Misplaced Pages

Bandai Namco Studios

Article snapshot taken from Wikipedia with creative commons attribution-sharealike license. Give it a read and then ask your questions in the chat. We can research this topic together.

Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo and founded in 2012, with divisions in Singapore and Malaysia . Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment (formerly Bandai Namco Games), which itself is part of the wider Bandai Namco Holdings group. The company works under its parent company as a keiretsu ; Bandai Namco Studios creates video games for home, arcade and mobile platforms, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.

#498501

37-698: It was established as Namco Bandai Studios as the spin-off company of Namco Bandai Games's video game development divisions, based on restructuring efforts and the need for a decrease in development times and increase in productivity. Over 1,000 employees from Namco Bandai Games and additionals from the defunct Namco Tales Studio division were absorbed into Studios. Bandai Namco Studios has worked on many successful video game franchises , including Tekken , Pac-Man , The Idolmaster , Ace Combat , Tales , and Soulcalibur , in addition to original intellectual properties such as Code Vein and Scarlet Nexus . Much like Namco developed games for Nintendo as

74-539: A spin-out , or starburst or hive-off , is a type of corporate action where a company "splits off" a section as a separate business or creates a second incarnation, even if the first is still active. It is distinct from a sell-off, where a company sells a section to another company or firm in exchange for cash or securities. Spin-offs are divisions of companies or organizations that then become independent businesses with assets, employees, intellectual property , technology , or existing products that are taken from

111-453: A new environment. Spin-offs also allow high-growth divisions, once separated from other low-growth divisions, to command higher valuation multiples. In most cases, the parent company or organization offers support doing one or more of the following: All the support from the parent company is provided with the explicit purpose of helping the spin-off grow. The United States Securities and Exchange Commission 's (SEC) definition of "spin-off"

148-660: A publisher since the GameCube , the company has also developed several games for them as Bandai Namco Studios, namely the Super Smash Bros. series beginning with the fourth installment , Wii Sports Club , and spin-offs in the Pokémon franchise like Pokkén Tournament and New Pokémon Snap . The company is a strong advocate of video game preservation , preserving master arts , design documents, and other resources for its games. Established on March 31, 2006, Namco Bandai Games

185-691: A representative for the company stated, "We are not announcing any specific titles at this time." In September 2013, while speaking at the British Academy of Film and Television Arts , Lucasfilm chief technology strategy officer Kim Libreri demonstrated a video of motion capture being processed in real-time by the Star Wars 1313 engine and its assets. Using the game's capacities as an example, Libreri suggested that cinematic post-processing might eventually be supplemented or superseded by rendering technologies developed for video games. Disney chose not to renew

222-406: Is a cancelled action-adventure video game that was under development by LucasArts . The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter , would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber based combat. On April 3, 2013, it

259-457: Is more precise. Spin-offs occur when the equity owners of the parent company receive equity stakes in the newly spun off company. For example, when Agilent Technologies was spun off from Hewlett-Packard (HP) in 1999, the stockholders of HP received Agilent stock. A company not considered a spin-off in the SEC's definition (but considered by the SEC as a technology transfer or licensing of technology to

296-499: Is now called Treasury Wine Estates . According to The Economist , another driving force of the proliferation of spin-offs is what it calls the " conglomerate discount " — that "stockmarkets value a diversified group at less than the sum of its parts". Some examples of spin-offs (according to the SEC definition): Examples following the second definition of spin-out: An example of companies created by technology transfer or licensing: Star Wars 1313 Star Wars 1313

333-545: The Super Smash Bros. series since the 4th installment as the lead development studio. In July 2024, B.B. Studio , which was in the past a subsidary of parent company Bandai Namco Entertainment became a direct subsidiary of Bandai Namco Studios. Its offices in Malaysia and Singapore, Bandai Namco Studios Malaysia and Bandai Namco Studios Singapore , are based out of Selangor , Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios identifies itself as

370-557: The PlayStation VR headset. The Vancouver division closed on November 16, 2018, though a "skeleton crew" was kept to support Tekken Mobile , and opened a Malaysia division in 2016. Bandai Namco Studios won the "Grand Prize" award at the Japan Game Awards for its work on Super Smash Bros. Ultimate , as well as the "Japan Game Awards 2019 Minister of Economy, Trade and Industry Award" from the organization. Bandai Namco Research Inc

407-431: The parent company . Shareholders of the parent company receive equivalent shares in the new company in order to compensate for the loss of equity in the original stocks . However, shareholders may then buy and sell stocks from either company independently; this potentially makes investment in the companies more attractive, as potential share purchasers can invest narrowly in the portion of the business they think will have

