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The Castle Perilous

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A gamemaster ( GM ; also known as game master , game manager , game moderator , referee , storyteller , or master of ceremonies ) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game . The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."

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36-441: The Castle Perilous is a role-playing game published by West Wind Simulations in 1980. The Castle Perilous is a fantasy system designed to emphasize the storytelling aspect of role-playing. It includes nine loosely structured character classes, with guidelines on how the GM and player can work together to define an individualized character. The rules cover how acting and enthusiasm on

72-821: A customer service representative for an online community . A gamemaster in such a game is either an experienced volunteer player or an employee of the game's publisher. They enforce the game's rules by banishing spammers, player killers , cheaters, and hackers and by solving players' problems by providing general customer service. For their tasks they use special tools and characters that allow them to do things like teleport to players, summon items, and browse logs that record players' activities. World of Warcraft has employees of Blizzard Entertainment that serve as gamemasters to help users with various problems in gameplay, chat, and other things like account and billing issues. A gamemaster in this game will communicate with players through chat that has blue text and they will also have

108-542: A play , in which the players are the lead actors, and the GM provides the stage , the scenery , the basic plot on which the improvisational script is built, as well as all the bit parts and supporting characters . Gamemasters can also be in charge of RPG board games making the events and setting challenges. GMs may choose to run a game based on a published game world , with the maps and history already in place; such game worlds often have pre-written adventures. Alternatively,

144-502: A classic reprint of the game is planned. Ronald Pehr reviewed The Castle Perilous in The Space Gamer No. 47. Pehr commented that " The Castle Perilous has much to recommend it. You get an interesting set of rules for a low price. But most people will not enjoy the vague descriptions meant to encourage imagination, or the requirements to memorize spell descriptions. There's potential here, FRPG referees can get valuable ideas, but

180-424: A communication structure is needed for both diegetic or non-diegetic communication. Effective gamemastering can require specialized user interfaces that are highly game specific. Certain sourcebooks simulate the decisions of a gamemaster by various means for either group or solo gaming. These include works such as Mythic Game Master Emulator, which employs an oracle system to allow players to play TTRPGs without

216-528: A cure to role-playing blues. Buy a copy if you are in a silly mood or need to be cheered up." In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan commented "If not the funniest RPG ... Toon is certainly the oddest ... It's a world of utter anarchy." Swan admired the creative list of skills and the Fifty Percent rule used by referees in ambiguous situations. However, Swan warned "Any game as freeform as Toon depends heavily on

252-425: A game would be impossible to design, Costikyan designed Toon a few years later as a full game with the assistance of Warren Spector . Although Toon is a genuine role-playing game requiring the participation of players and a game master (called the "Animator"), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, "serious" role-playing games. In Toon

288-588: A gamemaster. Toon (role-playing game) Toon is a comedy tabletop role-playing game in which the players take the roles of cartoon characters. It is subtitled The Cartoon Roleplaying Game . Toon was designed by Greg Costikyan and developed by Warren Spector , and first published in 1984 by Steve Jackson Games . Jeff Dee came up with the idea of creating a role-playing game based on cartoons when he and Greg Costikyan were talking with several other designers about genres that no one had designed game systems for; although they agreed that such

324-402: A list of only 23 skills that cover all possible character actions. These are assigned to four controlling attributes, humorously named "Muscle" (strength), "Zip" (dexterity and speed), "Smarts" (intelligence) and "Chutzpah" (pushiness and self-confidence). In addition, characters can have optional "Shticks", which give them unusual cartoon-like abilities, such as flying or invisibility. The game

360-469: A lot of fun." In the April 1989 edition of Dragon (Issue #144), Jim Bambra took a retrospective look at the then five-year old game, and called it "a classic – a game which deserves the attention of everyone looking for a dramatic change of pace and emphasis in their role-playing." Bambra complimented the easy rules and flexible system, and concluded, "I highly recommend it as an evening’s entertainment and as

396-526: A set time later, with all hit points restored. This lack of true "character death" is also designed to encourage players to deliberately abandon the skills and reflexes they learned in other games, namely to have their characters able to solve problems and fight enemies while staying alive. According to the game's rules, the two prime directives for Toon players to follow are "Forget Everything You Know" and "Act Before You Think". The game encourages players to have fun above all other considerations – even to

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432-500: A special "GM" tag and Blizzard logo in front of their names. RuneScape has more than 500 moderators employed by Jagex to assist players and perform administrative duties in-game and on the site forums. These Jagex Moderators , as they are called, usually have the word "Mod" and a gold crown preceding their account names which ordinary players are not permitted to use. The game also has Player Moderators and Forum Moderators who are player volunteers helping with moderation, having

