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ATV Offroad Fury

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Racing games are a video game genre in which the player participates in a racing competition . They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games .

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157-575: ATV Offroad Fury is a 2001 racing video game developed by Rainbow Studios and published by Sony Computer Entertainment for the PlayStation 2 . A sequel, ATV Offroad Fury 2 , was released in 2002. The player may choose between 12 different types of all-terrain vehicles and race on 20 different free-roaming tracks in a variety of types, including Training, MAXXIS Nationals, Stadium Supercross, Freestyle Competitions, Cross Country Enduro, and Pro-Career, as well as various multiplayer modes. Each of

314-401: A mainframe computer racing game played between TV presenter Raymond Baxter and British two-time Formula One world champion Graham Hill on their 1970 Christmas special, broadcast on Christmas Eve, 1970. The game was written by IBM -employee, Ray Bradshaw, using CALL/360 and required two data centre operators to input the instructions. Atari founder Nolan Bushnell had the idea for

471-434: A racing video game where the player sits on and moves a motorbike replica to control the in-game actions. Hang-On was a Grand Prix style motorbike racer. It used force feedback technology and was also one of the first arcade games to use 16-bit graphics and Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates . Hang-On became the highest-grossing arcade game of 1986 in

628-483: A radar , to show the rally car's location on the map. In February 1976, Sega released the arcade game Road Race , which was re-worked into a motorbike variant Moto-Cross , also known as Man T.T. (released August 1976). It was then re-branded as Fonz in the US, as a tie-in for the popular sitcom Happy Days . The game featured a three-dimensional perspective view, as well as haptic feedback , which caused

785-651: A $ 1 billion stock swap whereby Sega would wholly acquire Bandai, was set to form a company known as Sega Bandai, Ltd. Though it was to be finalized in October of that year, it was called off in May after growing opposition from Bandai's mid-level executives. Bandai instead agreed to a business alliance with Sega. As a result of Sega's deteriorating financial situation, Nakayama resigned as Sega president in January 1998 in favor of Irimajiri. Nakayama's resignation may have in part been due to

942-438: A 3D game called Mario Kart 64 , a sequel to Super Mario Kart and has an action so that Lakitu needs to either reverse, rev up your engines to Rocket Start, or rescue players. Mario Kart 64 focused more on the items used. Atari didn't join the 3D craze until 1997, when it introduced San Francisco Rush . In 1997, Gran Turismo was released for the PlayStation , after being in production for five years since 1992. It

1099-570: A 92% replay rate. While the eight-player Japanese version of the game was released in 1999, the game was reduced to a smaller four-player version due to size issues and released in North America in 2003. The cabinet was too expensive and the game did not entice casual users which are essential to the western arcade market. While the Japanese market retained core players, western arcades had become more focused on casual players, and Sega Amusements Europe,

1256-650: A Dreamcast launch game . It was promoted with a large-scale public demonstration at the Tokyo Kokusai Forum Hall . Due to a high failure rate in the manufacturing process, Sega could not ship enough consoles for the Dreamcast's Japanese launch. As more than half of its limited stock had been pre-ordered, Sega stopped pre-orders in Japan. Before the launch, Sega announced the release of its New Arcade Operation Machine Idea (NAOMI) arcade system board , which served as

1413-459: A cheaper alternative to the Sega Model 3 . NAOMI shared technology with the Dreamcast, allowing nearly identical ports of arcade games. The Dreamcast launched in Japan on November 27, 1998. The entire stock of 150,000 consoles sold out by the end of the day. Irimajiri estimated that another 200,000 to 300,000 Dreamcast units could have been sold with sufficient supply. He hoped to sell more than

1570-602: A computer, the SC-3000. Learning that Nintendo was developing a games-only console , the Famicom , Sega developed its first home video game system, the SG-1000 , alongside the SC-3000. Rebranded versions of the SG-1000 were released in several other markets worldwide. The SG-1000 sold 160,000 units in 1983, which far exceeded Sega's projection of 50,000 in the first year but was outpaced by

1727-487: A decrease in profitability due to the investments required to launch the Dreamcast in Western markets and poor software sales in Japan. At the same time, worsening conditions reduced the profitability of Sega's Japanese arcade business, prompting the closure of 246 locations. Moore became the president and chief operating officer of Sega of America on 8 May 2000. He said the Dreamcast would need to sell 5 million units in

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1884-656: A downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System , but struggled against competitors such as the Nintendo Entertainment System . In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout , with backing from CSK Corporation . In 1988, Sega released the Mega Drive , or the Genesis in North America. The Mega Drive struggled against competition in Japan, but

2041-557: A driving video game in the early 1970s. When he was a college student, he worked at an arcade where he became familiar with EM driving games, watching customers play and helping to maintain the machinery, while learning how it worked and developing his understanding of how the game business operates. When he founded Atari, Bushnell had originally planned to develop a driving video game, influenced by Speedway , but they ended up developing Pong (1972) instead. The earliest rudimentary racing video game to be released dates back to 1972, with

2198-423: A fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade-style racers that specifically distinguishes them from simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade-style racing games generally encourage the player to "powerslide"

2355-508: A former executive at Sony Computer Entertainment of America, became Sega of America's executive vice president in charge of product development and third-party relations. Stolar was not supportive of the Saturn, believing its hardware was poorly designed. While Stolar had said "the Saturn is not our future" at E3 1997, he continued to emphasize the quality of its games, and later reflected that "we tried to wind it down as cleanly as we could for

2512-597: A four-point plan: cut the price of the Genesis, create a US team to develop games targeted at the American market, expand the aggressive advertising campaigns, and replace the bundled game Altered Beast with Sonic the Hedgehog . The Japanese board of directors disapproved, but it was approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it." In large part due to

2669-416: A game mode in popular vehicular combat franchises such as Twisted Metal , Destruction Derby and Carmageddon . Simulation style racing games strive to convincingly replicate the handling of a real automobile . They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble real ones if unable to acquire an official license for them. Vehicular behavior physics are

2826-445: A high-speed turn, forcing the player to adopt a proper racing line and believable throttle-to-brake interaction. It includes a garage facility to allow players to enact modifications to their vehicle, including adjustments to the tires, shocks and wings. The damage modelling, while not accurate by today's standards, was capable of producing some spectacular and entertaining pile-ups . Crammond's Formula One Grand Prix in 1992 became

2983-487: A hit in Japan, while Wheels and Wheels II sold 10,000 cabinets in the United States. Its use of vertical scrolling was adopted by Atari's Hi-way (1975), which introduced a sit-down cabinet similar to older electro-mechanical games. In 1977, Atari released Super Bug , a racing game historically significant as "the first game to feature a scrolling playfield" in multiple directions. Sega's Monaco GP (1979)

3140-447: A kart racing game featuring the characters from Crash Bandicoot. It was praised for its controls and courses. Crash Bandicoot and its racing series has continued, with the most recent game being Crash Team Racing: Nitro Fueled (June 2019). The year 1999 also marked a change of games into more "free form" worlds. Midtown Madness for the PC allows the player to explore a simplified version of

3297-412: A key factor in the experience. The rigors of being a professional race driver are usually also included (such as having to deal with a car's tire condition and fuel level). Proper cornering technique and precision racing maneuvers (such as trail braking ) are given priority in simulation racing games. Although these racing simulators are specifically built for people with a high grade of driving skill, it

