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The Nintendo DS Lite is a foldable handheld game console developed and manufactured by Nintendo . It is the second iteration of the Nintendo DS and is slimmer, brighter, and more lightweight than the original. It was announced on January 26, 2006, more than a month before its initial release in Japan on March 2, 2006, due to overwhelming demand for the original model. It has been released in Australia, North America, Europe, New Zealand, Singapore, and defined regions in South America, the Middle East, and East Asia. As of March 31, 2014, the DS Lite had shipped 93.86 million units worldwide.

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107-558: Band Hero is a 2009 rhythm game developed by Neversoft and published by Activision . It is the second spin-off of the Guitar Hero series, following DJ Hero (2009). The game was released on November 3, 2009, for the PlayStation 2 , PlayStation 3 , Xbox 360 , Wii and Nintendo DS consoles. The game is structurally similar to Guitar Hero 5 (2009), and supports full band play (lead and bass guitar, drums, and vocals) including

214-635: A basic mechanic that formed the core of future rhythm games. The success of PaRappa the Rapper sparked the popularity of the music game genre. In 1997, Konami released the DJ-themed rhythm game Beatmania in Japanese arcades . Its arcade cabinet features buttons similar to those of a musical keyboard, and a rubber pad that emulates a vinyl record. Beatmania was a surprise hit, inspiring Konami's Games and Music Division to change its name to Bemani in honor of

321-437: A challenge similar to that of Simon , in that the player must watch, remember, and repeat complex sequences of button-presses. Rhythm-action can take a minigame format with some games blending rhythm with other genres or entirely comprising minigame collections. In some rhythm games, the screen displays an avatar who performs in reaction to the player's controller inputs. However, these graphical responses are usually in

428-407: A computer music group at MIT . Beginning in 1998, the company developed music games inspired by PaRappa the Rapper . In 2001, the company released Frequency , which puts the player in control of multiple instrument tracks. Ryan Davis of GameSpot wrote that the game provides a greater sense of creative freedom than earlier rhythm titles. Frequency was critically acclaimed; however, marketing

535-600: A counter-suit against the band, alleging contract breaches; Activision claimed that it was "publicly known" that in-game characters in the Guitar Hero series, once unlocked, could be used for all game modes, and that No Doubt's request came well after the game's code was finalized. Courtney Love , who has expressed an intention to file legal action for Cobain's appearance in Guitar Hero 5 , said to NME that she will join No Doubt in their lawsuit against Activision. In April 2010,

642-785: A demo for Dr. Kawashima's Brain Training: How Old Is Your Brain? . The Nintendo DS Lite was released in North America on June 11, 2006. There had been various reports of North American Target , Wal-Mart , Kmart , and Meijer stores having sold Nintendo DS Lite units as early as May 30, 2006, breaking the official launch date. On June 12, 2006, GameSpot reported that the Nintendo DS Lites had sold out at major online retailers, as well as several brick-and-mortar stores in North America. On June 13, 2006, Nintendo announced that 136,500 units were sold in two days since

749-400: A forty-five song combined setlist) of the same genre as the console-based soundtrack. Although they feature some of the same artists from the console version, the tracks themselves are different. On release of Band Hero, 35 of the songs from World Tour and 21 from Smash Hits are importable into Band Hero for a small fee (approximately $ 0.10 per song), and are treated as downloadable content for

856-490: A new rhythm-based game mode called Fortnite Festival, mimicking the gameplay of Rock Band , released within Epic's Fortnite game platform in 2023. Rhythm games have been used for health purposes. For example, research has found that dancing games dramatically increase energy expenditure over that of traditional video games, and that they burn more calories than walking on a treadmill. Scientists have further suggested that, due to

963-439: A preliminary injunction sought by the band. In October 2012, on the eve of trial, the case was settled for undisclosed terms. Rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm . Games in the genre typically focus on dance or the simulated performance of musical instruments , and require players to press (or step on) buttons in

1070-401: A real electric guitar. By 2007 rhythm games were considered to be one of the most popular video game genres, behind other action games. However, by 2009, the market was saturated by spin-offs from the core titles, which led to a nearly 50% drop in revenue for music game publishers; within a few years, both series announced they would be taking a hiatus from future titles. Despite these setbacks,

1177-743: A real instrument in the future while a majority of those who were already musicians had been inspired to play their instruments more. Despite such popularity the guitar remains less popular than it was in the 1960s. Some musicians have been critical of Guitar Hero' s impact on music education. Jack White of the White Stripes stated that he was disappointed to learn that video games are the most likely venue where younger audiences will be exposed to new works, while Jimmy Page of Led Zeppelin does not believe that people can learn how to play real instruments from their video game counterparts. Similarly, Prince has turned down opportunities to have his music in

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1284-597: A rhythm game for the Nintendo DS that utilizes the handheld's touchscreen features. It became a highly demanded import title, which led to the release of an altered version of the game in the West— Elite Beat Agents —and a sequel in Japan . Also in 2005, Harmonix and the small publisher RedOctane released Guitar Hero , a game inspired by Bemani's GuitarFreaks . However, instead of the Japanese pop that comprises

