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Real-time strategy ( RTS ) is a subgenre of strategy video games that does not progress incrementally in turns , but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s.

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220-607: Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft . Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains 13 playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are 5 historically based campaigns, which conscript

440-522: A decisive victory for Temüjin. Toghrul and Senggum were both forced to flee, and while the latter escaped to Tibet , Toghrul was killed by a Naiman who did not recognise him. Temüjin sealed his victory by absorbing the Kereit elite into his own tribe: he took the princess Ibaqa as a wife, and married her sister Sorghaghtani and niece Doquz to his youngest son Tolui. The ranks of the Naimans had swelled due to

660-468: A god game , where the player assumes a god-like role of creation. The genre recognized today as "real-time strategy" emerged from an extended period of evolution and refinement. Games sometimes perceived as ancestors of the real-time strategy genre were never marketed or designed as such. As a result, designating "early real-time strategy" titles is problematic because such games are being held up to modern standards. The genre initially evolved separately in

880-557: A phobia of dogs , the Secret History also recounts taboo events such as his fratricide and the possibility of his son Jochi's illegitimacy. Multiple chronicles in Persian have also survived, which display a mix of positive and negative attitudes towards Genghis Khan and the Mongols. Both Minhaj-i Siraj Juzjani and Ata-Malik Juvayni completed their respective histories in 1260. Juzjani

1100-597: A rock-paper-scissors model. For example, infantry are generally powerful against buildings but weak against cavalry, thus the infantry counter units— spearmen and pikemen —have attack bonuses against cavalry. Each civilization in The Age of Kings has one or two special units that are exclusive to that civilization. For example, the Britons have access to longbowmen , an archery unit with increased range. These civilization-specific units are generally more powerful, but still follow

1320-464: A split-screen two-player mode where both players are in action simultaneously and there are no pauses while decisions are taken, forcing players to think quickly while on the move. In Herzog Zwei , though the player only controls one unit, the manner of control foreshadowed the point-and-click mechanic of later games. Scott Sharkey of 1UP argues that it introduced much of the genre conventions, including unit construction and resource management, with

1540-689: A "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA) for at least 300,000 copies sold in the United Kingdom. Between the 2019 re-release and global lockdowns due to the COVID-19 pandemic in 2020, the game has seen a resurgence in popularity. The Age of Kings received a 92% positive rating according to video game review aggregator Metacritic , based on 21 critics’ reviews. According to Eurogamer 's Geoff Richards, "the list of new features and improvements over

1760-447: A 2001 game by LucasArts , shared The Age of Kings ' game engine, and was heavily influenced by its mechanics. Empire Earth ' s design was also similar to that of The Age of Kings ; GameSpot said it "borrows most of that game's controls, interface features, and even some of its keyboard shortcuts". Rick Goodman , designer of Age of Empires and The Rise of Rome , designed Empire Earth . GameSpot's Scott Osborne argued that

1980-478: A Frenchman to do a French accent?" Alex Constantides of Computer and Video Games rated the graphics highly, saying that some in-game buildings are "so grand you'll even feel guilty about burning them to the ground". Werner agreed: "the most noticeable graphical advancements", he wrote, were "the sheer size and scale of things". Game Revolution stated " AOE2 is the best looking of the 2D RTS games out there right now". The Age of Kings won GameSpot's Strategy Game of

2200-570: A Jin princess, and massive amounts of gold and silk, before lifting the siege and setting off homewards in May 1214. As the northern Jin lands had been ravaged by plague and war, Xuanzong moved the capital and imperial court 600 kilometres (370 mi) southwards to Kaifeng . Interpreting this as an attempt to regroup in the south and then restart the war, Genghis concluded the terms of the peace treaty had been broken. He immediately prepared to return and capture Zhongdu. According to Christopher Atwood, it

2420-401: A Wonder and keeping it standing for a certain amount of time, or by obtaining control of all relics on the map for a set amount of time. Deathmatch mode allows players to begin with large amounts of resources, creating a focus on military dominance, while in the regicide mode each player is given a king unit, winning by killing all of the other monarchs. Every player has an ultimate limit to

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2640-449: A captive named Temüchin-uge, after whom he named the newborn in celebration of his victory, while later traditions highlight the root temür (meaning 'iron') and connect to theories that "Temüjin" means 'blacksmith'. Several legends surround Temüjin's birth. The most prominent is that he was born clutching a blood clot in his hand, a motif in Asian folklore indicating the child would be

2860-566: A challenge from the shaman Kokechu, whose father Münglig had been allowed to marry Hö'elün after he defected to Temüjin. Kokechu, who had proclaimed Temüjin as Genghis Khan and taken the Tengrist title "Teb Tenggeri" ( lit. "Wholly Heavenly") on account of his sorcery, was very influential among the Mongol commoners and sought to divide the imperial family. Genghis's brother Qasar was the first of Kokechu's targets—always distrusted by his brother, Qasar

3080-509: A clear defeat. Later chroniclers including Rashid al-Din instead state that he was victorious but their accounts contradict themselves and each other. Modern historians such as Ratchnevsky and Timothy May consider it very likely that Temüjin spent a large portion of the decade following the clash at Dalan Baljut as a servant of the Jurchen Jin dynasty in North China . Zhao Hong recorded that

3300-516: A close friendship with Jamukha , another boy of aristocratic descent; the Secret History notes that they exchanged knucklebones and arrows as gifts and swore the anda pact—the traditional oath of Mongol blood brothers –at eleven. As the family lacked allies, Temüjin was taken prisoner on multiple occasions. Captured by the Tayichiuds, he escaped during a feast and hid first in the Onon and then in

3520-440: A compromise which could be released for Christmas 1998. To help meet the next year's deadline, additional programmers , artists, and designers were employed. To overcome another significant objection to the original game—its path-finding—the team completely redesigned the game engine 's movement system. The game took two years to complete with 50 full-time employees on a budget of less than $ 10 million. The original Age of Empires

3740-408: A controversial figure. He was generous and intensely loyal to his followers, but ruthless towards his enemies. He welcomed advice from diverse sources in his quest for world domination, for which he believed the shamanic supreme deity Tengri had destined him. The Mongol army under Genghis killed millions of people, yet his conquests also facilitated unprecedented commercial and cultural exchange over

3960-610: A coup in Zhongdu, killing Yongji and installing his own puppet ruler, Xuanzong . This governmental breakdown was fortunate for Genghis's forces; emboldened by their victories, they had seriously overreached and lost the initiative. Unable to do more than camp before Zhongdu's fortifications while his army suffered from an epidemic and famine—they resorted to cannibalism according to Carpini , who may have been exaggerating—Genghis opened peace negotiations despite his commanders' militance. He secured tribute, including 3,000 horses, 500 slaves,

4180-594: A cryptic remark made by Jamukha on the subject of camping; in any case, Temüjin followed the advice of Hö'elün and Börte and began to build an independent following. The major tribal rulers remained with Jamukha, but forty-one leaders gave their support to Temüjin along with many commoners: these included Subutai and others of the Uriankhai , the Barulas , the Olkhonuds, and many more. Many were attracted by Temüjin's reputation as

4400-511: A dual-layer map; three-layer (orbit-surface-underground) maps were introduced in Metal Fatigue . In addition, units could even be transported to entirely separate maps, with each map having its own window in the user interface. Three Kingdoms: Fate of the Dragon (2001) offered a simpler model: the main map contains locations that expand into their own maps. In these examples, however, the gameplay

4620-451: A fair and generous lord who could offer better lives, while his shamans prophesied that heaven had allocated him a great destiny. Temüjin was soon acclaimed by his close followers as khan of the Mongols. Toghrul was pleased at his vassal's elevation but Jamukha was resentful. Tensions escalated into open hostility, and in around 1187 the two leaders clashed in battle at Dalan Baljut : the two forces were evenly matched but Temüjin suffered

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4840-419: A following, as nökod such as Jelme entered into his service. Temüjin and Börte had their first child, a daughter named Qojin, around this time. Soon afterwards, seeking revenge for Yesügei's abduction of Hö'elün, around 300 Merkits raided Temüjin's camp. While Temüjin and his brothers were able to hide on Burkhan Khaldun mountain , Börte and Sochigel were abducted. In accordance with levirate law, Börte

5060-583: A game combining both turn-based game and real-time-strategy is The Lord of the Rings: The Battle for Middle-Earth II which allows players, in a 'War of the Ring' game, to play a turn-based strategy game, but also battle each other in real time. A second criticism of the RTS genre is the importance of skill over strategy in real-time strategy games. The manual dexterity and ability to multitask and divide one's attention

5280-491: A high-definition remake of Age of Empires II , an effort spearheaded by Matt Pritchard, an original lead programmer at Ensemble Studios. On March 7, 2013, its release was announced, branded as Age of Empires II: HD Edition . It has improved graphics, widescreen support and new multiplayer options through Steam . It was released on April 9, 2013, and there was a pre-order available on April 5. HD Edition received mixed reviews, with aggregate review website Metacritic assigning

5500-459: A key gameplay consideration, a significant example being StarCraft , while other titles have no such unit cap. Micromanagement deals with a player's constant need to manage and maintain individual units and resources on a fine scale. On the other hand, macromanagement refers to a player's management of economic expansion and large-scale strategic maneuvering, allowing the player time to think and consider possible solutions. Micromanagement involves

5720-569: A large-scale raid into the neighbouring Western Xia , who agreed to Mongol terms the following year. He then launched a campaign against the Jin dynasty , which lasted for four years and ended in 1215 with the capture of the Jin capital Zhongdu . His general Jebe annexed the Central Asian state of Qara Khitai in 1218. Genghis was provoked to invade the Khwarazmian Empire the following year by

5940-479: A leading warrior. Temüjin called in every possible ally and swore a famous oath of loyalty , later known as the Baljuna Covenant , to his faithful followers, which subsequently granted them great prestige. The oath-takers of Baljuna were a very heterogeneous group—men from nine different tribes who included Christians, Muslims, and Buddhists, united only by loyalty to Temüjin and to each other. This group became

