An indie video game or indie game , short for independent video game , is a video game created by individuals or smaller development teams without the financial and technical support of a large game publisher , in contrast to most "AAA" (triple-A) games . Because of their independence and freedom to develop, indie games often focus on innovation , experimental gameplay, and taking risks not usually afforded in AAA games. Indie games tend to be sold through digital distribution channels rather than at retail due to a lack of publisher support. The term is analogous to independent music or independent film in those respective mediums.
168-497: House House is an independent video game developer based in Melbourne, Australia . They are known for their video games Push Me Pull You (2016) and Untitled Goose Game (2019). The indie studio comprises four people: Nico Disseldorp, Jake Strasser, Stuart Gillespie-Cook, and Michael McMaster. Their first video game, Push Me Pull You , released for PlayStation 4 on 3 May 2016 and for computer systems on 12 July 2016. In 2017,
336-481: A retro style of the 8-bit and 16-bit generations , with simpler graphics atop the more complex mechanics. Indie games may fall into classic game genres, but new gameplay innovations have been seen. However, being "indie" does not imply that the game focuses on innovation. In fact, many games with the "indie" label can be of poor quality and may not be made for profit. Jesper Juul , an associate professor at The Royal Danish Academy of Fine Arts that has studied
504-478: A wide release . Independent films are often screened at local, national, or international film festivals before distribution (theatrical or retail release). An independent film production can rival a mainstream film production if it has the necessary funding and distribution. In 1908, the Motion Picture Patents Company or "Edison Trust" was formed as a trust . The Trust was a cartel that held
672-424: A big budget adaptation of Frank Herbert 's science fiction novel Dune for Italian producer Dino De Laurentiis 's De Laurentiis Entertainment Group , on the condition that the company release a second Lynch project, over which the director would have complete creative control. Although De Laurentiis hoped it would be the next Star Wars , Lynch's Dune (1984) was a critical and commercial flop, grossing
840-410: A billion-dollar deal, acquired New Line Cinema, Fine Line Features , and Castle Rock Entertainment in 1994. The acquisitions proved to be a good move for Turner Broadcasting as New Line released The Mask and Dumb & Dumber , Castle Rock released The Shawshank Redemption , and Miramax released Pulp Fiction , all in 1994. The acquisitions of the smaller studios by conglomerate Hollywood
1008-468: A built-in national rating, in order to avoid presenting movies to inappropriately young audiences. Following the advent of television and the Paramount Case , the major studios attempted to lure audiences with spectacle. Widescreen processes and technical improvements, such as Cinemascope , stereo sound, 3-D and others, were developed in an attempt to retain the dwindling audience by giving them
1176-453: A centralized archive. Founded in 1962 by Jonas Mekas , Stan Brakhage , Shirley Clarke , Gregory Markopoulos , and others, the Cooperative provided an important outlet for many of cinema's creative luminaries in the 1960s, including Jack Smith and Andy Warhol . When he returned to America, Ken Anger would debut many of his most important works there. Mekas and Brakhage would go on to found
1344-445: A commercial entity could. The industry had started to coalesce around video game publishers that could pay larger developers to make games and handle all the marketing and publication costs as well as opportunities to franchise game series. Publishers tended to be risk averse due to high costs of production, and they would reject all small-size and too innovative concepts of small game developers. The market also became fractured due to
1512-481: A costly distribution system or concede defeat. The veteran producer Joseph Schenck was hired as president. Not only had he been producing pictures for a decade, but he brought along commitments for films starring his wife, Norma Talmadge , his sister-in-law, Constance Talmadge , and his brother-in-law, Buster Keaton . Contracts were signed with a number of independent producers, especially Samuel Goldwyn , Howard Hughes and later Alexander Korda . Schenck also formed
1680-490: A crowd of like-minded avant-garde filmmakers who were interested in creating films as works of art rather than entertainment. Based upon a common belief that the "official cinema" was "running out of breath" and had become "morally corrupt, aesthetically obsolete, thematically superficial, [and] temperamentally boring", this new crop of independents formed The Film-Makers' Cooperative , an artist-run, non-profit organization which they would use to distribute their films through
1848-482: A decade. Unlike the former, John Waters released most of his films during his early life through his own production company, Dreamland Productions . In the early 1980s, New Line Cinema agreed to work with him on Polyester (1981). During the 1980s, Waters would become a pillar of the New York–based independent film movement known as the " Cinema of Transgression ", a term coined by Nick Zedd in 1985 to describe
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#17329139288032016-501: A fellow studio convert, George Lucas , a fan of Eraserhead and now the darling of the studios, offered Lynch the opportunity to direct his next Star Wars sequel, Return of the Jedi (1983). However, Lynch had seen what had happened to Lucas and his comrades in arms after their failed attempt to do away with the studio system. He refused the opportunity, stating that he would rather work on his own projects. Lynch instead chose to direct
2184-535: A few dozen or possibly a few hundred screens in select urban markets. Films like these usually cost less than $ 10 million, but frequently less than $ 5 million, with small marketing budgets that escalate if and when a particular film performs. The independent film industry exists globally. Many of the most prestigious film festivals are hosted in various cities around the world. The Berlin International Film Festival attracts over 130 countries, making it
2352-519: A further boost by the use of crowdfunding as a means for indie developers to raise funds to produce a game and to determine the desire for a game, rather than risk time and investment into a game that does not sell well. While video games had used crowdfunding prior to 2012, several large indie game-related projects successfully raised millions of dollars through Kickstarter , and since then, several other similar crowdfunding options for game developers have become available. Crowdfunding eliminated some of
2520-525: A game as indie is from its innovation, creativity, and artistic experimentation, factors enabled by small teams free of financial and creative oversight. This definition is reflective of an "indie spirit" that is diametrically opposite of the corporate culture of AAA development, and makes a game "indie", where the factors of financial and creative independence make a game "independent". Developers with limited ability to create graphics can rely on gameplay innovation. This often leads to indie games having
2688-472: A game developed by two people. Microsoft continued to follow up on this promotion in the following years, bringing in more games onto XBLA such as Super Meat Boy , Limbo , and Fez . Sony and Nintendo followed suit, encouraging indie developers to bring games onto their platforms. By 2013, all three console manufacturers had established programs that allowed indie developers to apply for low-cost development toolkits and licenses to publish directly onto
2856-462: A gameplay trailer for Untitled Goose Game went viral , which led to the company signing a publishing deal with Panic Inc . The game was later released on 20 September 2019, to critical acclaim, on the platforms Nintendo Switch , Microsoft Windows and macOS , with ports for the PlayStation 4 and Xbox One which released on 17 December 2019. Untitled Goose Game was a commercial success, topping
3024-433: A gaming platform. At the time, shareware was generally associated with hobbyist programmers, but the releases of Wolfenstein 3D in 1992 and Doom in 1993 showed the shareware route to be a viable platform for titles from mainstream developers. The current, common understanding of indie games on personal computer took shape in the early 2000s from several factors. Key was the availability of online distribution over
3192-476: A hobbyist programming magazine that users could share their programs with. Over time, ASCII saw the opportunity to publish game development kits, and by 1992, released the first commercial version of the RPG Maker software. While the software cost money to obtain, users could release completed games with it as freeware or commercial products, which established the potential for a commercial independent games market by
3360-405: A larger-than-life experience. The 1950s and early 1960s saw a Hollywood dominated by musicals, historical epics, and other films which benefited from these advances. This proved commercially viable during most of the 1950s. However, by the late 1960s, audience share was dwindling at an alarming rate. Several costly flops, including Cleopatra (1963) and Hello, Dolly! (1969) put severe strain on
3528-472: A loose-knit group of like-minded New York artists using shock value and humor in their Super 8 mm films and video art . Other key players in this movement included Kembra Pfahler , Casandra Stark , Beth B , Tommy Turner, Richard Kern and Lydia Lunch . Rallying around such institutions as the Film-Makers' Cooperative and Anthology Film Archives, this new generation of independents devoted themselves to