468-442: A trajectory desired by the game author. To ensure proper gamemastering can take place, four components are needed: some kind of sensory system to the game allowing the game masters to know current events, providing dynamic game information; dynamic and static game information lets game masters make informed decisions; decisions need to be actuated into the game, either through the game system or through manual intervention; and finally

504-556: The World of Darkness games, they are called storytellers, and in Powered by the Apocalypse games they are called a variety of names, such as MCs (master of ceremonies). GMs are typically hobbyists; however, they are sometimes paid employees or entertainers for hire. This is more common for online games. Paid GMing was very uncommon for TTRPGs before the 2020s. In a role-playing game context,

540-691: The "judge." The cartoon inspired role-playing game Toon calls its GM the "animator." Some games apply flavorful names to the GM to fit the genre or setting, such as the Keeper of Arcane Lore (in the occult -themed Call of Cthulhu ), the Hollyhock God ( Nobilis , in which the hollyhock represents vanity), the Groundskeeper (in the spooky Bluebeard's Bride ), the Mall Rat (in Visigoths vs. Mall Goths ), or

576-492: The December 1984 edition of Dragon (Issue #92), Michael Dobson commented that the game "appears at first glance to be an elaborate joke." But then he went on to say that " Toon is a genuinely good idea – an original (if unlikely) concept in role-playing – that is enjoyable, fast-moving, and incredibly silly." Dobson liked the simplicity of the rules system, and concluded with a strong recommendation, saying, "Inspired silliness –

612-503: The GM may build their own world and script their own adventures . In early virtual worlds , gamemasters served as a moderator or administrator . In MUD game masters were called " wizards ." Gamemastering in the form found in traditional role-playing games has also been used in semi-automatic virtual worlds. However, human moderation was sometimes considered unfair or out of context in an otherwise automated world. As online games expanded, gamemaster duties expanded to include being

648-576: The GM role significantly differs from the traditional pattern. For example, in Powered by the Apocalypse systems, the other players assist the GM in creating both the NPCs and the details of the campaign setting . The role of a gamemaster in an online game is to enforce the game's rules and provide general customer service. Gaming systems have their own names for the role of the GM. For example, in Dungeons & Dragons , they are called dungeon masters , in

684-577: The Gaymaster (in LGBTQ -centered Thirsty Sword Lesbians ). The term gamemaster and the role associated with it have been used in the postal gaming hobby since the 1980s. In typical play-by-mail games, players control armies or civilizations and mail their chosen actions to the GM. The GM then mails the updated game state to all players on a regular basis. Usage in a wargaming context includes Guidon Games 1973 ruleset, Ironclad . The gamemaster prepares

720-507: The Online Gaming Forum had only one real requirement (that is, be a member of AOL), OGFs were given powers quite similar to AOL "Guides" and could use them at will to discipline users as they saw appropriate. Battleground Europe , a medium-sized MMOFPS , has a team of Game Moderators , anonymous volunteers who moderate the game. Miniconomy , a smaller text-based MMO , has a team of Federals , experienced players that help moderate

756-661: The ability to mute (block from chatting) other players who violate rules. In Helldivers 2 , a third-person shooter by Arrowhead Game Studios , a singular employee, named Joel Hakalax, functions as a game master for the playerbase. The game features many real-time events where territory is gained or lost, which are determined at the discretion of the game master. The now defunct America Online Online Gaming Forum used to use volunteers selected by applications from its user base. These people were simply referred to as OGFs by other members, and their screennames were indicative of their position (i.e., OGF Moose, etc.). While membership in

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792-587: The average gamers will probably be happier with other products." Gamemaster The role of a GM in a traditional tabletop role-playing game (TTRPG) is to weave together the other participants' player-characters' (PCs) stories, control the non-player characters (NPCs), describe or create environments in which the PCs can interact, and solve any player disputes. This basic role is the same in almost all traditional TTRPGs, with minor differences specific to differing rule sets. However, in some indie role-playing games ,

828-481: The game and interactions. Transformice , an online multiplayer platformer, has a team of volunteer moderators called Mods who are experienced players that help moderate the game and interactions. ARMA 3 , an open-world military tactical shooter, has a Zeus role that allows any player slotted in that role to place down almost any asset in the game including infantry and vehicles, objectives, intelligence, and score-keeping modules. The Zeus can also modify aspects of