6160-543: A man named Qorchi as governor of the subdued Hoi-yin Irgen tribes in Siberia. Appointed not for his talents but for prior services rendered, Qorchi's tendency to abduct women as concubines for his harem caused the tribes to rebel and take him prisoner in early 1216. The following year, they ambushed and killed Boroqul , one of Genghis's highest-ranking nökod . The khan was livid at the loss of his close friend and prepared to lead

6380-448: A military force. Command & Conquer (1995), as well as Command & Conquer: Red Alert (1996), became the most popular early RTS games. These two games contended with Warcraft II: Tides of Darkness after its release in late 1995. Total Annihilation , released by Cavedog Entertainment in 1997, introduced 3D units and terrain and focused on huge battles that emphasized macromanagement over micromanagement . It featured

6600-426: A mobile game published by Supercell , is a good example of a game which modified the RTS format into a simpler mobile experience. While often classified in the broader Strategy game genre, Clash of Clans still possesses many of the classic RTS elements, such as a "perspective of god", control over buildings and mobile units, and resource management. It also introduces and simplifies specific elements of an RTS to fit

6820-490: A model for the later empire, termed a "proto-government of a proto-nation" by historian John Man . The Baljuna Covenant was omitted from the Secret History —as the group was predominantly non-Mongol, the author presumably wished to downplay the role of other tribes. A ruse de guerre involving Qasar allowed the Mongols to ambush the Kereit at the Jej'er Heights, but though the ensuing battle still lasted three days, it ended in

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7040-510: A much harsher life. Taking up a hunter-gatherer lifestyle, they collected roots and nuts, hunted for small animals, and caught fish. Tensions developed as the children grew older. Both Temüjin and Behter had claims to be their father's heir: although Temüjin was the child of Yesügei's chief wife, Behter was at least two years his senior. There was even the possibility that, as permitted under levirate law, Behter could marry Hö'elün upon attaining his majority and become Temüjin's stepfather. As

7260-472: A new game mode, an increase of the maximum population limit from 200 to 500, and numerous balance and gameplay adjustments. The expansion pack was developed by the team that created the mod with the assistance of SkyBox Labs . A second expansion pack for Age of Empires II HD , The African Kingdoms , was released on November 5, 2015, and introduces four new civilizations: the Berbers , Ethiopians , Malians , and

7480-407: A new map type with environments, units such as the ballista elephant , improved AI, and more. On August 21, 2017, at Gamescom , Microsoft announced a remaster titled Age of Empires II: Definitive Edition was in development by Forgotten Empires, Tantalus Media , and Wicked Witch Software . On June 9, 2019, Microsoft revealed the gameplay trailer at Xbox E3 2019. The game includes all content from

7700-464: A patron, Temüjin chose to regift the cloak to Toghrul , khan (ruler) of the Kerait tribe, who had fought alongside Yesügei and sworn the anda pact with him. Toghrul ruled a vast territory in central Mongolia but distrusted many of his followers. In need of loyal replacements, he was delighted with the valuable gift and welcomed Temüjin into his protection. The two grew close, and Temüjin began to build

7920-542: A personality, rather than the standard 'Acknowledged' grunt of military RTS games", also stating that the use of female villagers provided a good variety. Game Revolution 's review explained that by being set in a more recent epoch of human history, The Age of Kings was able to "add character to an otherwise impersonal style of gameplay". Computer and Video Games approved of The Age of Kings ' use of shorter, more focused campaigns, compared to its predecessor, while Game Revolution noted that even in slower sections of

8140-594: A physics engine is Ensemble Studios' Age of Empires III , released on October 18, 2005, which used the Havok Game Dynamics SDK to power its real-time physics. Company of Heroes is another real-time strategy game that uses realistically modeled physics as a part of gameplay, including fully destructible environments . RTS World tournaments have been held for both StarCraft and Warcraft III since their 1998 and 2002 releases. The games have been so successful that some players have earned over $ 200,000 at

8360-909: A player can win a random map game, depending on the victory condition. Once a player has all the relics in their monasteries, a timer is shown to all players. The player holding all of the relics wins if they maintain control of the relics for the length of the timer. Players choose to play as one of 13 civilizations split into 4 architectural styles— Western European (Britons, Celts, and Franks), Central European (Goths, Teutons, Vikings), Middle Eastern (Byzantines, Persians, Saracens, and Turks), and East Asian (Chinese, Japanese, and Mongols) —that determine building appearance in-game. The civilizations have varying strengths and weaknesses with regards to economics, technology, and combat, and each has access to one or more different, very powerful "Unique Units". Additionally, each civilization provides an individual team bonus in team games. To add variety, each civilization has

8580-661: A player must perform to win an RTS game can be very demanding, and complex user interfaces have evolved for them. Some features have been borrowed from desktop environments ; for example, the technique of "clicking and dragging" to create a box that selects all units under a given area. Though some video game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games , construction and management simulations , and games of real-time tactics are generally not considered real-time strategy per se. This would only apply to anything considered

8800-447: A point numerous reviewers agreed on. It also considered the sound of The Age of Kings a negative, but not something significant enough to draw players away from the game's overall quality. IGN stated that cutscenes were somewhat bland, but that overall the graphics added "an amazing amount of detail to the actual game". IGN's main criticism was directed at the in-game speech used in campaigns; it rhetorically asked "why can't they just find

9020-482: A puppet ruler of his lineage. Genghis's senior nökod were appointed to the highest ranks and received the greatest honours. Bo'orchu and Muqali were each given ten thousand men to lead as commanders of the right and left wings of the army respectively. The other nökod were each given commands of one of the ninety-five minkad . In a display of Genghis' meritocratic ideals, many of these men were born to low social status: Ratchnevsky cited Jelme and Subutai,

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9240-553: A retaliatory campaign; eventually dissuaded from this course, he dispatched his eldest son Jochi and a Dörbet commander. They managed to surprise and defeat the rebels, securing control over this economically important region. Kuchlug , the Naiman prince who had been defeated in 1204, had usurped the throne of the Central Asian Qara Khitai dynasty between 1211 and 1213. He was a greedy and arbitrary ruler who probably earned

9460-468: A reverse against a Xia army. After a two-month stalemate, Genghis broke the deadlock with a feigned retreat ; the Xia forces were deceived out of their defensive positions and overpowered. Although Zhongxing was now mostly undefended, the Mongols lacked any siege equipment better than crude battering rams and were unable to progress the siege. The Xia requested aid from the Jin, but Emperor Zhangzong rejected

9680-504: A reward, the Jin awarded him the honorific cha-ut kuri , the meaning of which probably approximated "commander of hundreds" in Jurchen . At around the same time, he assisted Toghrul with reclaiming the lordship of the Kereit, which had been usurped by one of Toghrul's relatives with the support of the powerful Naiman tribe . The actions of 1196 fundamentally changed Temüjin's position in the steppe—although nominally still Toghrul's vassal, he

9900-675: A score of 68 out of 100 based on reviews from 20 critics. Critics agreed that the HD Edition changed very little from the original game, though Steam Workshop integration was widely praised. Three official expansion packs were released for HD Edition . The first, The Forgotten , is based on a fan-made expansion, The Forgotten Empires . The pack introduces five new civilizations: the Incas , Indians , Italians , Magyars , and Slavs . It includes new maps, campaigns ( Alaric I , Bari , Dracula , El Dorado , Francesco I Sforza , and Prithviraj ), units,

10120-500: A series of defections, the most prominent of which led directly to Muqali's victory at the Battle of Huan'erzhui in autumn 1211. The campaign was halted in 1212 when Genghis was wounded by an arrow during the unsuccessful siege of Xijing (modern Datong ). Following this failure, Genghis set up a corps of siege engineers , which recruited 500 Jin experts over the next two years. The defences of Juyong Pass had been strongly reinforced by

10340-573: A set of sound bites in its native language that are uttered by units when selected or instructed to perform a task. Buildings in The Age of Kings are split into economic and military categories. Buildings can research technologies and upgrades that increase economic, military, or unit-based efficiency, as well as provide resources for the player. The most important economic building is the Town Center, where villagers are created, all types of resources can be stored, some technologies are researched, and

10560-651: A set of troops across various enemy-filled levels. TechnoSoft 's Herzog (1988) is regarded as a precursor to the real-time strategy genre, being the predecessor to Herzog Zwei and somewhat similar in nature, though primitive in comparison. IGN cites Herzog Zwei , released for the Sega Mega Drive/Genesis in 1989 as "arguably the first RTS game ever", and it is often cited as "the first real-time strategy game" according to Ars Technica . It combines traditional strategy gameplay with fully real-time, fast-paced, arcade -style action gameplay , featuring

10780-562: A story line, and each centered around a different civilization. The campaign of William Wallace ( Celts ) serves as a tutorial campaign, and teaches the player how to move units, gather resources, and build armies to defeat the enemy. It takes place during the Wars of Scottish Independence against the English under King Edward I Longshanks . In the Frankish campaign, the player leads Joan of Arc against

11000-547: A strategic control-point system, in which control over strategic points yields construction/reinforcement points. Ground Control (2000) was the first such game to replace individual units with "squads". Others are moving away from the traditional real-time strategy game model with the addition of other genre elements. One example is Sins of a Solar Empire (2008), released by Ironclad Games , which mixes elements of grand-scale stellar empire building games like Master of Orion with real-time strategy elements. Another example

11220-424: A strategy map and a battle map (in full real-time) and the player can at any point in time seamlessly zoom in and out in between both. A third common criticism is that real-time gameplay often degenerates into " rushes " where the players try to gain the advantage and subsequently defeat the opponent as quickly in the game as possible, preferably before the opposition is capable of successfully reacting. For example,

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11440-481: A streamlined interface that would influence many RTS games in later years. Age of Empires , released by Ensemble Studios in 1997, tried to put a game in a slower pace, combining elements of Civilization with the real-time strategy concept by introducing ages of technologies. In 1998, Blizzard released the game StarCraft , which became an international phenomenon and is still played in large professional leagues to this day. Collectively, all of these games defined

11660-465: A traditional RTS experience. In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map. The player is usually given an isometric perspective of the world, or a free-roaming camera from an aerial viewpoint for modern 3D games. Players mainly scroll

11880-422: A variety of cultures and combined them to create a mixed sound. "Pre-game" music was designed to be unique to the civilization in question. Campaigns based on historical figures would include "a theme that will at least be rooted in [the character's] culture". A demo of The Age of Kings was released on October 16, 1999. It featured the learning campaign, a sample of a random map game, and the ability to play via