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3454-561: A lamp, which produced colorful graphics projected using mirrors to give a pseudo-3D first-person perspective on a screen, resembling a windscreen view. The gameplay involved players driving down a circular road while dodging cars to avoid crashing, and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. Indy 500 sold over 2,000 arcade cabinets in Japan, while Speedway sold over 10,000 cabinets in North America, becoming one of

3611-420: A million Dreamcast units in Japan by February 1999, but less than 900,000 were sold. The low sales undermined Sega's attempts to build up a sufficient installed base to ensure the Dreamcast's survival after the arrival of competition from other manufacturers. Sega suffered a further ¥42.881 billion consolidated net loss in the fiscal year ending March 1999, and announced plans to eliminate 1,000 jobs, nearly

3768-418: A personal computer. Accurately replicating the 1989 Indianapolis 500 grid, it offered advanced 3D graphics for its time, setup options, car failures and handling. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry , such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when making

3925-435: A popular form of entertainment among youths across East Asia , laying the foundations for modern selfie culture. By 1997, about 47,000 Purikura machines had been sold, earning Sega an estimated ¥25 billion ( £173 million ) or $ 283,000,000 (equivalent to $ 537,000,000 in 2023) from Purikura sales that year. Various other similar Purikura machines appeared from other manufacturers, with Sega controlling about half of

4082-521: A press release confirming it was considering producing software for the PlayStation   2 and Game Boy Advance as part of its "new management policy". On January 31, 2001, Sega announced the discontinuation of the Dreamcast after March 31 and the restructuring of the company as a "platform-agnostic" third-party developer. Sega also announced a Dreamcast price reduction to eliminate its unsold inventory, estimated at 930,000 units as of April 2001. This

4239-550: A quarter of its workforce. Before the Western launch, Sega reduced the price of the Dreamcast in Japan by JP¥9,100, effectively making it unprofitable but increasing sales. On August 11, 1999, Sega of America confirmed that Stolar had been fired. Peter Moore , whom Stolar had hired as a Sega of America executive only six months before, was placed in charge of the North American launch. The Dreamcast launched in North America on September 9, 1999, with 18 games. Sega set

4396-408: A record by selling more than 225,132 Dreamcast units in 24 hours, earning $ 98.4 million in what Moore called "the biggest 24 hours in entertainment retail history". Within two weeks, US Dreamcast sales exceeded 500,000. By Christmas, Sega held 31 percent of the US video game market by revenue. On November 4, Sega announced it had sold more than a million Dreamcast units. Nevertheless, the launch

4553-466: A ride you'll enjoy." By July 2006, the game had sold 1.7 million units and earned $ 49 million in the U.S. NextGen ranked it as the 20th highest-selling game launched for the PlayStation 2, Xbox or GameCube between February 2001 and July 2006 in that country. Combined sales of ATV Offroad console games released in the 2000s reached 4.5 million units in the U.S. by July 2006. Racing video game Usually, arcade -style racing games put fun and

4710-605: A second, faster processor, vastly expanded system memory, a graphics chip that performed scaling and rotation similar to the company's arcade games, and another sound chip. In North America, it was renamed the Sega CD and launched on October 15, 1992, with a retail price of US$ 299. It was released in Europe as the Mega-CD in 1993. The Mega-CD sold only 100,000 units during its first year in Japan, falling well below expectations. Throughout

4867-435: A semi-realistic driving experience with more detail than most other racing games at the time. Since the mid-1980s, it became a trend for arcade racing games to use hydraulic motion simulator arcade cabinets . The trend was sparked by Sega 's "taikan" games, with "taikan" meaning "body sensation" in Japanese. The "taikan" trend began when Yu Suzuki 's team at Sega (later known as Sega AM2 ) developed Hang-On (1985),

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5024-472: A slight increase in the fiscal year ended March 1997, partly driven by increasing arcade revenue, while outperforming Nintendo during the mid-term period. However, in the fiscal year ending March 1998, Sega suffered its first financial loss since its 1988 listing on the Tokyo Stock Exchange as both a parent company and a corporation as a whole. In the company's 1998 year end report, Irimajiri placed

5181-433: A surround view. In 2000, Angel Studios (now Rockstar San Diego ) introduced the first free-roaming, or the former "free form", racing game on video game consoles and handheld game consoles with Midnight Club: Street Racing which released on the PlayStation 2 and Game Boy Advance . The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races,

5338-446: A type of racing game where players use science fiction vehicles, such as sci-fi cars or other sci-fi vehicles , to race against the clock or other vehicles. A number of futuristic racing games may also feature vehicular combat elements. In the arcades, futuristic racing games date back to the 1980s. The laserdisc games Star Rider (1983) and Cosmos Circuit (1984) featured animated racing, using animated laserdisc video for

5495-572: Is a Japanese multinational video game company and subsidiary of Sega Sammy Holdings headquartered in Shinagawa , Tokyo . It produces several multi-million-selling game franchises for arcades and consoles , including Sonic the Hedgehog , Angry Birds , Phantasy Star , Puyo Puyo , Super Monkey Ball , Total War , Virtua Fighter , Megami Tensei , Sakura Wars , Persona , and Yakuza . From 1983 until 2001, Sega also developed its own consoles . Having American origins, Sega

5652-562: Is a competitive two-player game with black and white graphics and controlled with a two-way joystick. The following year, Atari released the first driving video game in the arcades, Gran Trak 10 , which presents an overhead single-screen view of the track in low resolution white-on-black graphics. It inspired the Kee Games clone Formula K , which sold 5,000 arcade cabinets . In late 1974, Taito released Speed Race designed by Tomohiro Nishikado (of Space Invaders fame), in which

5809-703: Is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes (ABS), steering assistance, damage resistance, clutch assistance, and automatic gear changes. Sound plays a crucial role in player feedback in racing games, with the engine and tire sounds communicating what is physically happening to the car. The three main elements of car audio are intake , exhaust, and internal engine sounds. Recorded samples of those elements are implemented in-game by methods such as granular synthesis , loop-based modelling, or physical modeling. Tire sounds modulate loop samples or pitch based on slip angle and deformation to let

5966-472: Is one of the world's most prolific arcade game producers and its mascot, Sonic , is internationally recognized. Its name and branding are used for owned or affiliated companies that operate amusement arcades and produce other entertainment products, including Sega Fave; however, these are largely separate ventures. Sega is recognized for its video game consoles, creativity and innovations. In more recent years, it has been criticized for its business decisions and

6123-578: The F-Zero series. The PlayStation game Wipeout (1995) by Psygnosis featured 3D polygon graphics and spawned the Wipeout series. The F-Zero series subsequently made the transition to 3D polygon graphics with F-Zero X (1998) for the Nintendo 64 . The basis for racing video games were arcade driving electro-mechanical games (EM games). The earliest mechanical racing arcade game dates back to 1900, when

6280-458: The Famicom and lagged behind Nintendo's Super Famicom and the TurboGrafx-16 , made by NEC , in Japanese sales throughout the 16-bit era . For the North American launch, where the console was renamed Genesis, Sega had no sales and marketing organization. After Atari declined an offer to market the console in the region, Sega launched it through its own Sega of America subsidiary. The Genesis

6437-571: The Grandprix series (Known collectively as GPX to its fanbase), produced what is considered the first attempt at a racing simulator on a home system, REVS , released for the BBC Microcomputer. The game offered an unofficial (and hence with no official team or driver names associated with the series) recreation of British Formula 3. The hardware capabilities limited the depth of the simulation and restricted it (initially) to one track, but it offered