1391-582: A rock concert taken from the lead guitarist's perspective to increase immersion. Guitar rhythm game industry is going for the VR market with games like Rocksmith and Rock Band VR . 2016 saw the release of Thumper , a self-styled "rhythm violence" game combining rhythm mechanics with an abstract horror theme and an original industrial soundtrack. Unusually, Thumper features a player character encountering notes as physical obstacles, rather than having notes simply scroll offscreen. Also in 2016, Konami returned to

1498-433: A sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble . Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as

1605-509: A total of 262,144 colors. The touch screen has the same specifications as the top screen, but with a transparent analog touch sensor. The screens have a maximum brightness of 200   cd/m for the top screen and 190   cd/m for the bottom screen (touch screen). The CPU consists of two ARM processors, an ARM946E-S main CPU and ARM7TDMI coprocessor at clock speeds of 67   MHz and 33   MHz respectively. The lithium-ion battery (1000 mAh)

1712-457: A wireless range of 30 to 100 feet. Multiple users can play certain multiplayer games with one DS game card using DS Download Play. The DS Lite is capable of receiving Wi-Fi signals from other systems in the Nintendo DS and 3DS families, Wii consoles, and Wi-Fi access points. WEP encrypted and unencrypted networks are supported. WPA encryption is not supported. Along with a touch screen,

1819-529: Is a rhythm game in which players dance on pressure-sensitive pads in an order dictated by on-screen instructions. The game was highly successful both in and outside Japan, unlike games such as GuitarFreaks , DrumMania and Beatmania , though the latter had some success in Europe. Released the same year, Enix 's Bust a Groove features a similar focus on dancing but employs a more conventional input method. The game contains competitive one-on-one battles, and grants

1926-507: Is also supported. In the United States, the new controller was, for a limited time, exclusive to the game and instrument bundles of Band Hero on Wii. The Xbox 360 and PlayStation 3 versions of the controller were released at a later date; Band Hero bundles for these platforms in the U.S. included the World Tour drum controller. Band Hero for the Nintendo DS features the ability to play

2033-434: Is capable of delivering 15 to 19 hours of play time on a single charge; a power-saving sleep mode is also available. The console takes roughly three hours to fully charge the battery. The DS Lite uses an AC power adapter that differs from the one used for the original Nintendo DS and Game Boy Advance SP due to a smaller adaptor AC port on the top of the unit. The DS Lite supports IEEE 802.11 wireless communication with

2140-440: Is played with only touch and audio. Guitar Hero was used as part of a Trent University youth sleep study, which showed that, in general, players who played a song were better at it twelve hours later if that period included normal sleep. Guitar Hero and Rock Band have introduced people to rock music and inspired them to learn how to play the guitar. A study by Youth Music found that 2.5 million out of 12 million children in

2247-489: The Fretlight practice tool, have expressed scepticism over the game's educational value. There is anecdotal evidence that Guitar Hero aids rhythm and general hand-coordination, but also that it creates a false preconception of the difficulty of learning guitar, which can lead students to discontinue their studies. Guitar Center conducted a survey which found that a majority of instrument-based rhythm gamers intended to take up

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2354-407: The Guitar Hero series, stating that he felt that it was "more important that kids learn how to actually play the guitar". Other commentators have pointed to drum controllers (including the expanded, lifelike Drum Rocker kit) used in such games as potentially useful in learning and creating music with real drums. Nintendo DS Lite The Nintendo DS Lite was announced on January 26, 2006, and

2461-609: The Nintendo DSi and Nintendo 3DS due to lack of a GBA slot . The gameplay for guitar and bass is considered to be the fourth iteration of the Guitar Hero On Tour design by developers Vicarious Visions, and have further improvements to meet with different strumming styles. A new "drum skin" that fits over the bottom half of the DS unit provides four "pads" for drumming that map to the unit's directional pad and face buttons; this design

2568-558: The Rock Band franchise, which also earned over $ 1 billion. Rock Band titles support multiple instrument controllers and cooperative multiplayer, allowing players to play as a full band. The Guitar Hero franchise followed suit with the band-oriented, Neversoft -developed Guitar Hero World Tour . Guitar Hero installments based on specific bands, such as Metallica and Aerosmith , were also published. Additional songs for Guitar Hero and Rock Band were made available for purchase via

2675-511: The University of Michigan Health System has cautioned that dance games and other exergames should only be a starting point towards traditional sports, which are more effective. Dance games have also been used in rehabilitation and fall-prevention programs for elderly patients, using customised, slower versions of existing games and mats. Researchers have further experimented with prototypes of games allowing wider and more realistic stepping than

2782-402: The eighth generation of console hardware has also spurred return of Activision 's Guitar Hero and Harmonix's Rock Band titles in late 2015. Rhythm game, or rhythm action, is a subgenre of action game that challenges a player's sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Donkey Konga and Guitar Hero . Games in

2889-423: The "Top 40" songs do not always make for challenging songs, as many featured simple chord repetition throughout the song or simply following pre-programmed electronic keyboard or drum beats. However, most songs were found to feature at least one difficult instrument portion that would be fun to play. Reviews also noted that the censoring of songs in order to affirm a family-friendly rating is awkward, such as censoring

