Dance Dance Revolution Extreme is a music video game by Konami and is the eighth release in the main Dance Dance Revolution ( DDR ) series. It was released on December 25, 2002, for Japanese arcades , on October 9, 2003, for the Japanese PlayStation 2 , and on September 21, 2004, for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack .
61-691: While the PlayStation 2 version came out in North America, the arcade version was exclusive to Japan. Despite this, the arcade version was exported to many arcades worldwide, most of them being bootlegged. Dance Dance Revolution Extreme was the last game in the main DDR arcade franchise for almost four years, until the worldwide release of Dance Dance Revolution SuperNova (branded Dancing Stage SuperNova in Europe) in 2006. The arcade release of Extreme contains one of
122-533: A love hotel in Kobe , Japan installed Dance Dance Revolution SuperNova in a hotel room. Dance Dance Revolution A20 introduced a new cover of " Long Train Runnin' " by The Doobie Brothers as free downloadable content . The SuperNova series and DDR X feature a cover by X-Treme, whereas DDRMAX2 and DDR Extreme feature a cover by Bus Stop with different lyrics. The A20 cover incorporates lyrics from both
183-475: A ball into a set of block in an effort to clear them all without losing the ball, similar to Arkanoid . Coconut Panic Coconut Panic does not require the dance pad. Players shake palm trees with their movement and attempt to catch all the falling coconuts. Song wheel In Dance Dance Revolution Extreme the song wheel introduced in Dance Dance Revolution 5thMix was altered and put in the center of
244-605: A city street avoiding obstacles and using power ups. Feeding Time Feeding Time does not require the EyeToy. A type of food is assigned to each arrow and players must step on the one that best matches the animal being displayed on screen. Watch Me Dance Watch Me Dance uses the EyeToy to place a live video of the player as the background during normal game play. Clean the Screen Clean the Screen requires players to move their arms across
305-526: A difficulty option shown after selecting play styles, the game presents a mode selection offering eight options: "Tutorial", "Easy", "Medium", "Difficult", "All Music", "Nonstop", "Challenge", and "Battle". Tutorial is a new addition: it teaches first-time players on the basics of the game, before offering them a chance to play a song out of a limited selection in Beginner difficulty. Easy, Medium, and Difficult modes take players to normal gameplay but restrict them to
366-423: A feature only available at the operator's discretion beginning with Dance Dance Revolution X2 , and only available with an e-Amusement membership since the 2014 release of DDR. The lack of official releases outside of Japan led to bootlegged versions of Dance Dance Revolution Extreme . Most of these merely remove security checks compared to the original. Some have additional modifications, however: To celebrate
427-491: A limited selection of songs based on their difficulty. As the name indicates, the entire song list can only be accessed through the All Music mode. Nonstop and Challenge modes, retained from previous games, can also be accessed through the same mode selection. Finally, the game introduces "Battle" mode, a gimmick-based gameplay in which opposing players compete by sending modifiers to mess up each other's playthrough. DDR SuperNova
488-517: A new cover version of a song from previous games as free downloadable content monthly. Of the five songs released to date, four are available in DDR Extreme : Dance Dance Revolution SuperNova Dance Dance Revolution SuperNova , released in Europe as Dancing Stage SuperNova is an arcade and PlayStation 2 game in the Dance Dance Revolution ( DDR ) series of music video games . It
549-482: A new song, Max. (period). Unlocked characters can play all nonstop modes, Nonstop orders can be turned into Oni orders and a 'diet' mode is available. Nonstop mode uses the same gameplay and life found in regular modes, except that players must complete four consecutive songs without pausing. Also, players lose more of the dance gauge bar for each missed step as they progress further along each song. Challenge mode, returning from DDRMAX2 Dance Dance Revolution 7thMix ,
610-470: A particular section of a song with different variations, playing a song with special modifiers, or earning a set score. Nonstop and Challenge modes contain a new step judgment called Marvelous. The judgment uses a stricter timing window than Perfect, representing very accurate steps made by players. Marvelous is displayed after each such step in white, and is not displayed during normal gameplay. A fan project known as Dance Dance Revolution Extreme Pro enables