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6594-517: The London -based Automatic Sports Company manufactured a mechanical yacht racing game, Yacht Racer . Mechanical car driving games later originated from British amusement arcades in the 1930s. In the United States, International Mutoscope Reel Company adapted these British arcade driving games into the electro-mechanical game Drive Mobile (1941), which had an upright arcade cabinet similar to what arcade video games would later use. A steering wheel

6751-666: The Ryu Ga Gotoku Studio and Sonic Team brands for several core franchise entries), Sega Sapporo Studio which mainly provides support for the Tokyo-based development teams as well as handling partial game development, and Atlus (including their R&D divisions, such as P-Studio and Studio Zero respectively) and five development studios in the UK and Europe: Creative Assembly , Sports Interactive , Sega Hardlight , Two Point Studios , and Rovio Entertainment (including Ruby Games). Sega

6908-518: The motorcycle handlebars to vibrate during a collision with another vehicle. In Spring 1976, the arcade game Nürburgring 1 presented a first-person view. Considered the first "scandalous" arcade game, Exidy 's Death Race (1976) was widely criticized in the media for its violent content, which only served to substantially increase its popularity. Sega released a two-player version of Man T.T. called Twin Course T.T. in January 1977. 1979 saw

7065-439: The review aggregation website Metacritic . Jeff Lundrigan of NextGen said that "the game sports brilliant graphics, a (mostly) rock-solid framerate, intense tracks, a plethora of options, and excellent control." Air Hendrix of GamePro said that the game "will reward offroad racing fans with gameplay and challenges that definitely suit their interests. If that's not you, though, you should probably rent Fury to see if it's

7222-604: The "Sega!" scream, and holding press events for the education industry. Sega partnered with GE to develop the Sega Model 2 arcade system board, building on 3D technology in the arcade industry at the time. This led to several successful arcade games, including Daytona USA , launched in a limited capacity in late 1993 and worldwide in 1994. Other popular games included Virtua Cop , Sega Rally Championship , and Virtua Fighter 2 . Virtua Fighter and Virtua Fighter 2 became Sega's best-selling arcade games of all time, surpassing their previous record holder Out Run . There

7379-425: The 1980s, with over 30,000 arcade cabinets sold worldwide. The same year, Durell released Turbo Esprit , which had an official Lotus license, and working car indicator lights. In 1987, Square released Rad Racer , one of the first stereoscopic 3D games. In the same year, Atari produced RoadBlasters , a driving game that also involved a bit of shooting. One of the last successful pseudo-3D arcade racers

7536-445: The 1980s. Former Sega director Akira Nagai said Hang-On and Out Run helped to pull the arcade game market out of the 1982 downturn and created new genres of video games. With the arcade game market once again growing, Sega was one of the most recognized game brands at the end of the 1980s. In the arcades, the company focused on releasing games to appeal to diverse tastes, including racing games and side-scrollers . Sega released

7693-462: The 1994 release of the Atari Jaguar , and that the Saturn would not be available until the next year. As a result, Nakayama decided to have a second console release to market by the end of 1994. Sega began to develop the 32X , a Genesis add-on which would serve as a less expensive entry into the 32-bit era . The 32X would not be compatible with the Saturn, but would play Genesis games. Sega released

7850-463: The 32X on November 21, 1994, in North America, December 3, 1994, in Japan, and January 1995 in PAL territories, and was sold at less than half of the Saturn's launch price. After the holiday season, interest in the 32X rapidly declined. Sega released the Saturn in Japan on November 22, 1994. Virtua Fighter , a port of the popular arcade game, sold at a nearly one-to-one ratio with the Saturn at launch and

8007-600: The 3rd , Case Closed , and Anpanman & Marza Animation Planet , which specializes in CG animation. In May 1940, American businessmen Martin Bromley, Irving Bromberg and James Humpert formed Standard Games in Honolulu , Hawaii. Their aim was to provide coin-operated amusement machines , including slot machines , to military bases as the increase in personnel with the onset of World War II would create demand for entertainment. After

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8164-623: The CEO and managing director, while Stewart was named president and LeMaire was the director of planning. Shortly afterward, Sega stopped leasing to military bases and moved its focus from slot machines to coin-operated amusement machines. Its imports included Rock-Ola jukeboxes, pinball games by Williams , and gun games by Midway Manufacturing . Because Sega imported second-hand machines, which required frequent maintenance, it began constructing replacement guns and flippers for its imported games. According to former Sega director Akira Nagai, this led to

8321-449: The Dreamcast as much as expected, as many disappointed consumers continued to wait or purchased a PSone . Eventually, Sony and Nintendo held 50 and 35 percent of the US video game market, while Sega held only 15 percent. CSK chairman Isao Okawa replaced Irimajiri as president of Sega on May 22, 2000. Okawa had long advocated that Sega abandon the console business. Others shared this view; Sega co-founder David Rosen had "always felt it

8478-520: The Driver/Team selection menu): Ayrton Senna became "Carlos Sanchez", for example. In 1995, Sega Rally Championship introduced rally racing and featured cooperative gameplay alongside the usual competitive multiplayer. Sega Rally was also the first to feature driving on different surfaces (including asphalt , gravel , and mud ) with different friction properties and the car's handling changing accordingly, making it an important milestone in

8635-467: The Famicom. This was in part because Nintendo expanded its game library by courting third-party developers , whereas Sega was hesitant to collaborate with companies with which it was competing in the arcades. In November 1983, Rosen announced his intention to step down as president of Sega Enterprises, Inc. on January 1, 1984. Jeffrey Rochlis was announced as the new president and CEO of Sega. Shortly after

8792-508: The Genesis found success overseas after the release of Sonic the Hedgehog in 1991 and briefly outsold its main competitor, the Super Nintendo Entertainment System , in the US. In 2001, after several commercial failures such as the 32X , Saturn , and Dreamcast , Sega stopped manufacturing consoles to become a third-party developer and publisher, and was acquired by Sammy Corporation in 2004. Sega Holdings Co. Ltd.

8949-638: The Master System and featured a full-color screen, in contrast to the monochrome Game Boy screen. Due to its short battery life, lack of original games, and weak support from Sega, the Game Gear did not surpass the Game Boy, having sold approximately 11 million units. Sega launched the Mega-CD in Japan on December 1, 1991, initially retailing at JP¥ 49,800. The add-on uses CD-ROM technology. Further features include

9106-430: The Master System's successor, the Mega Drive , in Japan on October 29, 1988. The launch was overshadowed by Nintendo's release of Super Mario Bros. 3 a week earlier. Positive coverage from magazines Famitsu and Beep! helped establish a following, with the latter launching a new publication dedicated to the console, but Sega shipped only 400,000 units in the first year. The Mega Drive struggled to compete against

9263-580: The Nihon Goraku Bussan name. Around the same time, David Rosen , an American officer in the United States Air Force stationed in Japan, launched a photo booth business in Tokyo in 1954. This company became Rosen Enterprises, and in 1957 began importing coin-operated games into Japan. In 1965, Nihon Goraku Bussan acquired Rosen Enterprises to form Sega Enterprises, Ltd. Rosen was installed as

9420-462: The North American home console market without Sega games for over a year, with most of its activity in the country coming from arcade divisions. The Saturn lasted longer in some Europe territories and particularly Japan, with it notably outperforming the Nintendo 64 in the latter. Nonetheless, Irimajiri confirmed in an interview with Japanese newspaper Daily Yomiuri that Saturn development would stop at