2996-525: The 2014 shutdown of DLC and exports. Furthermore, 69 of the 85 on-disc songs from Guitar Hero 5 can be imported into Band Hero; similarly, 61 of the 65 songs from Band Hero can be exported for use in Guitar Hero 5 and Guitar Hero: Warriors of Rock . All DLC works with Band Hero, along with all earlier on-disc songs marked as exportable, unlike Lego Rock Band which only allows DLC and exports marked as "family friendly". The Nintendo DS version of Band Hero features thirty songs (per regional version from

3103-549: The Band Moment and the Band Revival feature from Guitar Hero 5. The PlayStation 2 version retains the same game engine from Guitar Hero: World Tour , which features the same HUD style as Guitar Hero: Metallica . Taylor Swift , Adam Levine (of Maroon 5 ), and the band No Doubt are playable avatars in the game. Artists performed motion capture for their in-game avatars. Band Hero also introduced an updated revision of

3210-556: The DS Lite was released on June 22, 2006, due to Midsummer . In just 10 days, Nintendo announced it had sold 200,000 Nintendo DS Lites in Europe. On June 12, 2006, Chinese media organization Sina.com reported that a container intended for shipment to Europe was stolen, which contained HK$ 18 million ( US$ 2.32 million) worth of goods, including black Nintendo DS Lite consoles and games. Later, GamesIndustry.biz reported that Nintendo had confirmed that "A number of White DS Lite made for

3317-461: The DS Lite was sold out soon after its launch. The shortage was supposed to be eased after Nintendo released 700,000 Nintendo DS Lites during April 2006; however, retailers in Tokyo sold out yet again by late May 2006. This shortage would last for most of 2006 and 2007 with retailers all around the country having permanent signage apologizing for the shortage but stating that the arrival time of new stock

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3424-454: The DS Lite went on sale in North America, and seemed to be on pace to the 500,000 sold by the original Nintendo DS in its first ten days. Shortly after its launch, the DS Lite was sold out at major US retailers; however, it did not have the same ongoing shortages in the US as it did in Japan through 2006 and 2007. The Nintendo DS Lite was released in Europe on June 23, 2006. In Finland and Sweden ,

3531-608: The DSi a year later. This larger DS Lite would have featured an increased screen size of 3.8 inches (9.7 cm), slightly smaller than the DSi XL's 4.2-inch (11 cm) screens, and lacked the wide viewing angle of the DSi XL. The Nintendo DS Lite measures 73.9 mm (2.91 in) tall, 133 mm (5.2 in) wide, and 21.5 mm (0.85 in) deep. The top screen is a backlit, 3.12-inch, transmissive TFT color LCD with 256x192-pixel resolution and .24 mm dot pitch, capable of displaying

3638-428: The DSi. The DS microphone is used for vocal parts. The DS has 30 of the songs from console versions. The game also supports up to four player multiplayer in a similar manner as Guitar Hero 5 using the DS's local wireless connections, allowing any combination of instruments. A television advertisement, featuring Taylor Swift , Pete Wentz ( Fall Out Boy ), Travis Barker ( Blink-182 ), and Rivers Cuomo ( Weezer ),

3745-481: The Internet, which generated further revenue. Artists whose work is featured in the games receive royalties, and the increased publicity in turn generates further sales of their music. The success of the Guitar Hero and Rock Band franchises widened the console video game market and its demographics, and the popularity of the genre drove increased sales of consoles. In 2008, it was reported that music games had become

3852-533: The Los Angeles County Superior Court denied Activision's motion to dismiss No Doubt's rights of publicity claims under California's anti-SLAPP law. In February 2011, the 2nd District Court of Appeal upheld the Superior Court's ruling, allowing No Doubt's case to proceed against Activision. In May 2012, the Superior Court denied Activision's motion for summary judgment , though it also denied

3959-460: The Miku series) and 2013 ( The Idolmaster Shiny Festa ), and numerous mobile-based virtual idol rhythm games followed, such as Love Live! , BanG Dream! , Uta no Prince-sama and Ensemble Stars! . Many of these games were freemium games based on existing anime or manga properties, and typically included gacha -type mechanisms to be profitable. With the introduction of motion controllers for

4066-565: The NecroDancer uses a mechanic where the player controls the main character in sync with the soundtrack's beat. Harmonix returned to its core rhythm games in 2014. In 2014, it successfully funded a Kickstarter campaign to produce a remake of the PS2 title, Amplitude for PlayStation 3 and 4, with release expected in 2015. Further, in March 2015, the company announced Rock Band 4 to be released later in

4173-511: The Nintendo DS Lite has A/B/X/Y face buttons, a directional control pad , L/R shoulder buttons, Start and Select buttons, a volume slider, and a power switch. The included stylus is 1   cm longer and 2   mm thicker than the stylus of the original Nintendo DS. The stereo speakers can provide virtual surround sound, depending on the software. It has terminals for stereo headphones and an embedded microphone for voice recognition. Like