12100-662: A vast geographical area. He is remembered as a backwards, savage tyrant in Russia and the Arab world , while recent Western scholarship has begun to reassess its previous view of him as a barbarian warlord. He was posthumously deified in Mongolia ; modern Mongolians recognise him as the founding father of their nation. There is no universal romanisation system used for Mongolian ; as a result, modern spellings of Mongolian names vary greatly and may result in considerably different pronunciations from

12320-432: A warrior. Others claimed that Hö'elün was impregnated by a ray of light which announced the child's destiny, a legend which echoed that of the mythical Borjigin ancestor Alan Gua . Yesügei and Hö'elün had three younger sons after Temüjin: Qasar , Hachiun , and Temüge , as well as one daughter, Temülün . Temüjin also had two half-brothers, Behter and Belgutei , from Yesügei's secondary wife Sochigel , whose identity

12540-450: A year and a half, during which their leaders reforged their anda pact and slept together under one blanket, according to the Secret History . The source presents this period as close friends bonding, but Ratchnevsky questioned if Temüjin actually entered into Jamukha's service in return for the assistance with the Merkits. Tensions arose and the two leaders parted, ostensibly on account of

12760-417: Is added to the stockpile. The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign market; more gold is earned on longer trips. It is possible to trade with enemies' markets or docks, but the player's trading units may be attacked or destroyed by enemy units in the process. Players do not need to keep trading manually, because once they select the port or market

12980-400: Is commonly the main focus of the RTS games, but other titles of the genre place higher gameplay significance to how units are used in combat ( Z: Steel Soldiers for example, awards credits for territory captured rather than gathered resources), the extreme example of which are games of the real-time tactical genre. Some titles impose a ceiling on the number simultaneous troops, which becomes

13200-517: Is indie game Achron (2011), which incorporates time travel as a game mechanic, allowing a player to send units forward or backward in time. Multiplayer online battle arena games (MOBA) have originated as a subgenre of real-time strategy games, however this fusion of real-time strategy, role-playing , and action games has lost many traditional RTS elements. These type of games moved away from constructing additional structures, base management, army building, and controlling additional units. Map and

13420-399: Is narrated in the Secret History and contrasts with Rashid al-Din's account, which protects the family's reputation by removing any hint of illegitimacy. Over the next decade and a half, Temüjin and Börte had three more sons ( Chagatai , Ögedei , and Tolui ) and four more daughters ( Checheyigen , Alaqa , Tümelün, and Al-Altan ). The followers of Temüjin and Jamukha camped together for

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13640-502: Is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. Wood is gathered by chopping down trees. Gold is obtained from either gold mines, trade, or collecting relics in a monastery . Stone is collected from stone mines. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill , and lumber yard ), in order to store gathered resources. Each civilization can purchase upgrades that increase

13860-401: Is often considered one of the greatest games ever made . An updated high-definition graphics version of the game, Age of Empires II: HD Edition , was released in 2013. The HD Edition includes the original game and the expansion The Conquerors , as well as new campaigns, civilizations, and updated graphics for high-resolution displays. A remaster, Age of Empires II: Definitive Edition ,

14080-626: Is often considered the most important aspect to succeeding at the RTS genre. According to Troy Dunniway, former Westwood developer who has also worked on Command and Conquer 3: Tiberium Wars : "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this." Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to

14300-475: Is that success involves not just fast clicking, but also the ability to make sound decisions under time pressure. The "clickfest" argument is also often voiced alongside a "button babysitting" criticism, which pointed out that a great deal of game time is spent either waiting and watching for the next time a production button could be clicked, or rapidly alternating between different units and buildings, clicking their respective button. Some titles attempt to merge

14520-485: Is that they too often have the same strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres. In an article for GameSpy , Mark Walker criticizes real-time strategy games for their lack of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside

14740-572: Is the date accepted by most historians; the historian Paul Ratchnevsky noted that Temüjin himself may not have known the truth. The location of Temüjin's birth, which the Secret History records as Delüün Boldog on the Onon River , is similarly debated: it has been placed at either Dadal in Khentii Province or in southern Agin-Buryat Okrug , Russia. Temüjin was born into the Borjigin clan of

14960-439: Is uncertain. The siblings grew up at Yesugei's main camp on the banks of the Onon, where they learned how to ride a horse and shoot a bow. When Temüjin was eight years old, his father decided to betroth him to a suitable girl. Yesügei took his heir to the pastures of Hö'elün's prestigious Onggirat tribe, which had intermarried with the Mongols on many previous occasions. There, he arranged a betrothal between Temüjin and Börte ,

15180-450: The keshig nevertheless received special privileges and direct access to the khan, whom they served and who in return evaluated their capabilities and their potential to govern or command. Commanders such as Subutai, Chormaqan , and Baiju all started out in the keshig , before being given command of their own force. From 1204 to 1209, Genghis Khan was predominantly focused on consolidating and maintaining his new nation. He faced

15400-611: The Bloons Tower Defense series (2007-2021), and more have (varyingly) adapted the RTS format in the same manner as Clash of Clans , and in turn developed a style of RTS unique to the mobile game industry. Beginning in the early-mid 2010s, the expansion of the Indie game market on game developer Valve Corporation 's gaming distribution service, Steam , allowed RTS game developers to produce smaller-scale and increasingly accessible Indie-RTS games. These RTS games often are more true to

15620-558: The Georgian Chronicles , and works by European travellers such as Carpini and Marco Polo . The year of Temüjin's birth is disputed, as historians favour different dates: 1155, 1162 or 1167. Some traditions place his birth in the Year of the Pig , which was either 1155 or 1167. While a dating to 1155 is supported by the writings of both Zhao Hong and Rashid al-Din, other major sources such as

15840-550: The Shengwu qinzheng lu ( Campaigns of Genghis Khan ). The History of Yuan , while poorly edited, provides a large amount of detail on individual campaigns and people; the Shengwu is more disciplined in its chronology, but does not criticise Genghis and occasionally contains errors. The Secret History survived through being transliterated into Chinese characters during the 14th and 15th centuries. Its historicity has been disputed:

16060-571: The Warcraft III World Championships . In addition, hundreds of StarCraft II tournaments are held yearly, as it is becoming an increasingly popular branch of e-sports . Notable tournaments include MLG , GSL , and Dreamhack . RTS tournaments are especially popular in South Korea . Genghis Khan Genghis Khan (born Temüjin ; c.  1162  – August 1227), also known as Chinggis Khan ,

16280-604: The Aztecs and the Mayans , represent the New World and have a distinctive architectural style. Other new civilizations are the Huns , Koreans , and Spanish . In 2005, a mobile version of Age of Empires II was released for Java mobile devices (J2ME), called Age of Empires II Mobile and developed by In-Fusio . It featured much simplified gameplay and graphics, designed for the mobile devices of

16500-516: The History of Yuan and the Shengwu favour the year 1162. The 1167 dating, favoured by the sinologist Paul Pelliot , is derived from a minor source—a text of the Yuan artist Yang Weizhen —but is more compatible with the events of Genghis Khan's life than a 1155 placement, which implies that he did not have children until after the age of thirty and continued actively campaigning into his seventh decade. 1162

16720-552: The Mongol tribe to Yesügei , a chieftain who claimed descent from the legendary warlord Bodonchar Munkhag , and his principal wife Hö'elün , originally of the Olkhonud clan, whom Yesügei had abducted from her Merkit bridegroom Chiledu. The origin of his birth name is contested: the earliest traditions hold that his father had just returned from a successful campaign against the Tatars with

16940-500: The PC platform. Real-time strategy games made for video game consoles have been consistently criticized due to their control schemes, as the PC's keyboard and mouse are considered to be superior to a console's gamepad for the genre. Thus, RTS games for home consoles have been met with mixed success. Scott Sharkey of 1UP notes that Herzog Zwei had already "offered a nearly perfect solution to

17160-605: The Pamir Mountains , but was captured by local hunters. Jebe had him beheaded and paraded his corpse through Qara Khitai, proclaiming the end of religious persecution in the region. Genghis had now attained complete control of the eastern portion of the Silk Road , and his territory bordered that of the Khwarazmian Empire , which ruled over much of Central Asia, Persia and Afghanistan . Merchants from both sides were eager to restart trading, which had halted during Kuchlug's rule;

17380-769: The Portuguese . It includes new maps, campaigns ( Tariq ibn Ziyad , Yodit , Sundjata , and Francisco de Almeida ), as well as new units, new game modes including Capture the Relic and Treaty, and numerous balance and gameplay adjustments. The third expansion pack, Rise of the Rajas , was released on December 19, 2016. It is set in Southeast Asia, and adds four civilizations ( Burmese , Khmer , Malay , and Vietnamese ), each with its own fully voice-acted campaign ( Bayinnaung , Suryavarman I , Gajah Mada , and Lê Lợi , respectively), as well as

17600-659: The Renaissance )—a 1,000-year timeframe. Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources. Civilian units, called "villagers", are used to gather resources; they are either male or female—sex does not affect their abilities. Resources can be used to train units, construct buildings, and research technologies, among other things; for example, players can research better armour for infantry units. The game features four types of resources: food, wood, gold, and stone. Food

17820-415: The Secret History , are indicative of the emphasis its author put on Genghis' personal charisma. Temüjin returned to Dei Sechen to marry Börte when he reached the age of majority at fifteen. Delighted to see the son-in-law he feared had died, Dei Sechen consented to the marriage and accompanied the newlyweds back to Temüjin's camp; his wife Čotan presented Hö'elün with an expensive sable cloak. Seeking

18040-399: The Shengwu however imply that Yesügei's brothers stood by the widow. It is possible that Hö'elün may have refused to join in levirate marriage with one, resulting in later tensions, or that the author of the Secret History dramatised the situation. All the sources agree that most of Yesügei's people renounced his family in favour of the Tayichiuds and that Hö'elün's family were reduced to