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#17329139288033696-526: A mere $ 27.4 million domestically against a $ 45 million budget. De Laurentiis, furious that the film had been a commercial disaster, was then forced to produce any film Lynch desired. He offered Lynch only $ 6 million in order to minimize the risk if the film had failed to recoup its costs; however, the film, Blue Velvet (1986), was a resounding success, earning him another Academy Award for Best Director nod. Lynch subsequently returned to independent filmmaking, and did not work with another major studio for over
3864-425: A message related to these factors, something that could not be done in mainstream titles. In comparing indie games to independent film and the state of their respective industries, the indie game's rise was occurring approximately at the same relative time as its market was starting to grow exponentially and be seen as a supporting offshoot of the mainstream works. Indie games saw a large boost in visibility within
4032-425: A monopoly on film production and distribution comprising all the major film companies of the time ( Edison , Biograph , Vitagraph , Essanay , Selig , Lubin , Kalem , American Star , American Pathé ), the leading distributor ( George Kleine ) and the biggest supplier of raw film, Eastman Kodak . A number of filmmakers declined or were refused membership to the trust and came to be described as "independent". At
4200-699: A number of dedicated investor-based indie game funds have been established such as the Indie Fund . Indie developers can submit applications requesting grants from these funds. The money is typically provided as a seed investment to be repaid through game royalties. Several national governments, through their public arts agencies, also have made similar grants available to indie developers. Prior to digital distribution, hobbyist programmers typically relied on mail order to distribute their product. They would place ads in local papers or hobbyist computer magazines such as Creative Computing and Byte and, once payment
4368-450: A number of young film makers began to experiment with transgression not as a box-office draw, but as an artistic act . Directors such as John Waters and David Lynch would make a name for themselves by the early 1970s for the bizarre and often disturbing imagery which characterized their films. When Lynch's first feature film, Eraserhead (1977), brought Lynch to the attention of producer Mel Brooks , he soon found himself in charge of
4536-478: A popular form of distribution even with availability of bulletin board systems and the Internet. By the 2000s, indie developers relied on the Internet as their primary distribution means as without a publisher, it was nearly impossible to stock an indie game at retail, the mail order concept having long since died out. Independent film An independent film , independent movie , indie film , or indie movie
4704-429: A publisher. Indie games are distinct from open source games . The latter are games which are developed with the intent to release the source code and other assets under an open source license . While many of the same principles used to develop open source games are the same as for indie games, open source games are not developed for commercial gain and instead as a hobbyist pursuit. However, commercial sales are not
4872-406: A requirement for an indie game and such games can be offered as freeware , most notably with Spelunky on its original release and Dwarf Fortress , with the exception of its enhanced visual front-end version while its base version remains free. The onset of indie game development is difficult to track due to the broadness of what defines an indie game, and the term was not really in use until
5040-613: A result of the falling cost of technology to make, edit and digitally distribute films, filmmaking is more widely accessible than ever before. Full-length films are often showcased at film festivals such as the Sundance Film Festival, Slamdance Film Festival, South by Southwest Festival, Raindance Film Festival, Telluride Film Festival, and Palm Springs Film Festival. Award winners from these exhibitions are more likely to get picked up for distribution by major film distributors. Film festivals and screenings like these are just one of
5208-501: A separate partnership with Pickford and Chaplin to buy and build theaters under the United Artists name. Still, even with a broadening of the company, UA struggled. The coming of sound ended the careers of Pickford and Fairbanks. Chaplin, rich enough to do what he pleased, worked only occasionally. Schenck resigned in 1933 to organize a new company with Darryl F. Zanuck , Twentieth Century Pictures , which soon provided four pictures
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5376-443: A service that included some indie games, though these drew little attention in the first few years. In 2008, Microsoft ran its "XBLA Summer of Arcade" promotion, which included the releases of indie games Braid , Castle Crashers , and Geometry Wars: Retro Evolved 2 alongside two AAA games. While all three indie games had a high number of downloads, Braid received critical acclaim and drew mainstream media recognition for being
5544-542: A single person, though often with support of artists and musicians for those assets. More common are small teams of developers, from two to a few dozen, with additional support from external artists. While it is possible for development teams to be larger, with this comes a higher cost overhead of running the studio, which may be risky if the game does not perform well. Indie teams can arise from many different directions. One common path recently includes student projects, developed as prototypes as part of their coursework, which
5712-564: A studio's ability to package and release their work. This table lists the companies active in late 1935 illustrates the categories commonly used to characterize the Hollywood system. The studio system quickly became so powerful that some filmmakers once again sought independence. On May 24, 1916, the Lincoln Motion Picture Company was formed, the first movie studio owned and controlled by independent filmmakers. In 1919, four of
5880-515: A vacant lot near Georgia Street in downtown Los Angeles . While there, the company decided to explore new territories, traveling several miles north to Hollywood , a little village that was friendly and positive about the movie company filming there. Griffith then filmed the first movie ever shot in Hollywood, In Old California , a Biograph melodrama about California in the 1800s, while it belonged to Mexico. Griffith stayed there for months and made several films before returning to New York. During
6048-403: A year to UA's schedule. He was replaced as president by sales manager Al Lichtman who himself resigned after only a few months. Pickford produced a few films, and at various times Goldwyn, Korda, Walt Disney , Walter Wanger , and David O. Selznick were made "producing partners" (i.e., sharing in the profits), but ownership still rested with the founders. As the years passed and the dynamics of
6216-463: Is a feature film or short film that is produced outside the major film studio system in addition to being produced and distributed by independent entertainment companies (or, in some cases, distributed by major companies). Independent films are sometimes distinguishable by their content and style and how the filmmakers' artistic vision is realized. Sometimes, independent films are made with considerably lower budgets than major studio films. It
6384-492: Is a " I know it when I see it "-type assessment, since no single definition can capture what games are broadly considered indie. Indie games generally share certain common characteristics. One method to define an indie game is the nature of independence, which can either be: Another means to evaluate a game as indie is to examine its development team, with indie games being developed by individuals, small teams, or small independent companies that are often specifically formed for
6552-472: Is also more of a push from EU National governments to fund all aspects of the arts, including film. The European Commission for Culture has an Audiovisual sector, for example, whose role is most notably to help distribute and promote films and festivals across Europe. Additionally, the Commission organizes policymaking, research, and reporting on "media literacy" and "digital distribution." As with other media,
6720-429: Is not unusual for well-known actors who are cast in independent features to take substantial pay cuts for a variety of reasons: if they truly believe in the message of the film, they feel indebted to a filmmaker for a career break; their career is otherwise stalled, or they feel unable to manage a more significant commitment to a studio film; the film offers an opportunity to showcase a talent that has not gained traction in
6888-519: Is primarily referred to as an "indie game" because of its success in the Western market. It is one of the most influential indie games, also contributing to the resurgence of the Metroidvania genre. Doujin games also got a strong interest in Western markets after some English-speaking groups translated various titles with permission for English release, most notably with Recettear: An Item Shop's Tale ,
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7056-410: Is said to have observed, "The inmates are taking over the asylum." The four partners, with advice from McAdoo (son-in-law and former Treasury Secretary of then-President Woodrow Wilson ), formed their distribution company, with Hiram Abrams as its first managing director. The original terms called for Pickford, Fairbanks, Griffith, and Chaplin to independently produce five pictures each year, but by