4280-531: The Scene songs. Band Hero has received mixed to positive reviews from gaming critics. Most recognized the game as having the same feature sets as Guitar Hero 5 , including any benefits or flaws that may come from that. Reviewers praised the reuse of the Guitar Hero 5 features such as the Party Play mode that allows for players to jump in and out, the improved Career mode, and the improved GHTunes. Some identified that

4387-611: The SixString support guitar controllers with strings, and both contain modes that teach players accurate fingering. Despite this new content, sales of music games faltered in 2010. Guitar Hero: Warriors of Rock and DJ Hero 2 sold only 86,000 and 59,000 copies, respectively, in North America during their first week on the market. This was in sharp contrast to Guitar Hero III , which had sold nearly 1.4 million units in its first week in 2008. Through October 2010, music games achieved net sales of around $ 200 million, one-fifth of

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4494-554: The UK market were stolen in Hong Kong ." Nintendo opened its subsidiary, Nintendo of Korea, on July 20, 2006. The DS Lite was the first console to be released in South Korea by the subsidiary, being released on January 18, 2007. Popular Korean actors Jang Dong-gun and Ahn Sung-ki were enlisted to help promote the console. Nintendo of Korea stated they had sold more than one million units in

4601-471: The United Kingdom have begun learning how to play real instruments after playing music video games such as Guitar Hero . The group believes that these video games can be incorporated into music educational programs. Guitar teachers in the US have reported an increase in students who cite Guitar Hero as their inspiration to start learning. On the other hand, industry professionals, such as the inventor of

4708-545: The World Tour or Smash Hits manual to be able to redownload available songs in a pack (on the Xbox 360 or PlayStation 3) or individual songs (on the Wii) that have been updated to include the new features. Players on the Xbox 360 can delete individual songs after downloading the pack. Some songs are not transferable because of licensing issues—not technical issues—according to Bright. Tim Riley,

4815-531: The Xbox 360 ( Kinect ) and the PlayStation 3 ( PlayStation Move ) in 2010 and 2011, some analysts stated that the rhythm market would resurge thanks to dance- and band-based games that use platform-agnostic controllers. Dance games such as Ubisoft's Just Dance , Harmonix's Dance Central and Michael Jackson: The Experience were based on new motion sensing technologies. Industry pundits believed that, because sales of peripheral-based music games are lagging and

4922-531: The aggressive competition between the Rock Band and Guitar Hero brands on the belief that the market could only support one franchise also contributed to the decline of these games. As a result, analysts lowered their expectations for future music games; for example, projections of first quarter U.S. sales of DJ Hero , a Guitar Hero "spin-off", were reduced from 1.6 million units to only 600,000. Sales of rhythm games, which totalled $ 1.47 billion in 2008, reached only $ 700 million in 2009. Analysts predicted that

5029-499: The background, and the avatar is more important to spectators than it is to the player. In single-player modes, the player's avatar competes against a computer-controlled opponent, while multiplayer modes allow two player-controlled avatars to compete head-to-head. The popularity of rhythm games has created a market for speciality input devices. These include controllers that emulate musical instruments, such as guitars, drums, or maracas. A dance mat, for use in dancing games, requires

5136-421: The band No Doubt are presented in the game. Band Hero received mixed reviews from journalists. Some considered the game to be an appropriately flavored version of Guitar Hero 5 for the "Top 40" pop rock hits, while others felt the game was strictly aimed at teenagers or children. They also contested the cost of the full game, featuring only 65 songs compared with 85 songs in Guitar Hero 5 , and considered if

5243-603: The company shifts to newer games. In Japanese amusement arcade, arcade-based collectible card games became popular. In 2004, Sega released Oshare Majo: Love and Berry which was a fashion coordinate game with collectible card game and rhythm game elements. The Oshare Majo was a big hit in Japan and then other game companies also entered in this game genre. Those games have only aimed at young girls, however some of those games also hit at some adults which are often mentioned as " Ōkina otomodachi " (lit. Big Friends). In 2016, as for PriPara, Tomy mentioned that "When all users [of

5350-577: The content would have been better in downloadable form . A day after the game's release, the band No Doubt sued Activision, citing similar misuse of their avatars to the Kurt Cobain avatar in Guitar Hero 5 . The game is functionally similar to the features of Guitar Hero 5 , including bands composed of any combination of four instruments, drop-in/drop-out play, in-song menus to change difficulty and instrument, and additional multiplayer modes compared to Guitar Hero 5' s "Rockfest". Band Hero also retains

5457-447: The country's obesity epidemic . Arnold Schwarzenegger , former Governor of California , was a noted proponent of the game's use in schools. In Japan, celebrities reported losing weight after playing Dance Dance Revolution , which drove sales of the game's home console version. Bemani's testers also found themselves losing weight while working on the game. There is further anecdotal evidence that these games aid weight loss, though

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5564-504: The downloadable content has been removed by Activision with no evidence it will be made available again. In addition, 152 of the 158 available downloadable songs for Guitar Hero World Tour are forward-compatible with Guitar Hero 5 and Band Hero ; the existing content is automatically upgraded to include all features new to these games and was immediately available to players upon release of Band Hero . Downloaded songs can be used in all game modes, provided all participating players have

