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Star Wars Battlefront (2015 video game)

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An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time . The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games . Multiplayer online battle arena and some real-time strategy games are also considered action games.

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112-571: Star Wars Battlefront is an action shooter video game developed by DICE and published by Electronic Arts in November 2015. The game, based on the Star Wars film franchise , is the third major release in the Star Wars: Battlefront sub-series, but is considered a reboot to the previous games, instead of a sequel, to reflect the new Star Wars canon that Lucasfilm established (to replace

224-841: A first-person shooter might secretly enjoy that their character gets killed in the game, although their expressions might show the contrary. The game used in the study was James Bond 007: Nightfire . Shooter games have been around since the beginning of the video game industry . Notable examples of shooting arcade video games during the early-to-mid-1970s include Syzygy Engineering 's Computer Space (1971), Galaxy Game (1971), Tank (1974) by Kee Games , Gun Fight (1975) by Taito and Midway Manufacturing , and Midway's Sea Wolf (1976). In turn, early arcade shooter video games were inspired by early mainframe games such as Spacewar! (1962) as well as arcade electro-mechanical games such as Periscope (1965) and gun games . A major turning point for action video games came with

336-666: A Rebel Alliance soldier or an Imperial Stormtrooper . Players can also assume the role of iconic characters from the Star Wars films, which serve as "heroes" and, similarly to vehicles, are unlocked during every match by finding specific tokens across the map. At launch, the hero roster included Luke Skywalker , Darth Vader , Han Solo , Emperor Palpatine , Leia Organa , and Boba Fett , with Nien Nunb , Greedo , Lando Calrissian , Dengar , Bossk , Chewbacca , Jyn Erso , and Orson Krennic being added later through DLC. Non-playable characters such as C-3PO , Admiral Ackbar , and Jabba

448-408: A broad category of action games, referring to a variety of games that are driven by the physical actions of player characters . The term dates back to the golden age of arcade video games in the early 1980s, when the terms "action games" and "character games" began being used to distinguish a new emerging genre of character-driven action games from the space shoot 'em ups that had previously dominated

560-480: A certain number of lives (or just one, in the case of battle royale games), and lose these as they die. Players who run out of lives are eliminated for the rest of the match , and the winner is the last and only player with at least one life. See the "Fundamental changes" section in the "Last Man Standing" article for more insight. Any arbitrary multiplayer game with the goal for each player to kill every other player(s) as many times as possible can be considered to be

672-416: A deathmatch mode in a first-person shooter was Taito 's 1992 video game Gun Buster . It allowed two-player cooperative gameplay for the mission mode, and featured an early deathmatch mode, where either two players could compete against each other or up to four players could compete in a team deathmatch , consisting of two teams with two players each competing against each other. The phrase death match

784-698: A different approach to game design at the time. According to Eugene Jarvis, American arcade developers focused mainly on space shooters during the late 1970s to early 1980s, greatly influenced by Japanese space shooters but taking the genre in a different direction from the "more deterministic, scripted, pattern-type" gameplay of Japanese games, towards a more "programmer-centric design culture, emphasizing algorithmic generation of backgrounds and enemy dispatch" and "an emphasis on random-event generation, particle-effect explosions and physics" as seen in arcade games such as his own Defender (1981) and Robotron: 2084 (1982) as well as Atari 's Asteroids (1979). In

896-419: A different map—based on a map list kept on the server—or it might always be on the same map if there is no such rotating map list. Common in many games is some form of message broadcast and private message system; the broadcast message system announces public events, e.g. if a player died it will often be informed who died and how, if fragged, then often by what weapon; the same system will also often announce if

1008-412: A dominant genre in video arcades and on game consoles through to the present day. Space Invaders set the template for later games in the shooter subgenre, and it is considered one of the most influential games of all time. During the arcade golden age, from the late 1970s to early 1980s, a wide variety of new subgenres were created. The success of Space Invaders led to space shooters becoming

1120-527: A factory area in Sullust. It also includes iconic characters Nien Nunb and Greedo . The DLC is available to players who have purchased the game's Season Pass. Outer Rim is the first of the four DLC packs planned for Season Pass owners. The second expansion pack is titled Bespin , and was released on June 21, 2016. It introduces the Cloud City, Bespin , and allows players to play as the hero Lando Calrissian and

1232-406: A form of deathmatch. In real time strategy games, deathmatch can refer to a game mode where all players begin their empires with large amounts of resources. This saves them the time of accumulation and lets hostilities commence much faster and with greater force. Destroying all the enemies is the only way to win, while in other modes some other victory conditions may be used (king of the hill, building

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1344-407: A forward airborne flight by moving backwards, or even jumping around a corner. Other notable concepts derived from the physics of FPS game engines are i.a. at least bunny-hopping , strafe-jumping and rocket-jumping —in all of which the player exploits the particular characteristics of the physics engine in question to obtain a high speed and/or height, or other attribute(s); e.g. with rocket-jumping

1456-427: A frag or time limit a new session will start briefly after the current session has been concluded, during the respite the players will be allowed to observe the score list, chat and will usually see an animated pseudo overview display of the map as background for the score list. Some games have a system to allow each player to announce they are now ready to begin the new session, some do not. The new sessions might be on