SECTION 10

#1733085393499

444-661: The Singapore division of Lucasarts , who had previously worked on the cancelled Star Wars 1313 . Its Japanese division established a working relationship with Nintendo with Wii Sports Club , a high-definition remaster of the original Wii Sports (2006) for the Wii U ; several Nintendo games to follow were developed by Bandai Namco Studios, including Super Smash Bros. for Nintendo 3DS and Wii U (2014), Pokkén Tournament (2015), Super Smash Bros. Ultimate (2018) and New Pokémon Snap (2021). On April 1, 2014, Namco Bandai Studios

481-548: The company believes preserving these master arts allows for further appreciation of its predecessor's games as well as the arts themselves. Studios has amassed a collection of 400 master arts, including those from Xevious (1983), Ridge Racer (1993), and J-League Soccer Prime Goal (1993), which it stores in an internal department named the "Banarchive". Many of its pieces were originally deemed lost during its move to Kōtō in 2015, though most have since been recovered. Bandai Namco Studios hopes to easily share its master arts to

518-517: The company was headed by company veteran Hajime Nakatani and became a wholly owned subsidiary of Namco Bandai Games. Its parent company stated that Studios would allow for faster development times, tighter cohesion with aligning production teams, and more creative freedom and developer skills for its employees. Namco Bandai's consecutive financial increases in its year-over-year profits also contributed to its establishment. Studios inherited 1,000 employees from Namco Bandai Games and all 80 staff members from

555-781: The former Namco Tales Studio , which ceased operations a year earlier. It would focus on the development of new intellectual properties and follow-ups to established franchises, such as Tekken , Pac-Man , and Ace Combat . The two companies would work in conjunction with one another as a keiretsu , where Namco Bandai Studios would develop and plan games and Namco Bandai Games would handle marketing, publishing, and distribution. Namco Bandai Studios opened two international divisions on March 1, 2013: Namco Bandai Studios Singapore Pte. Ltd. in Media Circle, Singapore, and Namco Bandai Studios Vancouver Inc. in Vancouver, Canada . The Singapore division

592-403: The game. Ex-LucasArts staff describe Lucas as someone who cared deeply about telling stories, but didn't know much about the game development process, with one former developer adding: "One of the problems of working in a film company—[Lucas] is used to being able to change his mind, he didn't really have a capacity for understanding how damaging and difficult to deal with these changes were." It

629-424: The games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization." It is possible that Star Wars 1313 may resume development by an external developer, but until that happens Star Wars 1313 remains shelved. Following

666-426: The halting of internal development at LucasArts, Disney announced an exclusive deal with Electronic Arts to produce Star Wars games for the core gaming market. However, Disney Interactive Studios retained the ability to develop, and LucasArts retained the ability to license the franchise for the casual gaming market. When asked whether Electronic Arts would continue Star Wars 1313 and Star Wars: First Assault ,

703-414: The main reasons for what The Economist has dubbed the 2011 "starburst revival" is that "companies seeking buyers for parts of their business are not getting good offers from other firms, or from private equity". For example, Foster's Group , an Australian beverage company, was prepared to sell its wine business. However, due to the lack of a decent offer, it decided to spin off the wine business, which

740-520: The most growth. In contrast, divestment can also sever one business from another, but the assets are sold off rather than retained under a renamed corporate entity. Many times, the management team of the new company are from the same parent organization. Often, a spin-off offers the opportunity for a division to be backed by the company but not be affected by the parent company's image or history, giving potential to take existing ideas that had been languishing in an old environment and help them grow in

777-478: The new company) may also be called a spin-off in common usage. A second definition of a spin-out is a firm formed when an employee or group of employees leaves an existing entity to form an independent start-up firm. The prior employer can be a firm, a university, or another organization. Spin-outs typically operate at arm's length from the previous organizations and have independent sources of financing, products, services, customers, and other assets. In some cases,

SECTION 20

#1733085393499

814-555: The producer of the Nintendo Switch release of Namco Museum , hopes the company will be able to bring the entirety of Namco's back catalog for modern gaming platforms. Bandai Namco Studios currently have six internal divisions in Japan dedicated to development under the company, who has shared the organization of its divisions as in 2023, being organized as the following: Spin-off (corporate) A corporate spin-off , also known as

851-576: The public in the form of YouTube retrospective videos and a virtual reality museum through its Namco Museum of Art project. In addition to its master arts, Bandai Namco Studios has also preserved promotional pamphlets, source code, master models for characters, design documentation, and release dates for all video games by Namco, Bandai , and Banpresto . Other divisions within Bandai Namco Holdings and external companies have used these arts for products such as apparel and posters. Hisaharu Tago,

888-451: The scum of civilization in an underground area of Coruscant known as Level 1313. While being developed in-house by LucasArts, Star Wars 1313 was undergoing an integrated development approach that involved Industrial Light & Magic , Lucasfilm Animation and Skywalker Sound . The game's title was trademarked in May 2012, and the game was announced later that month by LucasArts. The game