5671-578: The downturn in rhythm games, Activision shuttered their Guitar Hero division in February 2011. Analysts suggested that the market for peripheral-based rhythm games may remain stagnant for three to five years, after which sales could resurge because of digital distribution models or the release of new video game consoles. However, by 2013, the era of peripheral-based music games was considered at an end, as Harmonix announced that it would cease regular updates of Rock Band downloadable content on April 2, 2013, as

5778-501: The drop-in/drop-out and in-song instrument and difficulty change menus, and additional multiplayer modes as Guitar Hero 5 . The console versions use instrument-shaped game controllers, while the DS version uses either the "Guitar Grip" introduced with the Guitar Hero: On Tour series or a new Drum Skin that comes with the game. Like previous games, who feature virtual avatars of musical artists , Taylor Swift , Adam Levine , and

5885-445: The drum kit that shipped with Guitar Hero World Tour . Many changes were made to address weight and size concerns that made assembly difficult, and the stand's crossbar was moved to the bottom to improve leg room and allow the bass pedal to be supported by it. The cymbals were changed to a circular shape from the previous triangular design, and the sensitivity of the drums themselves were adjusted. An in-game sensitivity adjustment feature

5992-426: The earlier title's soundtrack, Guitar Hero features Western rock music. The game reinvigorated the rhythm genre, which had stagnated because of a flood of Dance Dance Revolution sequels and imitations. Guitar Hero spawned several sequels, and the franchise overall earned more than $ 1 billion, with the third installment ranking as the best selling game in North America in 2007. Harmonix followed Guitar Hero with

6099-484: The first half of the year. This decline was attributed to fewer purchases of instrument controllers; it was assumed that players had already bought such controllers and were reusing them. While analysts had expected that United States sales of Guitar Hero 5 and The Beatles: Rock Band would be high—close to or exceeding one million units each in the first month of their release —sales only reached roughly half of those projections. The failure to meet sales projections

6206-455: The first year of sale with around 1.4 million sold as of April 2008. The DS Lite was reportedly discontinued in April 2011. A larger model of the DS Lite was an unreleased alternative to the DS Lite. It was ready for mass production, but Nintendo decided against its release as sales of the DS Lite were still strong. Instead, Nintendo released the Nintendo DSi in 2008 and a larger version of

6313-869: The footage of the other musicians. A three-song demo was made available on Xbox Live on October 15, 2009, and included "Paralyzer" by Finger Eleven, "Picture to Burn" by Taylor Swift and "Walking on Sunshine" by Katrina and the Waves. The demo was solely the Party Mode, with the three songs playable in random order. Band Hero for consoles features 65 songs from "mainstream acts". The game also allowed Guitar Hero World Tour ’s downloadable content to be used within Band Hero , as well as Guitar Hero 5 . In addition, some on-disc songs from Guitar Hero World Tour and Guitar Hero Smash Hits were importable into Band Hero , with music licensing limiting those that can be transferred, prior to

6420-574: The formula in 2005 with the Western-targeted Guitar Hero . In general, few Japanese arcade rhythm games were exported abroad because of the cost of producing the peripherals and the resulting increases in retail prices. The 1999 Bemani title DrumMania featured a drum kit controller, and could be linked with GuitarFreaks for simulated jam sessions . Similarly, this concept was later appropriated by Harmonix for their game Rock Band . Dance Dance Revolution , released in 1998,

6527-467: The game playable in all game modes. Furthermore, 69 of the 85 tracks from Guitar Hero 5 will be importable into Band Hero. All transferred songs will also be playable in Guitar Hero 5 and will be free if downloaded in either games. However, Guitar Hero 5 or Band Hero is not backwards-compatible with World Tour nor any other Guitar Hero game. The transfer process requires the player to enter a unique code from

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6634-522: The game, and to begin experimenting with other rhythm game concepts. Its successes include GuitarFreaks , which features a guitar-shaped controller, and 1998's Pop'n Music , a game similar to Beatmania in which multiple colorful buttons must be pressed. While the GuitarFreaks franchise continues to receive new arcade releases in Japan, it was never strongly marketed outside of the country. This allowed Red Octane and Harmonix to capitalize on

6741-465: The game, according to Bloomberg . The first Just Dance game (2009) overcame a poor critical reception to topple Call of Duty: Modern Warfare 2 's best-seller status, while Just Dance 2 (2010) became the best selling non-Nintendo game for the Wii. The Just Dance series competed with top action franchises for sales. Tap Tap Revenge , the first installment of the iPhone rhythm series Tap Tap ,

6848-443: The game] are counted as its main target of from 6 to 9 years old [Japanese] girls, we succeed to expand the market scale as many as every one of the main target." in its financial results. Virtual idol rhythm games grew in popularity in Japan out of two different media segments. One was The Idolmaster series of games developed by Bandai Namco Entertainment first released as an arcade game in 2005. Initial games had players taking

6955-560: The genre challenge the player to press buttons at precise times: the screen shows which button the player is required to press, and the game awards points both for accuracy and for synchronization with the beat. The genre also includes games that measure rhythm and pitch, in order to test a player's singing ability, and games that challenge the player to control their volume by measuring how hard they press each button. While songs can be sight read , players usually practice to master more difficult songs and settings. Certain rhythm games offer

