Misplaced Pages

Battle Realms

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Battle Realms is a real-time strategy video game published and released by Crave Entertainment and Ubi Soft in November 2001. It was the first game created by Liquid Entertainment . An expansion pack Battle Realms: Winter of the Wolf was released in November 2002. In 2012, the game was re-released on GOG.com . In 2019, the game was re-released on Steam as Battle Realms: Zen Edition , in its early access state with functioning online multiplayer .

#938061

31-576: Battle Realms' gameplay is like many other real-time strategy games. There are several factions which all have various types of available structures and units to produce. Unlike other real-time strategy games though, the basic worker units (peasants), which are used for resource gathering and construction, also act as the base unit to be upgraded into military units. Thus, military buildings in Battle Realms are used for transforming and upgrading units rather than producing them directly. Another unusual trait

62-399: A chance element. A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, Stratego . One of the most focused team strategy games is contract bridge . This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that

93-493: A property - either cutting, piercing, blunt, explosive, magic, or fire, as well as a bonus damage against buildings. The property of a unit's missile attack may also differ from its melee attack. Most units have resistances to particular properties and weaknesses to others. For example, the Dragon Samurai has excellent resistance against cutting attacks, but has a poor resistance to explosive and magic damage. In single-player ,

124-427: A relatively straightforward conversion process An A+ was simply 100% or 10/10 and an A was at 95%, and so forth with the same five percent increment; the average unlike Metacritic avoided opinionated weight systems for rankings, as it used a simple mean of every ranking from all the accredited websites reviewing that game. When a game accumulated six total reviews, it was given a ranking compared to all other games in

155-464: A score of 82.04%, while Metacritic gave it 82 out of 100. Igromania magazine gave the game 9 out of 10, calling it an "ideal contemporary Real-time strategy ". The reviewer noted good gameplay and praised the graphics and animations, but he said the game did not deviate much from traditional RTSes and the AI did not stand out. The Academy of Interactive Arts & Sciences nominated Battle Realms for

186-623: Is required. Peasants are the only units that can be produced outright. Most of the buildings available are training structures where peasants are trained to become other units. All factions start off with three basic training structures which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained in three different structures to produce more highly skilled infantry or Battle Gears (commonly abbreviated as BGs) to improve their combat ability. This allows lower tiered units to defeat higher tier units, which they could not normally defeat. BGs also allow

217-442: Is unit generation, where peasants are produced automatically at no cost. The rate at which new peasants are produced is inversely proportionate to the current population of the player's army. Peasants gather three resources in the game: rice, water and horses. Horses are war units that can be used to combine with other military units i.e. riding or can be turned into pack horses when assigned for peasants. Only one type of builder unit

248-569: The Total War series to the Civilization series, where moving troops to a specific tile is a tactic because there are no short-range decisions. But in Empire: Total War (2009) , every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy. Throughout the game, the movement of each army is at a macro scale, because

279-435: The Total War video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strategy games, it is not the whole story. The history of turn-based strategy games goes back to

310-459: The " PC Strategy " award in 2002 , which was ultimately awarded to Civilization III . Battle Realms: Winter of the Wolf is the expansion pack , announced on July 7, 2002 and released on November 5, 2002. Strategy game A strategy game or strategic game is a game in which the players' uncoerced , and often autonomous , decision-making skills have a high significance in determining

341-564: The Dragon deity assists them during times of great peril. The Serpent Clan, followers of Yin, have forgotten their honorable ways and have resorted to thievery and deceit. Wolf Clansmen prizes freedom above all else, while also being down-to-earth, hardworking people, and take a delight in nature. Lotus clansmen follow the Forbidden Path, which focuses on death and decay. The game was met with positive reception upon release, as GameRankings gave it

SECTION 10

#1732880660939

372-574: The benefits of playing this team strategy card game extend to those skills and strategies used in business and that the playing of these games helps to automate strategic awareness. Eurogames, or German-style boardgames, are a relatively new genre that sit between abstract strategy games and simulation games. They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components. The games emphasize strategy, play down chance and conflict, lean towards economic rather than military themes, and usually keep all

403-497: The database and a ranking compared to games on its console. At the time of the site's closure in December 2019, seven games had an aggregate score of 97% or higher: Super Mario Galaxy , The Legend of Zelda: Ocarina of Time , Super Mario Odyssey , Super Mario Galaxy 2 , The Legend of Zelda: Breath of the Wild , Grand Theft Auto IV , and Grand Theft Auto V . GameRankings

434-431: The discrete phases of turn-based strategy (TBS). Often the computer is expected to emulate a strategically thinking "side" similar to that of a human player (such as directing armies and constructing buildings), or emulate the "instinctive" actions of individual units that would be too tedious for a player to administer (such as for a peasant to run away when attacked, as opposed to standing still until otherwise ordered by