7224-554: Is simply those with little to no experience in the games industry, although they may have computer-programming skills and experience, and they may come in with ideas and fresh perspectives for games, with ideas that are generally more personable and close to their hearts. These developers are usually self-taught and thus may not have certain disciplines of typical programmers, thereby allowing for more creative freedom and new ideas. However, some may see amateur work less favorably than those that have had experience, whether from school or from
7392-443: Is some debate as to whether independent game development started prior to the 1977 home computer revolution with games developed for mainframe computers at universities and other large institutions. 1962's Spacewar! was not commercially financed and was made by a small team, but there was no commercial sector of the video game industry at that time to distinguish from independent works. Joyce Weisbecker , who considers herself
7560-507: The Five Nights at Freddy's series, Undertale , Cuphead , and Among Us . The term "indie game" itself is based on similar terms like independent film and independent music , where the concept is often related to self-publishing and independence from major studios or distributors. However, as with both indie films and music, there is no exact, widely accepted definition of what constitutes an "indie game" besides falling well outside
7728-538: The de facto ban on small productions; the independent filmmakers who had fled to Southern California during the enforcement of the trust had already laid the groundwork for the studio system of classical Hollywood cinema . In early 1910, director D.W. Griffith was sent by the Biograph Company to the west coast with his acting troupe, consisting of performers Blanche Sweet , Lillian Gish , Mary Pickford , Lionel Barrymore , and others. They began filming on
7896-622: The American Civil Liberties Union . Following on the heels of Easy Rider shortly afterward was the revived United Artists' Midnight Cowboy (also 1969), which, like Easy Rider , took numerous cues from Kenneth Anger and his influences in the French New Wave. It became the first and only X rated film to win the Academy Award for Best Picture. Midnight Cowboy also held the distinction of featuring cameo roles by many of
8064-545: The Anthology Film Archives in 1970, which would likewise prove essential to the development and preservation of independent films, even to this day. Not all low-budget films existed as non-commercial art ventures. The success of films like Little Fugitive , which had been made with low (or sometimes non-existent ) budgets encouraged a huge boom in popularity for non-studio films. Low-budget film making promised exponentially greater returns (in terms of percentages) if
8232-652: The Atari Program Exchange in 1981 to publish user-written software, including games, for Atari 8-bit computers . Print magazines such as SoftSide , Compute! , and Antic solicited games from hobbyists, written in BASIC or assembly language , to publish as type-in listings . In the United Kingdom, early microcomputers such as the ZX Spectrum were popular, launching a range of "bedroom coders" which initiated
8400-872: The ID@Xbox program or the iOS SDK . While most indie games lack a publisher with the developer serving in that role, a number of publishers geared towards indie games have been established since 2010, also known as boutique game publishers; these include Raw Fury , Devolver Digital , Annapurna Interactive , Finji, and Adult Swim Games . There also have been a number of indie developers that have grown large enough on their own to also support publishing for smaller developers, such as Chucklefish , Coffee Stain Studios , and Team17 . These boutique publishers, having experience in making indie games themselves, typically will provide necessary financial support and marketing but have little to no creative control on developers' product as to maintain
8568-771: The Internet , allowing game developers to sell directly to players and bypassing limitations of retail distribution and the need for a publisher. Software technologies used to drive the growth of the World Wide Web , like Adobe Flash , were available at low cost to developers, and provided another means for indie games to grow. The new interest in indie games led to middleware and game engine developers to offer their products at low or no cost for indie development, in addition to open source libraries and engines. Dedicated software like GameMaker Studio and tools for unified game engines like Unity and Unreal Engine removed much of
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#17329139288038736-557: The Mirisch brothers, Billy Wilder , Joseph E. Levine and others. By the late 1950s, RKO had ceased film production, and the remaining four of the big five had recognized that they did not know how to reach the youth audience. In an attempt to capture this audience, the Studios hired a host of young filmmakers (many of whom were mentored by Roger Corman ) and allowed them to make their films with relatively little studio control. Warner Brothers offered first-time producer Warren Beatty 40% of
8904-461: The U.S. domestic box office revenue was from independent studios. The 1990s saw the rise and success of independent films not only through the film festival circuit but at the box office as well while established actors, such as Bruce Willis , John Travolta , and Tim Robbins , found success themselves both in independent films and Hollywood studio films. Teenage Mutant Ninja Turtles in 1990 from New Line Cinema grossed over $ 100 million in
9072-594: The World War I effort. Already veterans of Hollywood, the four film stars began to talk of forming their own company to better control their own work as well as their futures. They were spurred on by the actions of established Hollywood producers and distributors, who were making moves to tighten their control over their stars' salaries and creative license. With the addition of Griffith, planning began, but Hart bowed out before things had formalized. When he heard about their scheme, Richard A. Rowland , head of Metro Pictures ,
9240-404: The blockbuster Star Wars and Indiana Jones franchises. In fact, the only two movies of the movement which can be described as uncompromisingly independent are Easy Rider at the beginning, and Peter Bogdanovich 's They All Laughed , at the end. Peter Bogdanovich bought back the rights from the studio to his 1980 film and paid for its distribution out of his own pocket, convinced that
9408-413: The seventh generation of consoles in 2005, each platform provided online services for players–namely Xbox Live , PlayStation Network , and Nintendo Wi-Fi Connection –which included digital game distribution. Following the increased popularity of indie games on computers, these services started publishing them alongside larger releases. The Xbox 360 had launched in 2005 with Xbox Live Arcade (XBLA),
9576-674: The "indie" nature of the game. In some cases, the publisher may be more selective of the type of games it supports; Annapurna Interactive sought games that were "personal, emotional and original". The lack of a publisher requires an indie developer to find means to fund the game themselves. Existing studios may be able to rely on past funds and incoming revenue, but new studios may need to use their own personal funds ("bootstrapping"), personal or bank loans, or investments to cover development costs, or building community support while in development. More recently, crowd-funding campaigns, both reward-based and equity-based, have been used to obtain
9744-648: The "prosumer" camera segment and film schools for those who are less autodidactic. Film programs in universities such as NYU in New York and USC in Los Angeles have benefited from this transitional growth. The economic side of filmmaking is also less of an obstacle than before, because the backing of a major studio is no longer needed to access necessary movie funding. Crowdfunding services like Kickstarter , Pozible , and Tubestart have helped people raise thousands of dollars; enough to fund their own, low-budget productions. As
9912-485: The $ 5 million film The Elephant Man (1980) for Paramount. Though Eraserhead was strictly an out-of-pocket, low-budget, independent film, Lynch made the transition with unprecedented grace. The film was a huge commercial success, and earned eight Academy Award nominations, including Best Director and Best Adapted Screenplay nods for Lynch. It also established his place as a commercially viable, if somewhat dark and unconventional, Hollywood director. Seeing Lynch as
10080-423: The 1950s progressed, the new low-budget paradigm of filmmaking gained increased recognition internationally, with films such as Satyajit Ray 's critically acclaimed Apu Trilogy (1955–1959). Unlike the films made within the studio system, these new low-budget films could afford to take risks and explore new artistic territory outside the classical Hollywood narrative. Maya Deren was soon joined in New York by
10248-430: The 1978 rerelease of the book BASIC Computer Games by David H. Ahl that included the source code for over one hundred games, eventually surpassed over one million copies. The availability of BASIC inspired a number of people to start writing their own games. Many personal computer games written by individuals or two person teams were self-distributed in stores or sold through mail order . Atari, Inc. launched
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#173291392880310416-474: The B-grade shlock film soon fell to the level of the Z movie , a niche category of films with production values so low that they became a spectacle in their own right. The cult audiences these pictures attracted soon made them ideal candidates for midnight movie screenings revolving around audience participation and cosplay . In 1968, a young filmmaker named George A. Romero shocked audiences with Night of