1568-533: A game of Bi-Planes, a 1981 Intellivision release in which multiple players control fighter planes with the primary purpose of repeatedly killing each other until a limit is reached. Once killed, a player would be respawned in a fixed location, enjoying a short period of protection from attacks. The contest was referred to, at that time, as a deathmatch. In a team deathmatch , the players are organized into two or more teams, with each team having its own frag count. Friendly fire may or may not cause damage, depending on

1680-416: A limited range, but this attack is rare. Players may find a power-up within the game world that grants temporary or permanent improvements to their abilities. For example, the avatar may gain an increase in speed, more powerful attacks, or a temporary shield from attacks. Some action games even allow players to spend upgrade points on the power ups of their choice. In action games that involve navigating

1792-406: A more deterministic, scripted, pattern-type" of play. Terms such as "action games" or "character games" began being used to distinguish these new character-driven action games from the space shooters that had previously dominated the video game industry. The emphasis on character-driven gameplay in turn enabled a wider variety of subgenres. Namco 's hit maze game Pac-Man (1980) popularized

1904-508: A new life, the player resumes the game either from the same location they died, a checkpoint, or the start of the level. Upon starting a new life, the avatar is typically invincible for a few seconds to allow the player to re-orient themselves. Players may earn extra lives by reaching a certain score or by finding an in-game object. Arcade games still limit the number of player lives, while home video games have shifted increasingly to unlimited lives. Action games take place in either 2D or 3D from

2016-576: A number of key November games had sold fewer copies than the chain had expected. Star Wars Battlefront was one of three titles listed, along with Halo 5 and Assassin's Creed Syndicate . Peter Moore , however, defended Star Wars Battlefront 's launch sales and spoke out to investors to say that Electronic Arts was still standing by its target of selling 13 million copies by the end of March 2016. According to analyst Michael Pachter, 12 million copies had been sold as of December 31, 2015. Electronic Arts made its sales goal of shipping 13 million copies of

2128-402: A player joins or leaves the game, and may announce how many frags are left in total and other important messages, including errors or warnings from the game; instant text messages from other players are also displayed with this system. The private message system, in contrast, only prints messages for individual players, e.g. if player A picks up a weapon, player A will get a message to confirm that

2240-680: A plethora of shoot 'em up games taking place from a top-down or side-scrolling perspective. Space shooters were initially categorized as a separate genre from action games in the early 1980s, when the term was used to refer to character action games, up until character-driven shooters, particularly scrolling run-and-gun shooters, became popular by the late 1980s. The setting of shooter games often involves military conflicts, whether historical, such as World War II , contemporary, such as Middle East conflicts , or fictional, such as space warfare . Shooter games do not always involve military conflicts. Other settings include hunting games, or follow

2352-400: A positive impression of Star Wars Battlefront beta. He praised the game's gunplay for its being "strong" and seeming "great" but heavily criticized Walker Assault, one of the game's modes, for its difficulty of winning it as a Rebel. He compared the game's visuals to the Star Wars films' realistic clashes. Moreover, he praised the accuracy of Stormtroopers for its being "at least 100% true to

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2464-421: A sequel to Battlefront II , but a reboot of the franchise. Söderlund said that the game almost was not developed, but that staffers at DICE lobbied to be given the project; he called DICE's development of Battlefront "a match made in heaven". Instead of using traditional modeling techniques, the developers used photogrammetry to produce the assets. Small teams formed by artists were responsible for selecting

2576-437: A space, players will encounter obstacles, traps, and enemies. Enemies typically follow fixed patterns and attack the player, although newer action games may make use of more complex artificial intelligence to pursue the player. Enemies sometimes appear in groups or waves, with enemies increasing in strength and number until the end of the level. Enemies may also appear out of thin air. This can involve an invisible spawn point, or

2688-458: A typical FPS-deathmatch session is where every player is versus every other player. The game begins with each player being "spawned" (starting) at random locations—picked from a fixed predefined set. Being spawned entails having the score, health, armor and equipment reset to default values which usually is 0 score, full (100%) health, no armour and a basic firearm and a melee weapon. After a session has commenced, arbitrary players may join and leave

2800-468: A typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model , either locally or over the Internet. Players often have the option to communicate with each other during the game by using microphones and speakers. Deathmatches have different rules and goals depending on the game, but an example of

2912-430: A variety of perspectives. 2D action games typically use a side view or top-down view. The screen frequently scrolls as the player explores the level, although many games scroll through the level automatically to push the player forward. In 3D action games, the perspective is usually tied to the avatar from a first-person perspective or third-person perspective. However, some 3D games offer a context-sensitive perspective that

3024-451: A visible generator which can be destroyed by the player. These points may generate enemies indefinitely, or only up to a certain number. At the end of a level or group of themed levels, players often encounter a boss . This boss enemy will often resemble a larger or more difficult version of a regular enemy. A boss may require a special weapon or attack method, such as striking when the boss opens their mouth, or attacking particular part of