9577-509: The SNES at release. Nintendo's dollar share of the US 16-bit market dropped from 60% at the end of 1992 to 37% at the end of 1993, Sega claimed 55% of all 16-bit hardware sales during 1994, and the SNES outsold the Genesis from 1995 through 1997. In 1990, Sega launched the Game Gear , a handheld console , to compete against Nintendo's Game Boy . The Game Gear was designed as a portable version of

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9734-634: The Saturn an advantage over the PlayStation. At the first Electronic Entertainment Expo (E3) in Los Angeles on May 11, 1995, Kalinske revealed the release price and that Sega had shipped 30,000 Saturns to Toys "R" Us , Babbage's , Electronics Boutique , and Software Etc. for immediate release. A by-product of the surprise launch was the provocation of retailers not included in Sega's rollout; KB Toys in particular decided to no longer stock its products in response. The Saturn's release in Europe also came before

9891-470: The Sega Enterprises name used in Japan as well as transitioning to the Sega name used globally. Sega stated in a release that this was to display its commitment to its "network entertainment business". On January 23, 2001, Japanese newspaper Nihon Keizai Shinbun reported that Sega would cease production of the Dreamcast and develop software for other platforms. After an initial denial, Sega released

10048-420: The US by the end of 2000 to remain viable, but Sega fell short of this goal with some 3 million units sold. Moreover, Sega's attempts to spur Dreamcast sales through lower prices and cash rebates caused escalating financial losses. In March 2001, Sega posted a consolidated net loss of ¥51.7 billion ($ 417.5 million). While the PlayStation 2's October 26 US launch was marred by shortages, this did not benefit

10205-482: The US. Sega was surprised by the success, and for the next two years, the company produced and exported between eight and ten games per year. The worldwide success of Periscope led to a "technological renaissance" in the arcade industry, which was reinvigorated by a wave of "audio-visual" EM novelty games that followed in the wake of Periscope during the late 1960s to early 1970s. However, rampant piracy led Sega to cease exporting its games around 1970. In 1969, Sega

10362-414: The United States, and one of the year's highest-grossing arcade games in Japan and London. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games, notably Out Run (1986). It was one of the most graphically impressive games of its time, known for its pseudo-3D sprite-based driving engine, and it became an instant classic that spawned many sequels. It

10519-534: The United States, as company revenues rose to $ 214 million. 1979 saw the release of Head On , which introduced the "eat-the-dots" gameplay Namco later used in Pac-Man . In 1981, Sega licensed Frogger , its most successful game until then. In 1982, Sega introduced the first game with isometric graphics , Zaxxon . Following a downturn in the arcade business starting in 1982, Gulf and Western sold its North American arcade game manufacturing organization and

10676-647: The Xbox. As part of the restructuring, nearly one third of Sega's Tokyo workforce was laid off in 2001. 2002 was Sega's fifth consecutive fiscal year of net losses. After Okawa's death, Hideki Sato, a 30-year Sega veteran who had worked on Sega's consoles, became the company president. Following poor sales in 2002, Sega cut its profit forecast for 2003 by 90 percent, and explored opportunities for mergers. In 2003, Sega began talks with Sammy Corporation –a pachinko and pachislot manufacturing company–and Namco. The president of Sammy, Hajime Satomi , had been mentored by Okawa and

10833-419: The backgrounds. Alpha Denshi 's Splendor Blast (1985) combined Pole Position style racing with Zaxxon style sci-fi vehicles, space settings and shoot 'em up elements. STUN Runner (1989) by Atari Games featured 3D polygon graphics and allowed players to blast other vehicles. On home consoles, futuristic racing games were defined by Nintendo 's F-Zero (1990) for the SNES, which spawned

10990-438: The biggest arcade hits of the 1960s. Taito 's similar 1970 rear-projection driving game Super Road 7 involved driving a car down an endlessly scrolling road while having to dodge cars, which formed the basis for Taito's 1974 racing video game Speed Race . One of the last successful electro-mechanical arcade games was F-1 , a racing game developed and released by Namco in 1976, and distributed in North America by Atari

11147-475: The blame for these losses on the failure to transition from the Genesis to the Saturn in North America and Sega Enterprises covering the debts of Sega of America. Shortly before the announcement of the losses, Sega discontinued the Saturn in North America to prepare for the launch of its successor, the Dreamcast , releasing remaining games in low quantities. The decision to discontinue the Saturn effectively left

11304-1169: The car to allow the player to keep up their speed by drifting through a turn. Collisions with other racers, track obstacles , or traffic vehicles is usually much more exaggerated than simulation racers as well. For the most part, arcade-style racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads, or in cities; they can be multiple-lap circuits or point-to-point sprints, with one or multiple paths sometimes with checkpoints, or other types of competition, like demolition derby , jumping, or testing driving skills. Popular arcade-style racing franchises include Battle Gear , Out Run , Ridge Racer , Daytona USA , Need for Speed , Sega Rally , Cruis'n , Burnout , Rush , Midnight Club , Project Gotham Racing , TrackMania , MotorStorm and Forza Horizon . Conversely, many arcade racing games in amusement arcades frequently use hydraulic motion simulator arcade cabinets that simulate

11461-530: The city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced Crazy Taxi , a sandbox racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time. A similar game also from Sega is Emergency Call Ambulance , with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide

11618-430: The company developing its own games. The first arcade electro-mechanical game (EM game) Sega manufactured was the submarine simulator Periscope , released worldwide in the late 1960s. It featured light and sound effects considered innovative and was successful in Japan. It was then exported to malls and department stores in Europe and the United States and helped standardize the 25-cent-per-play cost for arcade games in

11775-429: The company survive the third-party transition. He held failed talks with Microsoft about a sale or merger with their Xbox division. According to former Microsoft executive Joachim Kempin , Microsoft founder, Bill Gates , decided against acquiring Sega because "he didn't think that Sega had enough muscle to eventually stop Sony". A business alliance with Microsoft was announced whereby Sega would develop 11 games for

11932-601: The company's console, mobile and PC games on a year-to-year basis until the fiscal year of 2014. In order to drive growth in western markets, Sega announced new leadership for Sega of America and Sega Europe in 2005. Simon Jeffery became president and COO of Sega of America, and Mike Hayes president and COO for Sega Europe. In 2009, Hayes became president of the combined outfit of both Sega of America and Sega Europe, due to Jeffery leaving. Sega sold Visual Concepts to Take-Two Interactive , and purchased UK-based developer Creative Assembly , known for its Total War series . In

12089-732: The competition between racers by adding weapons that can be used against opponents to slow them down or otherwise impede their progress so they can be passed. This is a staple feature in kart racing games such as the Mario Kart series, but this kind of game mechanic also appears in standard, car-based racing games as well. Weapons can range from projectile attacks to traps as well as non-combative items like speed boosts. Weapon-based racing games include games such as Full Auto , Rumble Racing , Grip: Combat Racing , Re-Volt and Blur . There are also Vehicular combat games that employ racing games elements: for example, racing has been featured as

12246-494: The consumer." At Sony, Stolar had opposed the localization of certain Japanese PlayStation games that he felt would not represent the system well in North America. He advocated a similar policy for the Saturn, generally blocking 2D arcade games and role-playing games from release, although he later sought to distance himself from this stance. Other changes included a softer image in Sega's advertising, including removing