671-411: A portion of the new music featured on the arcade and PlayStation 2 game along with the game's menu music and an uncut version of Graduation ~ それぞれの明日 ~ performed by BeForU . The second disc is a nonstop megamix of the tracks from the first disc into a single uninterrupted performance. The megamix features the game's menu music and the in-game announcer, Londell "Taz" Hicks, mimicking the feel of playing
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#1732863149037732-744: A runner-up position in GameSpot's 2004 "Best Puzzle/Rhythm Game" award category across all platforms, losing to Katamari Damacy . Fans have modified the Dance Dance Revolution Extreme engine to implement features that were first introduced in subsequent games. DDR Extreme Pro enables the Marvelous timing window in all play modes, a feature that debuted in Dance Dance Revolution SuperNova 2 . DDR Extreme Clarity improves upon Pro by adding Slow and Fast timing indicators,
793-479: A specific experience, such as hacking , lock picking , or scanning an area, that ties into a larger game. Some games are made up of many minigames strung together into one video game, such as Nintendo 's WarioWare series (which are called microgames in the series), Universal 's Video Action , David Whittaker's Lazy Jones and the mobile game Phone Story . Some similar games specifically developed for multiplayer are considered party games , such as
854-437: A specific sequence of inputs while piloting a ship. It was added into the game by programmer Nasir Gebelli despite it not being part of Squaresoft 's original game design. The PocketStation for PlayStation and VMU for Dreamcast accessories allowed the user to download minigames from the main console onto the pocket device, and often then sync progress in the minigame back on to the console. Two examples of this include
915-485: A total of 71 songs, of which 41 are from the arcade version. Dance Dance Revolution Extreme was developed by Konami Computer Entertainment Tokyo (KCET) and published in 2002 by Konami Digital Entertainment, Inc. (KDEI) . Yoshihiko Ota served as executive producer of the arcade release, with Naoki Maeda serving as the lead sound director. The official soundtrack was released on Toshiba EMI 's Dancemania series of albums and contains two discs. The first disc contains
976-597: A total of 74 songs. All songs feature unique videos designed for this game, except for " Get Busy " by Sean Paul , which features a shorter version of its official music video. Many songs from Extreme 2 appear in subsequent Dance Dance Revolution releases, and their Extreme 2 videos are preserved in these releases. The song "Insertion (Machine Gun Kelly Mix)" is unrelated to the mainstream rapper Machine Gun Kelly . The official music video for Block Rockin' Beats appears in Dancing Stage Unleashed 3 . It received
1037-603: Is a song series in Dance Dance Revolution SuperNova 2 . The original Dance Dance Revolution SuperNova arcade release in North America reached sales of about 250 brand new cabinets by distributor Betson. The company also released a smaller run of brand new Dance Dance Revolution SuperNova 2 cabinets, and upgrade kits for both SuperNova games. A Polygon article published in 2017 noted that these brand new machines used "lower quality footpads and monitors" compared to Asia, though still of better quality than
1098-439: Is above "Heavy", but the complexity of its step patterns are not necessarily always greater than "Heavy". Challenge mode cannot be selected at the start of the game; instead, players must enter during stage selection, represented by a purple color. Unlike other difficulty levels, relatively few songs have a Challenge difficulty level. In contrast, some songs contain only Challenge step patterns and selecting them automatically chooses
1159-562: Is taken to its full advantage in SuperNova 2 , a practice that would be replicated in future games. E-Amusement players are given additional information and stats and could participate in limited-time events. The game has a vast amount of post-release content delivered through e-Amusement up to a year after release. Since the service continues to be unavailable outside of Asia, Konami compensated this by sending codes to arcade operators which can be entered to unlock in-game content. The soundtrack of
1220-400: Is the first in the series to support e-Amusement functionality. The service is used for Internet Ranking, updates, and content delivery. The service is not available outside of Asia. In addition, it was supposed to feature Link Data, designed to provide connectivity between the arcade and PS2 versions of the game, by means of a PS2 memory card . The reader was depicted in arcade flyers, but it
