserve mythological tales, the most significant of which are the myths of Osiris and his son Horus . Myth with fantastic elements intended for adults were a major genre of ancient Greek literature . The comedies of Aristophanes are filled with fantastic elements, particularly his play The Birds , in which an Athenian man builds
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