12403-790: The continued popularity of the Genesis; 16-bit sales accounted for 64 percent of the market in 1995. Despite capturing 43 percent of the US market dollar share and selling more than 2 million Genesis units in 1995, Kalinske estimated that, if prepared for demand, another 300,000 could have been sold. Sega announced that Shoichiro Irimajiri had been appointed chairman and CEO of Sega of America in July 1996, while Kalinske left Sega after September 30 of that year. A former Honda executive, Irimajiri had been involved with Sega of America since joining Sega in 1993. The company also announced that Rosen and Nakayama had resigned from their positions at Sega of America, though both remained with Sega. Bernie Stolar ,

12560-408: The decline of the global arcade industry in the late 1990s, Sega created several novel concepts tailored to the Japanese market. Derby Owners Club was an arcade machine with memory cards for data storage, designed to take over half an hour to complete and costing JP¥500 to play. Testing of Derby Owners Club in a Chicago arcade showed that it had become the most popular machine at the location, with

12717-531: The different game types have different objectives the player must accomplish in order to succeed. The player can perform stunts in Freestyle and it will award them with points. The game features three race "modes" that can be accessed through the track selection screen: Single Race, Lap Attack, and Practice. These cannot be selected during Pro-Career mode, and not all modes are available during certain events. ATV Offroad Fury received "favorable" reviews according to

12874-466: The drivers of "wacky" vehicles. Kart racing games are a more arcade-like experience than other racing games and usually offer modes in which player characters can shoot projectiles at one another or collect power-ups . Typically, in such games, vehicles move more alike go-karts , lacking anything along the lines of a gear stick and clutch pedal . While car combat elements date back to earlier titles such as Taito 's Crashing Race in 1976,

13031-403: The early 1990s, Sega largely continued its success in arcades around the world. In 1992 and 1993, the new Sega Model 1 arcade system board showcased in-house development studio Sega AM2 's Virtua Racing and Virtua Fighter (the first 3D fighting game ), which, though expensive, played a crucial role in popularizing 3D polygonal graphics. In addition, complex simulator equipment like

13188-656: The end of 1998 and games would continue to be produced until mid-1999. With lifetime sales of 9.26 million units, the Saturn is retrospectively considered a commercial failure in much of the world. While Sega had success with the Model 3 arcade board and titles like Virtua Fighter 3 , Sega's arcade divisions struggled in the West during the late 1990s. On the other hand, Sega's arcade divisions were more successful in Asia, with Sega's overall arcade revenues increasing year-on-year throughout

13345-479: The end of 1999 —began to decline as early as January 2000. Poor Japanese sales contributed to Sega's ¥42.88 billion ($ 404 million) consolidated net loss in the fiscal year ending March 2000. This followed a similar loss of ¥42.881 billion the previous year and marked Sega's third consecutive annual loss. Sega's overall sales for the term increased 27.4 percent, and Dreamcast sales in North America and Europe greatly exceeded its expectations. However, this coincided with

13502-569: The entities of Service Games worldwide. The company expanded over the next seven years to include distribution in South Korea , the Philippines , and South Vietnam . The name Sega, an abbreviation of Service Games, was first used in 1954 on a slot machine, the Diamond Star. Due to notoriety arising from investigations by the US government into criminal business practices, Service Games of Japan

13659-724: The entity created to officially distribute and manufacture Sega's machines on the continent after the consolidation of its regional divisions, subsequently decided to develop more games locally that were better suited to western tastes. In 2005, the GameWorks chain of arcades came under the sole ownership of Sega, which previously was shared with Vivendi Universal , and remained under their ownership until 2011. In 2009, Sega Republic , an indoor theme park, opened in Dubai . Sega gradually reduced its arcade centers from 450 in 2005 to around 200 in 2015. Arcade machine sales incurred higher profits than

13816-493: The failure of the merger, as well as Sega's 1997 performance. Stolar became CEO and president of Sega of America. After the launch of the Nintendo 64 in the US during 1996, sales of the Saturn and its games fell sharply in much of the west. The PlayStation outsold the Saturn three-to-one in the US in 1997, and the latter failed to gain a foothold in Europe and Australia, where the Nintendo 64 would not release until March 1997. After several years of declining profits, Sega had

13973-532: The family-friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17. Executive vice president of Nintendo of America Howard Lincoln was quick to point out in the United States congressional hearings in 1993 that Night Trap was not rated at all. Senator Joe Lieberman called for another hearing in February 1994 to check progress toward a rating system for video game violence. After

14130-573: The first arcade racing game with 3D graphics (it was predated by Winning Run , Hard Drivin' and Stunts ), it was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics to produce a game that was above and beyond the arcade market standard of its time, laying the foundations for subsequent 3D racing games. It improved on earlier 3D racing games with more complex 3D models and backdrops, higher frame rate, and switchable camera angles including chase-cam and first-person views. IGN considers it

14287-407: The first third-person racing video game (it was predated by Sega's Turbo ), Pole Position established the conventions of the genre and its success inspired numerous imitators. According to Electronic Games , for "the first time in the amusement parlors, a first-person racing game gives a higher reward for passing cars and finishing among the leaders rather than just for keeping all four wheels on

14444-411: The footage is played. These early EM driving games consisted of only the player vehicle on the road, with no rival cars to race against. EM driving games later evolved in Japan, with Kasco's 1968 racing game Indy 500 , which was licensed by Chicago Coin for release in North America as Speedway in 1969. It had a circular racetrack with rival cars painted on individual rotating discs illuminated by

14601-445: The game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race. In 2001 Namco released Wangan Midnight to the arcade and later released an upgrade called Wangan Midnight R. Wangan Midnight R was also ported to the PlayStation 2 by Genki as just Wangan Midnight. In 2003, Rockstar San Diego's Midnight Club II

14758-512: The game. UFO Catcher was introduced in 1985 and as of 2005 was Japan's most commonly installed claw crane game. In 1986, Sega of America was established to manage the company's consumer products in North America, beginning with marketing the Master System. During Sega's partnership with Tonka, Sega of America relinquished marketing and distribution of the console and focused on customer support and some localization of games. Out Run , released in 1986, became Sega's best selling arcade cabinet of

14915-415: The genre. During the early-to-mid-1990s, Sega and Namco largely had a monopoly on high-end arcade racing games with realistic 3D visuals. In 1996, a number of competitors attempted to challenge their dominance in the field, including Atari Games with San Francisco Rush: Extreme Racing , Gaelco with Speed Up , Jaleco with Super GT 24h , and Konami with Winding Heat . In 1996, Nintendo created

15072-688: The hearings, Sega proposed the universal adoption of the VRC; after objections by Nintendo and others, Sega took a role in forming the Entertainment Software Rating Board . Sega began work on the Genesis' successor, the Sega Saturn , more than two years before showcasing it at the Tokyo Toy Show in June 1994. According to former Sega of America producer Scot Bayless, Nakayama became concerned about

15229-459: The high-profile urban areas of Roppongi and Ikebukuro . In 1993, this success was mirrored in overseas territories with the openings of several large branded entertainment centers, such as Sega VirtuaLand in Luxor Las Vegas . In 1994, Sega generated a revenue of ¥354.032 billion or $ 3,464,000,000 (equivalent to $ 7,121,000,000 in 2023). In 1993, the American media began to focus on

15386-481: The kart racing subgenre was popularized by Nintendo 's Super Mario Kart in 1992 for the Super Nintendo Entertainment System (SNES), which spawned the Mario Kart series. The game was slower than other racing games of the time due to hardware limitations, prompting the developers to use a go-kart theme for the game. Since then, over 50 kart racing games have been released, featuring characters ranging from Nicktoons to South Park . Futuristic racing games are