1281-432: Is the most difficult game mode. In the arcade version, each player begins with four lives, and loses a life for breaking a combo (getting a judgment of "Good" or inferior) or letting go of a freeze arrow. Some songs replenish the life bar when completed, but if a player runs out of lives during a song, the game ends for that player. In the PlayStation 2 version, players are presented with specific goals to meet, such as passing
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#17328631490371342-517: Is the sole choice (using 3x (speed), Reverse (scroll), Challenge (difficulty), and Sudden Death dance meter). Party Mode Dance Dance Revolution Extreme introduced Party Mode which contains a number of mini games , some of which require the EyeToy accessory to play. Hyper Dash Hyper Dash does not require the EyeToy. The game uses the dance pad like the Power Pad and has players race each other down
1403-496: The Itadaki Street series by Square Enix and Nintendo's Mario Party series. In party games, minigames usually involve performing an activity faster or collecting more of a specified item than other players to win; some may be entirely luck. The Final Fantasy series includes minigames in every entry, since the first Final Fantasy (1987), in which a 15 puzzle in the form of an Easter egg can be uncovered by entering
1464-796: The Tomorrowland Starcade at Disneyland in Anaheim, California . In addition to brand new machines, a small number of conversion kits were made available, allowing older cabinets to be upgraded to SuperNova . The SuperNova 2 conversion kit allowed new and upgraded SuperNova cabinets to run SuperNova 2 . The original SuperNova received an offline update on June 15, 2006 in North America and on July 15, 2006 in Europe, to fix timing issues and to offer two additional songs: "Fascination ~eternal love mix~" and "Flow (true style)". The Japanese release included this update at launch. Dance Dance Revolution SuperNova 2 , sometimes abbreviated as DDR SN2 ,
1525-558: The 20th anniversary of Dance Dance Revolution, Dance Dance Revolution A received a DDR Selection mode, featuring songs from older mixes. Nine songs available in DDR Extreme , including two DDRMAX songs and three DDRMAX2 songs, can be played with the Extreme interface by using this mode. Dance Dance Revolution A20 also offers this mode. Dance Dance Revolution A20 introduced the Legend License campaign on golden cabinets, adding
1586-495: The Challenge level for those songs. In the arcade release of DDR Extreme, no visual indicates that a song has Challenge step patterns. In the PlayStation 2 release, icons representing each difficulty level including Beginner and Challenge light up when a highlighted song is playable on those levels. During normal gameplay, Challenge uses the same rules as other levels. DDR Extreme uses a slightly different rule for Extra Stage, although
1647-413: The EyeToy's view to wipe away visual obstructions during normal game play. Hands and Feet Hands and Feet add two hand targets to the arrow receptors at the top of the screen during normal game play. A special difficulty appears during song select that lets players play with their hands and feet at the same time. Magical Ball Magical Ball does not require the dance pad. Players use their hands to knock
1708-491: The July 2006 arcade patch to be played. The arcade release of SuperNova 2 contains 357 songs, of which 62 are new to the arcade series. The new content includes 15 licensed songs, 23 Konami originals, 9 Bemani crossovers, 9 songs from previous console versions of SuperNova , and 6 Challenge-only steps for older Dance Dance Revolution songs. SuperNova and SuperNova 2 feature several songs based on anime themes: Grand Cross
1769-485: The Marvelous judgment in all play modes. DDR Extreme introduces two difficulty modes as mainstays in the series. The first is Beginner mode, which appeared in Dance Dance Revolution USA and Dancing Stage EuroMix . It is easier than Light, only available in four-panel mode, and represented by a light-blue color. The background animations in Beginner mode are replaced with an on-screen dancer who follows
1830-465: The North American games and differ from the ones used for DDR Extreme , which respectively has "Boo" and "Miss". There are also changes in modifiers. The game adds the option to turn off jumps. In addition to "Flat" (all arrows are the same color), and "Rainbow" (brightly colored arrows taken from Dance Dance Revolution Solo , previously named "Solo"), a "Note" arrow option is added, which recolors
