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Fatality (Mortal Kombat)

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Fatality is the name given to a gameplay feature in the Mortal Kombat series of fighting video games , in which the victor of the final round in a match inflicts a brutal and gruesome finishing move onto their defeated opponent. Prompted by the announcer saying "Finish Him/Her", players have a short time window to execute a Fatality by entering a specific button and joystick or D-Pad combination, while positioned at a specific distance from the opponent. The Fatality and its derivations are notable features of the Mortal Kombat series and have caused a large cultural impact and controversies .

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35-603: The origins of the Fatality concept has been traced back to several violent Asian martial arts media. In The Street Fighter (1974), a Japanese martial arts film, Sonny Chiba performs x-ray fatality finishing moves, which at the time was seen as a gimmick to distinguish it from other martial arts films. In the Japanese shōnen manga and anime series Fist of the North Star , the protagonist Kenshiro performs gory fatalities in

70-530: A ring out . It was possible for some Death Traps to kill both fighters simultaneously, in which case the round went to the player who had taken the least damage, or Player 1 if both players had full life bars. Traditional Stage Fatalities, seen since the original MK game through MK4 , made a return in the 2011 Mortal Kombat . Button combinations are once again used to perform Stage Fatalities. Quitalities , first introduced in Mortal Kombat X , occurs when

105-566: A lethal finishing move in any game, including the termed "Fatals" in the Killer Instinct series. In the game ClayFighter 63β…“ the Fatalities were parodied in the form of "Claytality." "Fatalities" expanded into the shooter genre, most notably in the Gears of War series as "Executions". In many games in the franchise there are different types of Fatalities and Finishers: This finisher allows

140-420: A limited amount of time to perform one of several violent moves (such as ripping an organ out) attributed to a button and direction combination. The time then resets and the player can perform a second move, but the time bar decreases more rapidly after each move. It is also possible to "fail" the Fatality by running out of time before performing a final finishing move (such as ripping the opponent's head off). Once

175-424: A negative point of the game. For Mortal Kombat: Armageddon , the Fatality concept was completely revised. In all previous games, finishing moves were in the form of a button combo, activating a scripted animation sequence. For Armageddon , the old system was replaced with a new Kreate-A-Fatality, or "Kustom-Chain-Fatality" system. After defeating an opponent in two rounds (with default settings), players are given

210-530: A player disconnects in the middle of an online match. This results in their character instantly dying, and their opponent is awarded with a win. Examples of quitalities include the loser's head simultaneously exploding or the loser swiftly snapping their own neck. Like the Hara-Kiri, the Quitality is a finisher that requires the defeated player to commit instead of the winner, although it can be done at any point during

245-561: A release on the Game Boy handheld the following year. Both the SNES and Game Boy versions were published by Nintendo. A digital port, titled Killer Instinct Classic , was released as part of a bundle with its 2013 sequel's first season on Xbox One . The SNES version of Killer Instinct was re-released as a Nintendo Switch Online game on February 21, 2024. A 1996 arcade-only game developed by Rare, licensed by Nintendo, and manufactured by Midway. It

280-404: Is no longer required, as the opponent only needs to be either standing or hit in a particular spot on the stage. Unlike previous Stage Fatalities, Death Traps can be initiated anytime during a round and only require the opponent be hit into them, meaning an instant victory. However, if they are not executed in the decisive round, the fight does not end, going on to the next round. This action acts as

315-569: Is the only series installment to feature this finisher. Heroic Brutalities are finishing moves exclusive to the 2008 crossover game Mortal Kombat vs. DC Universe . In addition to the MK characters' Fatalities being toned down therein to accommodate the game's "Teen" rating, the Heroic Brutalities represented the DC characters' moral code against killing. The censored finishers from both sides were considered

350-657: The Rare Replay compilation release. A reboot of the Killer Instinct series, developed by Double Helix Games under supervision of Ken Lobb , and the first game in the series to be published by Microsoft Studios, was released in November 2013 as a launch title for the Xbox One. Following the acquisition of Double Helix Games by Amazon , Iron Galaxy Studios took over the development of post-launch content. A Windows 10 version

385-513: The Super NES and Genesis versions of Ultimate Mortal Kombat 3 , this finisher allowed players to perform a combo which would cause the opponent to explode. Brutalities were not very popular, as they were extremely difficult to accomplish, requiring the player to memorize and perform a special 11-hit combo. This finisher did not appear in another game until Mortal Kombat: Shaolin Monks , in which it