3136-595: A wonder...) The first-person shooter version of deathmatch, originating in Doom by id Software , had a set of unmodifiable rules concerning weapons, equipment and scoring, known as "Deathmatch 1.0". Within months, these rules were modified into "Deathmatch 2.0" rules (included in Doom v1.2 patch). These rules were optional, the administrator of the game could decide on using DM 1.0 or DM 2.0 rules. The changes were: Notable power-ups that are featured in most consecutive games include

3248-733: A world. Each level involves a variety of challenges, whether dancing in a dance game or shooting things in a shooter, which the player must overcome to win the game. Older games force players to restart a level after dying, although action games evolved to offer saved games and checkpoints to allow the player to restart partway through a level. The obstacles and enemies in a level do not usually vary between play sessions, allowing players to learn by trial and error. However, levels sometimes add an element of randomness, such as an enemy that randomly appears or that takes an unpredictable path. Levels in an action game may be linear or nonlinear , and sometimes include shortcuts. For levels that require exploration,

3360-543: Is a gameplay mode integrated into many shooter games , including first-person shooter (FPS), and real-time strategy (RTS) video games , where the goal is to kill (or "frag" ) the other players' characters as many times as possible. The deathmatch may end on a frag limit or a time limit , and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. In

3472-420: Is a limit then the player with the most frags will eventually win when the session ends. The health variable will determine if a player is wounded; however, a wounded player does not entail reduced mobility or functionality in most games, and in most games a player will not bleed to death. A player will die when the health value reaches equal to or less than 0, if the value is reduced to a very low negative value,

Star Wars Battlefront (2015 video game) - Misplaced Pages Continue

3584-443: Is controlled by an artificial intelligence camera. Most of what the player needs to know is contained within a single screen, although action games frequently make use of a heads-up display that display important information such as health or ammunition. Action games sometimes make use of maps which can be accessed during lulls in action, or a mini-map that is always visible. Action games tend to set simple goals, and reaching them

3696-411: Is killing the other players by any means possible which counts as a frag, either by direct assault or manipulating the map, the latter counts as a frag in some games, some not; in either case—to attain the highest score—this process should be repeated as many times as possible, with each iteration performed as quickly as possible. The session may have a time limit, a frag limit, or no limit at all. If there

3808-422: Is never experienced as a weight issue by the player. The lost equipment (usually not including the armor) of a dead player can usually be picked up by any player (even the fragged player, respawned) who gets to it first. Newtonian physics are often only somewhat accurately simulated, common in many games is the ability of the player to modify the player's own vector to some degree while airborne, e.g. by retarding

3920-523: Is obvious. A common goal is to defeat the end-of-game boss. This is often presented in the form of a structured story, with a happy ending upon winning the game. In some games, the goal changes as the player reveals more of the story. Many action games keep track of the player's score. Points are awarded for completing certain challenges, or defeating certain enemies. Skillful play is often rewarded with point multipliers, such as in Pac-Man where each ghost that

4032-434: Is often under time pressure, and there is not enough time for complex strategic planning. In general, faster action games are more challenging. Action games may sometimes involve puzzle solving, but they are usually quite simple because the player is under immense time pressure. Players advance through an action game by completing a series of levels . Levels are often grouped by theme, with similar graphics and enemies called

4144-509: Is that the game's details are generally praiseworthy. For that reason, Mitch Dyer of IGN referred to the game as one of the best-looking games of the generation. The feeling of Battlefront ' s lack of content upon release was noticed by several critics. Andrew Reiner of Game Informer criticized the Season Pass approach by feeling a little cheated given the sparse content available at launch. The Official UK PlayStation Magazine listed

4256-526: Is the "weird" and "infuriating" timing of ending scenes in which screens overlap the ends of matches. The game's lack of a campaign for the single-player mode was criticized. Steven Storm of Ars Technica praised the visuals, stating: "DICE has at least captured the look and feel of Star Wars , perhaps better than any other game with the license before it." He likened gameplay to the "standard Battlefield formula of walk, get shot, respawn, and repeat...". Star Wars Battlefront received "mixed reviews" for

4368-501: Is to get as far as they can, to maximize their score. The action genre includes any game where the player overcomes challenges by physical means such as precise aim and quick response times. Action games can sometimes incorporate other challenges such as races, puzzles, or collecting objects, but they are not central to the genre. Players may encounter tactical and exploration challenges, but these games first-and-foremost require high reaction speed and good hand–eye coordination. The player

4480-547: Is to prevent them from doing so. The Rebels must keep their uplink stations online so their Y-Wing bombers will be able to perform bombing runs on the walkers. The Empire must keep the uplinks offline or shut them down when necessary. A starship-only mode, basically team deathmatch in the sky. Additionally, each side will spawn in a transport ship, which the other team must destroy. Either team wins upon reaching 200 points. A team deathmatch-type mode with 20 players. Whichever team gets 100 kills first wins. A 40-player mode;

4592-495: The Star Wars expanded universe ) after being acquired by The Walt Disney Company . Battlefront received mixed to positive reviews from critics, who praised its gameplay, visuals, music, technical aspects and high production values, but criticized its lack of content at launch in both single and multiplayer modes, and use of a season pass model. Despite this, the game was a commercial success, with more than 14 million copies sold worldwide. A sequel, Star Wars Battlefront II ,