10584-598: The Edison era of the early 1900s, many Jewish immigrants had found jobs in the U.S. film industry. Under the Edison Trust, they were able to make their mark in a brand-new business: the exhibition of films in storefront theaters called nickelodeons . Within a few years, ambitious men like Samuel Goldwyn , Carl Laemmle , Adolph Zukor , Louis B. Mayer , and the Warner Brothers (Harry, Albert, Samuel, and Jack) had switched to
10752-618: The Hollywood movie studios to sell their theater chains and to eliminate certain anti-competitive practices. This effectively brought an end to the studio system of Hollywood's Golden Age . By 1958, many of the reasons for creating the SIMPP had been corrected and SIMPP closed its offices. The efforts of the SIMPP and the advent of inexpensive portable cameras during World War II effectively made it possible for any person in America with an interest in making films to write, produce, and direct one without
10920-524: The Living Dead , a new kind of intense and unforgiving independent horror film. This film was released just after the abandonment of the production code, but before the adoption of the MPAA rating system . As such, it was the first and last film of its kind to enjoy a completely unrestricted screening, in which young children were able to witness Romero's new brand of highly realistic gore. This film would help to set
11088-515: The Pickford/Fairbanks Studio, but did not own a studio lot as such. Because of this, many of their films would be shot on location. Primarily acting as bankers, they offered money to independent producers. Thus UA did not have the overhead, the maintenance or the expensive production staff which ran up costs at other studios. UA went public in 1956, and as the other mainstream studios fell into decline, UA prospered, adding relationships with
11256-609: The UK's video game industry. During this period, the idea that indie games could provide experimental gameplay concepts or demonstrate niche arthouse appeal had been established. Many games from the bedroom coders of the United Kingdom, such as Manic Miner (1983), incorporated the quirkiness of British humour and made them highly experimental games. Other games like Alien Garden (1982) showed highly-experimental gameplay. Infocom itself advertised its text-based interactive fiction games by emphasizing their lack of graphics in lieu of
11424-505: The United States . The Hollywood oligopoly replaced the Edison monopoly. Within this new system, a pecking order was soon established which left little room for any newcomers. By the mid-1930s, at the top were the five major studios, 20th Century Fox , Metro-Goldwyn-Mayer , Paramount Pictures , RKO Pictures , and Warner Bros. Then came three smaller companies, Columbia Pictures , United Artists , and Universal Studios . Finally there
11592-404: The United States making it the most successful indie film in box-office history to that point. Miramax Films had a string of hits with Sex, Lies, and Videotape , My Left Foot , and Clerks , putting Miramax and New Line Cinema in the sights of big companies looking to cash in on the success of independent studios. In 1993, Disney bought Miramax for $ 60 million. Turner Broadcasting , in
11760-399: The Western regions, bringing more interest to doujin games as legitimate titles. The Tokyo Game Show first offered a special area for doujin games in 2013 with support from Sony Interactive Entertainment who had been a promoter of Western indie games in prior years, and has expanded that since. The distinction between Japanese-developed doujin games and indie games is ambiguous - the use of
11928-469: The Year . Several other indie games were released during this period to critical and/or commercial success. Minecraft (2011), the best-selling video game of all time as of 2024, was originally released as an indie game before its developer Mojang Studios was acquired by Microsoft in 2014 and brought into Xbox Game Studios . Another indie game, Terraria , was released that same year and has become
12096-525: The aid of any major film studio . These circumstances soon resulted in a number of critically acclaimed and highly influential works, including Maya Deren 's Meshes of the Afternoon in 1943, Kenneth Anger's Fireworks in 1947, and Morris Engel, Ruth Orkin and Ray Abrashkin's Little Fugitive in 1953. Filmmakers such as Ken Jacobs , with little or no formal training, began to experiment with new ways of making and shooting films. Little Fugitive became
12264-433: The antithesis of mainstream games and which highlighted the independence of how these games were made compared to the collective of mainstream titles. Many of them took a retro-style approach to their design, art, or other factors in development, such as Cave Story in 2004, which proved popular with players. Social and political changes also led to the use of indie games not only for entertainment purposes but to also tell
12432-449: The approval of a publisher, as mainstream game developers usually do. Design decisions are thus also not limited by an allocated budget. Furthermore, smaller team sizes increase individual involvement. However, this view is not all-encompassing, as there are numerous cases of games where development is not independent of a major publisher but still considered indie. Some notable instances of games include: Yet another angle to evaluate
12600-411: The availability of new technologies has fueled the democratization of filmmaking and the growth of independent film. In the late forties and fifties, new inexpensive portable cameras made it easier for independent filmmakers to produce content without studio backing. The emergence of camcorders in the eighties broadened the pool of filmmakers experimenting with the newly available technology. More recently,
12768-401: The bounds of triple-A video game development by large publishers and development studios. One simple definition, described by Laura Parker for GameSpot , says "independent video game development is the business of making games without the support of publishers", but this does not cover all situations. Dan Pearce of IGN stated that the only consensus for what constitutes an indie game
12936-433: The business changed, these "producing partners" drifted away. Goldwyn and Disney left for RKO , Wanger for Universal Pictures , Selznick and Korda for retirement . By the late 1940s, United Artists had virtually ceased to exist as either a producer or distributor. In 1941, Mary Pickford , Charles Chaplin , Walt Disney , Orson Welles , Samuel Goldwyn , David O. Selznick , Alexander Korda , and Walter Wanger —many of
13104-536: The climate of independent horror for decades to come, as films like The Texas Chain Saw Massacre (1974) and Cannibal Holocaust (1980) continued to push the envelope. With the production code abandoned and violent and disturbing films like Romero's gaining popularity, Hollywood opted to placate the uneasy filmgoing public with the MPAA ratings system, which would place restrictions on ticket sales to young people. Unlike
13272-443: The console manufacturers as well as mobile device operating system providers released special software-based SDKs to build and test games first on personal computers and then on these consoles or mobile devices. These SDKs were still offered at commercial rates to larger developers, but reduced pricing was provided to those who would generally self-publish via digital distribution on the console or mobile device's storefront, such as with
13440-470: The console's respective storefronts following approval processes. A number of "boutique" indie game publishers were founded in this period to support funding, technical support, and publishing of indie games across various digital and retail platforms. In 2012, Journey became the first Indie game to win the Game Developers Choice Award for Game of the Year and D.I.C.E. Award for Game of
13608-484: The cost risk associated with indie game development, and created more opportunities for indie developers to take chances on new titles. With more indie titles emerging during this period, larger publishers and the industry as a whole started taking notice of indie games as a significant movement within the field. One of the first examples of this was World of Goo (2008), whose developers 2D Boy had tried but failed to gain any publisher support prior to release. On release,
13776-569: The craft. Aspiring filmmakers can range from those simply with access to a smartphone or digital camera, to those who write "spec" scripts (to pitch to studios), actively network, and use crowdsourcing and other financing to get their films professionally produced. Oftentimes, aspiring filmmakers have other day-jobs to support themselves financially while they pitch their scripts and ideas to independent film production companies, talent agents, and wealthy investors. This recent technology-fueled renaissance has helped fuel other supporting industries such as
13944-491: The current mainstream games. A number of indie games at that time became success stories that drove more interest in the area. New industry opportunities have arisen since then, including new digital storefronts, crowdfunding, and other indie funding mechanisms to help new teams get their games off the ground. There are also low-cost and open-source development tools available for smaller teams across all gaming platforms, boutique indie game publishers that leave creative freedom to
14112-536: The defiance of the now-establishment New Hollywood, proposing that "all film schools be blown up and all boring films never be made again." In 1978, Sterling Van Wagenen and Charles Gary Allison , with Chairperson Robert Redford , (veteran of New Hollywood and star of Butch Cassidy and the Sundance Kid ) founded the Utah/US Film Festival in an effort to attract more filmmakers to Utah and showcase what