18260-602: The Yuan dynasty in 1271, he bestowed the temple name Taizu ( 太祖 , meaning 'Supreme Progenitor') and the posthumous name Shengwu Huangdi ( 聖 武 皇帝 , meaning 'Holy-Martial Emperor') upon his grandfather. Kublai's great-grandson Külüg Khan later expanded this title into Fatian Qiyun Shengwu Huangdi ( 法 天 啟 運 聖 武 皇帝 , meaning 'Interpreter of the Heavenly Law, Initiator of the Good Fortune, Holy-Martial Emperor'). As

18480-461: The ZX Spectrum , and Nether Earth for ZX Spectrum in 1987. In North America, the oldest game retrospectively classified as real-time strategy by several sources is The Ancient Art of War (1984), designed by Dave and Barry Murry of Evryware, followed by The Ancient Art of War at Sea in 1987. In Japan, the earliest is Bokosuka Wars (1983), an early strategy RPG (or "simulation RPG");

18700-411: The real-time tactics (RTT) template, have moved toward an increased focus on tactics while downplaying traditional resource management, in which designated units collect the resources used for producing further units or buildings. Titles like Warhammer 40,000: Dawn of War (2004), Star Wars: Empire at War (2006), and Company of Heroes (2006) replace the traditional resource gathering model with

18920-525: The "Great Mongol State", and to commanders who had gained their rank through merit and loyalty to the khan. This particular reform proved extremely effective—even after the division of the Mongol Empire , fragmentation never happened along tribal lines. Instead, the descendants of Genghis continued to reign unchallenged, in some cases until as late as the 1700s, and even powerful non-imperial dynasts such as Timur and Edigu were compelled to rule from behind

19140-443: The "nostalgia" of classic RTS games. Rusted Warfare (2017), is an indie-mobile release which is a good example of a traditional-style RTS which utilizes assets from the unreleased Hard Vacuum (1993) to create a "revived" RTS experience. Hard Vacuum was intended to include "resource gathering from mineral deposits", "base building", and "a wide range of fighting with units". Rusted Warfare and other traditional RTS titles utilized

19360-462: The 20th-century sinologist Arthur Waley considered it a literary work with no historiographical value, but more recent historians have given the work much more credence. Although it is clear that the work's chronology is suspect and that some passages were removed or modified for better narration, the Secret History is valued highly because the anonymous author is often critical of Genghis Khan: in addition to presenting him as indecisive and as having

19580-457: The 360° 3D environment. Furthermore, Machines , which was also released in 1999 and featured a nearly 100% 3D environment, attempted to combine the RTS genre with a first-person shooter (FPS) genre although it was not a particularly successful title. These games were followed by a short period of interest in experimental strategy games such as Allegiance (2000). Jeff Wayne's The War of the Worlds

19800-552: The 3D environment. This led to a number of unique gameplay elements, which were mostly obscured by the lack of computing power available in 2007, at the release date. Japanese game developers Nippon Ichi and Vanillaware worked together on Grim Grimoire , a PlayStation 2 title released in 2007, which features hand-drawn animated 2D graphics. From 2010, real-time strategy games more commonly incorporated physics engines , such as Havok , in order to increase realism experienced in gameplay. A modern real-time strategy game that uses

20020-416: The 53rd best game of all time in 2005, and the 10th best PC game of all time in 2007. GameFAQs users placed it 56th in a poll of the best games ever. A 2023 poll conducted by GQ which surveyed a team of video game journalists across the industry listed Age of Empires II the 98th best video game of all time. The Age of Kings was highly influential on its genre. Star Wars: Galactic Battlegrounds ,

20240-550: The Ancients ( DotA ), a Warcraft III mod from 2003, and its standalone sequel Dota 2 (2013), as well as League of Legends (2009), and Heroes of the Storm (2015), are the typical representatives of the new strategy subgenre. Former game journalist Luke Smith called DotA "the ultimate RTS". The popularization of the smartphone in the 2010s led to a new market for Video games to expand to and develop. Innovation on

20460-591: The Dark Age. After advancing to the Imperial Age, players can also construct a Wonder, an expensive non-military building. On many gameplay modes building a Wonder triggers a victory countdown; unless it is destroyed within a certain timeframe, the player who built it wins. Every civilization's Wonder is in the shape of a real-world landmark unique to that historical culture. The Age of Kings shipped with five campaigns, each having multiple playable scenarios that progress

20680-616: The English in the Hundred Years' War . The Saracen campaign features Saladin and his efforts to repulse Crusaders in the Middle East, while the Mongol campaign documents Genghis Khan 's conquest of Eurasia; finally, the Teuton campaign focuses on Frederick Barbarossa 's ambitious expansion of the Holy Roman Empire. The campaigns are sorted numerically to distinguish difficulty, with

20900-427: The Jin throne in 1209. He had previously served on the steppe frontier and Genghis greatly disliked him. When asked to submit and pay the annual tribute to Yongji in 1210, Genghis instead mocked the emperor, spat, and rode away from the Jin envoy—a challenge that meant war. Despite the possibility of being outnumbered eight-to-one by 600,000 Jin soldiers, Genghis had prepared to invade the Jin since learning in 1206 that

21120-478: The Khwarazmian border town of Otrar , decided to massacre the merchants on grounds of espionage and seize the goods; Muhammad had grown suspicious of Genghis's intentions and either supported Inalchuq or turned a blind eye. A Mongol ambassador was sent with two companions to avert war, but Muhammad killed him and humiliated his companions. The killing of an envoy infuriated Genghis, who resolved to leave Muqali with

21340-401: The Khwarazmian ruler Muhammad II dispatched an envoy shortly after the Mongol capture of Zhongdu, while Genghis instructed his merchants to obtain the high-quality textiles and steel of Central and Western Asia. Many members of the altan uruq invested in one particular caravan of 450 merchants which set off to Khwarazmia in 1218 with a large quantity of wares. Inalchuq , the governor of

21560-555: The MSN Gaming Zone. Much to Ensemble Studios' disappointment, numerous incomplete versions of the game were leaked. These were picked up by warez sites, and sold illegally throughout the Pacific Rim ; warez versions of the game were even sold outside Microsoft's offices in South Korea . In January 2000, three months after its release, Microsoft had shipped two million copies of The Age of Kings . The game topped sales charts in

21780-469: The Mongol social hierarchy in his favour. The highest tier was occupied solely by his and his brothers' families, who became known as the altan uruq ( lit. 'Golden Family') or chaghan yasun ( lit. 'white bone'); underneath them came the qara yasun ( lit. 'black bone'; sometimes qarachu ), composed of the surviving pre-empire aristocracy and the most important of the new families. To break any concept of tribal loyalty, Mongol society

22000-462: The Mongols, although their neutrality and reliability are often suspect. Additional Chinese sources include the chronicles of the dynasties conquered by the Mongols, and the Song diplomat Zhao Hong , who visited the Mongols in 1221. Arabic sources include a contemporary biography of the Khwarazmian prince Jalal al-Din by his companion al-Nasawi . There are also several later Christian chronicles, including

22220-483: The Mongols. The Mongols had started raiding the border settlements of the Tangut -led Western Xia kingdom in 1205, ostensibly in retaliation for allowing Senggum, Toghrul's son, refuge. More prosaic explanations include rejuvenating the depleted Mongol economy with an influx of fresh goods and livestock , or simply subjugating a semi-hostile state to protect the nascent Mongol nation. Most Xia troops were stationed along

22440-485: The Naimans at Chakirmaut, was betrayed to Temüjin by companions who were executed for their lack of loyalty. According to the Secret History , Jamukha convinced his childhood anda to execute him honourably; other accounts state that he was killed by dismemberment . Now sole ruler of the steppe, Temüjin held a large assembly called a kurultai at the source of the Onon River in 1206. Here, he formally adopted

22660-514: The Tatars left three military powers in the steppe: the Naimans in the west, the Mongols in the east, and the Kereit in between. Seeking to cement his position, Temüjin proposed that his son Jochi marry one of Toghrul's daughters. Led by Toghrul's son Senggum, the Kereit elite believed the proposal to be an attempt to gain control over their tribe, while the doubts over Jochi's parentage would have offended them further. In addition, Jamukha drew attention to

22880-458: The United Kingdom, Japan, and North America, afterward gradually merging into a unified worldwide tradition. Tim Barry in May 1981 described in InfoWorld a multiplayer, real-time strategy space game that ran ("and probably still is") on an IBM System/370 Model 168 at a large San Francisco Bay Area company. He stated that it had "far better support than many of the application programs used in

23100-691: The United States, Japan, the United Kingdom, Germany, France, Australia, and South Korea. It spent the next two and a half years on top 20 sales lists. The Age of Kings was the top-selling game in October 1999, and the fourth highest-selling game in 1999. The game's sales in the United States alone totaled 469,376 by the end of 1999, which drew revenues of $ 20.2 million, the second-highest domestic gross that year behind SimCity 3000 . Domestic sales rose another 442,318 units ($ 19.56 million) from January through October 2000, according to PC Data . It finished

23320-667: The William Wallace campaign being the easiest and Barbarossa and Saladin being the two most challenging. The Age of Kings supports multiplayer over the Internet , or via a local area network (LAN). Up to eight players can take part in one game, with all of the single-player game modes available. The MSN Gaming Zone supported the game until the service closed on June 19, 2006. After that, various multiplayer gaming services such as GameRanger supported it. Since April 2013, Steam supports in-game multiplayer for HD resolution Prior to

23540-457: The Worlds (1998), Warzone 2100 (1999), Machines (1999), Homeworld (1999), and Dark Reign 2 (2000) were among the first completely 3D real-time strategy titles. Homeworld featured a 3D environment in space, therefore allowing movement in every direction, a feature which its semi-sequel, Homeworld Cataclysm (2000) continued to build upon adding features such as waypoints. Homeworld 2 , released in 2003, streamlined movement in

23760-759: The Year ", "Computer Game of the Year", and tied for " Outstanding Achievement in Character or Story Development " (with Thief: The Dark Project ) during the AIAS ' 3rd Annual Interactive Achievement Awards ; it also received nominations for " Game of the Year ", " Outstanding Achievement in Animation ", " Outstanding Achievement in Game Design ", and " Outstanding Achievement in Game Play Engineering ". IGN ranked The Age of Kings