15543-481: The late 1970s, with revenues climbing to over US$ 100  million by 1979. During this period, Sega acquired Gremlin Industries , which manufactured microprocessor -based arcade games, and Esco Boueki, a coin-op distributor founded and owned by Hayao Nakayama . Nakayama was placed in a management role of Sega's Japanese operations. In the early 1980s, Sega was one of the top five arcade game manufacturers active in

15700-427: The late 1990s, but it was not enough to offset the significant declining revenues of Sega's home consumer divisions. Despite a 75 percent drop in half-year profits just before the Japanese launch of the Dreamcast, Sega felt confident about its new system. The Dreamcast attracted significant interest and drew many pre-orders. Sega announced that Sonic Adventure , the first major 3D Sonic the Hedgehog game, would be

15857-518: The launch of the Genesis, Sega sought a new flagship line of releases to compete with Nintendo's Mario series. Its new character, Sonic the Hedgehog , went on to feature in one of the best-selling video game franchises in history. Sonic the Hedgehog began with a tech demo created by Yuji Naka involving a fast-moving character rolling in a ball through a winding tube; this was fleshed out with Naoto Ohshima 's character design and levels conceived by designer Hirokazu Yasuhara . Sonic's color

16014-478: The launch of the SG-1000, and the death of company founder Charles Bluhdorn , Gulf and Western began to sell off its secondary businesses. Nakayama and Rosen arranged a management buyout of the Japanese subsidiary in 1984 with financial backing from CSK Corporation , a prominent Japanese software company. Sega's Japanese assets were purchased for $ 38 million by a group of investors led by Rosen and Nakayama. Isao Okawa , head of CSK, became chairman, while Nakayama

16171-478: The licensing rights for its arcade games to Bally Manufacturing in September 1983. Gulf and Western retained Sega's North American R&D operation and its Japanese subsidiary, Sega Enterprises, Ltd. With its arcade business in decline, Sega Enterprises, Ltd. president Nakayama advocated for the company to use its hardware expertise to move into the home consumer market in Japan. This led to Sega's development of

16328-515: The look and feel of driving or riding a vehicle. For example, a motorbike that the player sits on and moves around to control the on-screen action, or a car-like cabinet (with seats, steering wheel, pedals and gear stick) that moves around in sync with the on-screen action. This has been especially common for arcade racing games from Sega since the 1980s. However, this can typically only be found in arcade racing games for amusement arcades, rather than arcade-style racing games for home systems. During

16485-482: The market in 1997. Sega also made forays in the PC market with the 1995 establishment of SegaSoft , which was tasked with creating original Saturn and PC games. From 1994 to 1999, Sega also participated in the arcade pinball market when it took over Data East 's pinball division, renaming it Sega Pinball. In January 1997, Sega announced its intentions to merge with the Japanese toy maker Bandai . The merger, planned as

16642-498: The mature content of certain video games, such as Night Trap for the Sega CD and the Genesis version of Midway's Mortal Kombat . This came at a time when Sega was capitalizing on its image as an "edgy" company with "attitude", and this reinforced that image. To handle this, Sega instituted the United States' first video game ratings system, the Videogame Rating Council (VRC), for all its systems. Ratings ranged from

16799-453: The merger went ahead as both companies were facing difficulties. Satomi said Sega had been operating at a loss for nearly ten years, while Sammy feared stagnation and over-reliance of its highly profitable pachislot and pachinko machine business and wanted to diversify. Sammy acquired the remaining percentages of Sega, completing a takeover . The stock swap deal valued Sega between $ 1.45 billion and $ 1.8 billion. Sega Sammy Holdings

16956-591: The mid-late 2000s there was a trend of new street racing ; imitating the import scene , one can tune sports compacts and sports cars and race them on the streets. The most widely known ones are the Midnight Club 3: DUB Edition and the Midnight Club series, certain entries in the Need for Speed and Test Drive series, Initial D series, the Juiced series and FlatOut 2 . Some arcade-style racing games increase

17113-543: The more arcade-like experience available on the Genesis, with slogans including "Genesis does what Nintendon't". Since Nintendo owned the console rights to most arcade games of the time, the second part involved creating a library of games which used the names and likenesses of celebrities, such as Michael Jackson's Moonwalker and Joe Montana Football . Nonetheless, Sega had difficulty overcoming Nintendo's ubiquity in homes. Sega of America sold only 500,000 Genesis units in its first year, half of Nakayama's goal. After

17270-469: The most important racing game ever made." It was an evolution of Namco's earlier racing electro-mechanical games , notably F-1 (1976), whose designer Sho Osugi worked on Pole Position . Pole Position was the first video game to be based on a real racing circuit, and the first with a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races. While not

17427-543: The new champion of sim racing, until the release of Papyrus' IndyCar Racing the following year. Formula One Grand Prix boasted detail that was unparalleled for a computer game at the time as well as a full recreation of the drivers, cars and circuits of the 1991 Formula One World Championship. However, the U.S. version (known as World Circuit ) was not granted an official license by the FIA, so teams and drivers were renamed (though all could be changed back to their real names using

17584-527: The overall market share in North America at the end of 1999. On March 2, 1999, in what one report called a "highly publicized, vaporware -like announcement", Sony revealed the first details of the PlayStation 2 . The same year, Nintendo announced that its next console would meet or exceed anything on the market, and Microsoft began development of its own console, the Xbox . Sega's initial momentum proved fleeting as US Dreamcast sales—which exceeded 1.5 million by

17741-422: The player drives down a straight track dodging other cars. The game used vertical scrolling , inspired by two older electro-mechanical games : Kasco's Mini Drive and Taito's Super Road 7 . Speed Race was re-branded as Wheels by Midway Games for release in North America and was influential on later racing games. Midway also released another version, Racer , with a sit-down cabinet. Speed Race became

17898-819: The player know the limit of grip. The best sounding games effectively integrate the sound model with the vehicle and tire simulation models. Some of these racing simulators are customizable, as game fans have decoded the tracks, cars, and executable files. Internet communities have grown around the simulators regarded as the most realistic and many websites host internet championships. Some of these racing simulators consist of Forza Motorsport , Gran Turismo , GTR2 , Assetto Corsa , iRacing , Project CARS , Automobilista 2 and many more. Kart racing games have simplified driving mechanics while adding obstacles, unusual track designs and various action elements. Kart racers are also known to cast characters known from various platform games or cartoon television series as

18055-419: The popularity of Sonic the Hedgehog , the Genesis outsold its main competitor, the Super Nintendo Entertainment System (SNES), in the United States nearly two to one during the 1991 holiday season. By January 1992, Sega controlled 65 percent of the 16-bit console market. Sega outsold Nintendo for four consecutive Christmas seasons due to the Genesis' head start, lower price, and a larger library compared to

18212-441: The previously announced North American date, on July 8, 1995. Within two days of the PlayStation's American launch on September 9, 1995, the PlayStation sold more units than the Saturn. Within its first year, the PlayStation secured over twenty percent of the US video game market. The console's high price point, surprise launch, and difficulty handling polygonal graphics were factors in its lack of success. Sega also underestimated

18369-483: The quality of its creative output. Being the entertainment contents division of Sega Sammy Holdings, forming one half of the Sega Sammy Group, Sega also owns a toy and amusement machine company, Sega Fave , which comprises their arcade development and manufacturing divisions that were previously under Sega and two animation studios: TMS Entertainment , which animates, produces, and distributes anime such as Lupin