14280-612: The developers, and industry recognition of indie games alongside mainstream ones at major game award events. Around 2015, the increasing number of indie games being published led to fears of an "indiepocalypse", referring to an oversupply of games that would make the entire market unprofitable. Although the market did not collapse, discoverability remains an issue for most indie developers, with many games not being financially profitable. Examples of successful indie games include Cave Story , Braid , Super Meat Boy , Terraria , Minecraft , Fez , Hotline Miami , Shovel Knight ,
14448-479: The development of one specific game. Typically, indie games are smaller than mainstream titles. Indie game developers are generally not financially backed by video game publishers , who are risk-averse and prefer "big-budget games". Instead, indie game developers usually have smaller budgets, usually sourcing from personal funds or via crowdfunding . Being independent, developers do not have controlling interests or creative limitations, and do not require
14616-515: The distance from Edison's home base of New Jersey made it more difficult for the MPPC to enforce its patents. The Edison Trust was soon ended by two decisions of the Supreme Court of the United States : one in 1912, which canceled the patent on raw film, and a second in 1915, which cancelled all MPPC patents. Though these decisions succeeded at legalizing independent film, they would do little to remedy
14784-523: The doujin soft community has generally been treated as a hobbyist activity up through the 2010s. Computers and bedroom coding had taken off similarly in the late 1970s and early 1980s, but the computer market was quickly overwhelmed by consoles. Still, hobbyist programmers continued to develop games. One area that Japan had focused on were game development kits , specialized software that would allow users to create their own games. A key line of these were produced by ASCII Corporation , which published ASCII ,
14952-681: The download charts for the Nintendo Switch in Australia, the United Kingdom, and the United States. In January 2020, House House confirmed they were giving 1% of all profits to the Pay the Rent movement, in recognition that they make their video games on "stolen Wurundjeri land." This Australian video game corporation or company article is a stub . You can help Misplaced Pages by expanding it . Independent video game Indie game development bore out from
15120-451: The early 1990s, notably with the releases of Wolfenstein 3D and ZZT , "indie" games from fledgling developers id Software and Tim Sweeney (later founder of Epic Games ), respectively. Game magazines started to include shareware games on pack-in demo discs with each issue, and as with mail-order, companies arose that provided shareware sampler discs and served to help with shareware payment and redemption processing. Shareware remained
15288-475: The early 2000s, aligning with the popularity of indie games in the West. Like other Japanese fan-created works in other media, doujin games were often built from existing assets and did not receive much respect or interest from consumers, and instead were generally made to be played and shared with other interested players and at conventions. Around 2013, market forces began to shift with the popularity of indie games in
15456-469: The early 2000s. Until the 2000s, other terms like amateur, enthusiast, and hobbyist software or games were used to describe such software. Today, terms like amateur and hobbyist development are more reflective of those that create mods for existing games, or work with specific technologies or game parts rather than the development of full games. Such hobbyists usually produce non-commercial products and may range from novices to industry veterans. There
15624-487: The eighth best selling video game of all time, as well the highest rated game on Steam as of 2022. Other successful indie games released during this time include Hotline Miami (2012), Shovel Knight (2014), and Five Nights at Freddy's (2014). Hotline Miami inspired many to begin developing games and contributed to the rise in indie game released during this time period, while Shovel Knight and Five Nights at Freddy's spawned successful media franchises, with
15792-489: The features released in the United States and usually cost between $ 5 and $ 10 million to produce. Hollywood was producing these three different classes of feature films by means of three different types of producers. The superior products were the large, budget blockbusters and high-cost star vehicles marketed by the six major studio producer-distributors. Budgets on the major studios' pictures averaged $ 100 million, with approximately one-third of it spent on marketing because of
15960-406: The film could have a successful run in the theaters. During this time, independent producer/director Roger Corman began a sweeping body of work that would become legendary for its frugality and grueling shooting schedule. Until his so-called "retirement" as a director in 1971 (he continued to produce films even after this date), he would produce up to seven movies a year, matching and often exceeding
16128-428: The filmmaking business would slowly squeeze out the more idiosyncratic of these young filmmakers, while ensconcing the more malleable and commercially successful of them. Film critic Manohla Dargis described this era as the "halcyon age" of the decade's filmmaking that "was less revolution than business as usual, with rebel hype". She also pointed out in her New York Times article that enthusiasts insisted this era
16296-411: The final game. This can provide funding midway though development, but like with crowd-funding, consumers expect a game that is near completion, so significant development and costs will likely need to have been invested already. Minecraft was considered an indie game during its original development, and was one of the first titles to successfully demonstrate this approach to funding. More recently,
16464-594: The first independent film to be nominated for Academy Award for Best Original Screenplay at the American Academy Awards . It also received Silver Lion at Venice . Both Engel and Anger's films won acclaim overseas from the burgeoning French New Wave , with Fireworks inspiring praise and an invitation to study under him in Europe from Jean Cocteau , and François Truffaut citing Little Fugitive as an essential inspiration to his seminal work, The 400 Blows . As
16632-548: The first indie designer, created several games for the RCA Studio II home console in 1976 as an independent contractor for RCA . When the first personal computers were released in 1977, they each included a pre-installed version of the BASIC computer language along with example programs, including games, to show what users could do with these systems. The availability of BASIC led to people trying to make their own programs. Sales of
16800-493: The first such doujin to be published on Steam in 2010. Mikhail Fiadotau, a lecturer in video game studies at Tallinn University , identified three primary distinctions between the established doujin culture and the Western idea of indie games. From a conceptual view, indie games generally promote independence and novelty in thought, while doujin games tend to be ideas shared by a common group of people and tend to not veer from established concepts (such as strong favoritism towards
16968-401: The five-per-year schedule that the executives at United Artists had once thought impossible. Like those of the avant-garde, the films of Roger Corman took advantage of the fact that unlike the studio system, independent films had never been bound by its self-imposed production code . Corman's example (and that of others like him) would help start a boom in independent B-movies in the 1960s,
17136-508: The following year, two New Hollywood directors had become sufficiently established for Coppola to be offered oversight of Paramount's The Godfather (1972) and Lucas had obtained studio funding for American Graffiti (1973) from Universal. In the mid-1970s, the major Hollywood studios continued to tap these new filmmakers for both ideas and personnel, producing films such as Paper Moon (1973) and Taxi Driver (1976), all of which met with critical and commercial success. These successes by
17304-449: The full game from the vendor after trying it. As such demos were generally free to distribute, shareware demo compilations would frequently be included in gaming magazines at that time, providing an easy means for amateur and hobbyist developers to be recognized. The ability to produce numerous copies of games, even if just shareware/demo versions, at a low cost helped to propel the idea as the PC as
17472-432: The funds from interested consumers before development begins in earnest. While using crowd-funding for video games took off in 2012, its practice has significantly waned as consumers became wary of campaigns that failed to deliver on promised goods. A successful crowd-funded campaign now typically requires significant development work and costs associated with this before the campaign is launched, in order to demonstrate that
17640-505: The game was recognized at various award events including the Independent Games Festival , leading to publishers that had previously rejected World of Goo to offer to publish it. The success of indie video games on crowdfunding platforms also inspired a wave of indie tabletop role-playing game developers to follow the same business model. Console manufacturers also helped increase recognition of indie games in this period. By
17808-400: The game will likely be completed in a timely manner and draw in funds. Another mechanism offered through digital distribution is the early access model, in which interested players can buy playable beta versions of the game to provide software testing and gameplay feedback. Those consumers become entitled to the full game for free on release, while others may have to pay a higher price for