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4704-530: The LAN multiplayer mode for the video game Doom . Romero commented on the birth of the FPS deathmatch: According to Romero, the deathmatch concept was inspired by fighting games . At id Software , the team frequently played Street Fighter II , Fatal Fury and Art of Fighting during breaks, while developing elaborate rules involving trash-talk and smashing furniture or tech. Romero stated that "what we were doing

4816-666: The Star Wars universe: Hoth, Tatooine, Endor, Sullust, and Jakku, with three more locations added through different DLCs: Cloud City on Bespin, the Death Star, and Scarif. Multiplayer is the main focus of Battlefront . There are many different modes: A mode where there are 40 players on each team, the Rebels and the Imperials. The Rebel's objective is to destroy the Empire's AT-AT walkers, which are advancing on their position. The Empire's objective

4928-480: The University of Rochester on college students showed that over a period of a month, performance in eye examinations improved by about 20% in those playing Unreal Tournament compared to those playing Tetris . Most arcade games are action games, because they can be difficult for unskilled players, and thus make more money quickly. Researchers from Helsinki School of Economics have shown that people playing

5040-459: The arcades in the late 1970s. Classic examples of character action games from the early 1980s include Frogger , maze games like Pac-Man , and platformers like Donkey Kong . Shooter games allow the player to take action at a distance using a ranged weapon, challenging them to aim with accuracy and speed. This subgenre includes first-person shooters , third-person shooters , light gun shooters , rail shooters , run and gun games and

5152-536: The first-person shooter (FPS) genre was popularized by Doom ; it is also considered, despite not using 3D polygons, a major leap forward for three-dimensional environments in action games. 3D polygon texture mapping appeared in action games around the mid-1990s, introduced to fighting games by Sega AM2's Virtua Fighter 2 (1994), to light gun shooters by Sega AM2's Virtua Cop in 1994, and to FPS games by Parallax Software 's Descent (1995). Team deathmatch Deathmatch , also known as free-for-all ,

5264-443: The high score . It also had a basic story with animated characters along with a "crescendo of action and climax" which laid the groundwork for later video games, according to Eugene Jarvis , who said many games "still rely on the multiple life , progressively difficult level paradigm" of Space Invaders . Following the mainstream success of Space Invaders , the industry came to be dominated by action games, which have remained

5376-423: The quad damage . Although the name and/or graphics may be different in other games the concept and feature of the power-up remains the same in other games. With the game Unreal (1998, by Epic ), the rules were enhanced with some widely accepted improvements: This game's approach to combat achievements tracking is different from Unreal Tournament . In deathmatch, the player might be rewarded with awards for

5488-601: The soul spheres . Although the name and/or graphics may be different in other games the concept and feature of the power-up remains the same in other games. Corridor 7: Alien Invasion released by Capstone Software in 1994. Rise of the Triad was first released as shareware in 1994 by Apogee Software, Ltd. and honed an expansive multiplayer mode that pioneered a variety of deathmatch features. Hexen: Beyond Heretic released by Raven Software in 1995. Notable power-ups that are featured in most consecutive games are i.a.

5600-646: The "Death Star" pack (released in September 2016), which included the titular Death Star , and the " Rogue One " pack (released in December 2016 and based on the movie of the same name), which included Scarif . The game's weapons, characters, gear, and abilities are customizable. As new weapons are unlocked, players have the ability to share them with their teammates. Battlefront does not feature iron sights apart from one blaster, but allows players to zoom in for better accuracy. The game lets players choose whether to control

5712-430: The 1978 release of Taito's shoot 'em up game Space Invaders , which marked the beginning of the golden age of arcade video games . The game was designed by Tomohiro Nishikado , who drew inspiration from Atari 's Breakout (1976) and the science fiction genre. Nishikado added several interactive elements to Space Invaders that he found lacking in earlier video games, such as the ability for enemies to react to

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5824-484: The Hutt also make minor appearances in the game. The game includes cooperative missions, which can be played offline, but excludes a campaign mode. Players can complete the missions both independently and with bots or another player; the game supports split screen on consoles. The game's online multiplayer mode supports up to 40 players in one match and consists of 16 multiplayer maps. These maps feature five locations from

5936-601: The North American home video game market (after it had crashed in 1983 ). Alongside side-scrollers, rail shooters and light gun shooters also became popular during the mid-to-late 1980s. Popular examples include first-person light gun shooting gallery games such as Nintendo 's Duck Hunt (1984), pseudo-3D third-person rail shooters such as Sega's Space Harrier (1985) and After Burner (1987), and Taito's Operation Wolf (1987) which popularized military-themed first-person light gun rail shooters. A trend that

6048-529: The PC and PlayStation 4 and positive reviews for the Xbox One, according to video game review aggregator Metacritic . Mizuho Securities analyst Neil Doshi noted the negative reviews, but predicted that the game would prevail as a financial hit. Mike Mahardy of GameSpot criticised the game's combat as repetitive. Dan Ryckert of Giant Bomb praised the game for capturing the Star Wars feel. Due to heavy criticism about