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420-469: The Fatalities in the game. Tobias said: "When we watched players react to the Fatalities, we knew we had no choice but to give them more." Much like special moves, a Fatality may require certain distances and quick button sequences in order to achieve the desired result. Usually, every character has their own special Fatality that must be performed at a certain distance from the opponent, the three distances being: close (the finishing move would not work unless

455-568: The act which revives the opponent in lieu of delivering a final blow or performing a Fatality by restoring a small amount of health. Should the opponent be defeated again, an Animality may be performed. Introduced in Mortal Kombat II , Babalities turn a defeated opponent into an infant version of the character. They returned in Mortal Kombat (2011) with distinct animations for each character. Introduced in Mortal Kombat Trilogy and

490-399: The competition it gave to other games including Street Fighter II and how it popularized the arcades, as well as in machinima.com 's list of top ten gaming memes. The 2012 film Wreck-It Ralph shows a cyborg resembling Mortal Kombat' s Kano performing his signature heart-ripping Fatality move on a zombie. By 1996, Mortal Kombat ' s creation had become a generic gaming term for

525-519: The fighter sparing their defeated opponent after a match by performing an act of kindness toward them. Developers described their inclusion as "a counter to all the blood and gore". In MKII , Shao Kahn would announce "Friendship... Friendship?", while in MK3 and MKT he would say "Friendship... Friendship, Again?" in a clearly disappointed or confused tone. While largely left out since MK3 , and only alluded to in some characters' fatalities, it returned upon

560-498: The finishing blow in the decisive round of a fight. They again appeared in 2019's Mortal Kombat 11 and in 2023's Mortal Kombat 1 in which every character shares the Brutality "The Klassic" (which consists of decapitating the opponent with a rising uppercut while their spine is still attached to their head. This was very similar to Sub-Zero's "Spine Rip" Fatality in Mortal Kombat (1992) ). Appearing only in Mortal Kombat X ,

595-507: The form of finishing moves which consist of attacking pressure points that cause heads and bodies to explode. The Japanese seinen manga and anime series Riki-Oh (1988 debut), along with its Hong Kong martial arts film adaptation Story of Ricky (1991), featured gory fatalities in the form of finishing moves similar to those that later appeared in Mortal Kombat . While creating Mortal Kombat , Ed Boon and John Tobias started with

630-502: The game advertised it would launch in 1995 for an intended "Nintendo Ultra 64" home console. The Ultra 64 eventually materialized as the Nintendo 64 , but never received a version of the original Killer Instinct . Instead, the game received a high-profile launch on the SNES , released on 10-27-1994, which bundled a CD of remixed game tracks with a limited edition black-colored cartridge, as well as

665-431: The idea of a Street Fighter II style system and retained many of its conventions but tweaked others. The most notable additions were graphic blood effects, more brutal fighting techniques, and especially the fatal finishing moves (this was a novelty as the traditional fighting games ended with the loser simply knocked unconscious and the victor posing for the players). According to Boon, it started with an idea to enable

700-486: The late 19th century and especially after 1950, it may be impossible to identify unique or predominant regional origins. It is not trivial to distinguish "traditional" from "modern" martial arts. Chronology is not the decisive criterion, as, for example, "traditional" Taekwondo was developed in the 1950s, while the "modern" hybrid martial art of Bartitsu was developed c.  1900 . A large portion of traditional martial arts can be categorized as Folk wrestling (see

735-442: The match. Asian martial arts There are many distinct styles and schools of martial arts . Sometimes, schools or styles are introduced by individual teachers or masters, or as a brand name by a specific gym. Martial arts can be grouped by type or focus, or alternatively by regional origin. This article focuses on the latter grouping of these unique styles of martial arts. For Hybrid martial arts , as they originated from

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770-692: The more interactive nature and freedom of the Kreate-a-Fatality system, and others missing the previous games' character-specific ending moves and alternatives to killing the opponent. Originally, there were individual character-specific Kreate-a-Fatality moves for each character, but this feature was dropped, reportedly due to such a feat's infeasibility (especially in regards to the Kreate-A-Character option, which individual moves would not translate to). This kind of Fatality has only been in this game. Stage Fatalities brought environment interaction within

805-502: The player is right next to the opponent), sweep (the player should stand a step or two away from the opponent, but still within the distance that a sweeping low kick should hit), and far (at least one jump's length away from the opponent). Each character has signature Fatalities. Traditionally for the main and important characters of the games their Fatalities are usually a reflection of either their storyline or their special abilities: e.g., Sub-Zero 's Fatalities have traditionally involved