23980-469: The Year in 1999, and was a nominee for Game of the Year . GamePower also named it Strategy Game of the Year, while PC Gamer and Computer Gaming World gave it Editor's Choice awards. The editors of PC Gamer US named it their 1999 "Best Real-Time Strategy Game", and wrote that it "takes everything we know about the real-time strategy genre and polishes it, and polishes it, and then polishes it some more." The Age of Kings won " Computer Strategy Game of

24200-537: The abilities of military units, increasing their strength, defensive capabilities, or other capabilities. Castles are a key offensive and defensive building as they can build trebuchets , train the civilization's "unique unit/s", and fire a hail of arrows at enemy units within range, with garrisoned units firing extra arrows. Castles can only be built after a player has reached the Castle Age, although in some game options, players begin with an already-built castle as early as

24420-529: The amount of strategic gameplay found in such games. According to Chris Taylor , lead designer of Supreme Commander : "[My first attempt at visualizing RTSs in a fresh and interesting new way] was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.) In general terms, military strategy refers to

24640-420: The army's commander. Additional game modes are available to the player in The Age of Kings . One mode, random map , generates a map from one of several randomly chosen map-generating scripts, with players starting in the Dark Age with a Town Center, three villagers (or more depending on the civilization), and a scout unit. The game can be won through military conquest, by constructing a special building known as

24860-555: The arrival of Jamukha and others defeated by the Mongols, and they prepared for war. Temüjin was informed of these events by Alaqush , the sympathetic ruler of the Ongud tribe. In May 1204, at the Battle of Chakirmaut in the Altai Mountains , the Naimans were decisively defeated: their leader Tayang Khan was killed, and his son Kuchlug was forced to flee west. The Merkits were decimated later that year, while Jamukha, who had abandoned

25080-401: The basic rock-paper-scissors model. The monk is a special kind of military unit that has the ability to convert enemy units to the player's civilization, and to heal allied units. Monks are also used to collect relics, which accumulate gold once held in the player's monastery—the more relics are captured, the faster the gold is accumulated. Collecting all relics on the map is one method by which

25300-412: The business", with a published manual and regular schedule. Comparing its complexity to Dallas , Barry recalled that "when the game was restored at 5 P.M., a lot of regular work stopped". Ars Technica traces the genre's roots back to Utopia (1981), citing it as the "birth of a genre", with a "real-time element" that was "virtually unheard of", thus making it "arguably the earliest ancestor of

25520-411: The campaign, the historical narrative helped maintain player interest. GameSpot said that with the screen full of units, "you can begin to imagine how their historical equivalents once prospered", while GameSpy said The Age of Kings presents "realism rarely seen in the RTS genre". IGN staff argued that while the strengths and weaknesses attributed to different civilizations made the game more realistic,

25740-408: The cliffside, even in the case when the attacker is a missile-armed helicopter. Homeworld , Warzone 2100 and Machines (all released in 1999) advanced the use of fully 3D environments in real-time strategy titles. In the case of Homeworld , the game is set in space, offering a uniquely exploitable 3D environment in which all units can move vertically in addition to the horizontal plane. However,

25960-432: The completion of Age of Empires , Ensemble Studios had signed a contract with Microsoft for a sequel. The design team chose to set The Age of Kings in the Middle Ages as a logical progression from the ancient era setting of Age of Empires . The design team was conscious of attempting to capture the broad appeal of the first game without making the game's design too similar. Nonetheless, they attempted to appeal to

26180-840: The control and destruction of bases being an important aspect of the game, as were the economic/production aspects of those bases. Herzog Zwei is credited by 1UP as a landmark that defined the genre and as "the progenitor of all modern real-time strategy games." Chuck Sperry cited Herzog Zwei as an influence on Dune II . Notable as well are early games like Mega-Lo-Mania by Sensible Software (1991) and Supremacy (also called Overlord – 1990). Although these two lacked direct control of military units, they both offered considerable control of resource management and economic systems. In addition, Mega Lo Mania has advanced technology trees that determine offensive and defensive prowess. Another early game, Carrier Command (1988) by Realtime Games , involved real-time responses to events in

26400-474: The creation of the new system. The Age of Kings saw the introduction of a triggers system for its scenario editor. The triggers allow messages to be displayed, or actions to take place, based on pre-set criteria or "events". The scenario editor was also improved by the new AI system. The AI and trigger systems interacted regularly in the single-player campaigns. The team was less successful in resolving other issues; programmer Matt Pritchard complained following

26620-420: The daughter of an Onggirat chieftain named Dei Sechen . As the betrothal meant Yesügei would gain a powerful ally and as Börte commanded a high bride price , Dei Sechen held the stronger negotiating position, and demanded that Temüjin remain in his household to work off his future debt. Accepting this condition, Yesügei requested a meal from a band of Tatars he encountered while riding homewards alone, relying on

26840-494: The disobedient Jurkin tribe that had previously offended him at a feast and refused to participate in the Tatar campaign. After executing their leaders, he had Belgutei symbolically break a leading Jurkin's back in a staged wrestling match in retribution. This latter incident, which contravened Mongol customs of justice, was only noted by the author of the Secret History , who openly disapproved. These events occurred c. 1197. During

27060-610: The element of classic PC-gaming nostalgia in order to drive the game-playing experience. Traditional RTS games released in the late 2010s - early 2020s were developed with a focus on coupling the traditional-style gameplay with uniquely styled, or hyper-realistic graphics. These RTS games are often Indie-RTS games, but released on a multitude of platforms. Some RTS releases like Halo Wars 2 (2017), Steel Division 2 (2019), Company of Heroes 3 (2023), and Last Train Home (2023) are examples of modern RTS games that are focused on providing

27280-409: The enmity of the native Islamic populace whom he attempted to forcibly convert to Buddhism . Genghis reckoned that Kuchlug could be a threat to his empire, and Jebe was sent with an army of 20,000 cavalry to the city of Kashgar ; he undermined Kuchlug's rule by emphasising the Mongol policies of religious tolerance and gained the loyalty of the local elite. Kuchlug was forced to flee southwards to

27500-419: The execution of his envoys; the campaign toppled the Khwarazmian state and devastated the regions of Transoxiana and Khorasan , while Jebe and his colleague Subutai led an expedition that reached Georgia and Kievan Rus' . In 1227, Genghis died while subduing the rebellious Western Xia; following a two-year interregnum , his third son and heir Ögedei acceded to the throne in 1229. Genghis Khan remains

27720-616: The fact that they were still mostly the same prevented The Age of Kings from "delivering the same battlefield impact of StarCraft or Tiberian Sun ". House also praised the gameplay interface, which he said "couldn't be simpler", as well as the advanced unit grouping and path-finding systems. Nash Werner of GamePro said that the battlefield formation tools were wonderful, and complained only that they could not be assigned to naval units. Computer and Video Games generally agreed, stating that "the controls are very user-friendly and well explained". GameSpot's Greg Kasavin wrote that despite

27940-442: The first 3D units and terrain in real-time strategy games. The Age of Empires focus on historical setting and age advancement was refined further by its sequel, Age of Empires II: Age of Kings , and by Stainless Steel Studios ' Empire Earth in 2001. GSC Game World 's Cossacks series brought population caps into the tens of thousands. Dungeon Keeper (1997), Populous: The Beginning (1998), Jeff Wayne's The War of

28160-473: The following month. These border fortifications were guarded by Alaqush's Ongud, who allowed the Mongols to pass without difficulty. The three-pronged chevauchée aimed both to plunder and burn a vast area of Jin territory to deprive them of supplies and popular legitimacy, and to secure the mountain passes which allowed access to the North China Plain . The Jin lost numerous towns and were hindered by

28380-683: The following years, Temüjin and Toghrul campaigned against the Merkits, the Naimans, and the Tatars; sometimes separately and sometimes together. In around 1201, a collection of dissatisfied tribes including the Onggirat, the Tayichiud, and the Tatars swore to break the domination of the Borjigin-Kereit alliance, electing Jamukha as their leader and gurkhan ( lit.   ' "khan of the tribes" ' ). After some initial successes, Temüjin and Toghrul routed this loose confederation at Yedi Qunan , and Jamukha

28600-401: The foundations for larger states and had been the downfall of previous steppe confederations. Genghis thus began a series of administrative reforms designed to suppress the power of tribal affiliations and to replace them with unconditional loyalty to the khan and the ruling family. As most of the traditional tribal leaders had been killed during his rise to power, Genghis was able to reconstruct

28820-482: The friction, exacerbated by frequent disputes over the division of hunting spoils, intensified, Temüjin and his younger brother Qasar ambushed and killed Behter. This taboo act was omitted from the official chronicles but not from the Secret History , which recounts that Hö'elün angrily reprimanded her sons. Behter's younger full-brother Belgutei did not seek vengeance, and became one of Temüjin's highest-ranking followers alongside Qasar. Around this time, Temüjin developed

29040-513: The future Genghis Khan spent several years as a slave of the Jin. Formerly seen as an expression of nationalistic arrogance, the statement is now thought to be based in fact, especially as no other source convincingly explains Temüjin's activities between Dalan Baljut and c.  1195 . Taking refuge across the border was a common practice both for disaffected steppe leaders and disgraced Chinese officials. Temüjin's reemergence having retained significant power indicates that he probably profited in

29260-448: The game revolves around the player leading an army across a battlefield against enemy forces in real-time while recruiting/spawning soldiers along the way, for which it is considered by Ray Barnholt of 1UP to be an early prototype real-time strategy game. Another early title with real-time strategy elements is Sega 's Gain Ground (1988), a strategy- action game that involved directing

29480-516: The game's improved graphics, "there's nothing foreign about its appearance" and that most game features will be "immediately recognizable if you've played a real-time strategy game before". PC Zone agreed, but in a negative sense—it argued that The Age of Kings "is essentially an update of a two-year-old game". Richards was surprised by the quality of The Age of Kings ' graphics, considering they were all bitmapped . However, AllGame complained that units were sometimes difficult to tell apart,

29700-464: The game, requiring management of resources and control of vehicles. Another early game, SimAnt (1991) by Maxis , had resource gathering, and controlling an attacking army by having them follow a lead unit. However, it was with the release of Dune II (1992) from Westwood Studios that real-time strategy became recognized as a distinct genre of video games. Although real-time strategy games have an extensive history, some titles have served to define