465-648: The faction's base for military upgrades. The rate of Yin/Yang growth depends on the strength and flair of the army and how far they are from the main base. There are four available factions, called clans in Battle Realms , and each has a different philosophy towards life and combat: Unlike most strategy games , all units in Battle Realms have a melee attack, however, missile units typically have drastically weaker melee attacks. Units are very detailed and have distinct fighting animations. Units can dodge projectiles if they run fast enough, and projectiles have different speeds and fire at certain angles. A unit's attack has

496-583: The game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game. A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as chess and Go . However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as backgammon , Octiles, Can't Stop , Sequence and Mentalis have all been described as "abstract strategy" games despite having

527-403: The game state; or on a board, which commonly uses cardboard counters on a hex map . Popular miniature wargames include Warhammer 40,000 or its fantasy counterpart Warhammer Fantasy . Popular strategic board wargames include Risk , Axis and Allies , Diplomacy , and Paths of Glory . Advanced Squad Leader is a successful tactical scale wargame. It is instructive to compare

558-560: The name of yi (弈), is mentioned in Confucius’s Analects (Lunyu) compiled between ca 470/50 and 280 BCE." The Royal Game of Ur from c. 2500 BCE which often been called one of the oldest board games, likely had some strategy elements as well, although it is generally seen as a luck-based race game . One of the earliest strategy games still played is mancala . Due to claims that some artifacts from c. 5000 BCE might be old mancala boards, it has been suggested that mancala may be

589-530: The oldest known strategy game, but this claim has been disputed. Another game that has stood the test of time is chess , believed to have originated in India around the sixth century CE. The game spread to the west by trade, but chess gained social status and permanence more strongly than many other games. Chess became a game of skill and tactics often forcing the players to think two or three moves ahead of their opponent just to keep up. In abstract strategy games ,

620-416: The ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using

651-494: The outcome. Almost all strategy games require internal decision tree -style thinking, and typically very high situational awareness . Strategy games are also seen as a descendant of war games , and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in

SECTION 20

#1732880660939

682-416: The player can control each battle at a micro scale. However, as an experience, the two types of military operations are quite similar and involve similar skills and thought processes. The concept of micro scale and macro scale can well describe the gameplay of a game; however, even very similar games can be difficult to integrate into a common vocabulary. In this definition, strategy does not explicitly describe

713-587: The player can summon these Zen Masters from the Keep. The story focuses on an artifact Called Tarrant's Orb/Orb of the Serpent which Kenji and the other clans are seeking out. Kenji must get to the Orb before them. There are four clans in the game: Dragon Clan, Serpent Clan, Wolf Clan, and Lotus Clan, each with their own motivations. The ancient Dragon Clan prizes honor above everything else and because of their devotion to such ideals,

744-607: The player may choose which territories he or she wishes to attack first. (Otomo, his lieutenant, gives you the options.) When Kenji returns from Malcomson, he must decide whether to rebirth the Dragon Clan and save the peasants honor with righteousness or take up reigns in his brother's and his father, Lord Oja's, footsteps and lead the Serpent Clan. Taking specific territories might give benefits, and other Zen Masters may join Kenji. Later on,

775-489: The player to further define the role of a unit, such as damage absorption, building destruction, or reconnaissance. Another key element of Battle Realms is the Yin/Yang system. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. Hero units, or Zen Masters, require Yin/Yang to be summoned and increase their damage. Yin and Yang are also used by structures in

806-401: The player's experience; it is more appropriate to describe different formal game components. The similarity of the actions taken in two different games does not affect our definition of them as strategy or tactics: we will only rely on their scale in their respective games. Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy (RTS), or

837-573: The player); hence there is an emphasis on artificial intelligence. GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive . It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic . GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only

868-657: The players in the game until it ends. This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation. Most of the rules are chosen to reflect what the real-world consequences would be of each player's actions and decisions. Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone ) to almost pure simulation (like Diceball! or Strat-o-Matic Baseball ). Wargames are simulations of military battles, campaigns, or entire wars. Players will have to consider situations that are analogous to

899-411: The plot mainly revolves around Kenji, the last heir to the Serpent's Throne. When he returns from exile, Kenji comes across bandits raiding a peasant village. From there, he can either save the peasants or help the bandits in killing them. If he chooses to save the peasants, he will follow the path of the Dragon clan. If he aids the bandits, he will follow the path of the Serpent clan. In Kenji's Journey,

930-510: The situations faced by leaders of historical battles. As such, wargames are usually heavy on simulation elements, and while they are all "strategy games", they can also be "strategic" or "tactical" in the military jargon sense. Its creator, H. G. Wells , stated how "much better is this amiable miniature [war] than the real thing". Traditionally, wargames have been played either with miniatures , using physical models of detailed terrain and miniature representations of people and equipment to depict

961-476: The times of ancient civilizations found in places such as Rome, Greece, Egypt, the Levant, and India. Many were played widely through their regions of origin, but only some are still played today. According to Thierry Depaulis , oldest strategy games would be the "Greek game of polis (πόλις), which appears in the literature around 450 BCE, and the more or less contemporary Chinese game of weiqi (‘ go ’), which, under

Battle Realms - Misplaced Pages Continue

#938061