Cacho Alalay is a popular dice game from Latin America . It is similar to Yahtzee / Yatzy . The purpose of the game is to roll five dice and score points from their combinations. The dice are rolled from a leather cup.
20-618: Cacho may refer to: Dice Games [ edit ] Cacho Alalay , a South American dice game popular in Bolivia Dudo , a South American dice game popular in Chile, also known as Pico or Perudo Geology [ edit ] Cacho Formation , a geological formation in the Colombian Andes People [ edit ] Cacho (footballer) , Spanish football winger Topics referred to by
40-407: Is awarded 20 points. If the second throw uses all five dice, this too is counted as "de mano" and is awarded 25 points. Full house ( full or casa , "the house") is two of a kind and three of a different kind, for example 2-2-3-3-3. A player who rolls this with the first throw ( "de mano" ) is awarded 35 points. A player who rolls this with the second throw ( "de huevo" ) is awarded 30 points. If
60-671: Is based on Generala , which in turn comes from European dice poker , but it is not known exactly how Cacho Alalay appeared. One theory is that the Alalay version comes from Potosí in southern Bolivia, gained popularity in Cochabamba and from there spread to the rest of the country. Across all of Latin America, different dice games are called "cacho" and use the same distinctive leather cup. One or more players can participate. There are special rules for how to play doubles or teams. Each player's score
80-539: Is different from Wikidata All article disambiguation pages All disambiguation pages Cacho Alalay Many versions of cacho exist. The main difference between versions is allowing a third roll of the dice, and instead making the turned dice (see below) optional. This article describes the Bolivian "Cacho Alalay", which is the most common version played in tournaments organised in Cochabamba . The game
100-411: Is five of a kind. It is awarded 50 points, and there are two spaces for grandes in a game. A player who rolls la grande in a throw with all five dice ( "de mano" ) wins the game regardless of who is in the lead at that point – this roll is called "la dormida" . The designation de mano means "from the hand", and the person keeping the score can use a hand as a symbol instead of writing numbers for
120-405: Is recorded in a shape with nine open squares and a slash, in total eleven cases, see below. Since this only requires five lines on a piece of paper, printed score forms are not needed. Keeping score is handled by one of the players or by a non-player appointed to keep the score. Players take turns rolling the dice once or twice each. Points are awarded for one combination at a time. Getting one of
140-543: Is the number of faces. For the common six-sided die, the sum of the pips on opposing faces traditionally adds up to seven. Pips are commonly colored black on white or yellow dice, and white on dice of other colors, although colored pips on white/yellow dice are not uncommon; Asian dice often have an enlarged red single pip for the "one" face, while the dice for the 1964 commercial game Kismet feature black pips for 1 and 6, red pips for 2 and 5, and green pips for 3 and 4. Dominoes use pips that are similar to dice. Each half of
160-598: The English pattern contain a variation on the pip style for the Ace of spades , often consisting of an especially large pip or even a representative image, along with information about the deck's manufacturer, originally to display the stamp duty . This is also the case for the Ace of clubs in the Paris pattern and the Ace of diamonds in the Russian pattern . For German-suited playing cards ,
180-427: The pips are added up, so that three ones means a score of 3 points and three sixes means a score of 18 points. For the center combinations, fixed points are awarded regardless of the numbers used. Straight ( escalera , "the stairs") can be 1-2-3-4-5, or 2-3-4-5-6, or 3-4-5-6-1. A player who rolls this with the first throw ( "de mano" ) is awarded 25 points. A player who rolls this with the second throw ( "de huevo" )
200-409: The suit of the card and its rank. For example, a standard 52-card deck consists of four suits of thirteen cards each: spades, hearts, clubs, and diamonds. Each suit contains three face cards – the jack, queen, and king. The remaining ten cards are called pip cards and are numbered from one to ten. (The "one" is almost always changed to " ace " and often is the highest card in many games, followed by
220-426: The center combinations on the first throw, "de mano" , is scored higher. If no combination can be found, the player returns one or more dice to the cup and roll them again, "de huevo" . Rolling all five dice again is permitted, and in that case the second throw is also counted as "de mano" . After the second throw, the player must pick one of the dice to turn over . This would turn ⚅ (six) into ⚀ (one), as
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#1733094163123240-435: The center combinations. The designation de huevo menas "from the egg", and the person keeping the score can use an egg as a symbol instead of writing numbers for the center combinations. Thus, to avoid confusion, discarded positions on the score chart should be marked with a cross, not with a zero. La grande can, instead of numbers, be marked for points using a dollar sign , $ . The two possible grandes are noted below
260-465: The deuce of hearts was used for this purpose, and for Latin-suited playing cards , the ace of coins was used. Historically German pips are generally different from the pips used in France and England, and the latter dates from at least the fourteenth century CE. On dice , pips are small dots on each face of a die. These pips are typically arranged in patterns denoting the numbers one through n , where n
280-402: The face cards.) Each pip card consists of an encoding in the top left-hand corner (and, because the card is also inverted upon itself, the lower right-hand corner) which tells the card-holder the value of the card. In Europe, it is more common to have corner indices on all four corners which lets left-handed players fan their cards more comfortably. The center of the card contains pips representing
300-480: The position for four of a kind, separated by a slash, /. This article is based mainly on the Spanish Misplaced Pages article describing Cacho Alalay . Pip (counting) Pips are small but easily countable items, such as the dots on dominoes and dice , or the symbols on a playing card that denote its suit and value. In playing cards , pips are small symbols on the front side of the cards that determine
320-458: The remaining blank positions on the score chart. Crossing out a remaining position is not allowed if even one of the dice can score a point, no matter how low. The game is over when one of four conditions is met: Scores are written into a grid, as follows: (balas) (escalera) 25 / 20 p (cuadras) (tontos) (casa/full) 35 / 30 p (quinas) (trenes) (póquer) 45 /40 p (senas) / la grande 50 p For ones through sixes
340-407: The same term [REDACTED] This disambiguation page lists articles associated with the title Cacho . If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from " https://en.wikipedia.org/w/index.php?title=Cacho&oldid=1146648693 " Category : Disambiguation pages Hidden categories: Short description
360-416: The second throw uses all five dice, this too is counted as "de mano" and is awarded 35 points. Four of a kind ( póquer , "poker"). A player who rolls this with the first throw ( "de mano" ) is awarded 45 points. A player who rolls this with the second throw ( "de huevo" ) is awarded 40 points. If the second throw uses all five dice, this too is counted as "de mano" and is awarded 45 points. La grande
380-430: The suit. The number of pips corresponds with the number of the card, and the arrangement of the pips is generally the same from deck to deck. Pip cards are also known as numerals or numeral cards . In point-trick games where cards often score their value in pips (or equivalent if they are court cards e.g. a King may be worth 13), card points are sometimes referred to as pips. Many French-suited packs derived from
400-403: The total of opposite sides of a die always equals 7. The player may turn over one more die, if that improves the score. If the second throw is a roll of all five dice and the player gets a straight, a full house, four of a kind, or five of a kind, this is a valid score and no die has to be turned over. If not even the second throw results in a useful combination, the player must cross out one of
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