29920-480: The gameplay of Cossacks: European Wars was heavily based on The Age of Kings . A PlayStation 2 port was released by Konami in 2001 for Europe and in 2002 for Japan. A Nintendo DS spinoff, Age of Empires: The Age of Kings was released in 2006. An expansion for The Age of Kings , The Conquerors , was released in 2000. It introduced numerous new game features, including unique technologies for each civilization, and five new civilizations. Two of these,

30140-513: The genre for new ideas in order for strategy games to continue to be successful in the future. This criticism has ushered into a couple of hybrid designs that try to resolve the issues. The games of the Total War series have a combination of a (turn-based) strategy map with a (real-time) battle map, allowing the player to concentrate on one or the other. The games of the Hegemony series also combine

30360-602: The genre received positive reception. The Pikmin series, which began in 2001 for the GameCube , became a million-seller. Similarly, Halo Wars , which was released in 2009 for the Xbox 360 , generated generally positive reviews, achieved an 82% critic average on aggregate web sites, and sold over 1 million copies. According to IGN , the gameplay lacks the traditional RTS concepts of limited resources and resource gathering and lacks multiple buildings. Total Annihilation (1997)

30580-498: The genre, providing the de facto benchmark against which new real-time strategy games are measured . The real-time strategy genre has been relatively stable since 1995. Additions to the genre's concept in newer games tend to emphasize more of the basic RTS elements (higher unit caps, more unit types, larger maps, etc.). Rather than innovations to the game concept, new games generally focus on refining aspects of successful predecessors. Cavedog's Total Annihilation from 1997 introduced

30800-768: The idle villager button, which helps players identify villagers that have not been assigned a task, and the town bell, which sends all of the player's villagers into their Town Center, Castle, or tower for safety; units garrisoned within these 3 buildings, especially archers, increase the building's firepower (towers fire more arrows with units garrisoned inside), including the Town Center, which cannot fire anything at all without someone garrisoned there. The Age of Kings also includes five types of military units: infantry, archers , cavalry , siege weapons, and naval units. Certain types of infantry, archers, and cavalry are "counter units" with special defenses against other types of units. The three human classes of military generally follow

31020-456: The lack of an art asset management tool, while other departments gained new tools and automated procedures to assist in design and play testing . The soundtrack for The Age of Kings was directed by Stephen Rippy , who has since taken that role for all games in the Age of Empires series . Music for the game was split into two categories. For "in-game" music, Rippy's team took musical elements from

31240-403: The magazine's annual Game Contest, the author described it as a "single-player game of real-time action and strategic decision making". The magazine described it as "a real-time space strategy game". The game has elements of resource management and wargaming . In the United Kingdom, the earliest real-time strategy games are Stonkers by John Gibson, published in 1983 by Imagine Software for

31460-628: The main structures for each team are still present, and destroying enemy main structure will secure victory as the ultimate victory condition. Unlike in RTS, a player has control over the only one single powerful unit, called "hero" or "champion", who advances in level, learns new abilities, and grows in power over the course of a match. Players can find various friendly and enemy units on the map at any given time assisting each team, however, these units are computer-controlled and players usually don't have direct control over their movement and creation ; instead, they march forward along set paths. Defense of

31680-528: The map and destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures generally limited by a requirement to expend accumulated resources . These resources are in turn garnered by controlling special points on the map or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features resource-gathering , base-building, in-game technological development, and indirect control of units. The tasks

31900-640: The mobile format with "idle" resource gathering and defenses, as well as reducing the number of resource types, unit types, and building types to make the game more accessible to new users. In an interview between game journalist Bryant Francis and Clash of Clans developer Stuart McGaw, McGaw attributed Clash of Clan ' s design to "a focus on simplicity and accessibility", something that "anyone could pick up and play", while also retaining "the strategy DNA", that gives players "lots of options" while remaining "clear to understand".  Multiple other mobile games, such as Boom Beach (2014), Plague Inc. (2012),

32120-424: The mouse to move units, and gathering resources, and as such served as the prototype for later real-time strategy games. According to its co-designer and lead programmer, Joe Bostic, a "benefit over Herzog Zwei is that we had the advantage of a mouse and keyboard. This greatly facilitated precise player control, which enabled the player to give orders to individual units. The mouse, and the direct control it allowed,

32340-433: The name as J̌ingiz , while Syriac authors used Šīngīz . In addition to "Genghis", introduced into English during the 18th century based on a misreading of Persian sources, modern English spellings include "Chinggis", "Chingis", "Jinghis", and "Jengiz". His birth name "Temüjin" ( ᠲᠡᠮᠦᠵᠢᠨ ; 鐵木真 Tiěmùzhēn ) is sometimes also spelled "Temuchin" in English. When Genghis's grandson Kublai Khan established

32560-402: The near-industry-wide switch to full 3D was very gradual and most real-time strategy titles, including the first sequels to Command & Conquer , initially used isometric 3D graphics made by pre-rendered 3D tiles. Only in later years did these games begin to use true 3D graphics and gameplay, making it possible to rotate the view of the battlefield in real-time. Spring is a good example of

32780-412: The new abilities given to the villager unit—the review stated villagers "now play an important role not only in the collection of resources, but also in town defense and even in combat." AllGame 's Michael L. House enjoyed the use of sound bites in civilizations' native languages, which he said was "very influential in developing an era-enhancing atmosphere". Eurogamer said this feature "gives [villagers]

33000-410: The number of units they can create—a population limit—but cannot immediately use this entire potential population. The population capacity, which can be capped at anywhere between 25 and 200 in intervals of 25, is based on the number of houses, Castles, or Town Centers—the main building in a player's town—which have been built. The Age of Kings introduced two significant new features for unit management:

33220-540: The oldest "2D Real-Time Strategy". Barton also cites Cytron Masters (1982), saying it was "one of the first (if not the first) real-time strategy games [sic]." On the other hand, Scott Sharkey of 1UP argues that, while Cytron Masters "attempted real time strategy", it was "much more tactical than strategic" due to "the inability to construct units or manage resources". Byte in December 1982 published as an Apple II type-in program Cosmic Conquest . The winner of

33440-403: The only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it

33660-517: The order of Genghis's descendant Ghazan in the early 14th century. Ghazan allowed Rashid privileged access to both confidential Mongol sources such as the Altan Debter and to experts on the Mongol oral tradition, including Kublai Khan's ambassador Bolad Chingsang . As he was writing an official chronicle, Rashid censored inconvenient or taboo details. There are many other contemporary histories which include additional information on Genghis Khan and

33880-492: The original Command & Conquer gave birth to the now-common "tank rush" tactic, where the game outcome is often decided very early on by one player gaining an initial advantage in resources and producing large amounts of a relatively powerful but still quite cheap unit—which is thrown at the opposition before they have had time to establish defenses or production. Although this strategy has been criticized for encouraging overwhelming force over strategy and tactics, defenders of

34100-422: The original game is over a page long". GamePro ' s review similarly focused on "new additions to the genre itself" which it argued made The Age of Kings outstanding. These included the idle unit button and town bell. GameSpy 's Carlos Salgado was appreciative of other features; he praised the ability to create individual profiles for different players and to customize hotkeys . Meanwhile, IGN appreciated

34320-462: The original. The honorific most commonly rendered as "Genghis" ultimately derives from the Mongolian ᠴᠢᠩᠭᠢᠰ , which may be romanised as Činggis . This was adapted into Chinese as 成吉思 Chéngjísī , and into Persian as چنگیز Čəngīz . As Arabic lacks a sound similar to [ tʃ ] , represented in the Mongolian and Persian romanisations by ⟨ č ⟩, writers transcribed

34540-560: The player can advance to the next Age. The Town Center can fire arrows at enemy units if villagers or archers are garrisoned inside while enemy units are within range. Other economic buildings include storage buildings for resources, farms, docks (the dock may also produce several military ships), and houses to support a higher population. Military buildings include unit-producing buildings such as barracks, archery ranges, stables, and castles, as well as defensive buildings such as walls and towers. Military buildings can conduct research to improve

34760-438: The player to build an army (ranging from small squads of no more than two units to literally hundreds of units) and using them to either defend themselves from a virtual form of Human wave attack or to eliminate enemies who possess bases with unit production capacities of their own. Occasionally, RTS games will have a preset number of units for the player to control and do not allow building of additional ones. Resource gathering

34980-533: The player to specialized and story-backed conditions, and 3 additional single-player game modes; multiplayer is also supported. Despite using the same game engine and code similar to its predecessor's, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. The design team focused on resolving significant issues in Age of Empires , but noted on release that some problems remained. Reception of Age of Empires II

35200-556: The plea. Genghis's attempt to redirect the Yellow River into the city with a dam initially worked, but the poorly-constructed earthworks broke—possibly breached by the Xia—in January 1210 and the Mongol camp was flooded, forcing them to retreat. A peace treaty was soon formalised: the Xia emperor Xiangzong submitted and handed over tribute, including his daughter Chaka, in exchange for the Mongol withdrawal. Wanyan Yongji usurped

35420-596: The popular perception of the genre and expectations of the genre more than others, in particular the games released between 1992 and 1998 by Westwood Studios and Blizzard Entertainment . Drawing influence from Herzog Zwei , Populous , Eye of the Beholder , and the Macintosh user interface , Westwood's Dune II: The Building of a Dynasty (1992) featured all the core concepts and mechanics of modern real-time strategy games that are still used today, such as using

35640-416: The popularity of turn-based strategy computer games. In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate. The common retort

35860-513: The previous editions and expansions, as well as four new civilizations, additional campaign missions, and new 4K graphics. It was released via Xbox Game Pass for PC, the Microsoft Store, and Steam on November 14, 2019. Definitive Edition has received multiple expansions: Real-time strategy In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of

36080-488: The problem by giving the player direct control of a single powerful unit and near autonomy for everything else," and is surprised "that more console RTS games aren't designed with this kind of interface in mind from the ground up, rather than imitating" PC control schemes "that just doesn't work very well with a controller". Some handheld consoles like Napoleon on the GBA uses a similar solution. However, several console titles in