1891-511: The Step Zone) and Wave (arrows bounce up and down as they reach the Step Zone, similar to a wave). Aesthetic additions include unique arrow shapes, character cut-ins which happen if players reach certain combo milestones, and a small marquee which displays the song title and artist during gameplay. It is also one of the few arcade DDR games which provides everyone with a character select screen before
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1952-557: The X-Treme and Bus Stop covers. Mini games A minigame (also spelled mini game and mini-game , sometimes called a subgame or microgame ) is a short game often contained within another video game . A minigame contains different gameplay elements and is often smaller or more simplistic than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such as Olympic Decathlon (1980). Minigames can also be used to represent
2013-461: The actual step patterns of the song, cueing the player when and where to step. Players are also given a brief tutorial on how to play Dance Dance Revolution after selecting their first stage. By default, "Beginner" mode automatically passes players on their first stage regardless of accuracy; subsequent stages play to end of the song even if failed. Players can exit or enter Beginner mode anytime during stage selection. The "Challenge" difficulty level
2074-483: The arcade game. Taz is also a vocalist for three songs featured in the soundtrack: "1998", "Dance Dance Revolution" and "Hyper Eurobeat". In the fall of 2006, Burger King in North America held a Dance Dance Revolution -themed promotion. Part of the promotion was a minigame on the Burger King website that if beaten provided an unlock code for the then two-year-old Dance Dance Revolution Extreme . Entering this code into
2135-521: The arcade version was built using the PlayStation 2 -based Bemani Python 2, which results in higher-quality graphics and superior sounds than previous games. Unlike previous DDR arcade releases, all versions have the same features and song list. It is the fifth arcade release in Europe, the third arcade release in North America, and the ninth arcade release in Japan. The game retains the same core gameplay of
2196-689: The arrows based on timing (e.g. red for 1/4 beat arrows, blue for 1/8 beat arrows, etc.). "Little", which removes all non-quarter beat arrows, has been renamed "Cut". Aesthetic changes include the renaming of three difficulty options: "Light", "Standard", and "Heavy" to "Basic", "Difficult", and "Expert", respectively. The song selection screen is still displayed in the form of a song wheel, but all difficulties are now displayed at once, instead of having to be highlighted separately. Instead of pre-rendered videos, songs are set to randomly generated characters dancing in several backgrounds, though certain songs may replace them with pre-rendered videos instead. Instead of
2257-524: The basic principle remains the same. Players who rate AA or better on Heavy/Challenge difficulty access the Extra Stage. However, the player can choose any song for Extra Stage, though the regular ES modifiers (1.5x (speed), Reverse (scroll), Heavy (difficulty), No Recovery dance meter) still used. The Legend of MAX will be added on ES. If the player gets AA on The Legend of MAX as ES, the player access One More Extra Stage (OMES), where Dance Dance Revolution
2318-573: The country. The game was well received as a solid addition to the DDR lineup. The arcade release of SuperNova contains 304 songs, of which 120 are new to the arcade series. The new content includes 19 licensed songs, one time-limited license ("Beautiful Life"), 17 Konami originals, 29 Bemani crossovers, and 54 songs from previous console versions of Dance Dance Revolution . Two of the Konami originals, "Fascination ~eternal love mix~" and "Flow (True Style)", require
2379-469: The dance meter will be limited to a non-renewable battery with up to 4 bars, the amount of which depends on the score attained during Final Stage. If they score AA or better on that boss song, the player will net access to Encore Extra Stage ("One More Extra Stage" in previous games). In yet another deviation, players may choose any song and set options, but their dance meter will still be set to "Sudden Death", in which scoring Good, Almost, Boo, or N.G. will end
2440-530: The extra stage, including "The Legend of Max". If they do well on the "Extra Stage", they can progress to One More Extra Stage . The banner of Dance Dance Revolution unlocks access to other songs. If the player passes, a special ending is unlocked. New songs are introduced, including the Bemani revival songs , like "Beatmania IIDX", "pop'n music" or "Keyboardmania", and versions of DDR Solo , Home DDR and DDR Club songs created by DDR Extreme. A "cheat code" reveals
