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Battle Raper

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Battle Raper ( バトルレイパー ) is a eroge fighting game developed and published by Illusion Soft in 2002. The game has gained notoriety and controversy for its simulation of rape . This aspect was removed in its follow-up; Battle Raper II: The Game in 2005, which while still focusing on some sexual themes such as the removal of clothing, the sequel focuses more heavily on the fighting mechanic.

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33-462: Battle Raper is a hand-to-hand combat 3D fighting game. The gameplay system features power-ups that can be picked up in the arena. The female characters can lose their clothes as they take damage and special moves include sexually explicit grapple attacks. Besides the single- and multiplayer modes, including Story mode, Battle Raper features the Extra mode for the additional unlockable content. It allows

66-450: A 'life'). Examples: In some games, using certain items or abilities requires the expenditure of a resource such as ammunition, fuel or magic points. Some games use a single resource, such as magic points, while others use multiple resources, such as several types of ammunition. Some games also have power ups which increase the player's maximum ammunition or power capacity. Examples: Other power-ups consist of items whose main feature

99-453: A fight against a female character is won, the game enters a special mode where the unconscious woman lies on the ground in front of the player who now has to heal her wounds. The Replay mode allows the player to have sex with a chosen female character. The game's plot has no relations to the original Battle Raper and is set in the year "20XX". The Story mode follows a young treasure hunter swordsman named Yuuki. The player gets to choose one of

132-471: A joke on video game controversies regarding the influence of video games on children. In 1984, Sabre Wulf introduced power-ups in the form of flowers which, when blossoming, provided effects such as speed up and invincibility. In 1985, Super Mario Bros. introduced the Super Mushroom , which has entered popular culture, being described as "the quintessential power-up". The original game idea

165-500: A monster looks like a chest, but will attack the player when they attempt to open it. This is notably seen in the Seiken Densetsu and Dragon Quest series. Treasure chests provide a means for the player to obtain items without paying for them in stores. In some cases, these chests contain items that cannot be purchased at stores. Chests may be locked, requiring a key of some sort. For certain games, keys can only be used once, and

198-440: A move that cannot be blocked, as well as a super move. The game also features a variety of alternative clothing items and weapons for all the characters that can be used to edit their models. The game includes a single-player story mode, a multiplayer mode, and an Extras mode which is unlocked after finishing the storyline. As opposed to the first Battle Raper , the sequel actually does not feature rape but only consensual sex. Once

231-409: A power-up mechanic. Every maze in the game contains four Power Pellets which temporarily give Pac-Man the ability to eat ghosts, turning the tables on his pursuers. The effect of the power-up was illustrated by one of the first cut scenes to appear in a video game, in the form of brief comical interludes about Pac-Man and Blinky chasing each other around. The power pellet entered popular culture with

264-521: Is also temporarily granted after the player gets hit or loses a life, so that the character will not be hurt/killed twice in quick succession. The effect is commonly indicated by making the player character flash or blink or by musical cues. Examples: Some power-ups consist of items which help the player avoid or escape enemies or enemy weapons. This category includes "speed boosts" and other power-ups which affect time, which can be temporary, permanent, or cumulative, and "invisibility" power-ups which help

297-568: Is an object that adds temporary benefits or extra abilities to the player character as a game mechanic . This is in contrast to an item , which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble . Well known examples of power-ups that have entered popular culture include

330-403: Is nearly always granted as a temporary bonus; otherwise it would negate the challenge of the game. Invincibility (or "invulnerability") comes in two main forms: either the player character merely becomes intangible to harmful things, or can also damage enemies by contact. In either case the character is often still vulnerable to some threats, such as bottomless pits. In many games, invulnerability

363-619: Is that they are found in large numbers, to encourage the player to reach certain spots in the game world. They have various cumulative effects, often granting the hero an extra life. Examples: Trick power-ups try to trick the player into grabbing them, only to result usually into damage, removed abilities, or player death. Examples: There are many different methods of obtaining power-ups: In many video games, especially role-playing video games , treasure chests contain various items, currency , and sometimes monsters. For certain role playing games, some chests are actually mimics , in which

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396-496: The 12 weirdest fighting games in 2008 ("Humiliation, rape and degradation are wrapped up in one package of shame, that's not only a shitty fighting game, but a sick idea as well"). The Washington Post included it among the 15 most morally controversial video games. The game was banned on the streaming video service Twitch . Battle Raper II is a weapon-based 3D fighting game in which the players are able to knock female opponents' clothing off. Every character has unlimited guard,

429-529: The Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team...and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on

462-650: The Internet" —created the prestigious UGO E3 Awards, now the Game Critics Awards , to recognize high quality video game entertainment. In 1999, UGO changed its name to UnderGround Online as part of its efforts to expand its target audience. The company streamed various forms of media entertainment on its website as well as offering articles on topics of interest to its target audience. Topics included comics, television, music and film. Its main competitors included CNET Networks , IGN , and Yahoo! . On July 24, 2007 it

495-651: The West which only started years after the fact" but also led to the establishment of the Ethics Organization of Computer Software in 2009. Battle Raper was included on the GamesRadar 's lists of the seven "most evil" video games in 2007: "At first, seeing female brawlers beat each other's clothes off is pretty amusing in a twisted way, but the streaming tears that come when the raping begins quickly kills any quirky humor or titillation to be had with this sick hentai title." and

528-413: The ability to shoot fireballs at enemies, respectively. Konami 's 1985 game Gradius had the first use of a selection bar where the player could select which power-up effect to trigger, instead of having a fixed instant effect. In 1986 and the years after, the concept of permanent power-ups appeared in the action role-playing genre in the form of perks . Power-ups can be classified according to

561-470: The bar, so that more effort is required to obtain them. The selection bar was first used in Konami 's 1985 game, Gradius . "Perks" are a variation of the power-up mechanic, but permanent rather than temporary. The concept of permanent power-ups dates back to the early NES action RPGs , Deadly Towers (1986) and Rygar (1987), which blurred the line between the power-ups used in action-adventures and

594-445: The experience points used in console RPGs . An early video game that used perks, and named it as such, was the 1997 computer RPG game Fallout . Perks have been used in various other video games in recent times, including first-person shooters such as Call of Duty 4: Modern Warfare , Modern Warfare 2 , and Killing Floor , as well as action games like Metal Gear Online . UGO Networks UGO Entertainment, Inc.