36300-561: The rankings. It received the Verband der Unterhaltungssoftware Deutschland's (VUD) "Platinum" award within one month of release, indicating sales of 200,000 units across Germany, Switzerland, and Austria. By the end of February 2000, it had reached "Double-Platinum" status (400,000 sales) and become the German market's "most successful PC game of the past 12 months", according to the VUD. The game later received

36520-418: The rate of gathering these resources. Players can also construct a marketplace for trade, where they can trade wood, stone, and food for gold, and use gold to buy other resources. Market prices fluctuate with every transaction. Furthermore, markets and docks can also generate gold by using trading carts or cogs, which are sent to visit foreign markets and ports; once they return to the player's market/dock, gold

36740-661: The real-time strategy and first-person shooter genres in Battlezone (1998), while in 2002 Rage Games Limited attempted this with the Hostile Waters games. Later variants have included Natural Selection (2002) , a game modification based on the Half-Life engine, and the free software Tremulous / Unvanquished . Savage: The Battle for Newerth (2003) combined the RPG and RTS elements in an online game. Some games, borrowing from

36960-517: The real-time strategy genre". According to Ars Technica, Utopia was a turn-based strategy game with hybrid elements that ran "in real-time but events happened on a regular turn-based cycle." According to Brett Weiss, Utopia is often cited as "the first real-time strategy game." According to Matt Barton and Bill Loguidice, Utopia "helped set the template" for the genre, but has "more in common with SimCity than it does with Dune II and later RTS games." Allgame listed War of Nerves (1979) as

37180-626: The region's trade in grain and furs, as well as its gold mines . Mongol armies also rode westwards, defeating the Naiman-Merkit alliance on the River Irtysh in late 1208. Their khan was killed and Kuchlug fled into Central Asia . Led by Barchuk , the Uyghurs freed themselves from the suzerainty of the Qara Khitai and pledged themselves to Genghis in 1211 as the first sedentary society to submit to

37400-462: The release of Age of Empires that there was still no process by which patches could be issued. Extensive cheating in multiplayer games of Age of Empires came as a result of several bugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch process for The Age of Kings . Upon release, there were several bugs that needed immediate attention, but the patch process

37620-402: The screen and issue commands with the mouse, and may also use keyboard shortcuts. Gameplay generally consists of the player being positioned somewhere in the map with a few units or a building that is capable of building other units/buildings. Often, but not always, the player must build specific structures to unlock more advanced units in the tech tree . Often, but not always, RTS games require

37840-400: The service of the Jin. As he later overthrew that state, such an episode, detrimental to Mongol prestige, was omitted from all their sources. Zhao Hong was bound by no such taboos. The sources do not agree on the events of Temüjin's return to the steppe. In early summer 1196, he participated in a joint campaign with the Jin against the Tatars, who had begun to act contrary to Jin interests. As

38060-621: The shaman's position as the Mongols' highest spiritual authority. During these years, the Mongols imposed their control on surrounding areas. Genghis dispatched Jochi northwards in 1207 to subjugate the Hoi-yin Irgen  [ ja ] , a collection of tribes on the edge of the Siberian taiga . Having secured a marriage alliance with the Oirats and defeated the Yenisei Kyrgyz , he took control of

38280-452: The sole ruler on the Mongolian steppe. Temüjin formally adopted the title "Genghis Khan", the meaning of which is uncertain, at an assembly in 1206. Carrying out reforms designed to ensure long-term stability, he transformed the Mongols' tribal structure into an integrated meritocracy dedicated to the service of the ruling family. After thwarting a coup attempt from a powerful shaman , Genghis began to consolidate his power. In 1209, he led

38500-521: The sons of blacksmiths, in addition to a carpenter, a shepherd, and even the two herdsmen who had warned Temüjin of Toghrul's plans in 1203. As a special privilege, Genghis allowed certain loyal commanders to retain the tribal identities of their units. Alaqush of the Ongud was allowed to retain five thousand warriors of his tribe because his son had entered into an alliance pact with Genghis, marrying his daughter Alaqa. A key tool which underpinned these reforms

38720-566: The sources are written in more than a dozen languages from across Eurasia, modern historians have found it difficult to compile information on the life of Genghis Khan. All accounts of his adolescence and rise to power derive from two Mongolian-language sources—the Secret History of the Mongols , and the Altan Debter ( Golden Book ). The latter, now lost, served as inspiration for two Chinese chronicles—the 14th-century History of Yuan and

38940-541: The southern and eastern borders of the kingdom to guard against attacks from the Song and Jin dynasties respectively, while its northern border relied only on the Gobi desert for protection. After a raid in 1207 sacked the Xia fortress of Wulahai , Genghis decided to personally lead a full-scale invasion in 1209. Wulahai was captured again in May and the Mongols advanced on the capital Zhongxing (modern-day Yinchuan ) but suffered

39160-520: The state was wracked by internal instabilities. Genghis had two aims: to take vengeance for past wrongs committed by the Jin, foremost among which was the death of Ambaghai Khan in the mid-12th century, and to win the vast amounts of plunder his troops and vassals expected. After calling for a kurultai in March 1211, Genghis launched his invasion of Jin China in May, reaching the outer ring of Jin defences

39380-442: The steppe tradition of hospitality to strangers. However, the Tatars recognised their old enemy and slipped poison into his food. Yesügei gradually sickened but managed to return home; close to death, he requested a trusted retainer called Münglig to retrieve Temüjin from the Onggirat. He died soon after. Yesügei's death shattered the unity of his people, which included members of the Borjigin, Tayichiud , and other clans. As Temüjin

39600-514: The strategy argue that they're simply taking advantage of the strategies utilized, and some argue that it is a realistic representation of warfare. One of the most infamous versions of a rush is the "Zergling rush" from the real-time strategy game StarCraft , where the Zerg player would morph one of their starting workers (or the first one produced) into a spawning pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early defense; in fact,

39820-493: The sweet and the bitter. If I break this word, may I be like the water of the River, drunk up by others." Among officers and men there was none who was not moved to tears. The History of Yuan , vol 120 (1370) Retreating southeast to Baljuna, an unidentified lake or river, Temüjin waited for his scattered forces to regroup: Bo'orchu had lost his horse and was forced to flee on foot, while Temüjin's badly wounded son Ögedei had been transported and tended to by Borokhula ,

40040-451: The tent of Sorkan-Shira , a man who had seen him in the river and not raised the alarm. Sorkan-Shira sheltered Temüjin for three days at great personal risk before helping him to escape. Temüjin was assisted on another occasion by Bo'orchu , an adolescent who aided him in retrieving stolen horses. Soon afterwards, Bo'orchu joined Temüjin's camp as his first nökor ('personal companion'; pl. nökod ). These incidents, related by

40260-458: The term "zerging" has become synonymous with rushing. Some games have since introduced designs that do not easily lend themselves to rushes. For example, the Hegemony series made supply and (seasonal) resource management an integral part of its gameplay, thus limiting rapid expansion. Despite Herzog Zwei , a console game , laying the foundations for the real-time strategy genre, RTS games never gained popularity on consoles like they did on

40480-543: The threat Temüjin posed to the traditional steppe aristocracy by his habit of promoting commoners to high positions, which subverted social norms. Yielding eventually to these demands, Toghrul attempted to lure his vassal into an ambush, but his plans were overheard by two herdsmen. Temüjin was able to gather some of his forces, but was soundly defeated at the Battle of Qalaqaljid Sands . "[Temüjin] raised his hands and looking up at Heaven swore, saying "If I am able to achieve my 'Great Work', I shall [always] share with you men

40700-411: The time the conflict resumed in 1213, but a Mongol detachment led by Jebe managed to infiltrate the pass and surprise the elite Jin defenders, opening the road to the Jin capital Zhongdu (modern-day Beijing ). The Jin administration began to disintegrate: after the Khitans , a tribe subject to the Jin, entered open rebellion, Hushahu, the commander of the forces at Xijing, abandoned his post and staged

40920-413: The time. The success of Age of Empires II also spurred the continuation of the franchise: the third historical game in the series, Age of Empires III , was released in 2005. The game portrayed the European colonization of the Americas . Aside from one significant feature, the home city , the game's design was largely similar to that of its predecessor. The multiplayer -only Age of Empires Online

41140-434: The title "Genghis Khan", the etymology and meaning of which have been much debated. Some commentators hold that the title had no meaning, simply representing Temüjin's eschewal of the traditional gurkhan title, which had been accorded to Jamukha and was thus of lesser worth. Another theory suggests that the word "Genghis" bears connotations of strength, firmness, hardness, or righteousness. A third hypothesis proposes that

41360-449: The title is related to the Turkic tängiz ('ocean'), the title "Genghis Khan" would mean "master of the ocean", and as the ocean was believed to surround the earth, the title thus ultimately implied "Universal Ruler". Having attained control over one million people, Genghis Khan began a "social revolution", in May's words. As traditional tribal systems had primarily evolved to benefit small clans and families, they were unsuitable as

41580-449: The trading units continue to trade automatically and indefinitely. There are 5 campaigns in The Age of Kings , containing historically based scenarios such as Genghis Khan 's invasion of Eurasia , Barbarossa 's Crusade , and Saladin 's defence of the Holy Land . In the Joan of Arc and William Wallace campaigns, the player can control a unit based on its namesake; in others, players take orders from guiding spirits representative of

41800-438: The traditional RTS format accelerated throughout the early 2010s as RTS games were released on the App store . With the new format specific to Mobile devices , mobile RTS games were often simpler than their desktop counterparts. The simplification of the RTS formula coupled with the adoption of the smartphone during this period allowed for mobile RTS games to be more accessible than traditional RTS games. Clash of Clans (2012),

42020-423: The traditional RTS formula, with the player having the "perspective of god" and managing units and resources. Such Indie-RTS Games released in this period were often subject to Porting , and often made it to mobile devices. A few of these Indie-RTS games are Ultimate Epic Battle Simulator (2017), the Machines at War series (2007-2012), and Bad North (2018). Oftentimes, modern RTS games attempt to capture

42240-423: The transformation from semi-3D to full-3D game simulations. It is an open-source project, which aims to give a Total Annihilation game-play experience in three dimensions. The most ambitious use of full 3D graphics was realized in Supreme Commander , where all projectiles, units and terrain were simulated in real time, taking full advantage of the UI's zoom feature, which allowed cartographic style navigation of