2501-834: The first SuperNova , the Extra Stage system introduced in DDRMAX returns. Scoring AA or better in the final stage on Expert or Challenge difficulty will net access to Extra Stage. A new boss song will be added, though players may choose any song for Extra Stage. Unlike in DDR Extreme , players are free to choose any difficulty, instead of being locked to Expert. What boss song they get depends on which game mode they selected; selecting Easy or Medium modes will add "Healing-D-Vision", while selecting Difficult or All Music modes will add "Fascination MAXX" and "Fascination (eternal love mix)". Regardless of which song they choose, they are forced to play it with several options turned on, including 1.5x speed, "Reverse" scroll (arrows come from top to bottom instead of
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2562-603: The first title, GameSpot and IGN each gave it a 7 out of 10 rating. Eurogamer gave Dancing Stage SuperNova a 6 out of 10. To celebrate the 20th anniversary of Dance Dance Revolution, Dance Dance Revolution A received a DDR Selection mode, featuring songs from older mixes. A dozen of songs from the DDR SuperNOVA series, with six per SuperNOVA game, can be played with the SuperNOVA 2 interface by using this mode. Dance Dance Revolution A20 also offers this mode. In 2019,
2623-525: The game ranges from classic Konami Originals to new pop and dance standards. The console version in North America features songs by Justin Timberlake , Gwen Stefani , Ian Van Dahl and Goldfrapp . Also featured is EyeToy support for additional gameplay elements as well as mini-games using the camera and online play through the PlayStation Network allowing players to face-off with other players across
2684-437: The game unlocks the song "Memories". Prior to the release of this code DDR fan groups who had read the contents of the game disc and noticed the song believed its absence to be a last minute change or a glitch. Dance Dance Revolution Extreme 2 is the tenth home version of Dance Dance Revolution to be released in North America. It was released by Konami on September 27, 2005, for the PlayStation 2 video game console . It
2745-694: The game. SuperNova 2 alters the Final, Extra and Encore Extra stages based on e-Amusement status in Asia, and unlock level status in North America. By default, "Unreal" is the Final Stage, "NGO" is the Extra Stage, and ""Trip Machine PhoeniX" is the Encore Extra Stage. It is possible to unlock "PARANOiA (HADES)", "Pluto", and "Pluto Relinquish" as Encore Extra Stages. Upon completing all unlock levels, all boss songs are available for regular play. Dancing Stage SuperNova
2806-547: The game. All options are disabled. SuperNova 2 overhauls the Extra Stage system: scoring A or better on any song prior to Final Stage will add a new boss song for that stage. Getting A will only unlock the boss song's difficulty corresponding to the one played on the required song, while getting AA or better will unlock all difficulties except for Challenge. Getting AA or better on the boss song will net players access to Extra Stage, which adds another boss song. Unlike previous games, players may change options for Extra Stage, though
2867-405: The gameplay proper; later games would restrict this to e-Amusement players. The mode selection from SuperNova has been simplified to offering just six options; Easy, Medium, and Difficult modes are replaced with "Beginner", which provides a limited selection of the song list, while All Music is renamed "Standard". While the first SuperNova introduced e-Amusement in a limited fashion, the service
2928-481: The infamous Dance Dance Revolution X and X2 arcade releases in North America and Europe. In October 2018, there were 337 public SuperNova and SuperNova 2 arcade machines available worldwide, of which 253 were located in the Americas. As of August 2021, there are 301 public SuperNova and SuperNova 2 machines worldwide. The PlayStation 2 release of SuperNova and SuperNova 2 received mixed reviews. For
2989-420: The largest soundtracks of any DDR game, featuring 240 songs, as well as music from other Bemani music titles. Konami issued an in-game thank you to the fans of Dance Dance Revolution and announced a rejuvenation of the entire series, but did not go into details. Konami's announcement led people to believe that DDR Extreme might be the final DDR release, or that the series might be on hiatus or rebooted in
3050-401: The new songs, three are from Dancing Stage EuroMix 2 , and 11 are from both Club Version releases. The game received two regional releases for the PlayStation 2 (PS2), each with a different soundtrack. The Japanese release features a total of 111 songs, of which 68 are from the arcade release; "Senorita (Speedy Mix)" and Club Version songs are excluded. The North American release features