627-447: The fact that they take effect immediately, feature designs that do not necessarily fit into the game world (often used letters or symbols emblazoned on a design), and are found in specific genres of games. Power-ups are mostly found in action-oriented games such as maze games , run and guns , shoot 'em ups , first-person shooters , and platform games . The term "power-up" is an example of wasei-eigo (Japanese pseudo-Anglicisms);

660-480: The female characters to accompany Yuuki, while he travels the island, fighting undead monsters and other female characters (their competitors) and to lie with her in the end. Battle Raper II was released only in Japan on April 22, 2005. Two add-ons were later released for the game: The game has gained some notoriety for its controversial content and for being associated with its infamous predecessor. Satirically reviewing

693-402: The game in 2005, Something Awful 's Zack Parsons tongue-in-cheek wrote: "I want to say that I am glad they took the rape out of Battle Raper 2 , but sadly, I just can't. If you're going to make a game with rape in the title there needs to be rape in it." In 2010, Machinima.com 's Steve and Larson ranked it as the fourth most offensive game ever. Power-up In video games , a power-up

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726-428: The key is destroyed during its use. For other games, having a particular type of key means that the player can open any of the chests with a matching lock. For most games, once a chest has been opened, the contents remain empty, although they may be repopulated with possibly different items during different stages of the game. This is different from perishable containers, such as crates and jars, which tend to reappear if

759-533: The player avoid enemies. Examples: Some power-ups help the player enter new or previously inaccessible areas, or " warp " to another level. Access abilities, depending on the game, can be required to progress normally or be entirely optional. Examples: Health-restorative power-ups typically consist of items which restore lost health (most typically in medical kits, food, or as energy), or items which increase health capacity and 1-ups (which give an extra chance to continue playing after losing, commonly called

792-482: The player exits the area and then returns. Instead of having players collect a power-up that is instantly activated, the players may be allowed to select which power-ups they want to use. This is commonly implemented through a 'selection bar' which contains a number of power-up effects. To access the bar, the player must collect power-up items; the more they collect, the further along the bar they can access. The more powerful power-ups are traditionally placed further along

825-466: The player to see unlockable artwork and animations, as well as featuring an option to allow to freely molest any of the four female fighters (Mai Kisaragi, Suzume Hachisuka, Fa Taolee, Chihaya Kagami: the only male fighter is Zenon). The game has gained notoriety because of its forced sex elements and was credited to be one of the Japanese adult games that not only resulted in "a widely publicised outcry in

858-557: The power pellets from Pac-Man (regarded as the first power-up) and the Super Mushroom from Super Mario Bros. , which ranked first in UGO Networks ' Top 11 Video Game Powerups . Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games , by

891-420: The power-up can be time-limited, have a limited number of uses, last until the player is hit, last until the player is killed, or last until game over . Examples: Defensive power-ups typically consist of items like shields (usually a " force field ") surrounding the character that deflects projectiles or absorbs a certain amount of damage, or invincibility/invulnerability. In the case of invincibility, this

924-501: The profitable IGN division would be spun off into a new company. In March 2012, UGO ceased to exist as a staffed website and was dormant for a short period. Later in 2012, UGO.com relaunched as a self-described "pop culture comedy site", which focused on producing original videos about movies, comics and videogames with a humorous tone. On February 4, 2013, UGO.com was purchased as part of the IGN network of websites acquired by Ziff Davis , and

957-412: The sense was coined in Japanese as a compound of "power" ( パワー , pawā , noun) and "up" ( アップする , appusuru , verb) , literally "to up someone's or something's power or abilities". The general meaning of X-up in Japanese is "this will increase your X", and this construction is regularly used in areas such as advertising. Pac-Man from 1980 is credited as the first video game to feature

990-433: The type of benefit they give the player. Power-ups can give players a new weapon, or transform the player character into a more aggressive form that increases its attack power or makes some enemies vulnerable. This also includes "nukes", which are weapons that destroy every enemy on the screen at once; these are prevalent in many different genres including vehicular combat , run and guns , and platform games . The effect of

1023-468: Was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York , United States. The company started in 1997 as Unified Gamers Online , billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to

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1056-406: Was announced that Hearst Corporation would acquire UGO Entertainment to expand its interactive media division. On January 6, 2009, UGO Entertainment acquired 1UP.com and its associated sites from publisher Ziff Davis . In May 2011, IGN Entertainment announced that it would acquire UGO from Hearst in a cash and stock. At the same time, its parent company News Corporation also announced that

1089-565: Was to have an always big Mario as a technical advance, but later the power-up was introduced to make him "super" as a bonus effect. The development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like in Alice's Adventures in Wonderland . Other power-ups introduced in this game were the Super Stars and Fire Flowers , which gave Mario invincibility and

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