6160-670: The PlayStation 4 version of the game in December 2016 and requires the PlayStation VR headset and PlayStation Camera. Base Command is a companion app available on the App Store and Google Play . Base Command can be played with or without owning Star Wars Battlefront . Players defend the Rebel base from the Galactic Empire using Star Cards featuring vehicles, weapons, and power-ups. In

6272-582: The Rebel Alliance and the Galactic Empire using various weapons, items and vehicles such as the AT-AT walker, Snowspeeders and TIE Fighters ending with playable characters Luke Skywalker and Darth Vader engaging in battle. Another gameplay trailer featuring cooperative missions was also shown at the event. An open beta of the game was released for PC, PlayStation 4 and Xbox One on October 8. The beta includes

6384-470: The Walker Assault, Drop Zone, and Survival mission modes. The beta was originally set to close on October 12 but was extended to October 13 for testing of "extreme scenarios". The beta was played by more than nine and a half million players. According to Electronic Arts, it was their largest beta. Fellow EA developer Criterion Games, known for making racing games , helped DICE develop the speeder bikes for

6496-561: The X-Wing mission as the fifth best PS VR game. Electronic Arts expected the game to sell nine to ten million copies before the end of the company's 2016 financial year on March 31, 2016. After the release of the game's beta, the company hoped the game to sell at least 13 million copies by the end of March 2016. Star Wars Battlefront debuted at number one in the UK for retail non-digital sales according to Chart-Track in its first week of release, and became

6608-474: The avatar eats will generate twice as many points as the last. Sometimes action games will offer bonus objects that increase the player's score. There is no penalty for failing to collect them, although these bonus objects may unlock hidden levels or special events. In many action games, achieving a high score is the only goal, and levels increase in difficulty until the player loses. Arcade games are more likely to be unbeatable, as they make their money by forcing

6720-445: The best player, paving the way for the competitive multiplayer and deathmatch modes found in modern action games. Inspired by Street Fighter II , along with the SNK fighting games Fatal Fury (1991) and Art of Fighting (1992), John Romero created the deathmatch mode in id Software 's Doom (1993), which popularized competitive multiplayer online games . In the 1990s, there

6832-401: The boss. In many action games, the avatar has a certain number of hit-markers or health, which are depleted by enemy attacks and other hazards. Sometimes health can be replenished by collecting an in-game object. When the player runs out of health, the player dies. The player's avatar is often given a small number of chances to retry after death, typically referred to as lives . Upon beginning

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6944-484: The bounty hunter Dengar . The third expansion pack, titled Death Star , was released on September 20, 2016, and marked the debut of the Death Star in the game, as well as Chewbacca , and bounty hunter Bossk , as playable characters. The final expansion pack as part of the Season Pass, Rogue One: Scarif , was released on December 20, 2016, based on the 2016 film Rogue One: A Star Wars Story . The expansion pack debuted

7056-418: The companion app, players can earn virtual credits, which can be used to unlock star cards, weapons, and character customization in the main game. A novel based on the game titled, Star Wars Battlefront: Twilight Company , was written by Alexander Freed, a former developer from Electronic Arts subsidiary BioWare. It is his debut novel . IGN gave the book a positive review. Leon Hurley of GamesRadar had

7168-500: The dominant genre in arcades for a few years, before a new genre of character-driven action games emerged in the early 1980s. The term "action games" began being used in the early 1980s, in reference to a new genre of character action games that emerged from Japanese arcade developers, drawing inspiration from manga and anime culture. According to Eugene Jarvis , these new character-driven Japanese action games emphasized "character development, hand-drawn animation and backgrounds, and

7280-472: The event that the player is aware of the nature of the opponent it will affect the cognitive process of the player regardless of the player's skill. Modern implementations allow for new players to join after the game has started, the maximum number of players that can join is arbitrary for each game, map and rules and can be selected by the server. Some maps are suitable for small numbers of players, some are suitable for larger numbers. The goal for each player

7392-572: The first gameplay details and the second trailer was released. The first downloadable content of the game, entitled Battle of Jakku , was also announced during the event. In April 2015, EA announced that Battlefront would release in North America on November 17 and in Europe on November 20 of that year. They also announced that the game would be released in Australia on November 18. It has been stated that

7504-439: The fourth fastest-selling title released in 2015. It marked the biggest launch of a video game in the Star Wars franchise, and exceeded the sales of Star Wars: The Force Unleashed , the previous record holder, by 117%. It was also the fastest-selling online PlayStation 4 video game in the UK, breaking the record previously held by Destiny . In early December 2015, GameStop president Tony Bartel told retail investors that

7616-424: The game and the rules used — if it does, players that kill a teammate (called a team kill) usually decrease their own score and the team's score by one point; in certain games, they may also themselves be killed as punishment, and/or may be removed from the game for repeat offenses. The team with the highest frag-count at the end wins. In a last man standing deathmatch (or a battle royale game ), players start with