17976-646: The game. Though the eventual breakup of the studio system and its restrictive chain-theater distribution network would leave independent movie houses eager for the kind of populist, seat-filling product of the Poverty Row studios, that same paradigm shift would also lead to the decline and ultimate disappearance of "Poverty Row" as a Hollywood phenomenon. While the kinds of films produced by Poverty Row studios only grew in popularity, they would eventually become increasingly available both from major production companies and from independent producers who no longer needed to rely on
18144-520: The games anywhere, with the storefront otherwise handling the distribution and sales factors. While Steam itself initially began heavy curation, it eventually allowed for indie publishing with its Steam Greenlight and Steam Direct programs, vastly increasing the number of games available. Further indie game growth in this period came from the departure of large publishers like Electronic Arts and Activision from their smaller, one-off titles to focus on their larger, more successful properties, leaving
18312-526: The gross on his film Bonnie and Clyde (1967) instead of a minimal fee. The movie had grossed over $ 70 million worldwide by 1973. These initial successes paved the way for the studio to relinquish almost complete control to the film school generation and began what the media dubbed " New Hollywood ." Dennis Hopper , the American actor, made his writing and directing debut with Easy Rider (1969). Along with his producer/co-star/co-writer Peter Fonda , Hopper
18480-504: The indie game field since 2015, there are concerns that the market is far too large for many developers to get noticed. Very few selected indie titles get wide coverage in the media, and are typically referred to as "indie darlings". In some cases, indie darlings are identified through consumer reactions that praise the game rather than direct industry influence, leading to further coverage; examples of such games include Celeste and Untitled Goose Game . However, there are also times where
18648-599: The indie game space to provide shorter and more experimental titles as alternatives. Costs of developing AAA games had risen greatly, to an average cost of tens of millions of dollars in 2007–2008 per title, and there was little room for risks in gameplay experimentation. Another driver came from discussions related to whether video games could be seen as an art form ; movie critic Roger Ebert postulated in open debates that video games could not be art in 2005 and 2006, leading to developers creating indie games to specifically challenge that notion. Indie video game development saw
18816-664: The industry, relying on game development toolkits rather than programming languages, and they may associate such titles as amateur or hobbyist. Some such amateur-developed games have found great success. Examples of these include Braid , Super Meat Boy , Dwarf Fortress , and Undertale . Typically, a starting indie-game studio will be primarily programmers and developers. Art assets including artwork and music may be outsourced to work-for-hire artists and composers. For development of personal computer games, indie games typically rely on existing game engines , middleware and game development kits to build their titles, lacking
18984-417: The labeling of a game as "indie" still can be highly subjective and no single rule helps delineate indie games from non-indie ones. Games that are not as large as most triple-A games, but are developed by larger independent studios with or without publisher backing and that can apply triple-A design principles and polish due to the experience of the team, have sometimes been called "triple-I" games, reflecting
19152-487: The large release campaigns. Another class of Hollywood feature film included art films, specialty films, and other niche-market fare controlled by the conglomerates' indie subsidiaries. Budgets on these indie films averaged $ 40 million per release in the early 2000s, with $ 10 million to $ 15 million spent on marketing (MPA, 2006:12). The final class of film consisted of genre and specialty films whose release campaigns were administered by independent producer-distributors with only
19320-422: The largest fan convention in the world, have allowed independent developers to sell and promote their physical products since its inauguration in 1975, allowing game series like Touhou Project and Fate to spread in popularity and dominate the convention for years. As the media shifted to higher-capacity formats and with the ability for users to make their own copies of programs, the simple mail order method
19488-750: The largest film festival in the world. Other large events include the Toronto International Film Festival , Hong Kong International Film Festival , and the Panafrican Film and TV Festival of Ouagadougou . The European Union , specifically through the European Cinema and VOD Initiative (ECVI), has established programs that attempt to adapt the film industry to an increasing digital demand for film on video on demand services, outside of theatrical screenings. With this program, VOD offerings are paired with traditional movie screenings. There
19656-447: The late 2010s. Several indie developers have found it critical to have a good public relations campaign across social media and to interact with the press to make sure a game is noticed early on in its development cycle to get interest and maintain that interest through release, which adds to costs of development. Several games during this time have still seen success, including games that were referred to as "indie darlings." Some of
19824-563: The latter becoming a cultural phenomenon. Mobile games also became popular with indie developers, with inexpensive development tools and low-barrier storefronts with the App Store and Google Play opening in the late 2000s. In 2012, a documentary, Indie Game: The Movie , was created that covers several successful games from this period. Leading into 2015, there was concern that the rise of easy-to-use tools to create and distribute video games could lead to an oversupply of video games, which
19992-427: The leading figures in American silent cinema ( Mary Pickford , Charles Chaplin , Douglas Fairbanks , and D. W. Griffith ) formed United Artists. Each held a 20% stake, with the remaining 20% held by lawyer William Gibbs McAdoo . The idea for the venture originated with Fairbanks, Chaplin, Pickford, and cowboy star William S. Hart a year earlier as they were traveling around the U.S. selling Liberty bonds to help
20160-502: The market in indie games is more competitive than ever but continues to appear healthy with no signs of faltering. Gamasutra said that by the end of 2016, while there had not be any type of catastrophic collapse of the indie game market, there were signs that the growth of the market had significantly slowed and that it has entered a "post-indiepocalypse" phase as business models related to indie games adjust to these new market conditions. While there has not been any type of collapse of
20328-466: The members of New Hollywood led each of them, in turn, to make more and more extravagant demands, both on the studio and eventually on the audience. While most members of the New Hollywood generation were, or started out as, independent filmmakers, a number of their projects were produced and released by major studios. The New Hollywood generation soon became firmly entrenched in a revived incarnation of
20496-471: The middle ground between these extremes. Ninja Theory 's Hellblade: Senua's Sacrifice is considered a prime example of a triple-I game. A further distinction from indie games are those considered double-A ("AA"), tending to be from mid to large-size studios ranging from 50 to 100 team members and larger than typically associated with indie games, that often work under similar practices as triple-A studios but still retain creative control of their titles from
20664-400: The most played games of 2023. More commercially successful games from this time include Stardew Valley , Hollow Knight , and Cuphead . Indie games are generally associated with Western regions, specifically with North American, European, and Oceanic areas. However, other countries have had similar expansions of indie games that have intersected with the global industry. In Japan,
20832-481: The most popular indie games from this time were primarily popularized over social media and spawned cultural phenomena, such as Undertale (2015) and Among Us (2018), with the later being one of the most popular games during the COVID-19 pandemic in 2020 and 2021 with half a billion players. A similar example is Lethal Company , which released in 2023 and was popularized through internet culture, becoming one of
21000-536: The old studios from financial ruin by providing them with a new formula for success. Indeed, it was during this period that the very definition of an independent film became blurred. Though Midnight Cowboy was financed by United Artists, the company was certainly a studio. Likewise, Zoetrope was another "independent studio" which worked within the system to make a space for independent directors who needed funding. George Lucas would leave Zoetrope in 1971 to create his own independent studio, Lucasfilm , which would produce
21168-569: The onset of the Internet in the 1990s, such as shareware and other file sharing distribution methods. However, by this time, interest in hobbyist programming had waned due to rising costs of development and competition from video game publishers and home consoles. The modern take on the indie game scene resulted from a combination of numerous factors in the early 2000s, including technical, economic, and social concepts that made indie games less expensive to make and distribute but more visible to larger audiences and offered non-traditional gameplay from