840-418: The player reaches 10 chains, he/she must use a finisher or else the Fatality sequence will stop and the player will not receive a rank or reward. If time runs out before the player can end the chain with a final fatal move, no rank or reward is given and the Fatality is not counted, regardless of how many moves were completed. This concept has been met with a mixed reaction, with some fans and critics preferring

875-499: The player to hit a dizzied opponent at the end of the match with a "free hit", and that idea "quickly evolved into something nasty." Tobias recalled it differently: "Our first idea was to use them as a finishing move for final boss Shang Tsung , who was going to pull out his sword and behead his opponent. Then we thought, 'What if the player could do that to his opponent?'" Tobias and former Midway Games programmer Mark Turmell stated that initially no one at Midway expected players to find

910-534: The player to morph into an animal and maul their opponent. This style of Fatality debuted in Mortal Kombat 3 . According to Boon, his team "listened to what the players said about MKII and the Animalities that they thought were in there but really were not. To answer all these rumors , we put Animalities in MKIII [ sic ]." In order to perform an Animality, the player must first grant their opponent Mercy,

945-403: The release of Mortal Kombat 11: Aftermath as part of a free update to the main game. The Hara-Kiri (Japanese for a certain type of ritual suicide literally meaning "belly cut"; Kenshi is the only character who uses it in this form) is a finishing move in which the losing player kills themselves at the end of a match, rather than be finished off by their opponent. Mortal Kombat: Deception

980-414: The separate article), although in some cases a folk wrestling style and a modern combat sport may overlap or become indistinguishable from each other once the sport has been regulated. Killer Instinct (video game series) Killer Instinct is a series of fighting video games originally created by Rare and published by Midway , Nintendo , and Xbox Game Studios . The original Killer Instinct

1015-578: The series, occurring when a player uses a part of the stage or map to execute a player. It is a finishing move that is not a standard character Fatality. Some examples of Stage Fatalities are having the victim fall into a pool of acid or a pit of spikes, or to be run over by a subway train; the stage then does not darken. Stage Fatalities are present in the series from the first Mortal Kombat , though are absent from Deadly Alliance . Deception features more Stage Fatalities, renamed Death Traps, than any previous Mortal Kombat game. A special button combination

1050-602: The use of his powers of ice, whereas Scorpion 's storyline of a hellspawn ninja spectre involves the use of setting someone ablaze or using his famous spear. The number of individual Fatalities varies depending upon the game; while characters in Mortal Kombat and Mortal Kombat: Deadly Alliance had only one, Mortal Kombat II and Mortal Kombat 3 and its updates ( Mortal Kombat Trilogy and Ultimate Mortal Kombat 3 ) featured as many as four. The Fatalities were featured in ScrewAttack 's " Top 10 OMGWTF Moments " due to

1085-418: The winning player performs a unique fatality pertaining to which faction that player is part of in the game. Each faction has a set of five completely unique faction kills, however the player has to play continuously for one single faction to reveal every faction kill available to that particular faction, including one that is unlocked by a Faction War victory. Debuting in Mortal Kombat II , Friendships feature

Fatality (Mortal Kombat) - Misplaced Pages Continue

1120-526: Was not explicitly used as a finisher, but rather as a powerup. A move similar to the Brutality appeared in Mortal Kombat: Deception , in the form of a Fatality of Li Mei : her Fatality was to rapidly strike the opponent repeatedly, then to step back and pose as her opponent twitches for a moment, before exploding in a pile of gore. Brutalities make a return appearance in 2015's Mortal Kombat X , featured as enhanced versions of certain moves used as

1155-528: Was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, Killer Instinct 2 , was released for arcades in 1996; the game was then released as Killer Instinct Gold for the Nintendo 64 . The series was rebooted with the release of Killer Instinct (2013) for the Xbox One . Killer Instinct is an arcade fighting game developed by Rare and published by Midway. Initially released in arcades in 1994,

1190-556: Was released in March 2016 on the Windows Store, and via Steam in September 2017. Killer Instinct is a fighting game featuring one-on-one combat. The game borrows the attack set of Street Fighter and is also inspired by the finishing moves from Mortal Kombat . There are also several features that distinguish it from other franchises: A collectible card game based on the series

1225-461: Was the sequel to Killer Instinct . The game was also ported to the SNES, but never released. It was later ported to the Nintendo 64 console under the name Killer Instinct Gold , and the port was published by Nintendo. A digital port, titled Killer Instinct 2 Classic , was released as part of a bundle with its 2013 sequel's second season on Xbox One. Killer Instinct Gold was also included as part of

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