7062-572: The genre's revenue during the same period in 2008. Analysts believed that the market likely would not break $ 400 million in revenue by the end of the year. End year sales were less than $ 300 million. By the end of 2010, the instrument controller-based rhythm market was considered "well past its prime", and developers shifted their focus to downloadable content and potential integration with motion control systems. In late 2010, Viacom sold Harmonix to an investment-backed group and allowed it to continue developing Rock Band and Dance Central . Citing

7169-458: The head of music licensing at Activision, stated that the company will continue to seek licenses for more songs from previous games and downloadable content to be exported into Band Hero, but cannot guarantee that these songs will be licensed for future Guitar Hero games. While Band Hero does not have its own separate library of downloadable content, it supports downloadable content from the Guitar Hero 5 DLC library. However, as of March 31, 2014

7276-469: The highest rates of obesity and its attendant diseases in the US, introduced Dance Dance Revolution into its schools' physical education classes. According to The New York Times , more than "several hundred schools in at least 10 states" have used Dance Dance Revolution (along with In the Groove ) in their curricula. Plans have been made to increase the number into the thousands in an effort to mitigate

7383-403: The importance of software and downloadable content sales. Activision scaled back its 2010 Guitar Hero release schedule to just two games, reducing the number of SKUs from 25 in 2009 to 10 in 2010. The company closed several in-house developers, including RedOctane, Neversoft's Guitar Hero division, and Underground Development . Viacom , which had paid Harmonix $ 150 million following

7490-458: The inclusion of popular rock music , the two series revitalized the rhythm genre in the Western Market, significantly expanded the console video game market and its demographics. The games provided a new source of revenue for the artists whose music appeared on the soundtracks. The later release of Rock Band 3 as well as the even later Rocksmith would allow players to play the songs using

7597-404: The input device. The 1996 title PaRappa the Rapper has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami 's Beatmania sparked an emergent market for rhythm games in Japan. The company's music division, Bemani , released a series of music-based games over the next several years. The most successful of these

7704-419: The large amount of time children spend playing video games and watching television, games that involve physical activity could be used to combat obesity . Studies have found that playing Dance Dance Revolution can provide an aerobic workout , in terms of a sufficiently intense heart rate , but not the minimum levels of VO2 max . Based on successful preliminary studies, West Virginia , which has one of

7811-448: The large number of SKUs released by Activision during 2009, such plans have been shelved and Activision only released sequels to Guitar Hero and DJ Hero in 2010. A day following Band Hero ' s release, the band No Doubt filed a lawsuit against Activision. In a similar manner as Guitar Hero 5 , where the avatar of Kurt Cobain could be used to play any of the songs in the game and leading to questionable virtual performances,

7918-571: The market would settle at the same "healthy" $ 500–600 million level of the Call of Duty series . Wedbush Securities analyst Michael Pachter concluded that the saturation of the rhythm game market accounted for one-third of the industry's 12% sales decline in 2009. The fallout of the weakening rhythm game market affected game developers, publishers and distributors. Companies in the latter two categories believed that most consumers would own at least one set of instrument controllers by 2010, which would increase

8025-521: The music created in Vocaloid, and many of these videos became popular on the Japanese media sharing site Niconico . The popularity of the Miku's videos led to other similar videos based on other popular characters including those out of the Idolmaster series. The next Idolmaster game, The Idolmaster Live For You! in 2008, focused more on the performance mini-games, which led for most remaining games of

8132-612: The original DS, the Nintendo DS Lite is compatible with Game Boy Advance Game Paks as well as Nintendo DS game cards . The DS Lite has a DS slot on top and a Game Boy slot on the bottom. A removable cover for the Game Boy Advance Game Pak slot provides added protection from dust and other foreign materials. Numerous colors and limited editions were released, such as pink casing. The Nintendo DS Lite includes embedded PictoChat software that allows up to 16 users within local range of one another to chat at once. Also included are

8239-405: The player more freedom than typical rhythm games. NanaOn-Sha , the creators of PaRappa the Rapper , released Vib-Ribbon in 1999. It eschews instrument-shaped controllers; instead, players maneuver the protagonist through an obstacle course by pressing buttons at correct times. The game's levels are generated by the background music, which players may change by inserting audio CDs . While it

8346-559: The player to step on pressure-sensitive pads. However, most rhythm games also support more conventional input devices, such as control pads. One early rhythm-based electronic game was the handheld game Simon , created in 1978 by Ralph Baer (who created the Magnavox Odyssey ) and Howard Morrison . The game used the " call and response " mechanic, in which players take turns repeating increasingly complicated sequences of button presses. Human Entertainment 's Dance Aerobics

8453-578: The popularity of pop music is surging, dance-based games would continue to thrive. Just Dance and Dance Central boosted the rhythm genre's late-2010 sales; the latter was the top-selling game for the Kinect in North America in November 2010. Both games helped the genre increase its sales by 38% over November 2009, according to NPD. Harmonix is expected to post more than $ 100 million in profit for 2011 buoyed by sales of Dance Central and downloadable content for