925-407: The spin-out may license technology from the parent or supply the parent with products or services; conversely, they may become competitors. Such spin-outs are important sources of technological diffusion in high-tech industries. Terms such as hive-up, hive down or hive across are sometime used for transferring a business to a parent company, a subsidiary company or a fellow subsidiary. One of

962-517: The studio's young staff. Their first game Survival Quiz City will be published by Phoenixx. On November 14, 2023, Bandai Namco Studios revealed for the first time that they now have two dedicated teams called Studio 2 and Studio S for commissioned projects for other publishers, with Nintendo being the main contributor for the past works and likely for future works. The works of the team on Studio 2 have been support for Mario Kart series since 2014 and Arms , while Studio S have been mainly involved in

999-529: The successor to Namco , focusing on its predecessor's design philosophies and corporate environment. The company emphasizes creating unique and immersive experiences in games, and is against copying ideas from other developers. Many of its employees were originally employed at Namco: Bandai Namco Studios is a strong advocate of video game preservation . In particular, it sees the master art used for supplementary material in games, such as Galaxian (1979) and Pac-Man (1980), as being of historical importance;

1036-536: The trademark for Star Wars 1313 in the beginning of 2014, resulting in the United States Patent and Trademark Office considering the trademark abandoned. In a December 2015 interview with /Film , Lucasfilm head Kathleen Kennedy stated the concept art for the game was "gold" and that it was "something we’re spending a lot of time looking at, pouring through [ sic ], discussing, and we may very well develop those things further." As of 2024,

1073-417: Was announced that The Walt Disney Company had ceased internal development of all LucasArts projects, including Star Wars 1313 . At the time, a LucasArts representative indicated that the game may be revived through a licensing deal with an outside studio, but until then Star Wars 1313 would remain on hold. Star Wars 1313 was supposed to revolve around Boba Fett in his early adulthood, navigating past

1110-459: Was assigned as Namco Bandai's head video game development branch in Asia, and to establish working relationships with fellow developers in the region. The Vancouver division was to design online network games and provide content for North America and Europe, while simultaneously focusing on contributing to the country's growing game industry. Namco Bandai Studios Singapore employed several staff members from

1147-516: Was being developed on top of Unreal Engine 3 , as shown in the latest Developer Diary called "Descent to the Underworld". The diary video shows the game running in 64-bit mode with the Direct3D 11 rendering path. On March 1, 2013, it was reported that the game had been "on hold" ever since The Walt Disney Company's purchase of Lucasfilm . However, a LucasArts representative reported that Star Wars 1313

Bandai Namco Studios - Misplaced Pages Continue

1184-411: Was continuing production. On April 3, 2013, it was announced that The Walt Disney Company had ceased internal development at LucasArts and laid off its staff, except a skeleton crew of less than 10 employees which would allow LucasArts to remain open as a licensor. As a result, all projects were shut down, including Star Wars 1313 . A Lucasfilm representative stated: "After evaluating our position in

1221-402: Was established in 2019 with some of the research and development departments of Bandai Namco Studios being transferred to this complete new company In October 2021, Bandai Namco Studios announced the establishment of the indie label GYAAR Studio within the studio. They plan to release at least one independent game title per year, where each title will be developed by a team of creators from among

1258-461: Was necessary to spin off its game development operations into a separate division. The company requested for faster development times and healthy relations between its multiple business areas, and believed the formation of a new company would remedy this. Namco Bandai's video game operations were transferred to a new subsidiary, Namco Bandai Studios Inc., on April 2, 2012. Located in Shinagawa, Tokyo ,

1295-464: Was officially revealed at E3 2012 the following month. Spike TV broadcast a sneak peek on June 4 that showed exclusive gameplay footage. The game was going to have direct involvement from Star Wars creator George Lucas . Though he gave the 1313 team more access to the Star Wars Universe, he also began to switch characters and rewrite the story based on what he felt would be more fitting for

1332-462: Was renamed Bandai Namco Studios Inc., following an effort by its parent company to unify the Bandai Namco brand across its international divisions. The company began development on virtual reality arcade games the same month, which were designed for Bandai Namco Entertainment's VR Zone chain of video arcades. In 2016, Bandai Namco Studios released Summer Lesson , a virtual reality game designed for

1369-430: Was the amalgamation of Namco and Bandai 's video game development operations being merged and consolidated into one company. The developer produced the majority of its video games in-house, through its subsidiaries such as Banpresto and D3 Publisher , or lending production to external studios. However, as the company was recovering from financial losses and was undergoing a reorganization, Namco Bandai Games believed it

#498501