7728-407: The game by the start of 2016 and had shipped 14 million copies by May 2016. Although launched in 2015, the game sold well enough to be the seventeenth best-selling game in the UK in 2016. In Japan, the PlayStation 4 version sold 123,908 copies within its first week of release, placing it at number one on the all format sales chart. A sequel developed by EA DICE , Motive Studios and Criterion Games

7840-475: The game on an ad hoc basis. In this context a player is a human operated character in the game or a character operated by a computer software AI —a bot . Both the human and computer operated character do have the same basic visual appearance but will in most modern games be able to select a skin which is an arbitrary graphics model but that operates on the same set of movements as the base model. A human player's character and computer bot's character features

7952-580: The game. Visceral Games also assisted in an undisclosed capacity. Star Wars Battlefront features downloadable content (DLC). A season pass was announced on October 12, 2015, and includes four DLC packs. The Ultimate Edition was released digitally that includes the Deluxe Edition of the game and the season pass. Aside from the contents of the season pass, additional content will be released for free, which includes new maps and star cards. The first downloadable content release, titled Battle of Jakku ,

8064-519: The game. In late October of that year, it was revealed that the game would be released Christmas 2015, tying in with the release of Star Wars: The Force Awakens . To meet the deadline, the team had to remove the game's single-player campaign mode. In early March 2015, the first gameplay footage of the game was shown at a private retail event and received a standing ovation from the audience. In April 2015, at Star Wars Celebration 2015 in Anaheim, California,

8176-404: The gameplay's lack of depth and approach to casual gamers , Blake Jorgensen, Electronic Arts ' chief financial officer admitted that the game was intentionally designed to be accessible for those new to first-person shooter games, or children wanting to play with their parents, going against the hardcore fanbase of Star Wars: Battlefront (2004). The universal consensus among many critics

8288-459: The genre of "character-led" action games. It was one of the first popular non-shooting action games, defining key elements of the genre such as "parallel visual processing" which requires simultaneously keeping track of multiple entities, including the player character, the character's location, the enemies, and the energizers. Other classic examples of character action games that followed include Nintendo 's Donkey Kong (1981), which established

8400-434: The health variable by reducing the damage taken, the reduction in health is in concept inversely proportional to the value of the armor times the actual damage caused; with the obvious differences in various implementations. Some games may account for the location of the body injured when the damage is deduced, while many—especially older implementations—do not. In most games, no amount of armor causes any reduced mobility—i.e.

8512-403: The item. In some deathmatch modes power-ups will not respawn at all. Certain power-ups are especially powerful, which can often lead to the game rotating around controlling power-ups —i.e. all other things being equal, the player who controls the strongest power-ups (collecting the items most often) is the one that will have the best potential for making the best score. If the session does have

8624-401: The lack of human intelligence is usually easily noticed in most bot implementations; regardless of the actual skill of the bot—which lack of intelligence can be at least somewhat compensated for in terms of e.g. extreme (superhuman) accuracy and aim. However, some systems deliberately inform the player when inspecting the score list which player(s) are bots and which are human (e.g. OpenArena). In

8736-420: The level is completed with time remaining, this usually adds to the player's score. In most action games, the player controls a single avatar as the protagonist . The avatar has the ability to navigate and maneuver, and often collects or manipulates objects. They have a range of defenses and attacks, such as shooting or punching. Many action games make use of a powerful attack that destroys all enemies within

8848-547: The mid-1980s, side-scrolling character action games emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platformers, with the side-scrolling of space shooters. These new side-scrolling character-driven action games featured large character sprites in colorful, side-scrolling environments, with the core gameplay consisting of fighting large groups of weaker enemies using attacks/weapons such as punches, kicks, guns, swords, ninjutsu or magic. The most notable early example

8960-526: The most damage will become the next Hero. The person with the highest number of kills at the end of the match, or the first one to obtain 50 will win the game. This round-based game mode features all hero and villain characters from the Rebel Alliance and Galactic Empire . Teams of six must keep their three heroes or villains (four in the Outer Rim maps) alive while destroying the enemy heroes or villains of

9072-399: The movie" and called wave-one soldiers "exceptionally special" while pointing out the flaw that the game had an unusual balance of Star Wars heroes and villains. For example, Darth Vader would be splatted by any passing ship while Luke Skywalker would have "far more luck on the 'looking epic' side of things" such as successfully destroying an AT-ST solo. Another flaw which he had pointed out

9184-457: The new tropical planet of Scarif introduced in the film. The expansion pack introduces characters Director Orson Krennic for the Empire and Jyn Erso for the Rebellion. Criterion Games developed a PlayStation VR exclusive mission titled Rogue One: X-Wing VR Mission , taking place alongside the events of the 2016 Star Wars Anthology film, Rogue One: A Star Wars Story . It was released free for

9296-450: The objective for both teams is to capture as many control points as possible. The team that captures the most control points will win. A "Cat-and-Mouse" style game mode which pits a single Hero character against seven other players on the opposing team. The Hero must stay alive as long as possible and kill attacking pursuers. Once a pursuer kills the Hero, the round ends and the players that dealt