8560-453: The rhythm game market continues to expand, introducing a number of dance-based games like Ubisoft 's Just Dance and Harmonix 's Dance Central that incorporate the use of motion controllers and camera-based controls like the Kinect . Existing games also continue to thrive on new business models, such as the reliance on downloadable content to provide songs to players. The introduction of

8667-413: The role of a manager of rising stars (idols) managing their schedules through mini-games , which include performing in auditions similar to a rhythm game approach. The other direction came from the introduction of the virtual idol of Hatsune Miku by Crypton Future Media for its line of Vocaloid sound synthesis software in 2007. Using Vocaloid, software users could have Miku mimic singing and dancing to

8774-435: The same instruments as the console-based versions. Though the game is compatible with the DS, DS Lite , DSi (vocals only), and 3DS (vocals only), only players on the DS Lite will receive the "full band" experience due to the nature of the hardware extensions for the unit. Guitar and bass parts are played with the same "Guitar Grip" previously created for the Guitar Hero: On Tour series , though this unit will not work on

8881-407: The same was found to be true for the No Doubt avatars in Band Hero . No Doubt's lawsuit claimed their contract limited their performance to the three songs within the game and that they were never told their avatars would be used in that manner. Activision argued that it believes that the manner of use of the band's avatars in the game is within the bounds of the contract. Activision subsequently filed

8988-411: The same year, with plans to keep the game as a platform with continued free and paid updates and downloadable content, while refocusing on the core social and music enjoyment of the game. Activision also announced Guitar Hero Live , slated for late 2015, which rebuilds the game from the ground up, keeping the core mechanics but using a 3-button with dual position controller, and using recorded footage of

9095-704: The second most popular video game genre (behind action) in the United States, with 53% of players being female. At its height in 2008, music games represented about 18% of the video game market. Video game industry analysts considered 2009 to be a critical year for rhythm games, and they believed that it would allow them to gauge the future success of the genre. Both the Guitar Hero and Rock Band franchises were expanded, and they received entries for handheld gaming devices and mobile phones. Specialized titles that targeted specific genres and demographics, such as Band Hero for pop music and Lego Rock Band for younger players, were released. Sales of music games were down in

9202-472: The series to be virtual idol rhythm games. Similarly, as Crypton continue to expand on Miku and other virtual idols for Vocaloid, they expanded to licensing those idols for video games, collaborating with Sega to create the Hatsune Miku: Project DIVA debuting in 2009. These games were initially mostly for consoles, but mobile game versions of these series appeared in 2012 ( Miku Flick for

9309-402: The simple rebranding of the game, and that some may see the product as little more than a "full-price track pack". The game has sold 596,000 units in North America through January 2010, according to data from NPD Group . Prior to the end of 2009, Activision had expressed plans to publish a sequel to Band Hero in 2010. However, as a result of overall decline in music game sales, in part due to

9416-475: The song, including in the game's Career mode when players are given the option to select any song to play. The entire Band Hero DLC library is also available in Guitar Hero 5, and vice versa, so both games embrace the same DLC library. Some DLC songs have specific focus on Band Hero, like the "Celebrity New Years Track Pack" which includes Taylor Swift, Maroon 5 and No Doubt songs, and the "Band Hero Track Pack" with Miley Cyrus , Demi Lovato , and Selena Gomez &

9523-472: The strength of the game is improved in part due to the ability to import and export songs between Band Hero , Guitar Hero 5 , and content. Justin Haywald of 1UP.com , in consideration of the equivalent nature of featured, considered that players now had a choice of "'Top 40' Band Hero or 'Hard Rock' [Guitar Hero 5]" skins to select for playing the music on, and positive direction for the series. However, others saw

9630-469: The success of Rock Band in 2007, began seeking a "substantial" refund on that investment after weak sales in 2009. Viacom also sought to negotiate new deals with music publishers to reduce the costs of the Rock Band series' licensed music. Ultimately, the company began to seek a buyer for Harmonix during the third quarter of 2010. In 2010, rhythm game developers included new features in their products. For example, Rock Band 3 and Power Gig: Rise of

9737-480: The tapping actions found in commercial dance games. MIT students collaborated with the government of Singapore and a professor at the National University of Singapore to create AudiOdyssey , a game which allows both blind and sighted gamers to play together. Guitar Hero games have been used alongside physical therapy to help recovering stroke patients, because of the multiple limb coordination that

9844-424: The target market of the game appears to be towards teenage girls, such as the featuring of Taylor Swift, the color schemes used in the game, and other parts of the song selection. Reviewers noted that setlist would be the strongest measure of whether players should purchase the game. The reviewers also commented on the smaller setlist, which contains only 65 songs compared to Guitar Hero 5' s 85. Review did note that

9951-470: The titles require. Researchers at Johns Hopkins University have used Guitar Hero III and its controller to help amputee patients, and to develop new prosthetic limbs for these patients. Researchers at University of Nevada, Reno modified a haptic feedback glove to work with the Guitar Hero freeware clone Frets on Fire , resulting in Blind Hero , a music game for visually impaired players that