864-465: The game is intended to be run. For example, the most famous of such terms, the " Dungeon Master " (or "DM") in Dungeons & Dragons , highlights the game's focus on dungeon crawling . The Storyteller System used in White Wolf Game Studio 's storytelling games calls its GM the "storyteller," while the rules - and setting -focused Marvel Super Heroes role-playing game calls its GM

900-399: The game session for the players and the characters they play (known as player characters or PCs), describes the events taking place and decides on the outcomes of players' decisions. The gamemaster also keeps track of non-player characters (NPCs) and random encounters , as well as of the general state of the game world. The game session (or " adventure ") can be metaphorically described as

936-500: The game." DiTillio concluded "for a few hours of silliness, Toon can't be beat and is a refreshing change from the ofttimes leaden pace of other role-playing games. It's fast, it's fun, it's simple." In the March 1985 edition of White Dwarf (Issue #63), Stephen Kyle gave the game an excellent overall rating of 9 out of 10, stating that "all of us have favourite cartoons or characters and Toon enables you to recreate them easily and with

972-488: The ideas behind this game and hope that it gets more support than most minority RPGs have done in the past. It deserves it." In the January–February 1985 edition of Space Gamer (No. 72), R.A. Greer gave a positive review, commenting, " Toon is a quick cure for all your roleplaying ills, a fast-acting balm to be applied directly to your funny bone, speeding you back to those uncomplicated days of roleplaying when it

1008-407: The improvisational skills of the referee, which is the game's major drawback." Despite this, Swan concluded by giving the game an excellent rating of 3.5 out of 4, saying, "In the hands of a witty referee and a group of receptive players, Toon can be hilarious, an excellent introductory game for novices, and a delightful change of pace for veterans." In his 2023 book Monsters, Aliens, and Holes in

1044-429: The part of the players affects resolution of play. The game includes an introductory scenario. The Castle Perilous was designed by James T. Sheldon , and published by West Wind Simulations in 1980 as a 72-page book, with five reference sheets. The second edition was published in 1981 as a boxed set containing a 72-page book, five reference sheets, and five metal miniatures. Acquired by Precis Intermedia in 2024,

1080-429: The player characters never die. As in many role-playing games, characters have hit points , which are deducted when the character is injured (usually in combat, or by having anvils fall on them). When characters are reduced to zero hit points they do not die or fall unconscious, but fall down. Since cartoon characters never actually die, and always return in time for the next scene, a fallen down character returns to play

1116-487: The point of breaking the rules of the game. If the players and the Animator agree that a players' actions in a game are funny and enjoyable, then that players' actions are allowed and encouraged. This can be seen as a way for players to " break the fourth wall " in the game, in the same way that animated cartoons often ignore reality for the sake of laughs. The game uses a very simple skill-based task resolution system based on

The Castle Perilous - Misplaced Pages Continue

1152-410: The term gamemaster was first used by Dave Arneson while developing his game Blackmoor in 1971, although the first usage in print may have been Chivalry & Sorcery . Each gaming system has its own name for the role of the gamemaster, such as "judge," "narrator," "referee," "director," or "storyteller," and these terms not only describe the role of the GM in general but also help define how

1188-433: The very heart of this game." In the December 1984 edition of Imagine (Issue #21), Mike Lewis liked the game, stating, "Toon is a very refreshing change from the usual run-of-the-mill rpgs which have been appearing recently. The game very firmly puts a sense of humour back into rpgs. If you are interested in cartoons, then Toon is an essential purchase – but even if you aren't, try it for a change. I am very impressed with

1224-411: The world itself including time, weather, and wildlife to create dynamically progressing stories. Neverwinter Nights and Vampire: The Masquerade – Redemption are video game adaptations of tabletop role-playing games that are played online with one player acting as a traditional gamemaster. Gamemastering, sometimes referred to as Orchestration is used in pervasive games to guide players along

1260-534: Was fun !" In the January–February 1985 edition of Different Worlds (Issue #38), Larry DiTillio found much to like and gave the game a solid three stars out of four. He called the character generation rules "dirt simple", and found that resolving skills "is even easier than generating characters." He also admired the writing style, saying "[Greg] Costikyan has clarity, wit, and the good sense to be brief, as well as an obvious love for cartoons. The rulebook not only reads quickly and easily, it makes you eager to play

1296-527: Was inspired by the classic Warner Bros. cartoons of the 1930s through the 1960s, and characters such as Bugs Bunny and Daffy Duck , but Steve Jackson Games is careful to avoid any copyright violations. For example, there is an "Ace Corporation" in Toon products (instead of the Acme Corporation ), and the writers' guidelines for Toon prohibit the use of the word " toon " to mean "a cartoon character". In

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