9408-577: The other team. The heroes or villains are supported by infantry. For heroes and villains that have bodyguards, they are limited to two spawns only. The first team to win five rounds will win the match. This game mode has two teams of six tying to steal each other's cargo whilst defending their own. It is very similar to the capture the flag. In May 2013, publisher Electronic Arts obtained exclusive rights to develop Star Wars games for gaming consoles, and its subsidiaries DICE , Visceral Games , and BioWare started work on Star Wars games after LucasArts

9520-416: The physics implementation as is as such also game dependent. Most modern deathmatch games features a high level of graphic violence ; a normal modern implementation will contain high quality human characters being killed, e.g. moderate amounts of blood, screams of pain and death, exploding bodies with associated gibs are common. Some games feature a way to disable and/or reduce the level of gore. However,

9632-443: The planet of Jakku introduced in the sequel trilogy. To navigate the game's various maps, players use a variety of vehicles, including both air and land-based vehicles, such as speeder bikes and AT-STs , which can be unlocked during every match by finding tokens that spawn randomly across the map. Battles are planet-based, restricting players from exploring space . The only maps that are space-based were added through DLC, namely in

9744-491: The platforming of Donkey Kong and Mario Bros. (1983) with side-scrolling elements from racing game Excitebike (1984) and beat 'em up Kung-Fu Master to create Super Mario Bros. (1985) for the Nintendo Entertainment System (NES). It went on to have a significant impact on the video game industry , establishing the conventions of the side-scrolling platformer sub-genre and helping to reinvigorate

9856-409: The player experience the game less real as the game contains highly unreal and unrealistic elements. All normal maps will contain various power-ups ; i.e. extra health, armor, ammunition and other (more powerful than default) weapons. Once collected by a player the power-up will respawn after a defined time at the same location, the time for an item to respawn depends upon the game mode and the type of

9968-437: The player may need to search for a level exit that is hidden or guarded by enemies. Such levels can also contain secrets—hidden or hard-to-reach objects or places that contain something valuable. The prize can be a bonus (see below) or a non-standard exit that allows a player to access a hidden level, or jump ahead several levels. Action games sometimes offer a teleporter that will cause the player's avatar to re-appear elsewhere in

10080-532: The player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives , and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the game by finishing a sequence of levels to complete a final goal, and see the credits . Some action games, such as early arcade games , are unbeatable and have an indefinite number of levels. The player's only goal

10192-523: The player to lose the game. Games sold at home are more likely to have discrete victory conditions, since a publisher wants the player to purchase another game when they are done. Action games contain several major subgenres. However, there are a number of action games that do not fit any particular subgenres, as well as other types of genres like adventure or strategy games that have action elements. Character action games , also called "character-driven" games, "character games" or just "action games", are

10304-406: The player will jump and fire at rocket at the floor area immediately under the feet of the same player, which will cause the player to jump higher compared to a regular jump as a result of the rocket blast (at the obvious expense of the health variable being somewhat reduced from self-inflicted injury). The types of techniques available and how the techniques may be performed by the player differs from

10416-407: The player's movement and fire back and a game over triggered by enemies killing the player, either by getting hit or enemies reaching the bottom of the screen, rather than a timer running out. In contrast to earlier arcade games which often had a timer, Space Invaders introduced the "concept of going round after round." It also gave the player multiple lives before the game ends, and saved

10528-510: The release date for Europe would fall on November 19. It was confirmed that the game would not feature the Battlelog system, but to use a new system developed by Uprise, an Electronic Arts subsidiary based in Sweden, which has previously worked on the Battlelog system of Battlefield 4 . On June 15, further gameplay was shown at E3 2015 depicting the Walker Assault mode on Hoth from perspectives of both

10640-456: The result may be gibbing depending upon the game. In most games, when a player dies (i.e. is fragged), the player will lose all equipment gained and the screen will continue to display the visible (still animated) scene that the player normally sees, and the score list is usually displayed—the frags. The display does not go black when the player dies. Usually the player can choose to instantly respawn or remain dead. The armor variable affects

10752-419: The right assets that could be used by level designers to build maps. According to DICE, the process of developing the assets for the game took half as much time as developing the assets for Battlefield 4 , which were produced by using traditional modeling techniques. In June 2014, it was revealed at EA's E3 2014 press conference that the ice planet Hoth and the forest moon of Endor would be playable maps for

10864-426: The same level. Levels often make use of locked doors that can only be opened with a specific key found elsewhere in the level. Action games sometimes make use of time restrictions to increase the challenge. However, game levels typically do not react to time passing, and day/night cycles are rare. When the timer expires, the player typically loses a life, although some games generate a difficult enemy or challenge. If

10976-409: The same set of physical properties, initial health, initial armour, weapon capabilities, the same available character maneuvers and speed—i.e. they are equally matched except for the actual controlling part. For a novice player the difference (i.e. experience, not taking into account the actual skill) between a human opponent and a computer controlled opponent may be near nil, however for a skilled player

11088-414: The setting of the game is usually that of a fictional world, the player may resurrect in the form of mentioned respawning and the characters will usually have superhuman abilities, e.g. able to tolerate numerous point blank hits from a machine gun directly to the head without any armour, jumping extreme inhuman distances and falling extreme distances to mention a few things. These factors together may make