21336-628: The picture was better than what the studio believed — he eventually went bankrupt because of this. In retrospect, it can be seen that Steven Spielberg 's Jaws (1975) and George Lucas 's Star Wars (1977) marked the beginning of the end for the New Hollywood. With their unprecedented box-office successes, these movies jump-started Hollywood's blockbuster mentality, giving studios a new paradigm as to how to make money in this changing commercial landscape. The focus on high-concept premises, with greater concentration on tie-in merchandise (such as toys), spin-offs into other media (such as soundtracks), and
21504-470: The players' imagination, at a time that graphics-heavy action games were commonplace. By the mid-1990s, the recognition of the personal computer as a viable gaming option, and advances in technology that led to 3D gaming created many commercial opportunities for video games. During the last part of the 1990s, visibility of games from these single or small team studios scene waned, since a small team could not readily compete in costs, speed and distribution as
21672-431: The potential of independent film could be. At the time, the main focus of the event was to present a series of retrospective films and filmmaker panel discussions; however it also included a small program of new independent films. The jury of the 1978 festival was headed by Gary Allison , and included Verna Fields , Linwood Gale Dunn , Katherine Ross , Charles E. Sellier Jr. , Mark Rydell , and Anthea Sylbert . In 1981,
21840-435: The prevalence of video game consoles, which required expensive or difficult-to-acquire game development kits typically reserved for larger developers and publishers. There were still significant developments from smaller teams that laid the basis of indie games going forward. Shareware games became a popular means to distribute demos or partially complete games in the 1980s and into the 1990s, where players could purchase
22008-485: The principal aim of which was to bring in the youth market which the major studios had lost touch with. By promising sex , wanton violence , drug use , and nudity , these films hoped to draw audiences to independent theaters by offering to show them what the major studios could not. Horror and science fiction films experienced a period of tremendous growth during this time. As these tiny producers, theaters, and distributors continued to attempt to undercut one another,
22176-638: The production code, this rating system posed a threat to independent films in that it would affect the number of tickets they could sell and cut into the grindhouse theaters' share of the youth market. This change would further widen the divide between commercial and non-commercial films. However, having a film audience-classified is strictly voluntary for independents and there is no legal impediment to releasing movies on an unrated basis. However, unrated movies face obstacles in marketing because media outlets, such as TV channels, newspapers and websites, often place their own restrictions on movies that do not come with
22344-434: The production side of the business. After hearing about Biograph's success in Hollywood, in 1913 many such would-be movie-makers headed west to avoid the fees imposed by Edison. Soon they were the heads of a new kind of enterprise: the movie studio . By establishing a new system of production, distribution, and exhibition which was independent of The Edison Trust in New York, these studios opened up new horizons for cinema in
22512-575: The production, distribution, and exhibition of films. In 1942, the SIMPP filed an antitrust suit against Paramount's United Detroit Theatres. The complaint accused Paramount of conspiracy to control first-run and subsequent-run theaters in Detroit. It was the first antitrust suit brought by producers against exhibitors alleging monopoly and restraint of trade. In 1948, the United States Supreme Court Paramount Decision ordered
22680-409: The programming barriers needed for a prospective indie developer to create these games. The commercial possibilities for indie games at this point helped to distinguish these games from any prior amateur game. There were other shifts in the commercial environment that were seen as drivers for the rise of indie games in the 2000s. Many of the games to be indie games of this period were considered to be
22848-701: The resources to build custom engines. Common game engines include Unreal Engine and Unity , but there are numerous others as well. Small studios that do not anticipate large sales are generally afforded reduced prices for mainstream game engines and middleware. These products may be offered free, or be offered at a substantial royalty discount that only increases if their sales exceed certain numbers. Indie developers may also use open source software (such as Godot ) or by taking advantage of homebrew libraries, which are freely available but may lack technically-advanced features compared to equivalent commercial engines. Prior to 2010, development of indie games on consoles
23016-572: The same basic concepts behind video game development for mainstream titles also apply to indie game development, particularly around the software development aspects. Key differences lie in how the development of the game ties in with the publisher or lack thereof. There is no definitive size for how big an independent game development studio might be. Several successful indie games, such as the Touhou Project series, Axiom Verge , Cave Story , Papers, Please , and Spelunky , were developed by
23184-410: The same concepts of amateur and hobbyist programming that grew with the introduction of the personal computer and the simple BASIC computer language in the 1970s and 1980s. So-called bedroom coders, particularly in the United Kingdom and other parts of Europe, made their own games and used mail order to distribute their products, although they later shifted to other software distribution methods with
23352-461: The same people who were members of United Artists—founded the Society of Independent Motion Picture Producers . Later members included William Cagney , Sol Lesser , and Hal Roach . The Society aimed to preserve the rights of independent producers in an industry overwhelmingly controlled by the studio system. SIMPP fought to end monopolistic practices by the five major Hollywood studios which controlled
23520-551: The same time that the maverick film students of the American New Wave were developing the skills they would use to take over Hollywood, many of their peers had begun to develop their style of filmmaking in a different direction. Influenced by foreign and art house directors such as Ingmar Bergman and Federico Fellini , exploitation shockers (i.e. Joseph P. Mawra , Michael Findlay , and Henri Pachard ) and avant-garde cinema, ( Kenneth Anger , Maya Deren and Bruce Conner )
23688-545: The same year that United Artists, bought out by MGM after the financial failure of Michael Cimino 's Heaven's Gate (1980), ceased to exist as a venue for independent filmmakers, Sterling Van Wagenen left the film festival to help found the Sundance Institute with Robert Redford. In 1985, the now well-established Sundance Institute, headed by Sterling Van Wagenen, took over management of the US Film Festival, which
23856-454: The school demanded rights to the game. Another route for indie development teams comes from experienced developers in the industry who either voluntarily leave to pursue indie projects, typically due to creative burnout from the corporate process, or resulting from termination from the company. Examples of games from such groups include FTL: Faster Than Light , Papers, Please , Darkest Dungeon , and Gone Home . Yet another route
24024-483: The scripts were based on studio pitches and subsequently paid for by the studios, the production financing was from the studio, and the marketing and distribution of the films were designed and controlled by the studio's advertising agency. Though Coppola made considerable efforts to resist the influence of the studios, opting to finance his risky 1979 film Apocalypse Now himself rather than compromise with skeptical studio executives, he, and filmmakers like him, had saved
24192-429: The students then take into a commercial opportunity after graduating from school. Examples of such games are And Yet It Moves , Octodad: Dadliest Catch , Risk of Rain , and Outer Wilds . In some cases, students may drop out of school to pursue the commercial opportunity or for other reasons; Vlambeer 's founders, for example, had started to develop a commercial game while still in school and dropped out when
24360-409: The studio system, which financed the development, production and distribution of their films. Very few of these filmmakers ever independently financed or independently released a film of their own, or ever worked on an independently financed production during the height of the generation's influence. Seemingly independent films such as Taxi Driver , The Last Picture Show and others were studio films:
24528-479: The studio system; or simply because they want to work with a particular director they admire. Examples of the latter include John Travolta and Bruce Willis taking less than their usual pay to work with Quentin Tarantino on Pulp Fiction . Generally, the marketing of independent films is characterized by limited release , often at independent movie theaters , but they can also have major marketing campaigns and
24696-411: The studios. Meanwhile, in 1951, lawyers-turned-producers Arthur Krim and Robert Benjamin had made a deal with the remaining stockholders of United Artists which would allow them to make an attempt to revive the company and, if the attempt was successful, buy it after five years. The attempt was a success, and in 1955 United Artists became the first "studio" without an actual studio. UA leased space at
24864-408: The switch from film to digital cameras, inexpensive non-linear editing and the move to distribution via the internet have led to more people being able to make and exhibit movies of their own, including young people and individuals from marginalized communities. These people may have little to no formal technical or academic training, but instead are autodidactic filmmakers, using online sources to learn
