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Crave Entertainment

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Crave Entertainment (aka Crave Games ) was an American video game publisher founded in 1997 by Nima Taghavi. Its headquarters was in Newport Beach, California . It was acquired by Handleman Company in 2005 in a deal valued up to $ 95,000,000 but was then sold to Fillpoint LLC in early 2009 for only $ 8,100,000 due to Handleman's bankruptcy and pending liquidation. During its lifetime it published games for Dreamcast , Wii , Nintendo DS , Game Boy Advance , Nintendo 64 , GameCube , PlayStation , PlayStation 2 , PlayStation 3 , PSP , Xbox , and Xbox 360 . Crave mainly focused on budget titles, and imported games such as Tokyo Xtreme Racer series.

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8-641: Crave Entertainment was founded in 1997 by Nima Taghavi as a subsidiary of distributor, SVG Distributions. The company was headquartered in Los Angeles, with offices in San Francisco, Tokyo, Paris, and Hamburg. In 1998 the company acquired Lobotomy Software , the creators of Death Tank and PowerSlave . That same year the company also acquired Big Rain , a studio formed by former Squaresoft veterans and founded its first internal studio, Craveyard Studios . In 1999 Crave signed an exclusive five year licensing deal for

16-624: A Coming Soon page by Fillpoint and Throwback Entertainment . Lobotomy Software Lobotomy Software, Inc. was an American video game developer founded in 1993 and based in Redmond, Washington. The company ported Quake and Duke Nukem 3D to the Sega Saturn and developed the first-person shooter PowerSlave (titled Exhumed in Europe). Lobotomy Software was acquired by Crave Entertainment in 1998 and renamed to Lobotomy Studios which closed

24-404: A few months set up an office in Redmond, Washington. The team began working on game demos, one of which later became the first-person shooter PowerSlave . Shortly after PowerSlave was released, Sega secured the rights from GT Interactive to publish Duke Nukem 3D and Quake . Sega originally handed the projects to two other developers, but were unhappy with their work. Deadlines for

32-455: A partnership with Oxygen Interactive via Liquid Games, whereas Liquid Games would market its titles by Crave Entertainment for the European market. During Fillpoint ownership, the company launched its own label for its family friendly gaming, Red Wagon Games . On August 15, 2012, Fillpoint LLC filed for Chapter 11 Bankruptcy , with Crave ceasing operations. In 2023, the website was revived with

40-432: A year later. Lobotomy Software was founded in 1993, when a group of friends working at Nintendo of America left to form their own company, becoming the creative department of Lobotomy, with the programmers coming from Manley & Associates (a developer acquired by Electronic Arts in 1996, renamed Electronic Arts Seattle, and shut down in 2002). They originally worked out of co-founder Paul Lange's apartment, but after

48-525: The two games were set just a few months apart, and as such their development considerably overlapped. The Saturn ports of Quake and Duke Nukem 3D both use the SlaveDriver engine Lobotomy created for the console versions of PowerSlave . Lobotomy Software had ported Quake to the Sony PlayStation, but could not find a publisher, which exacerbated their financial troubles. In 1998, Lobotomy Software

56-411: The video game rights to Ultimate Fighting Championship . The company briefly held a European distribution deal with Square Europe in 2000. In November 2000, Crave announced that they would sign a European co-publishing and distribution deal with Ubi Soft . In 2005 the company and its parent company were acquired by Handleman who would later sell the publisher to Fillpoint in 2009. In 2006, it formed

64-476: Was acquired by Crave Entertainment and renamed "Lobotomy Studios." The team worked on a Caesars Palace gambling game for the Nintendo 64 , but after a year of development, the game was postponed and eventually cancelled. At that point, Lobotomy Studios was closed and employees were let go or given the option to be relocated to another position at Crave Entertainment. The next title that the team would have worked on

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