10058-465: The top selling and highest rated virtual reality game on the Steam market at the time of its release. In 2019, the rhythm genre made its first foray into the first-person shooter genre with Harmonix's AUDICA. This same formula would then be used again for 2019's Pistol Whip , 2020's BPM: Bullets Per Minute and 2022's Metal: Hellsinger . Harmonix was acquired by Epic Games in 2021, and worked on

10165-400: The western arcade market with Dance Dance Revolution A after a successful location test. In 2017, Step Revolution released StepManiaX , a game similar to DDR and In the Groove , with an additional center panel. The game currently releases monthly updates. In 2018, Beat Saber , a virtual reality rhythm game designed around cutting colored cubes in time with a song's beat, became

10272-407: The word "whiskey" from Don McLean 's " American Pie " (8 times), and can ruin the enjoyment of some songs. Greg Miller of IGN further noted that these censoring are at odds with the straight-up inclusion of other songs such as "Gasoline" by The Airborne Toxic Event which, Miller claims, is about sex . Some reviews saw Band Hero as a good addition to the Guitar Hero franchise, and pointed out

10379-447: Was an early rhythm-based video game released in 1987, and allows players to create music by stepping on Nintendo 's Power Pad peripheral for the NES video game console . The 1996 title PaRappa the Rapper has been credited as the first true rhythm game, and as one of the first music-based games in general. It requires players to press buttons in the order that they appear on the screen,

10486-472: Was created for the game by director Brett Ratner in the same manner as previous ads for other recent Guitar Hero games, initially paying tribute to the scene in Risky Business with Tom Cruise dancing in his underwear to the song " Old Time Rock and Roll ". Though it appears as if all four performed together, Wentz stated that Swift performed her parts separately using a green screen to impose her into

10593-446: Was later released on consoles in the West as Taiko Drum Master , and the franchise continues to receive new installments in Japan, as well as console releases around the world. Gitaroo Man featured a guitar-playing protagonist four years before the release of Guitar Hero , though the game employed a conventional rather than guitar-shaped controller. Harmonix was formed in 1995 from

10700-532: Was later showcased at E3 2006 in May at the Los Angeles Convention Center . In Japan, the Nintendo DS Lite was released on March 2, 2006. Due to lack of supply and excessive demand following the launch, many electronics distributors raised the retail price of the redesigned handheld console. Even though Nintendo managed to release 550,000 units in March 2006 (which was above their initial projections),

10807-599: Was made difficult by the game's abstract style, which removed the player's ability to perform for onlookers. In 2003, Harmonix followed up Frequency with the similar Amplitude . The company later released a more socially driven, karaoke -themed music game in Karaoke Revolution (2003). Donkey Konga , a GameCube title developed by Namco and released in 2003, achieved widespread success by leveraging Nintendo's Donkey Kong brand. In 2005, Gitaroo Man' s creator Keiichi Yano released Osu! Tatakae! Ouendan ,

10914-535: Was partly attributed to the impact of the late-2000s recession on the video game industry; Harmonix's CEO Alex Rigopulos considered that at the time, both Guitar Hero and Rock Band were the most expensive video games on the market. Analysts also considered it to be a sign of market saturation. Further contributing to the decline was genre stagnation; the franchises retained the same basic gameplay over several iterations, giving consumers less incentive to buy additional titles. Harmonix CEO Alex Rigopulos felt that

11021-644: Was praised for its unique style and artistry, Vib-Ribbon ' s simple vector graphics proved difficult to market, and the game was never released in North America. Sega's Samba de Amigo , released in arcades in 1999 and on the Dreamcast in 2000, features maraca-shaped, motion-sensitive controllers. The game allows for two-player gameplay, provides a spectacle for onlookers and allows players to socialise while gaming. In 2000, Taiko no Tatsujin combined traditional Japanese drums with contemporary pop music, and became highly successful in Japanese arcades. The game

11128-477: Was selected over use of the touch screen due to the inability of the touch screen to recognize near-simultaneous taps, a factor that would have interfered with the drumming experience. The drum skin is limited to the Nintendo DS Lite due to the skin's form factor. The decision to design towards the DS Lite rather than the newer DSi was due to the much larger volume of DS Lite units that have been sold relative to

11235-420: Was the 1998 dance mat game Dance Dance Revolution , which was the only Bemani title to achieve large-scale success outside Japan, and would see numerous imitations of the game from other publishers. Other Japanese games, particularly Guitar Freaks , led to development of the Guitar Hero and Rock Band series that used instrument-shaped controllers to mimic the playing of actual instruments. Spurred by

11342-516: Was the platform's most downloaded game in 2008. The Tap Tap franchise ultimately generated 15 million downloads and received a Guinness World Record as the "most popular iPhone game series". Over the course of 2014, the phenomenon of indie games produced several variations of the genre. The game Jungle Rumble uses a mechanic where players drum on a touch screen to control the game. Different rhythms correspond with different verbs to control entities in an RTS like environment. The game Crypt of

11449-495: Was unknown. When new product arrived, it would sell out within days. Since restocking was erratic, looking for the product often involved several visits to different retailers, and most of the time without finding the product. This was still the case in Japan as of April 25, 2007, with stores turning away potential customers every day and selling out quickly. The Nintendo DS Lite was released in Australia on June 1, 2006, and came with

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