11200-539: The story of a criminal, as seen in the popular Grand Theft Auto franchise. Although shooting is almost always a form of violence, non-violent shooters exist as well, such as Splatoon which focuses on claiming more territory than the opposing team, by covering the playable environment with colored paint or ink. Hybrid action games are games that combine elements of action games with elements from other genres. Studies have shown that people can improve their eyesight by playing action video games. Tests by scientists at

11312-441: The template for the platform game subgenre, as well as Konami 's Frogger (1981) and Universal Entertainment 's Lady Bug (1981). Martial arts action games eventually emerged in the mid-1980s, with Data East 's Karate Champ (1984) establishing the one-on-one fighting game subgenre. While Japanese developers were creating a character-driven action game genre in the early 1980s, American developers largely adopted

11424-468: The weapon was picked up. Even before the term deathmatch was first used, there existed games with a similar gameplay mode. MIDI Maze was a multiplayer first-person shooter for the Atari ST , released in 1987, which has been suggested as the first example of deathmatch gameplay. Sega 's 1988 third-person shooter arcade game Last Survivor featured eight-player deathmatch. Another early example of

11536-454: The world's first deathmatch with Snipes , a text-mode game that was later credited with being the inspiration behind Novell NetWare , although multiplayer games spread across multiple screens predate that title by at least 9 years in the form of Spasim and Maze War . Early evidence of the term's application to graphical video games exists. On August 6, 1982, Intellivision game developers Russ Haft and Steve Montero challenged each other to

11648-681: Was Irem 's Kung-Fu Master (1984), the first beat 'em up and the most influential side-scrolling martial arts action game. It was based upon two Hong Kong martial arts films, Bruce Lee 's Game of Death (1973) and Jackie Chan 's Wheels on Meals (1984), This side-scrolling arcade action format became popular during the mid-to-late 1980s, with examples including ninja action games such as Taito's The Legend of Kage (1985) and Sega 's Shinobi (1987), run and gun video games such as Namco 's Rolling Thunder (1986), and beat 'em ups such as Technōs Japan 's Renegade (1986) and Double Dragon (1987). Shigeru Miyamoto combined

11760-760: Was a "3D Revolution" where action games made the transition from 2D and pseudo-3D graphics to real-time 3D polygon graphics . 3D arcade system boards that were originally designed for 3D racing games during the late 1980s to early 1990s, such as the Namco System 21 , Sega Model 1 and Sega Model 2 , were used to produce 3D arcade action games in the early 1990s, including 3D rail shooters such as Namco 's Galaxian 3 (1990) and Solvalou (1991), 3D fighting games such as Sega AM2 's Virtua Fighter (1993) and Namco's Tekken (1994), and 3D light gun shooters such as Sega AM2's Virtua Cop (1994) and Namco's Time Crisis (1995). On personal computers ,

11872-469: Was originally used in wrestling, starting in the 1950s, to denote certain brutal hardcore wrestling fights. The term "death match" in this sense appeared in the 1992 fighting arcade game World Heroes , where it denotes a game mode taking place in an arena with environmental hazards. The term deathmatch in the context of multiplayer video games may have been coined by game designer John Romero , while he and lead programmer John Carmack were developing

11984-517: Was popularized for action games in the early 1990s was competitive multiplayer , including what would later be known as esports tournaments. The arcade fighting game Street Fighter II (1991) by Capcom popularized the concept of direct, tournament-level competition between two players. Previously, action games most often relied on high scores to determine the best player, but this changed with Street Fighter II , where players would instead challenge each other directly, "face-to-face," to determine

12096-403: Was released on November 17, 2017. Action game In an action game, the player typically controls a character often in the form of a protagonist or avatar . This player character must navigate a level , collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels,

12208-413: Was released on November 17, 2017. Star Wars Battlefront is an action game played from either a first-person or third-person view; players can switch views whenever desired, similar to previous games, except when controlling "hero" characters or their personal guards. Players traverse planets from the original Star Wars trilogy, such as Endor , Hoth , Tatooine , Bespin , and Sullust , as well as

12320-571: Was revealed during Star Wars Celebration 2015 and was available as a free download to players on December 8, 2015. Players who pre-ordered the game received the Battle of Jakku DLC a week earlier, on December 1, 2015. It features two maps set on planet Jakku. Outer Rim is the second downloadable content for the game, which was released on March 22, 2016. It adds maps set in Jabba the Hutt 's palace in Tatooine and

12432-451: Was shut down. DICE first acknowledged the game at Electronic Arts' E3 2013 press conference, along with a teaser trailer. The game is built with the Frostbite 3 engine; studio head Patrick Söderlund stated that the game would be "DICE's interpretation of what Battlefront should be", while still incorporating elements from the previous two games. As such, DICE did not brand the new game as

12544-547: Was something that invented deathmatch " and that "Japanese fighting games fueled the creative impulse to create deathmatch in our shooters." Some games give a different name to these types of matches, while still using the same underlying concept. For example, in Perfect Dark , the name " Combat " is used and in Halo , deathmatch is known as " Slayer ". It has been suggested that in 1983, Drew Major and Kyle Powell probably played

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