18526-497: The region, Tectoy . By 2016, the Master System had sold 8 million units in Brazil. During 1984, Sega opened its European division of arcade distribution, Sega Europe. It re-entered the North American arcade market in 1985 with the establishment of Sega Enterprises USA at the end of a deal with Bally. The release of Hang-On in 1985 would prove successful in the region, becoming so popular that Sega struggled to keep up with demand for

18683-506: The region. This was less market share in North America than both Nintendo and Atari , which controlled 80 percent and 12 percent of the market. The Master System was eventually a success in Europe, where its sales were comparable to the NES. As late as 1993, the Master System's active installed user base in Europe was 6.25 million units. The Master System has had continued success in Brazil. New versions continue to be released by Sega's partner in

18840-421: The release of Vectorbeam 's Speed Freak , a three-dimensional vector racing game, which Killer List of Videogames calls "very impressive and ahead of their time". Turbo , released by Sega in 1981, was the first racing game to use sprite scaling with full-color graphics. Pole Position , developed by Namco and released by Atari in North America, was released in 1982. It is considered "arguably

18997-572: The release of the first video game console , the Magnavox Odyssey . It included a game called Wipeout , where the player moves a dot around a race track that is outlined by an overlay placed on the television screen. It required the use of physical items to play, including a race game board, screen overlay, car tokens and pit stop cards. In 1973, Atari released Space Race , an arcade video game where players control spaceships that race against opposing ships, while avoiding comets and meteors. It

19154-591: The rights to port games from other developers. To help market the console in North America, Sega planned to sell the Master System as a toy, similar to how Nintendo had done with the Nintendo Entertainment System. Sega partnered with Tonka , an American toy company, to make use of Tonka's expertise in the toy industry. Ineffective marketing by Tonka handicapped sales of the Master System. By early 1992, production had ceased in North America. The Master System sold between 1.5 million and 2 million units in

19311-426: The road". According to IGN , it also "introduced checkpoints," and its success, as "the highest-grossing arcade game of 1983 in North America, cemented the genre in place for decades to come and inspired a horde of other racing games". It sold over 21,000 arcade cabinets in the US by 1983, and again became the highest-grossing arcade game of 1984 in the US. Taito's Laser Grand Prix , introduced in July 1983,

19468-453: The rotational R360 kept Sega competing with machines by rival arcade companies, including Taito . New official region-specific distributors and manufacturers, including the UK's Deith Leisure, allowed Sega to sell its machines outside of Japan with ease. Sega's domestic operations division also opened hundreds of family-oriented suburban Sega World amusement arcades in Japan during this period, as well as large over-18s "GiGO" facilities in

19625-466: The rules and rescue racers from falling down. In 1988, Namco released Winning Run , which used 3D polygon graphics . It became the second highest-grossing arcade game of 1989 in Japan. In 1989, Atari released Hard Drivin' , another arcade driving game that used 3D polygon graphics. It uses force feedback, where the wheel fights the player during aggressive turns, and a crash replay camera view. Sega produced Virtua Racing in 1992. While not

19782-636: The same year, Sega Racing Studio was also formed by former Codemasters employees. In 2006, Sega Europe purchased Sports Interactive , known for its Football Manager series. In the console and handheld business, Sega found success in the Japanese market with the Yakuza , Phantasy Star Portable and Hatsune Miku: Project DIVA series. Sega began providing the 3D imaging for Hatsune Miku holographic concerts in 2010. Sega also distributes games from smaller Japanese game developers and sells localizations of Western games in Japan. In 2013, Index Corporation

19939-421: The same year, Hajime Satomi said Sega's activity would focus on its profitable arcade business as opposed to loss-incurring home software development. In 2004, Sega Sammy Holdings , an entertainment conglomerate, was created; Sega and Sammy became subsidiaries of the new holding company, both companies operating independently while the executive departments merged. According to the first Sega Sammy Annual Report ,

20096-408: The same year. The gameplay is viewed from the perspective of the driver's viewpoint, which is displayed on the screen using a projector system. It was Japan's highest-grossing arcade game for two years in a row, in 1976 and 1977. F-1 is believed to have been influenced by Indy 500 , and would in turn be influential on Namco's racing video games in the 1980s. Another notable EM game from the 1970s

20253-485: The second-most successful racing game franchise of all time, selling over 80 million units worldwide as of April 2018. By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. Colin McRae Rally

20410-438: The third most influential racing game of all time. In 1993, Namco released Ridge Racer . Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping . And thus began the polygon war of driving games. Sega later released Daytona USA , which featured 3D polygon graphics with texture filtering . The following year, Electronic Arts produced The Need for Speed , which would later spawn one of

20567-438: The war, the founders sold Standard Games in 1945, and established Service Games the next year, named for the military focus. After the US government outlawed slot machines in its territories in 1952, Bromley sent employees Richard Stewart and Ray LeMaire to Tokyo to establish Service Games of Japan to provide coin-operated slot machines to US bases in Japan. A year later, all five men established Service Games Panama to control

20724-804: The world proposed to be opened by 2000, however only two, Sega World London and Sega World Sydney , would ultimately materialise in September 1996 and March 1997, respectively. Following on from difficulties faced in setting up theme parks in the United States, Sega established the GameWorks chain of urban entertainment centers in a joint venture with DreamWorks SKG and Universal Studios during March 1997. In 1995, Sega partnered with Atlus to launch Print Club (purikura), an arcade photo sticker machine that produces selfie photos. Atlus and Sega introduced Purikura in February 1995, initially at game arcades, before expanding to other popular culture locations such as fast food shops, train stations, karaoke establishments and bowling alleys. Purikura became

20881-434: The world's most successful racing game series and one of the most successful video game series. In the same year, Midway introduced Crusin' USA . The now defunct Papyrus Design Group produced their first attempt at a racing simulator in 1989, the critically acclaimed Indianapolis 500: The Simulation , designed by David Kaemmer and Omar Khudari. The game is generally regarded as the first true auto racing simulation on

21038-422: Was The Driver , a racing- action game released by Kasco (Kansai Seiki Seisakusho Co.) that used 16 mm film to project full motion video on screen, though its gameplay had limited interaction, requiring the player to match their steering wheel , accelerator and brakes with movements shown on screen, much like the sequences in later LaserDisc games . The BBC television program Tomorrow's World broadcast

21195-474: Was Sega's Super Monaco GP (1989), a simulation of the Monaco Grand Prix . It was the third highest-grossing arcade game of 1989 in Japan, and again the third highest-grossing arcade game of 1990 in Japan. In 1992, Nintendo released Super Mario Kart , but it was known that it was pseudo-3D racing. Here it has items to affect players from racing and the referee, Lakitu will help you out to know

21352-549: Was a bit of a folly for them to be limiting their potential to Sega hardware", and Stolar had suggested Sega should have sold the company to Microsoft. In a September 2000 meeting with Sega's Japanese executives and heads of its first-party game studios, Moore and Sega of America executive Charles Bellfield recommended that Sega abandon its console business. In response, the studio heads walked out. Sega announced an official company name change from Sega Enterprises, Ltd. to Sega Corporation effective November 1, 2000, officially dropping

21509-403: Was also a technological arms race between Sega and Namco during this period, driving the growth of 3D gaming. Beginning in 1994, Sega launched a series of indoor theme parks in Japan under a concept dubbed "Amusement Theme Park", including Joypolis parks sited in urban Tokyo locations such as Yokohama and Odaiba . A rapid overseas rollout was planned, with at least 100 locations across