42460-423: The two systems: for example, the role-playing game Fallout uses turn-based combat and real-time gameplay, while the real-time strategy games Homeworld , Rise of Nations , and the games of the Total War and Hegemony series allow the player to pause the game and issue orders. Additionally, the Total War series has a combination of a turn-based strategy map with a real-time battle map. Another example of

42680-628: The use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production. In an article for Gamasutra , Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory — attrition — comparing them unfavorably to real-time tactics games. Players' awareness that

42900-462: The use of combat tactics involved in the present, whereas macromanagement considers the greater scale of the game in an attempt to predict the future. A debate has emerged between fans of real-time strategy (RTS) and turn-based strategy (TBS) (and related genres) based on the merits of the real-time and turn-based systems. Because of their generally faster-paced nature (and in some cases a smaller learning curve), real-time strategy games have surpassed

43120-513: The vast demographic who played Age of Empires . The Age of Kings ' s design team intended to complete the game within a year by using code from the original and reusing the Genie game engine . Several months into the process they found they would not be able to complete a game of the quality they sought in that time. Ensemble Studios informed Microsoft they would need another year and instead created Age of Empires: The Rise of Rome , an easily developed expansion pack of Age of Empires , as

43340-439: The year as the seventh-largest computer game hit in the United States, with 595,016 in sales and $ 26.2 million in revenue. Age of Empires II ' s domestic success continued in 2001: with sales of 478,557 units ($ 19.4 million), it claimed tenth place for the year. In the German market, Age of Empires II debuted in first place on Media Control's sales charts during October 1999, and by March 2000 had spent 17 weeks in

43560-399: Was badly defeated in c.  1187 , and may have spent the following years as a subject of the Jin dynasty ; upon reemerging in 1196, he swiftly began gaining power. Toghrul came to view Temüjin as a threat and launched a surprise attack on him in 1203. Temüjin retreated, then regrouped and overpowered Toghrul; after defeating the Naiman tribe and executing Jamukha, he was left as

43780-400: Was de facto an equal ally. Jamukha behaved cruelly following his victory at Dalan Baljut—he allegedly boiled seventy prisoners alive and humiliated the corpses of leaders who had opposed him. A number of disaffected followers, including Yesügei's follower Münglig and his sons, defected to Temüjin as a consequence; they were also probably attracted by his newfound wealth. Temüjin subdued

44000-475: Was abandoned by its tribe. Reduced to near-poverty, Temüjin killed his older half-brother to secure his familial position. His charismatic personality helped to attract his first followers and to form alliances with two prominent steppe leaders named Jamukha and Toghrul ; they worked together to retrieve Temüjin's newlywed wife Börte , who had been kidnapped by raiders. As his reputation grew, his relationship with Jamukha deteriorated into open warfare. Temüjin

44220-482: Was an eyewitness to the brutality of the Mongol conquests, and the hostility of his chronicle reflects his experiences. His contemporary Juvayni, who had travelled twice to Mongolia and attained a high position in the administration of a Mongol successor state , was more sympathetic; his account is the most reliable for Genghis Khan's western campaigns. The most important Persian source is the Jami' al-tawarikh ( Compendium of Chronicles ) compiled by Rashid al-Din on

44440-415: Was another full 3D game, but had limited camera views. The move from 2D to 3D has been criticized in some cases. Issues with controlling the camera and placement of objects have been cited as problems. A few games have experimented with diversifying map design, which continues to be largely two-dimensional even in 3D engines. Earth 2150 (2000) allowed units to tunnel underground, effectively creating

44660-407: Was critical in making the RTS genre possible.” The success of Dune II encouraged several games that became influential in their own right. Warcraft: Orcs & Humans (1994) achieved great prominence upon its release, owing in part to its use of a fantasy setting and also to its depiction of a wide variety of buildings (such as farms) which approximated a full fictitious society and not just

44880-428: Was criticized for its artificial intelligence (AI), which did not " cheat " by attributing itself extra resources or using other techniques the human player could not, making it easier to defeat than in many other real-time strategy games. For The Age of Kings , Ensemble Studios attempted to develop a more powerful AI system that still did not compromise by cheating. Industry veteran Mario Grimani led Ensemble Studios in

45100-471: Was essentially identical regardless of the map layer in question. Dragonshard (2005) emphasized its dual-layer maps by placing one of the game's two main resources in each map, making exploration and control of both maps fundamentally valuable. Relatively few genres have emerged from or in competition with real-time strategy games, although real-time tactics (RTT), a superficially similar genre, emerged around 1995. In 1998, Activision attempted to combine

45320-496: Was forced to beg for Toghrul's clemency. Desiring complete supremacy in eastern Mongolia, Temüjin defeated first the Tayichiud and then, in 1202, the Tatars; after both campaigns, he executed the clan leaders and took the remaining warriors into his service. These included Sorkan-Shira, who had come to his aid previously, and a young warrior named Jebe , who, by killing Temüjin's horse and refusing to hide that fact, had displayed martial ability and personal courage. The absorption of

45540-523: Was given in marriage to the younger brother of the now-deceased Chiledu. Temüjin appealed for aid from Toghrul and his childhood anda Jamukha, who had risen to become chief of the Jadaran tribe. Both chiefs were willing to field armies of 20,000 warriors, and with Jamukha in command, the campaign was soon won. A now-pregnant Börte was recovered successfully and soon gave birth to a son, Jochi ; although Temüjin raised him as his own, questions over his true paternity followed Jochi throughout his life. This

45760-526: Was highly positive. The significant number of new features was praised, as were the gameplay improvements. 3 months after its release, two million copies of Age of Empires II had been shipped, and it topped sales charts in seven countries. The game won multiple awards and is today considered a classic of its type, having had a significant impact on future games in its genre. The original Age of Empires II and its 2000 expansion pack , The Conquerors , were later released as The Gold Edition . Age of Empires II

45980-497: Was humiliated and almost imprisoned on false charges before Hö'elün intervened by publicly reprimanding Genghis. Nevertheless, Kokechu's power steadily increased, and he publicly shamed Temüge, Genghis's youngest brother, when he attempted to intervene. Börte saw that Kokechu was a threat to Genghis's power and warned her husband, who still superstitiously revered the shaman but now recognised the political threat he posed. Genghis allowed Temüge to arrange Kokechu's death, and then usurped

46200-453: Was not yet ready. The first patch was released 11 months later. Ensemble Studios developed a new terrain system for The Age of Kings , with 3D presentation capabilities that were vastly superior to those of Age of Empires . Pritchard noted an improvement in the team's artistic abilities following their work on the past two games, and he is noted as saying that " AoK became a showcase for their improved talent". However, he complained about

46420-411: Was not yet ten and Behter around two years older, neither was considered experienced enough to rule. The Tayichiud faction excluded Hö'elün from the ancestor worship ceremonies which followed a ruler's death and soon abandoned her camp. The Secret History relates that the entire Borjigin clan followed, despite Hö'elün's attempts to shame them into staying by appealing to their honour. Rashid al-Din and

46640-411: Was notable for being one of the few completely non-linear RTS games ever. It is only in approximately 2002 that 3D real-time strategy became the standard, with both Warcraft III (2002) and Ensemble Studio's Age of Mythology (2002) being built on a full 3D game engine. Kohan: Immortal Sovereigns introduced classic wargame elements, such as supply lines to the genre. Battle Realms (2001)

46860-468: Was only at this juncture that Genghis decided to fully conquer northern China. Muqali captured numerous towns in Liaodong during winter 1214–15, and although the inhabitants of Zhongdu surrendered to Genghis on 31 May 1215, the city was sacked. When Genghis returned to Mongolia in early 1216, Muqali was left in command in China. He waged a brutal but effective campaign against the unstable Jin regime until his death in 1223. In 1207, Genghis had appointed

47080-583: Was released in 2012. While the game was freely accessible, it featured premium content which could either be earned through gameplay or purchased, enabling the player to use higher-tier equipment and new game modes. Active development of the game ended on January 1, 2014, when executive producer Kevin Perry stated that adding new content was "no longer cost effective," and announced that the game would be moving from "development phase" to its "support phase". The game servers were subsequently shut down on July 1, 2014. In 2012, Hidden Path Entertainment began working on

47300-403: Was released in November 2019. Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age , the Feudal Age , the Castle Age (representing the High Middle Ages ), and the Imperial Age (reminiscent of

47520-404: Was reorganised into a military decimal system. Every man between the age of fifteen and seventy was conscripted into a minqan ( pl. minkad ), a unit of a thousand soldiers, which was further subdivided into units of hundreds ( jaghun , pl. jaghat ) and tens ( arban , pl. arbat ). The units also encompassed each man's household, meaning that each military minqan

47740-403: Was supported by a minqan of households in what May has termed "a military–industrial complex ". Each minqan operated as both a political and social unit, while the warriors of defeated tribes were dispersed to different minqad to make it difficult for them to rebel as a single body. This was intended to ensure the disappearance of old tribal identities, replacing them with loyalty to

47960-517: Was the expansion of the keshig ('bodyguard'). After Temüjin defeated Toghrul in 1203, he had appropriated this Kereit institution in a minor form, but at the 1206 kurultai its numbers were greatly expanded, from 1,150 to 10,000 men. The keshig was not only the khan's bodyguard, but his household staff, a military academy, and the centre of governmental administration. All the warriors in this elite corps were brothers or sons of military commanders and were essentially hostages. The members of

48180-419: Was the first real-time strategy game to utilize true 3D units, terrain, and physics in both rendering and in gameplay. For instance, the missiles in Total Annihilation travel in real time in simulated 3D space, and they can miss their target by passing over or under it. Similarly, missile-armed units in Earth 2150 are at a serious disadvantage when the opponent is on high ground because the missiles often hit

48400-436: Was the founder and first khan of the Mongol Empire . After spending most of his life uniting the Mongol tribes , he launched a series of military campaigns , conquering large parts of China and Central Asia . Born between 1155 and 1167 and given the name Temüjin, he was the eldest child of Yesugei , a Mongol chieftain of the Borjigin clan , and his wife Hö'elün . When Temüjin was eight, his father died and his family

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