3111-502: The opposite), and "Rainbow" arrow option. The dance meter starts full and cannot be replenished if it goes down. If players manage to pass "Healing-D-Vision" and "Fascination MAXX" in Extra Stage, they will gain access to One More Extra Stage. The only song available for selection is "CHAOS". During this stage, players are forced to play in Sudden Death dance meter, in which a single Good, Almost, Miss, or N.G. judgment will immediately end
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#17328631490373172-461: The same manner as Beatmania and Beatmania IIDX . DDR Extreme is similar to DDRMAX2 7th mix . The game introduced "Beginner" and "Nonstop" modes, a mode similar to the previous "Challenge mode", but with an updated " life bar ", a graded rating at the end of each course and a random banner. Perhaps the most noticeable changes in DDR Extreme are the extra stage and the updated green color scheme . Players can pick their own song to try to pass
3233-477: The screen, song scrolling left and right instead of up and down. The banners are displayed at the top of screen with the Foot Ratings listed below in the center of the wheel. The Groove Radar has been removed and Nonstop and Challenge modes are selectable on the wheel instead of during difficulty select. Workout Mode The arcade release of Dance Dance Revolution Extreme features 80 new songs of 240 total. Among
3294-404: The series . During gameplay, arrows scroll from the bottom to the top of the screen towards stationary arrows known as the "Step Zone". Once they reach the zone, players step on the dance pad corresponding to the arrows and the game will then judge the accuracy of the timing. The rankings are as follow: "Marvelous", "Perfect", "Great", "Good", "Almost", and "Boo". The last two rankings are taken from
3355-456: The series. It introduces a new scoring system that is retained in all future installments. The score cap is 1,000,000 and factors in Marvelous timing, making it an integral part of the gameplay instead of being restricted to courses. A full combo is not a prerequisite for AA or AAA ratings, which are now determined solely by score. The game adds several new options, including 0.25x and 0.5x speed, Brake (arrows slow down when they are about to reach
3416-542: The true number of songs, including hidden songs. Pressing the left and right buttons simultaneously unlocks the Series, Alphabetical, Beats-per-minute, Player-best and Default sort orders. The home version was released October 9, 2003. This was a follow-up to the DDR Party Collection which featured 58 characters. DDR Extreme included lesson mode and credits too. Also included were 4 new Bemani songs, 6 CS Extreme songs and
3477-597: Was announced in a press release by Konami on May 17, 2005, and unveiled at the E3 expo in Los Angeles that same day. The game includes 74 songs, 50 of which are unlocked through normal play or through points earned in Dance Master Mode. The majority of the songs are Konami originals composed by Naoki Maeda . Extreme 2 is the first PlayStation DDR game to include online multiplayer. Dance Dance Revolution Extreme 2 features
3538-545: Was never released. This feature already existed in Dance Dance Revolution Extreme and several earlier releases, but used original PlayStation memory cards and readers instead, which SuperNova does not support. Supplier issues with Sony forced Konami to cancel the functionality. To compensate, Konami offered a coupon or soundtrack sampler for customers in North America who purchased the game in 2006. In
3599-475: Was previewed at ATEI 2006 from January 24, 2006 to January 26, 2006. The arcade machine used for the preview has a build date of January 8, 2006, and featured 230 songs, including 46 new songs for the arcade series. Dancing Stage SuperNova was released to European arcades on April 28, 2006. Dance Dance Revolution SuperNova was released in May 2006 in North America, and on July 12, 2006 in Japan. The game premiered at
3660-440: Was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release in May and a Japanese release on July 12. It is the first DDR game released for the arcades since Dance Dance Revolution Extreme three years before, although there had been steady releases of DDR games for consoles in the interim. Instead of Bemani System 573 Digital,
3721-477: Was released on August 22, 2007 by Konami to Japanese arcades and on February 21, 2008 for the PlayStation 2 counterpart. In North America, a slightly different PlayStation 2 version was released first on September 25, 2007 before that region's arcade release on January 17, 2008. It is the final arcade release to be powered by the PlayStation 2 by means of the Python 2 arcade board. SuperNova 2 features some changes to
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