25032-422: The term usually refers to if their popularity formed in Western or Eastern markets before the mid-2010s, and if they are made with the aim of selling large copies or just as a passion project; the long-running bullet hell Touhou Project series , developed entirely by one-man independent developer ZUN since 1995, has been called both indie and doujinshi. Meanwhile, despite being Japanese-developed, Cave Story
25200-418: The time of the formation of the MPPC, Thomas Edison owned most of the major patents relating to motion pictures, including that for raw film . The MPPC vigorously enforced its patents, constantly bringing suits and receiving injunctions against independent filmmakers. Because of this, a number of filmmakers responded by building their own cameras and moving their operations to Hollywood, California , where
25368-407: The time the company got underway in 1920–1921, feature films were becoming more expensive and more polished, and running times had settled at around ninety minutes (or eight reels). It was believed that no one, no matter how popular, could produce and star in five quality feature films a year. By 1924, Griffith had dropped out and the company was facing a crisis: either bring in others to help support
25536-609: The top Warhol superstars , who had already become symbols of the militantly anti-Hollywood climate of NYC's independent film community. Within a month, another young Corman trainee, Francis Ford Coppola , made his debut in Spain at the Donostia-San Sebastian International Film Festival with The Rain People (1969), a film he had produced through his own company, American Zoetrope . Though The Rain People
25704-444: The use of sequels (which had been made more respectable by Coppola's The Godfather Part II ), all showed the studios how to make money in the new environment. On realizing how much money could potentially be made in films, major corporations started buying up the remaining Hollywood studios, saving them from the oblivion which befell RKO in the 50s. Eventually, even RKO was revived, the corporate mentality these companies brought to
25872-469: The video game industry and the rest of the world starting around 2005. A key driver was the transition into new digital distribution methods with storefronts like Steam that offered indie games alongside traditional AAA titles, as well as specialized storefronts for indie games. While direct online distribution helped indie games to reach players, these storefronts allowed developers to publish, update, and advertise their games directly, and players to download
26040-571: The video game market, wrote in his book Handmade Pixels that the definition of an indie game is vague, and depends on different subjective considerations. Juul classified three ways games can be considered indie: those that are financially independent of large publishers, those that are aesthetically independent of and significantly different from the mainstream art and visual styles used in AAA games, and those that present cultural ideas that are independent from mainstream games. Juul however wrote that ultimately
26208-890: The video game media may see a future title as a success and position it as an indie darling before its release, only to have the game fail to make a strong impression on players, such as in the case of No Man's Sky and Where the Water Tastes Like Wine . Discoverability has become an issue for indie developers as well. With the Steam distribution service allowing any developer to offer their game with minimal cost to them, there are thousands of games being added each year, and developers have come to rely heavily on Steam's discovery tools – methods to tailor catalog pages to customers based on past purchases – to help sell their titles. Mobile app stores have had similar problems with large volumes of offers but poor means for discovery by consumers in
26376-436: The well-established RPG genre). From a genealogical standpoint, the nature of doujin dates back as far as the 19th century, while the indie phenomena is relatively new. Finally, only until recently, doujin games tended to only be talked about in the same circles as other doujin culture (fan artwork and writing) and rarely mixed with commercial productions, whereas indie games have shared the same stage with AAA games. Many of
26544-401: Was " Poverty Row ", a catch-all term used to encompass any other smaller studio that managed to fight their way up into the increasingly exclusive movie business. While the small studios that made up Poverty Row could be characterized as existing "independently" of any major studio, they utilized the same kind of vertically and horizontally integrated systems of business as the larger players in
26712-636: Was "when American movies grew up (or at least starred underdressed actresses); when directors did what they wanted (or at least were transformed into brands); when creativity ruled (or at least ran gloriously amok, albeit often on the studio's dime)." During the 1970s, shifts in thematic depictions of sexuality and violence occurred in American cinema, prominently featuring heightened depictions of realistic sex and violence. Directors who wished to reach mainstream audiences of Old Hollywood quickly learned to stylize these themes to make their films appealing and attractive rather than repulsive or obscene. However, at
26880-522: Was a plan in part to take over the independent film industry and at the same time start "independent" studios of their own. The following are all "indie" studios owned by conglomerate Hollywood: By the early 2000s, Hollywood was producing three different classes of films: 1) big-budget blockbusters , 2) art films , specialty films and niche-market films produced by the conglomerate-owned "indies" and 3) genre and specialty films coming from true indie studios and producers. The third category comprised over half
27048-473: Was experiencing financial difficulties. Gary Beer and Sterling Van Wagenen spearheaded production of the inaugural Sundance Film Festival which included Program Director Tony Safford and Administrative Director Jenny Walz Selby. In 1991, the festival was officially renamed the Sundance Film Festival, after Redford's famous role as The Sundance Kid . Through this festival the Independent Cinema movement
27216-528: Was highly restrictive due to costly access to software development kits (SDKs), typically a version of the console with added debugging features that would cost several thousands of dollars and come with numerous restrictions on its use to prevent trade secrets related to the console from being leaked. Console manufacturers may have also restricted sales of SDKs to only certain developers that met specific criteria, leaving potential indie developers unable to acquire them. When indie games became more popular by 2010,
27384-645: Was largely overlooked by American audiences, Zoetrope would become a powerful force in New Hollywood. Through Zoetrope, Coppola formed a distribution agreement with studio giant Warner Bros., which he would exploit to achieve wide releases for his films without making himself subject to their control. These three films provided the major Hollywood studios with both an example to follow and a new crop of talent to draw from. Zoetrope co-founder George Lucas made his feature film debut with THX 1138 (1971), also released by Zoetrope through their deal with Warner Bros., announcing himself as another major talent of New Hollywood. By
27552-558: Was launched. Such notable figures as Kevin Smith , Robert Rodriguez , Quentin Tarantino , David O. Russell , Paul Thomas Anderson , Steven Soderbergh , James Wan , Hal Hartley , Joel and Ethan Coen and Jim Jarmusch garnered resounding critical acclaim and unprecedented box office sales. The significance of the Sundance Film Festival is documented in the work of Professor Emanuel Levy Cinema of Outsiders: The Rise of American Independent Film, (NYU Press, 1999; 2001). In 2005, about 15% of
27720-465: Was received, fulfill orders by hand, making copies of their game to cassette tape, floppy disc, or CD-ROM along with documentation. Others would provide copies to their local computer store to sell. In the United Kingdom, where personal computer game development took off in the early 1980s, a market developed for game distributors that handled the copying and distribution of games for these hobbyist programmers. In Japan, doujinshi conventions like Comiket ,
27888-408: Was responsible for one of the first completely independent films of New Hollywood. Easy Rider debuted at Cannes and garnered the "First Film Award" ( French : Prix de la premiere oeuvre ) after which it received two Oscar nominations, one for best original screenplay and one for Corman-alum Jack Nicholson 's breakthrough performance in the supporting role of George Hanson, an alcoholic lawyer for
28056-572: Was termed the "indiepocalypse". This perception of an indiepocalypse is not unanimous; Jeff Vogel stated in a talk at GDC 2016 that any downturn was just part of the standard business cycle . The size of the indie game market was estimated in March 2016 to be at least $ 1 billion per year for just those games offered through Steam . Mike Wilson, Graeme Struthers and Harry Miller, the co-founders of indie publisher Devolver Digital , stated in April 2016 that
28224-405: Was threatened since one person could buy the game and then make copies for their friends. The shareware model of distribution emerged in the 1980s accepting that users would likely make copies freely and share these around. The shareware version of the software would be limited, and require payment to the developer to unlock the remaining features. This approach became popular with hobbyist games in
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