21666-420: Was also notable for giving the player the non-linear choice of which route to take through the game and the choice of soundtrack to listen to while driving, represented as radio stations. The game has up to five endings depending on the route taken, and each one was an ending sequence rather than a simple "Congratulations" as was common in game endings at the time. It became Sega's best-selling arcade cabinet of

21823-432: Was chosen to match Sega's cobalt blue logo; his shoes were inspired by Michael Jackson 's boots, and his personality by Bill Clinton 's "can-do" attitude. Nakayama hired Tom Kalinske as CEO of Sega of America in mid-1990, and Katz departed soon after. Kalinske knew little about the video game market, but surrounded himself with industry-savvy advisors. A believer in the razor-and-blades business model , he developed

21980-421: Was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an open-ended career mode where players had to undertake driving tests to acquire driving licenses , earn their way into races and choose their own career path. The Gran Turismo series has since become

22137-432: Was crucial to the system's early success in Japan. Sega's initial shipment of 200,000 Saturn units sold out on the first day, and it was more popular than the PlayStation , made by Sony , in Japan. In March 1995, Sega of America CEO Tom Kalinske announced that the Saturn would be released in the US on Saturday, September 2, 1995, advertised as " Saturn-day ". Sega executives in Japan mandated an early launch to give

22294-512: Was dissolved on May 31, 1960. On June 3, Bromley established two companies to take over its business activities, Nihon Goraku Bussan and Nihon Kikai Seizō. The two new companies purchased all of Service Games of Japan's assets. Kikai Seizō, doing business as Sega, Inc., focused on manufacturing slot machines. Goraku Bussan, doing business under Stewart as Utamatic, Inc. , served as a distributor and operator of coin-operated machines, particularly jukeboxes . The companies merged in 1964, retaining

22451-502: Was established in 2015; Sega Corporation was renamed to Sega Games Co., Ltd., and its arcade, entertainment, and toy divisions separated into other companies. In 2020, Sega Games and Sega Interactive merged to become Sega Corporation. Sega's international branches, Sega of America and Sega Europe are headquartered in Irvine, California , and London. Its development studios include their internal research and development divisions (which utilize

22608-581: Was followed by further reductions to clear the remaining inventory. The final manufactured Dreamcast was autographed by the heads of all nine of Sega's first-party game studios, plus the heads of sports game developer Visual Concepts and audio studio Wave Master, and given away with all 55 first-party Dreamcast games through a competition organized by GamePro . Okawa, who had loaned Sega $ 500 million in 1999, died on March 16, 2001. Shortly before his death, he forgave Sega's debts to him and returned his $ 695 million worth of Sega and CSK stock, helping

22765-443: Was founded by Martin Bromley and Richard Stewart as Nihon Goraku Bussan on June 3, 1960. Shortly after, the company acquired the assets of its predecessor, Service Games of Japan . In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games . Sega developed its first coin-operated game, Periscope , in 1966. Sega was sold to Gulf and Western Industries in 1969. Following

22922-656: Was installed as CEO of Sega Enterprises, Ltd. In 1985, Sega began working on the Mark III, a redesigned SG-1000. For North America, Sega rebranded the Mark III as the Master System , with a futuristic design intended to appeal to Western tastes. The Mark III was released in Japan in October 1985. Despite featuring more powerful hardware than the Famicom in some ways, it was unsuccessful at launch. As Nintendo required third-party developers not to publish their Famicom games on other consoles, Sega developed its own games and obtained

23079-466: Was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious Sega Rally Championship . Motorhead , a PC game, was later adapted back to arcade. In the same year, Sega releases Daytona USA 2 (Battle On The Edge and Power Edition), which is one of the first racing games to feature realistic crashes and graphics . The year 1999 introduced Crash Team Racing ,

23236-513: Was launched in New York City and Los Angeles on August 14, 1989, and in the rest of North America later that year. The European version of the Mega Drive was released in September 1990. Former Atari executive and new Sega of America president Michael Katz developed a two-part strategy to build sales in North America. The first part involved a marketing campaign to challenge Nintendo and emphasize

23393-439: Was marred by a glitch at one of Sega's manufacturing plants, which produced defective GD-ROMs where data was not properly recorded onto the disc. Sega released the Dreamcast in Europe on October 14, 1999. While Sega sold 500,000 units in Europe by Christmas 1999, sales there slowed, and by October 2000 Sega had sold only about a million units. Though the Dreamcast was successful, Sony's PlayStation still held 60 percent of

23550-520: Was one of the most successful traditional 2D racing games, becoming the most popular arcade driving game in the US in 1981 , and among the highest-grossing games that year, while making a record number of appearances on the RePlay arcade charts through 1987. In 1980, Namco 's overhead-view driving game Rally-X was one of the first games to have background music , and allowed scrolling in multiple directions, both vertical and horizontal . It also uses

23707-432: Was previously asked to be CEO of Sega. On February 13, Sega announced that it would merge with Sammy; however, as late as April 17, Sega was still in talks with Namco, which was attempting to overturn the merger. Sega's consideration of Namco's offer upset Sammy executives. The day after Sega announced it no longer planned to merge with Sammy, Namco withdrew its offer. In 2003, Sato and COO Tetsu Kamaya stepped down. Sato

23864-501: Was replaced by Hisao Oguchi, the head of the Sega studio Hitmaker . Moore left Sega in January 2003, feeling that the Japanese executives were refusing to adapt to industry changes, such as the demand for mature games such as Grand Theft Auto III . Hideaki Irie, who had worked at Agetec and ASCII , became the new president and COO of Sega of America in October 2003. In August 2003, Sammy bought 22.4 percent of Sega's shares from CSK, making Sammy into Sega's largest shareholder. In

24021-421: Was sold to the American conglomerate Gulf and Western Industries , although Rosen remained CEO. In 1974, Gulf and Western made Sega Enterprises, Ltd., a subsidiary of an American company renamed Sega Enterprises, Inc. Sega released Pong-Tron , its first video-based game, in 1973. Despite late competition from Taito 's hit arcade game Space Invaders in 1978, Sega prospered from the arcade video game boom of

24178-425: Was structured into four parts: Consumer Business (video games), Amusement Machine Business (arcade games), Amusement Center Business (Sega's theme parks and arcades) and Pachislot and Pachinko Business (Sammy's pachinko and pachislot business). According to an industry survey, as of 2005, sales of arcade machines were up for the previous four years in Japan, while down for nine straight years overseas. In response to

24335-429: Was the first racing laserdisc game , using pre-recorded live-action footage. In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage and Universal 's Top Gear featuring 3D animated race car driving. The same year, Irem 's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. Geoff Crammond , who later developed

24492-625: Was the first racing game to feature both playable cars and playable motorcycles. Namco released a sort of sequel to Wangan Midnight R called Wangan Midnight Maximum Tune . There is a wide gamut of driving games ranging from simple action-arcade racers like Mario Kart 8 Deluxe (for Nintendo Switch ) and Nicktoon Racers to ultra-realistic simulators like Grand Prix Legends , iRacing , Virtual Grand Prix 3 , Live for Speed , NetKar Pro , Assetto Corsa , GT Legends , GTR2 , rFactor , X Motor Racing , CarX Street , and iPad 3D racer Exhilarace . Sega Sega Corporation

24649-439: Was used to control a model car over a road painted on a metal drum , with the goal being to keep the car centered as the road shifts left and right. Kasco introduced this type of driving game to Japan as Mini Drive in 1958. Capitol Projector's 1954 machine Auto Test was a driving test simulation that used film reel to project pre-recorded driving video footage, awarding the player points for making correct decisions as

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